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Returning 35 results for 'concerned resolve gives to have rise'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
becomes confused, and its attacks weaken. It also has two heads, which bicker with each other incessantly.
Sorrowsworn
The Shadowfell’s pervasive melancholy sometimes gives rise to strange
Monsters
Bigby Presents: Glory of the Giants
on a failed save, or half as much damage on a successful one.A hill giant who dies with an empty stomach, full of rage and regret, might become suffused with energy from the Negative Plane and rise as
a barrowghast. Though it looks like little more than an animated corpse, a barrowghast is filled with necrotic energy and driven by spite and malice. Its blood is a thick and toxic ichor that gives
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the victim suffers.
Sorrowsworn
The Shadowfell’s pervasive melancholy sometimes gives rise to strange incarnations of the plane’s bleak nature. Sorrowsworn embody the forms of suffering
Monsters
Mordenkainen Presents: Monsters of the Multiverse
melancholy sometimes gives rise to strange incarnations of the plane’s bleak nature. Sorrowsworn embody the forms of suffering inherent to the shadowy landscape and visit horror on those who
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Sorrowsworn
The Shadowfell’s pervasive melancholy sometimes gives rise to strange incarnations of the plane’s bleak nature. Sorrowsworn embody the forms of suffering inherent to the shadowy
Monsters
Mordenkainen Presents: Monsters of the Multiverse
something else to consume.
Sorrowsworn
The Shadowfell’s pervasive melancholy sometimes gives rise to strange incarnations of the plane’s bleak nature. Sorrowsworn embody the forms of
Monsters
Bigby Presents: Glory of the Giants
+8", "rollType":"damage", "rollAction":"Rock", "rollDamageType":"bludgeoning"} bludgeoning damage.Frost giants who struggle to rise in their ordning, along with those who reject Annam and his children
, claimed its Abyssal realm for himself, and now waits for other frost giants to join him in conquering the rest of the Abyss.
When Kostchtchie answers the pleas of giants, he gives them supernatural
Equipment
Metal tubes ring the lower edge of this wide belt. It is powered by an energy cell stored in a metal case near the buckle. Placing a full energy cell in the belt gives the belt 10 charges
the belt early, but doing so doesn’t recover any expended charges.
When you activate the belt, and as a bonus action while it remains active, you can rise or descend vertically up to 20 feet
Monsters
Van Richten’s Guide to Ravenloft
a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
, like warhorse skeleton;warhorse skeletons or nightmare;nightmares.
Headless Hunts
Dullahans are known for seeking their lost heads, giving rise to regional legends of headless hunters and endless
Monsters
Vecna: Eve of Ruin
gives no hint of her supernaturally extended life span. She typically wears long robes and wields a unicorn-headed staff, her Staff of Silverymoon.
Personality
Alustriel’s primary concerns
the cosmos is quiet yet steady.
History
Like other Chosen of Mystra, Alustriel is concerned with preserving the Weave, the primary incarnation of magic that permeates Toril. She believes that the
Classes
Dungeon Master’s Guide (2014)
The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas are patrons of
Classes
Dungeon Master’s Guide (2014)
The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas are patrons of
Halfling
Legacy
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Species
Basic Rules (2014)
colors.
Halfling practicality extends beyond their clothing. They’re concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their
despite the rise and fall of empires.
Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling
Nilbog
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
fearless of reprisal. It gives the goblin strange powers that drive others to do the opposite of what they desire. Attacking a goblin possessed by a nilbog is foolhardy, and killing the creature just
host has given rise to a practice among goblinoids that each host include at least one goblin jester. This jester is allowed to go anywhere and do whatever it pleases. The position of jester is a much
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
and eaten as part of the procedure.
Undercover Empire
The human civilization that gave rise to the yuan-ti was among the richest in the mortal world. It rapidly progressed in metalworking, using
get into places their normal forms couldn’t enter.
Their immunity to poison gives all yuan-ti a tactical advantage in dealing with other creatures. A pureblood serving as a food taster for a
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
; activities.
Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
elements. Thus, druids oppose cults of Elemental Evil and others who promote one element to the exclusion of others.
Druids are also concerned with the delicate ecological balance that sustains plant
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Cultist Doomsayer and Fanatic Cultists devote themselves to their faith’s leaders and otherworldly masters. While this zeal grants cultists no magical powers, it gives them remarkable resolve in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cleric: Death Domain The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cleric: Death Domain The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Sorrowsworn The Shadowfell’s pervasive melancholy sometimes gives rise to strange incarnations of the plane’s bleak nature. The sorrowsworn embody the forms of suffering that are inherent to the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Sorrowsworn The Shadowfell’s pervasive melancholy sometimes gives rise to strange incarnations of the plane’s bleak nature. The sorrowsworn embody the forms of suffering that are inherent to the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
positions: Becklin Uth Viharin. The knight is deeply concerned. She’s heard rumors of strange armies in the east, and now there’s a strange army close to her home. As the most experienced military leader in
the room, she expects the worst, but she’s trying not to panic anyone. Cudgel Ironsmile. Cudgel feels responsible for everything at High Hill. She gives the village the complete support of the Ironclad
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Quick Matchups The guidelines above assume that you are concerned about balance in your combat encounters and have enough time to prepare them. If you don’t have much time, or if you want simpler but
less precise guidelines, the Quick Matchups table below offers an alternative. This table gives you a way to match a character of a certain level with a number of monsters. The table lists the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Quick Matchups The guidelines above assume that you are concerned about balance in your combat encounters and have enough time to prepare them. If you don’t have much time, or if you want simpler but
less precise guidelines, the Quick Matchups table below offers an alternative. This table gives you a way to match a character of a certain level with a number of monsters. The table lists the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
friends and foes. Chapter 1 gives an overview of life and study at Strixhaven. It introduces the main features of the central campus and each of the five colleges. Chapter 2 is your guide to creating a
. Whether student adventurers get caught up in a duel with their rivals or face a dreaded mage hunter, the stat blocks in this chapter give you the information you need to resolve the situation.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bureaucracy of a specific city-state can serve a similar role in a Dark Sun conversion of this adventure. The city-state most immediately concerned with the rise of a dangerous magical cult in the Great
important common values and work toward the same end: the destruction of slavery. They fulfill something like the role of the Order of the Gauntlet in Athas. The Free are not directly concerned with
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
positions: Becklin Uth Viharin. The knight is deeply concerned. She’s heard rumors of strange armies in the east, and now there’s a strange army close to her home. As the most experienced military leader in
the room, she expects the worst, but she’s trying not to panic anyone. Cudgel Ironsmile. Cudgel feels responsible for everything at High Hill. She gives the village the complete support of the Ironclad
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
friends and foes. Chapter 1 gives an overview of life and study at Strixhaven. It introduces the main features of the central campus and each of the five colleges. Chapter 2 is your guide to creating a
. Whether student adventurers get caught up in a duel with their rivals or face a dreaded mage hunter, the stat blocks in this chapter give you the information you need to resolve the situation.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bureaucracy of a specific city-state can serve a similar role in a Dark Sun conversion of this adventure. The city-state most immediately concerned with the rise of a dangerous magical cult in the Great
important common values and work toward the same end: the destruction of slavery. They fulfill something like the role of the Order of the Gauntlet in Athas. The Free are not directly concerned with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in action.) In such situations, have the characters take turns, though it’s usually not necessary to roll Initiative as you would in a combat encounter. Resolve one character’s actions before moving
attributes to provide direction. A character who succeeds on an Intelligence (Investigation) check might notice a clue that gives the players a hint to the puzzle’s solution.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in action.) In such situations, have the characters take turns, though it’s usually not necessary to roll Initiative as you would in a combat encounter. Resolve one character’s actions before moving
attributes to provide direction. A character who succeeds on an Intelligence (Investigation) check might notice a clue that gives the players a hint to the puzzle’s solution.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
noble upbringing. His trust is easily gained but impossible to restore once broken. On the night of the abduction, Renaer was concerned that Floon was too intoxicated to find his way home by himself and
character asks Renaer why the Zhents kidnapped him, he gives the following truthful reply: “The Zhentarim thinks that my father embezzled a large amount of gold while he was Open Lord, and that he
Compendium
- Sources->Dungeons & Dragons->Monster Manual
predominantly concerned with their next meal, and while they might converse with other creatures in exchange for food, few concern themselves with long-term bargains or keeping their word unless they have
off your bones—you lot have been through it all. But good news, there’s a town full of warm hearths right over this rise.
You’ll never reach it, but at least your last thoughts will be warm.
—Koran
Compendium
- Sources->Dungeons & Dragons->Monster Manual
predominantly concerned with their next meal, and while they might converse with other creatures in exchange for food, few concern themselves with long-term bargains or keeping their word unless they have
off your bones—you lot have been through it all. But good news, there’s a town full of warm hearths right over this rise.
You’ll never reach it, but at least your last thoughts will be warm.
—Koran
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you need it. Sometimes the players
characters don’t need to take turns, but you need to give each player a chance to tell you what their character is doing so you can decide how to resolve everyone’s actions. In combat, everyone takes