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Returning 35 results for 'concerned ritual gives to have resolve'.
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concerns ritual given to have revolve
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Monsters
Eberron: Rising from the Last War
gold pieces is 20 times the spell’s level. These components are consumed when the ritual is finished. The magewright knows the following spells:
At will: mage hand, prestidigitation
Rituals
this way. Most magewright rituals take 10 minutes to perform, but certain complex rituals can take up to 1 hour. However long the ritual takes, it requires extra material components, usually in the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
month, each shield gives its wielder the snail’s Antimagic Shell trait. When the shield’s magic fades, it becomes an exotic shield that is the perfect item from which to make a spellguard
shield.
A flail snail shell can also be used to make a robe of scintillating colors. The shell is ground and added to the dye applied to the fabric. The powder is also a material component of the ritual that enchants the robe.Fire, Poison
Monsters
Vecna: Eve of Ruin
gives no hint of her supernaturally extended life span. She typically wears long robes and wields a unicorn-headed staff, her Staff of Silverymoon.
Personality
Alustriel’s primary concerns
the cosmos is quiet yet steady.
History
Like other Chosen of Mystra, Alustriel is concerned with preserving the Weave, the primary incarnation of magic that permeates Toril. She believes that the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
dedicated solely to her, but the devotees performed no such ritual. As revenge for the devotees’ betrayal, the Spider Queen manipulated the creation rituals so that they sometimes created
connection to Lolth, which gives them divine magic. They also make up the ruling caste of most chitine colonies. A colony can support numerous choldriths, who serve as commanders, priests, and
Magic Items
Princes of the Apocalypse
A devastation orb is an elemental bomb that can be created at the site of an elemental node by performing a ritual with an elemental weapon. The type of orb created depends on the node used. For
example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed.
A devastation orb measures 12 inches in
Classes
Dungeon Master’s Guide (2014)
The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas are patrons of
Classes
Dungeon Master’s Guide (2014)
The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas are patrons of
Monsters
Mordenkainen's Fiendish Folio Volume 1
can't make attacks with that claw against other targets. The crab folk has two claws, each of which can grapple only one target.The crab folk are the result of a magical ritual used long ago by a mighty
claim the metal.
Brutal Raiders. Each year, when the warm summer gives way to the chill of autumn, the crab folk look to the sky for omens. In ancient days, the green hag kept close watch on the fishing
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
cannibalizing their victims, and then performed a sorcerous ritual while writhing in pools filled with living snakes that enabled them to mix their flesh with that of serpents, becoming like the gods in
can transform an individual into a more powerful type. The cost and time required to perform the ritual is prohibitive, and as a result most yuan-ti never get the opportunity to undergo such a
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Cultist Doomsayer and Fanatic Cultists devote themselves to their faith’s leaders and otherworldly masters. While this zeal grants cultists no magical powers, it gives them remarkable resolve in the
Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2)
Actions
Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Rewards After delivering King Jhaeros’s heart to Naevys, characters are eligible to receive one or more of the following rewards at the end of the adventure: Naevys’s Gifts. If Charmayne’s ritual is
reversed and Ghalasine is restored, Naevys gives the characters a flame tongue longsword, a necklace of fireballs, and a suit of dragon scale mail from Ghalasine’s treasury. She also gives the
Druid
Legacy
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Classes
Basic Rules (2014)
; activities.
Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
elements. Thus, druids oppose cults of Elemental Evil and others who promote one element to the exclusion of others.
Druids are also concerned with the delicate ecological balance that sustains plant
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Developments The information in areas T5, U2, and U4 gives a clear picture of the ritual Murgaxor is conducting, where he’s conducting it, and when it will be completed. The characters can rush to
confront Murgaxor in the Ruins of Caerdoon right away. However, since they have some time before the ritual finishes, encourage them to return to campus to make any final preparations—not to mention
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
finish their ritual in chapter 8, their influence over the town infuses the place with the energy of the Far Realm. The townspeople begin to change in troubling ways. Phandalin’s buildings and the surrounding environment also experience a withering that gives the entire town an air of decay.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Key Plot Points The following information is key to the adventure’s story: Brass Dragon Egg. In the ruined subterranean city of Haskasori, the blue dragon Anthradusk prepares a nefarious ritual. A
woman approaches the adventurers to tell them of this dragon, who killed the city’s brass dragon protector. The brass dragon’s egg—which the woman gives to the party—holds the key to defeating
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
positions: Becklin Uth Viharin. The knight is deeply concerned. She’s heard rumors of strange armies in the east, and now there’s a strange army close to her home. As the most experienced military leader in
the room, she expects the worst, but she’s trying not to panic anyone. Cudgel Ironsmile. Cudgel feels responsible for everything at High Hill. She gives the village the complete support of the Ironclad
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
take up to 1 hour. However long the ritual takes, it requires extra material components, usually in the form of dragonshards. Magewright
Medium humanoid (any race), any alignment
Armor Class 11
magewright must provide additional material components whose value in gold pieces is 20 times the spell’s level. These components are consumed when the ritual is finished. The magewright knows the following
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Quick Matchups The guidelines above assume that you are concerned about balance in your combat encounters and have enough time to prepare them. If you don’t have much time, or if you want simpler but
less precise guidelines, the Quick Matchups table below offers an alternative. This table gives you a way to match a character of a certain level with a number of monsters. The table lists the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
friends and foes. Chapter 1 gives an overview of life and study at Strixhaven. It introduces the main features of the central campus and each of the five colleges. Chapter 2 is your guide to creating a
. Whether student adventurers get caught up in a duel with their rivals or face a dreaded mage hunter, the stat blocks in this chapter give you the information you need to resolve the situation.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
caverns beneath the caldera provides a number of options for reaching the temple. Whether the characters fight Tiamat directly or prevent the summoning ritual from being completed depends on their
text aloud after 10 rounds of the summoning ritual have been successfully focused by five or more Red Wizards. The maelstrom filling the central apse of the temple suddenly splits open with a crack of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Commune with Nature 5th-level divination (ritual) Casting Time: 1 minute Range: Self Components: V, S Duration: Instantaneous You briefly become one with nature and gain knowledge of the surrounding
territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Commune with Nature 5th-level divination (ritual) Casting Time: 1 minute Range: Self Components: V, S Duration: Instantaneous You briefly become one with nature and gain knowledge of the surrounding
territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Wardens’ Aid Argentia gives the characters a Spell Scroll of Moonbeam. She also explains that if Valendar is stuck in his wolf or hybrid form, they must bring Valendar close to death before he’ll
” subsection of the “Three Moons Vault” section). The wardens have enough power to cast this ritual only once, so it’s imperative Riffel return to Bittergrass Fen with Valendar as soon as possible.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
caverns beneath the caldera provides a number of options for reaching the temple. Whether the characters fight Tiamat directly or prevent the summoning ritual from being completed depends on their
text aloud after 10 rounds of the summoning ritual have been successfully focused by five or more Red Wizards. The magical maelstrom filling the central apse of the temple suddenly splits open with a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
gives them remarkable resolve in the face of threats. Cultists perform much of a cult’s mundane work, which might include evangelism, criminal acts, or serving as sacrifices. Cultist Medium or Small
+0 +2
Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2)
Actions
Ritual Sickle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
noble upbringing. His trust is easily gained but impossible to restore once broken. On the night of the abduction, Renaer was concerned that Floon was too intoxicated to find his way home by himself and
character asks Renaer why the Zhents kidnapped him, he gives the following truthful reply: “The Zhentarim thinks that my father embezzled a large amount of gold while he was Open Lord, and that he
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you need it. Sometimes the players
characters don’t need to take turns, but you need to give each player a chance to tell you what their character is doing so you can decide how to resolve everyone’s actions. In combat, everyone takes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in action.) In such situations, have the characters take turns, though it’s usually not necessary to roll Initiative as you would in a combat encounter. Resolve one character’s actions before moving
attributes to provide direction. A character who succeeds on an Intelligence (Investigation) check might notice a clue that gives the players a hint to the puzzle’s solution.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spell and can cast it as a ritual. The spell doesn’t count against your number of spells known. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following
magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spell and can cast it as a ritual. The spell doesn’t count against your number of spells known. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following
weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Commune with Nature Level 5 Divination (Druid, Ranger) Casting Time: 1 minute or Ritual
Range: Self
Components: V, S
Duration: Instantaneous
You commune with nature spirits and gain knowledge
of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Adventure Summary The adventure begins with the characters traveling along the coast and arriving in the nearby village of Uskarn, they learn that the villagers are concerned about the hermitage that
discover a grisly scene. Evidence of a fatal battle and the presence of dangerous scavengers gives little hope of finding anyone alive. But when a handful of survivors are discovered hidden in a bolt-hole
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Inside the Inn The cultists of Talos are performing a ritual inside the Wayside Inn. The doors and windows to the building are locked but can be opened with a successful DC 15 Dexterity check using
successful DC 10 Strength (Athletics) check to climb to the window gives characters access to the inn without having to go through the more dangerous front doors. The Common Area and Courtyard. In the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
wanted anything more than to stop Vecna’s ritual. Chasing Kas Before Kas fled the sanctum, he muttered a phrase both Alustriel and Tasha overheard: “Finally, it ends in Pandesmos.” The women repeat
the phrase to the characters. Further, Alustriel has examined the sanctum’s portal and knows Kas fled to the plane of Pandemonium. They surmise, correctly, that Vecna is weaving his ritual in Pandesmos
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
version, or are they the same? To cast the ritual version of a spell you know, you need a feature, such as Ritual Casting, that gives you the ability to cast the spell as a ritual. You don’t need to
spell becomes permanent, it can be dispelled, unless its description says otherwise (such as in the wall of stone spell). Do spellcasters have to learn a ritual version of a spell apart from the normal