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Returning 28 results for 'concerned religions grows to her resolve'.
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Satyr
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mythic Odysseys of Theros
all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.
Born of the Wild
In their physical forms, satyrs embody a fusion of humanoid
longer below the knees. Short, soft hair grows down their neck and spine, along their shoulders, and on their forearms.
Embracing Life
Most satyrs believe that the other peoples of Theros are woefully
classes
established religions. Sometimes, these Clerics derive their powers from the gods of fate, doom, or change. More often, though, they seem to draw their power from the collective gloom of a population
facing disaster. Perhaps the world’s demise is truly imminent, and these visionaries have found some way to tap into the apocalypse as it grows near.
classes
established religions. Sometimes, these Clerics derive their powers from the gods of fate, doom, or change. More often, though, they seem to draw their power from the collective gloom of a population
facing disaster. Perhaps the world’s demise is truly imminent, and these visionaries have found some way to tap into the apocalypse as it grows near.
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
elements. Thus, druids oppose cults of Elemental Evil and others who promote one element to the exclusion of others.
Druids are also concerned with the delicate ecological balance that sustains plant
religions of the world. They believe that every living thing and every natural phenomenon—sun, moon, wind, fire, and the world itself—has a spirit. Their spells, then, are a means to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Tiers of Play As characters grow in power, their ability to change the world around them grows with them. It helps to think ahead when creating your campaign to account for this change. As the
hopes of striking a useful alliance. The tiers of play represent the ideal milestones for introducing new world-shaking events to the campaign. As the characters resolve one event, a new danger arises
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, they return as one of these spirits. It’s up to the spirit’s family to resolve the injustice and bring peace to the gwishin, allowing it to move onward. If a gwishin is allowed to endure, it grows
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Other Religious Systems In your campaign, you can create pantheons of gods who are closely linked in a single religion, monotheistic religions (worship of a single deity), dualistic systems (centered
on two opposing deities or forces), mystery cults (involving personal devotion to a single deity, usually as part of a pantheon system), animistic religions (revering the spirits inherent in nature
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
townsfolk concerned, including reports of bandit attacks on the roads, piracy on the Dessarin River, and monster sightings too close to town. But the mystery that has keen observers of the region most
concerned is the disappearance of a delegation traveling overland from the city of Mirabar to Waterdeep. The delegation stopped in the tiny village of Beliard, where the members mentioned their intent
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the player characters. Here are some ways to keep the party feeling like heroes, even when the cast of characters grows. Sometimes our paths cross with others’ in the most fortuitous ways, bringing us
, gather valuable loot or information, or resolve old problems the characters have forgotten about or left behind.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
General Features Boulders. The boulders are difficult terrain and provide three-quarters cover. Brush. The brush around the site grows to a height of 4 to 6 feet. It is tough and dense, making it
are concerned about keeping quiet, then a successful DC 10 Dexterity (Stealth) check ensures that no rocks break loose and rattle down. Tents. The raiders live in circular huts made from closely spaced
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
General Features Map 2.1: Raider CampView Player Version Boulders. The boulders are difficult terrain and provide three-quarters cover. Brush. The brush around the site grows to a height of 4 to 6
the climb without falling. If characters are concerned about keeping quiet, then a successful DC 10 Dexterity (Stealth) check ensures that no rocks break loose and rattle down. Tents. The raiders live
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
concerned with greater matters, and inclined to go their separate ways unless a powerful leader can keep them under control long enough for the virus to take hold. During the first stages of an abyssal
world, and the region’s transformation grows more extreme. The odd but still mundane weather gives way to storms that drop burning embers, or winds that shriek in all directions, seizing living
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to Head Office. Decisionists are also concerned with franchise morale and teamwork, helping all members of the franchise work together effectively. All decisionists vary in their approach to the task
franchise party. Noteworthy Decisionists: Donaar Blit’zen (“C” Team), Kelshi Annab Essential Functions: Receive one extra vote on franchise matters; resolve interparty conflicts Position Proficiencies: In
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
created for themselves. Example Rivals d20 Rival 1 Tax collector who is convinced the characters are dodging fees 2 Politician who is concerned that the characters are causing more trouble than they
you resolve one or more workweeks of downtime, pick one of the ways a rival’s plans might be advanced and introduce it into play. Think about how a rival might operate in order to bring specific
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.
Coming from one direction are several voices joined in a marching song. The singing grows louder as six bipedal rabbits wearing clothing emerge from the fog. Two of them tug at the reins of a giant
(Intimidation) group check. If the group check succeeds, the brigands are cowed by the characters’ resolve and retreat into the swamp rather than risk getting whomped by the party. On a failed check, the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
.
There is no obvious exit from this chamber, and Fellik doesn’t know where to go from here. The young man swiftly grows concerned, fearing he and his father have been betrayed. A character who
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
creatures in the region. 4 Throne. The resolve of the law-abiding is bolstered, while rebels are emboldened to passionately pursue their causes. Creatures in the region are immune to the frightened
in the region grows poisonous thorns. A creature that enters or ends its turn in difficult terrain caused by this vegetation must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
written out in Infernal, and are made binding in one of several ways, ranging from a simple signature to a revolting act. Once all concerned parties perform the actions necessary to enter the contract
the devil. The character grows horns, a tail, or some other devilish features that can’t be removed by any means short of divine intervention (though illusions or disguises can conceal them). As long
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, after all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish. (STEVE PRESCOTT) Born of the Wild In their physical forms, satyrs embody a fusion of
waist and longer below the knees. Short, soft hair grows down their neck and spine, along their shoulders, and on their forearms. Embracing Life Most satyrs believe that the other peoples of Theros are
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
following information: “When I first arrived at Candlekeep, the Avowed were concerned about a ‘singing malaise.’ A book merchant had been afflicted with it and was put in isolation after several Avowed began
dismissive and grows irritated if they pester her. Ebder. He remains in the stacks, seated at the table. If questioned by the characters, he says he has been working in the scriptorium (area F3). Nothing has
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
soul shaker’s evil and the excavations of the crawling claws have spoiled the land around the house. If Proclaimer Ward is with the party, the Proclaimer investigates the crops and grows concerned
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Deepking. The lairds hold council to resolve disputes and discuss future plans. Each clan has its own holdings in Gracklstugh and specializes in a certain craft or service. Duergar Clans Smithing Clan
grows too strong, replaced by a new red hatchling. However, the line of succession was interrupted when the Gray Ghosts stole a red dragon egg from the Keepers of the Flame. The Wyrmsmith is beginning
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
send an omen to nudge a group of gnomes in a certain direction, or even manifest an avatar in the middle of a gnome burrow. When Garl makes one of these rare appearances, it is to resolve a dispute that
whistle that can mimic any bird song, a clockwork beetle made of silver that can fly and obey simple commands, and a seed that, when planted, grows into a miniature fruit tree and bears fruit within a few
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, most religions maintain that Dolurrh isn’t the end of a soul’s journey; it is a gateway to whatever lies beyond. They assert that what appears to be dissolution is the natural process of the soul
bark and shimmering leaves grows in the heart of a swamp. Creatures that live near it age very slowly. 4 Undead within the zone have disadvantage on attack rolls, ability checks, and saving throws
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
been using the goodberry spell to help keep those in the cathedral alive. However, his connection to his beloved nature grows weaker by the day, and he fears he may soon be unable to cast spells at all
. Though he is not truly in danger of losing this ability (his resolve is simply shaken), this can provide a roleplaying opportunity for the characters to boost his spirits and strengthen his faith. H5
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
activities of dragonmarked families and heirs. Prophetic Dragonsight. Most agents of the Chamber assume the Draconic Prophecy is concerned only with the unfolding of possible futures on Eberron. A
connecting two worlds of the Material Plane, establishing an exciting era of discovery and trade between them. But the longer the portal remains open, the larger it grows, seemingly drawing the two worlds together into a catastrophic collision.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
five slender silver circlets. A patch of yellowish mold spreads around and covers the rack.
The mold is one patch of yellow mold, described in the Dungeon Master’s Guide. It grows all over the rack
far as the characters wearing circlets are concerned. The monsters can be damaged or destroyed by those characters’ actions. A character can’t pierce the illusion while wearing a circlet, but simply
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Gallery Irregular shelves line the walls of this yawning cavern. Massive stalactites hang from the ceiling, and the floor is dotted with matching stalagmites. Fungus grows throughout the cave, and small
! We’re all trapped, but perhaps we can help each other?”
This box canyon on the plane of Elysium tests the compassion and resolve of those trapped within. Six centaurs who speak Common were exploring