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Returning 35 results for 'concerned related grasp to have remains'.
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Magic Items
The Book of Many Things
1d10 force damage. The item remains in its sword form until it leaves your grasp or you use another bonus action to revert it to its key form.
If you end your attunement to the item while it’s in its sword form, it automatically reverts to its key form.
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
minions.
Distantly related to oni, ogre;ogres, and other giant folk, irda have shimmering skin that ranges through shades of indigo and sea green. Their innate magic provides them with limited shape
or carrying, turns invisible and teleports to an unoccupied space it can see within 30 feet of itself. The seeker remains invisible until the start of its next turn or until immediately after the seeker makes an attack roll, whichever comes first.
Monsters
Curse of Strahd
spell save DC or fall unconscious for 1 minute.
False Appearance. While the broom remains motionless and isn't flying, it is indistinguishable from a normal broom.Multiattack. The broom makes two melee
contested by the creature's Strength check. If the broom wins the contest, it flies out of the creature's grasp and makes a melee attack against it with advantage on the attack roll.Animated objects
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Undead.Multiattack. The alhoon makes two Chilling Grasp or Arcane Bolt attacks.
Chilling Grasp. Melee Spell Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Chilling Grasp"} to hit
, reach 5 ft., one target. Hit: 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Chilling Grasp", "rollDamageType":"cold"} cold damage, and the alhoon regains 14 hit points.
Arcane
Monsters
Vecna: Eve of Ruin
enough to move to and attack, the bearer attacks an object, with preference for an object smaller than itself. Once the bearer goes berserk, it remains berserk until it is destroyed or its creator gives it
as a guardian. Its name derives from the preserved black rose the bearer carries inside a delicate bell jar. The slightest jostle can cause the bearer to lose its grasp on the bell jar, destroying
Monsters
Waterdeep: Dungeon of the Mad Mage
): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd
demons. The summoned demon remains until Drivvin dismisses it as an action or until the demon is reduced to 0 hit points.Archmages are powerful (and usually quite old) spellcasters dedicated to the
Backgrounds
Sword Coast Adventurer's Guide
shield dwarf clans learned long ago that only proud fools who are more concerned for their egos than their craft turn away promising apprentices, even those of other races. If you aren’t a dwarf
as a clan crafter. (For instance, consider the words “guild” and “clan” to be interchangeable.)
Your bond is almost certainly related to the master or the clan that taught
Backgrounds
Guildmasters’ Guide to Ravnica
and twisted remains of a failed experiment, a hammer, a block and tackle, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Urban Infrastructure
The popular
Spells
Cantrip
produce flame, shocking grasp
1st
chaos bolt, create or destroy water, unseen servant
2nd
heat metal, rope trick
3rd
call lightning,
Magic Items
Tasha’s Cauldron of Everything
conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related device known as the Machine of Lum the Mad. The best details on the device
instantly and leave behind no remains.
This does not destroy the servant permanently. Rather, 2d6 days later, its parts—left arm, left leg, right arm, right leg, lower torso, and upper torso&mdash
ensure that their centuries of work domesticating humans remains uninterrupted. For all their skill at providing food, warmth, and shelter, humans are all too prone to corruption, meddling in powers far
beyond their grasp. All it takes is one fool with a forbidden book and generations of work crumbles as yet another human civilization falls to dust.
The Exalted Assembly of the Feline Court
ensure that their centuries of work domesticating humans remains uninterrupted. For all their skill at providing food, warmth, and shelter, humans are all too prone to corruption, meddling in powers far
beyond their grasp. All it takes is one fool with a forbidden book and generations of work crumbles as yet another human civilization falls to dust.
The Exalted Assembly of the Feline Court
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
colors.
Halfling practicality extends beyond their clothing. They’re concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their
more like closely related families than true subraces. Choose one of these subraces or one from another source.
Axe of the Dwarvish Lords
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
to poison damage.
The range of your darkvision increases by 60 feet.
You gain proficiency with artisan’s tools related to blacksmithing, brewing, and stonemasonry.
Conjure Earth Elemental
attunement ends, the curse remains. With each passing day, the creature’s physical appearance and stature become more dwarflike. After seven days, the creature looks like a typical dwarf, but
Monsters
Mordenkainen's Fiendish Folio Volume 1
, set itself up as a petty lord, and rule over all those who fall into its grasp.
A Sinister Cycle. A forlarren in its fey aspect demonstrates self-destructive urges that reflect the inherent tension in
. Unfortunately, when it reaches that breaking point, its diabolical nature asserts itself, and it remains in this scheming, dominating mindset until its plans are foiled and it faces defeat. Then, overwhelmed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
escaping his undead existence. However, he can’t grasp even its basic workings and is frustrated by every delay and malfunction related to the device. FOUNDATIONS OF HORROR
Three years after the 1983
Godefroy’s Torment Lord Godefroy is an abyss of grief and rage, tormented by the following circumstances: Godefroy is concerned only with his own misery; the suffering of the other spirits in Mordent
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
escaping his undead existence. However, he can’t grasp even its basic workings and is frustrated by every delay and malfunction related to the device. FOUNDATIONS OF HORROR
Three years after the 1983
Godefroy’s Torment Lord Godefroy is an abyss of grief and rage, tormented by the following circumstances: Godefroy is concerned only with his own misery; the suffering of the other spirits in Mordent
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
grasp
1st level (4 slots): detect magic, identify, shield, witch bolt
2nd level (3 slots): darkness, detect thoughts, shatter
3rd level (3 slots): dispel magic, lightning bolt, sending
4th level (3 slots
failure, the creature has misplaced one possession (chosen by the player, if the creature is that player's character). The possession remains nearby but concealed for a short time, so it can be recovered
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
A Job Offer Mayor Gale is desperate to retrieve the Elemental Gems before the next storm. She is also concerned because the Corsairs’ leader, Captain Brandle, has never before raided a settlement
, which makes this morning’s raid troubling. She suspects the black dragon is related to the pirates’ new brutality. Mayor Gale offers the characters 500 GP to infiltrate the Corsairs’ hideout in
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
A Job Offer Mayor Gale is desperate to retrieve the Elemental Gems before the next storm. She is also concerned because the Corsairs’ leader, Captain Brandle, has never before raided a settlement
, which makes this morning’s raid troubling. She suspects the black dragon is related to the pirates’ new brutality. Mayor Gale offers the characters 500 GP to infiltrate the Corsairs’ hideout in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Talismans: Animate finger, glowing minerals, preserved limb Life is cheap in Lamordia. As far as the land’s esteemed scholars are concerned, the spark that animates flesh is merely the result of
, as their experiments reach beyond what is necessary for health to grasp after the secrets of existence. Flesh is Lamordia’s most abundant natural resource, exploited for both desperate purposes and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Talismans: Animate finger, glowing minerals, preserved limb Life is cheap in Lamordia. As far as the land’s esteemed scholars are concerned, the spark that animates flesh is merely the result of
, as their experiments reach beyond what is necessary for health to grasp after the secrets of existence. Flesh is Lamordia’s most abundant natural resource, exploited for both desperate purposes and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
too slow to escape its grasp. Dark Servants. Sinister necromantic magic infuses the remains of the dead, causing them to rise as zombies that do their creator’s bidding without fear or hesitation. They
move with a jerky, uneven gait, clad in the moldering apparel they wore when put to rest, and carrying the stench of decay. Most zombies are made from humanoid remains, though the flesh and bones of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
too slow to escape its grasp. Dark Servants. Sinister necromantic magic infuses the remains of the dead, causing them to rise as zombies that do their creator’s bidding without fear or hesitation. They
move with a jerky, uneven gait, clad in the moldering apparel they wore when put to rest, and carrying the stench of decay. Most zombies are made from humanoid remains, though the flesh and bones of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Faction Influence The side treks provide excellent opportunities to highlight each character’s allegiance to a major faction. Different factions are concerned about different situations. Side treks
that are especially suitable for each faction include the following: The Emerald Enclave is concerned about the Iceshield orc raids and stories of a despoiled Uthgardt barrow near Nettlebee Ranch. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Faction Influence The side treks provide excellent opportunities to highlight each character’s allegiance to a major faction. Different factions are concerned about different situations. Side treks
that are especially suitable for each faction include the following: The Emerald Enclave is concerned about the Iceshield orc raids and stories of a despoiled Uthgardt barrow near Nettlebee Ranch. The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragons of the worlds of D&D. It introduces the gem dragons—a family of five dragon kinds—as well as a variety of other Dragons and dragon-related monsters, character options, and inspirations. This
), feats, and roleplaying suggestions that can connect characters of any class to a draconic theme. Chapter 2 discusses magic related to dragons, including new spells, magic items, and draconic gifts
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
mind, while creatures with supernatural powers have that mind-set in their nature. How these abilities are related to the Weave remains a matter of debate; many students of the arcane believe that the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragons of the worlds of D&D. It introduces the gem dragons—a family of five dragon kinds—as well as a variety of other Dragons and dragon-related monsters, character options, and inspirations. This
), feats, and roleplaying suggestions that can connect characters of any class to a draconic theme. Chapter 2 discusses magic related to dragons, including new spells, magic items, and draconic gifts
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
mind, while creatures with supernatural powers have that mind-set in their nature. How these abilities are related to the Weave remains a matter of debate; many students of the arcane believe that the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
while the Zhents use House Gralhund as a shield, the Gralhunds are using the Zhents to ascertain the identities and weaknesses of the Masked Lords. Orond doesn’t fully grasp how entwined the Black
concerned, the local leaders of the Black Network (with Urstul Floxin chief among them) reside with them in the family villa. Orond is a short, stocky man who dresses well and is easy on the eyes. When
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
while the Zhents use House Gralhund as a shield, the Gralhunds are using the Zhents to ascertain the identities and weaknesses of the Masked Lords. Orond doesn’t fully grasp how entwined the Black
concerned, the local leaders of the Black Network (with Urstul Floxin chief among them) reside with them in the family villa. Orond is a short, stocky man who dresses well and is easy on the eyes. When
Compendium
- Sources->Dungeons & Dragons->Monster Manual
own corpses as they pursue ambitions free from mortal bonds. Liches possess exceptional cunning and magical prowess, and they use their unnatural immortality to pursue arcane secrets few could grasp in
into an insidious inferno that burns a mage hollow until only the desire for more magical power remains.
—Rudolph van Richten,
Van Richten’s Guide to Liches
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mummies Deathless Ancients with Ageless Ambitions Habitat: Desert, Swamp; Treasure: Relics Mysterious rites and mighty faith can tie spirits to their corpses, binding them to their remains for all
hearts. Those who escape a mummy’s grasp might find themselves subject to a terrible curse. Victims of a mummy’s curse gradually wither, their bodies rotting away until they’re reduced to dust. This
Compendium
- Sources->Dungeons & Dragons->Monster Manual
own corpses as they pursue ambitions free from mortal bonds. Liches possess exceptional cunning and magical prowess, and they use their unnatural immortality to pursue arcane secrets few could grasp in
into an insidious inferno that burns a mage hollow until only the desire for more magical power remains.
—Rudolph van Richten,
Van Richten’s Guide to Liches
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mummies Deathless Ancients with Ageless Ambitions Habitat: Desert, Swamp; Treasure: Relics Mysterious rites and mighty faith can tie spirits to their corpses, binding them to their remains for all
hearts. Those who escape a mummy’s grasp might find themselves subject to a terrible curse. Victims of a mummy’s curse gradually wither, their bodies rotting away until they’re reduced to dust. This