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Returning 35 results for 'concerned wild relies'.
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Classes
Player’s Handbook
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Druids are concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over
to determine your available spell slots.
Druid Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Class Features
Wild Shape
Cantrips
Satyr
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mythic Odysseys of Theros
all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.
Born of the Wild
In their physical forms, satyrs embody a fusion of humanoid
civilization with the freedom of wild beasts. Generally, they look similar to humans, with a range of builds and features. But their goatlike horns, pointed ears, and furred lower bodies sharply distinguish
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
his or her appearance. A male gnome’s beard, in contrast to his wild hair, is kept carefully trimmed but often styled into curious forks or neat points. A gnome’s clothing, though usually
made in modest earth tones, is elaborately decorated with embroidery, embossing, or gleaming jewels.
Delighted Dedication
As far as gnomes are concerned, being alive is a wonderful thing, and they
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
of nature itself or from a nature deity. Many druids pursue a mystic spirituality of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature
elements. Thus, druids oppose cults of Elemental Evil and others who promote one element to the exclusion of others.
Druids are also concerned with the delicate ecological balance that sustains plant
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
city that has been overrun by creatures of the wild.
3 Help establish a new city in a sparsely populated area.
4 Find a treasure to adorn a major landmark of a city.
5 Hunt down a
Ephara is almost by necessity an urban campaign, and likely one that primarily or entirely takes place within a single city. Ephara is concerned with the establishment, development, and protection of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
city that has been overrun by creatures of the wild.
3 Help establish a new city in a sparsely populated area.
4 Find a treasure to adorn a major landmark of a city.
5 Hunt down a
Ephara is almost by necessity an urban campaign, and likely one that primarily or entirely takes place within a single city. Ephara is concerned with the establishment, development, and protection of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
culture fall under Ephara’s influence. Scholarship is closely connected to Ephara, as is art—particularly poetry, sculpture, and architecture. Ephara is also highly concerned with civic wisdom and
building in a place that once held plants and animals, and Ephara has no patience for any wild creature that encroaches on a settlement. Ephara looks at the wilderness and sees only wasted potential, while
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
culture fall under Ephara’s influence. Scholarship is closely connected to Ephara, as is art—particularly poetry, sculpture, and architecture. Ephara is also highly concerned with civic wisdom and
building in a place that once held plants and animals, and Ephara has no patience for any wild creature that encroaches on a settlement. Ephara looks at the wilderness and sees only wasted potential, while
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Keranos’s Villains Inspiration, unguided by morals and ethics, is a dangerous force, but Keranos isn’t usually concerned with matters of good or evil. As such, a charismatic leader, acting on
wild-eyed oracle (see chapter 6) points to the characters as harbingers of a coming disaster.
6 A living storm deluges an area, taking what it believes is righteous revenge on a community
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Keranos’s Villains Inspiration, unguided by morals and ethics, is a dangerous force, but Keranos isn’t usually concerned with matters of good or evil. As such, a charismatic leader, acting on
wild-eyed oracle (see chapter 6) points to the characters as harbingers of a coming disaster.
6 A living storm deluges an area, taking what it believes is righteous revenge on a community
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
concerned, the local leaders of the Black Network (with Urstul Floxin chief among them) reside with them in the family villa. Orond is a short, stocky man who dresses well and is easy on the eyes. When
him at any moment. While in Yalah’s presence, Orond becomes an altogether different person: quiet, almost timid, and happy to let his wife have the spotlight. Orond relies on Yalah to manage the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
concerned, the local leaders of the Black Network (with Urstul Floxin chief among them) reside with them in the family villa. Orond is a short, stocky man who dresses well and is easy on the eyes. When
him at any moment. While in Yalah’s presence, Orond becomes an altogether different person: quiet, almost timid, and happy to let his wife have the spotlight. Orond relies on Yalah to manage the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Edermath Orchard Daran Edermath is a retired drow adventurer. He lives in a tidy little cottage beside an apple orchard that grew wild long ago, and he is working to clear out the underbrush and
concerned about the Redbrands, and he would like to see a group of heroes teach the ruffians a lesson. He tells the characters that it’s time someone took a stand against their leader, whom the outlaws refer
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
“Rumors of Evil” clues and events. Trouble in Red Larch When the characters arrive in Red Larch, a few minutes of conversation with any NPC reveals that the townsfolk are concerned about strange events
Mhandyvver’s granddaughter Pell (area 13) saw a ghost by an old tomb not far from town. The Tarnlar children (area 7) are telling wild tales about plague out by Lance Rock. Kaylessa Irkell, the owner of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Edermath Orchard Daran Edermath is a retired drow adventurer. He lives in a tidy little cottage beside an apple orchard that grew wild long ago, and he is working to clear out the underbrush and
concerned about the Redbrands, and he would like to see a group of heroes teach the ruffians a lesson. He tells the characters that it’s time someone took a stand against their leader, whom the outlaws refer
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
“Rumors of Evil” clues and events. Trouble in Red Larch When the characters arrive in Red Larch, a few minutes of conversation with any NPC reveals that the townsfolk are concerned about strange events
Mhandyvver’s granddaughter Pell (area 13) saw a ghost by an old tomb not far from town. The Tarnlar children (area 7) are telling wild tales about plague out by Lance Rock. Kaylessa Irkell, the owner of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
by some. Most mythals are defensive in nature, designed to restrict the kinds of magic that can be employed in the area they govern, and the most common restrictions are concerned with teleportation
unravels.
Wild Magic. In an area of wild magic, the Weave becomes “tangled,” spontaneously forming its own constructs and resulting magic. It also tends to twist the constructs of the Weave created by spellcasting, causing unexpected results.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
by some. Most mythals are defensive in nature, designed to restrict the kinds of magic that can be employed in the area they govern, and the most common restrictions are concerned with teleportation
unravels.
Wild Magic. In an area of wild magic, the Weave becomes “tangled,” spontaneously forming its own constructs and resulting magic. It also tends to twist the constructs of the Weave created by spellcasting, causing unexpected results.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, after all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish. (STEVE PRESCOTT) Born of the Wild In their physical forms, satyrs embody a fusion of
humanoid civilization with the freedom of wild beasts. Generally, they look similar to humans, with a range of builds and features. But their goatlike horns, pointed ears, and furred lower bodies
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, after all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish. (STEVE PRESCOTT) Born of the Wild In their physical forms, satyrs embody a fusion of
humanoid civilization with the freedom of wild beasts. Generally, they look similar to humans, with a range of builds and features. But their goatlike horns, pointed ears, and furred lower bodies
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ancient forest with well-worn trails, old-growth trees, and a supply of wild game such as deer, boar, and rabbits. The villagers supplement their crops with occasional hunts in the forest, especially
-eyed creature, and while the villagers trust Quill, they are still concerned about him. W4. Silks and Soles Silks and Soles is owned by Josephus Lovett (male human) and Henrietta Storm (nonbinary
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
District’s Smelting Quarter. The magical science of transmuting one substance to another is the study of the Laboratory of Alchemy. The Laboratory of Orientation, concerned with teleportation and spatial
opportunity to engage in all sorts of wild research while abandoning all outward pretense of safety or reason. Much of the guild’s laboratory space has been converted into testing grounds that are capable of withstanding great discharges of magical energy.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
District’s Smelting Quarter. The magical science of transmuting one substance to another is the study of the Laboratory of Alchemy. The Laboratory of Orientation, concerned with teleportation and spatial
opportunity to engage in all sorts of wild research while abandoning all outward pretense of safety or reason. Much of the guild’s laboratory space has been converted into testing grounds that are capable of withstanding great discharges of magical energy.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ancient forest with well-worn trails, old-growth trees, and a supply of wild game such as deer, boar, and rabbits. The villagers supplement their crops with occasional hunts in the forest, especially
-eyed creature, and while the villagers trust Quill, they are still concerned about him. W4. Silks and Soles Silks and Soles is owned by Josephus Lovett (male human) and Henrietta Storm (nonbinary
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
families to give to dwarves and merchants. This faction relies on two council members for representation. Eda Oweland leads the faction and can count on Gellan Primewater to back her up. Anders Solmor
short and whose face bears the marks of a life lived outdoors. Eda is keenly interested in expanding Saltmarsh’s fishing industry, her sights set on a wild section of the coast where she hopes to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
families to give to dwarves and merchants. This faction relies on two council members for representation. Eda Oweland leads the faction and can count on Gellan Primewater to back her up. Anders Solmor
short and whose face bears the marks of a life lived outdoors. Eda is keenly interested in expanding Saltmarsh’s fishing industry, her sights set on a wild section of the coast where she hopes to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
allies of the Harpers but remain neutral in most conflicts, dedicated to preserving knowledge above all else. The College of the Herald is less concerned with musical performance (although it contains
: Birdpipes: Pan pipes or satyr pipes, also known as the shalm, these are sacred to Lliira and popular with wood elf and wild elf bards. Glaur: Short, curved horns like a cornucopia. Played with
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
allies of the Harpers but remain neutral in most conflicts, dedicated to preserving knowledge above all else. The College of the Herald is less concerned with musical performance (although it contains
: Birdpipes: Pan pipes or satyr pipes, also known as the shalm, these are sacred to Lliira and popular with wood elf and wild elf bards. Glaur: Short, curved horns like a cornucopia. Played with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dark. Zox relies on his darkvision to see. Walls. The walls of the palace are 10 feet thick and made out of loose scrap piled between inner and outer bulwarks of welded metal. The fortress has no
. Tinker Shop Tinkerer. A wild-haired gnome wearing a grease-stained apron over threadbare robes (Zox Clammersham) sits atop the table, using a set of tinker’s tools to tune a Tiny music box that is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Keoland have observed the Wild Flame Pact — a treaty that calls for mutual defense against the Dreadwood’s horrors. The outpost is commanded by its castellan, Kiara Shadowbreaker (LG female half-elf
smugglers who operate in the Saltmarsh area. Gellen Primewater relies on this drop point to conduct much of his business. Lizardfolk Lair This location is featured in Danger at Dunwater. Use the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Keoland have observed the Wild Flame Pact — a treaty that calls for mutual defense against the Dreadwood’s horrors. The outpost is commanded by its castellan, Kiara Shadowbreaker (LG female half-elf
smugglers who operate in the Saltmarsh area. Gellen Primewater relies on this drop point to conduct much of his business. Lizardfolk Lair This location is featured in Danger at Dunwater. Use the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Master of the Wild Lioncrown Dread Lord Benefits of Renown The benefits of increasing renown within an organization can include rank and authority, friendly attitudes from members of the organization
, both legal and illicit, thus destroying its competitors and making everyone dependent on it.
A member of the Zhentarim thinks of himself or herself as a member of a very large family and relies on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dark. Zox relies on his darkvision to see. Walls. The walls of the palace are 10 feet thick and made out of loose scrap piled between inner and outer bulwarks of welded metal. The fortress has no
. Tinker Shop Tinkerer. A wild-haired gnome wearing a grease-stained apron over threadbare robes (Zox Clammersham) sits atop the table, using a set of tinker’s tools to tune a Tiny music box that is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Master of the Wild Lioncrown Dread Lord Benefits of Renown The benefits of increasing renown within an organization can include rank and authority, friendly attitudes from members of the organization
, both legal and illicit, thus destroying its competitors and making everyone dependent on it.
A member of the Zhentarim thinks of himself or herself as a member of a very large family and relies on
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
lands while others make their homes on the outskirts of towns and villages, where they help to protect travelers from the dangers of the wild. The enclave’s greatest stronghold in the region is the
enclave’s meeting places. The Lords’ Alliance The Lords’ Alliance is a shaky compact of aggressive political powers concerned with mutual security and prosperity. Fighters and sorcerers are prevalent among