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Returning 35 results for 'concerned winds remains'.
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concerned wounds remain
concerned wind remains
concerned wilds remain
concerned wilds remains
concerned wounds retain
Monsters
Fizban's Treasury of Dragons
different kinds.
Promenade. A dragon-sized promenade winds upward from the anterior spires to the summit of the mountain.
Grand Spires. Like the anterior spires, the grand spires enclose a multi-tiered
a crystal dragon's lair remain clear and free of precipitation unless magically altered. Winds blow lightly, posing little threat to those approaching the lair, and visibility is the best possible
Monsters
Fizban's Treasury of Dragons
sculptures (shown as circled stars on the map) depict dragons of different kinds.
Promenade. A dragon-sized promenade winds upward from the anterior spires to the summit of the mountain.
Grand Spires
, creating one or more of the following effects:
Clear Skies. The skies above a crystal dragon's lair remain clear and free of precipitation unless magically altered. Winds blow lightly, posing little threat
Monsters
Mordenkainen Presents: Monsters of the Multiverse
lair, winds buoy creatures that fall due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage. Aberrations, Fiends, and Undead don
’t gain this benefit, falling as normal.
When the ki-rin dies, all these effects disappear immediately, although the invigorating effect on flora and fauna remains for 3 years.Poison
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
have historical ties to the Wind Dukes of Aaqa. Exceptional individuals honor that connection and might seek out the missing pieces of the Rod of Seven Parts, the remains of an artifact fashioned by
Ki-rin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
concentrate for the change in weather to persist.
Within 3 miles of the lair, winds buoy non-evil creatures that fall due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet
per round and take no falling damage.
When the ki-rin dies, all these effects disappear immediately, although the invigorating effect on flora and fauna remains for 3 years.Poison
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the shape of three swirling lightning bolts. The town council sees this strange phenomenon and becomes concerned. Earlier that morning a group of settlers left to pick up supplies at the inn. The
reports that when the group got within a mile of the inn, the weather became so violent they couldn’t continue. The driving rain, fierce winds, and hailstones the size of apples impeded progress to a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Faction Influence The side treks provide excellent opportunities to highlight each character’s allegiance to a major faction. Different factions are concerned about different situations. Side treks
that are especially suitable for each faction include the following: The Emerald Enclave is concerned about the Iceshield orc raids and stories of a despoiled Uthgardt barrow near Nettlebee Ranch. The
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the shape of three swirling lightning bolts. The town council sees this strange phenomenon and becomes concerned. Earlier that morning a group of settlers left to pick up supplies at the inn. The
reports that when the group got within a mile of the inn, the weather became so violent they couldn’t continue. The driving rain, fierce winds, and hailstones the size of apples impeded progress to a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Faction Influence The side treks provide excellent opportunities to highlight each character’s allegiance to a major faction. Different factions are concerned about different situations. Side treks
that are especially suitable for each faction include the following: The Emerald Enclave is concerned about the Iceshield orc raids and stories of a despoiled Uthgardt barrow near Nettlebee Ranch. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
from Miska’s flying demons and the effects of Pandemonium’s winds. The tower remains stable for now, but the webs are a weak spot the characters and the opposing army could exploit.
troops and direct their efforts in the war, so she ordered her spiders to reinforce the structure with webbing. The tower remains standing unless the characters sabotage the six web anchors within it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
from Miska’s flying demons and the effects of Pandemonium’s winds. The tower remains stable for now, but the webs are a weak spot the characters and the opposing army could exploit.
troops and direct their efforts in the war, so she ordered her spiders to reinforce the structure with webbing. The tower remains standing unless the characters sabotage the six web anchors within it
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Waking Nightmares As the work of preparing Kollema Hall winds down, six students complain about headaches and go to the infirmary. All these students are feeling the effects of the curse caused by
, Professor DeSantos is concerned by the sudden influx of patients but can’t find anything wrong with them. She insists they rest in the sickroom until they feel better. Ten minutes later, these six
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Waking Nightmares As the work of preparing Kollema Hall winds down, six students complain about headaches and go to the infirmary. All these students are feeling the effects of the curse caused by
, Professor DeSantos is concerned by the sudden influx of patients but can’t find anything wrong with them. She insists they rest in the sickroom until they feel better. Ten minutes later, these six
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
path that winds through the central campus buildings, giving the path its name: Opus Walk. Some famous pieces of magical art have been displayed along Opus Walk for centuries, while other transient
dangerous, it also provides a source of wild inspiration, and it remains a popular spot for students who want to duel without being interrupted by faculty.
Compendium
- Sources->Dungeons & Dragons->Rrakkma
. It appears that there may have once been a tower, or at the very least, another chamber above this room, but stone is all that remains where a doorway should be. The ceiling of this chamber is solid
above is completely sealed off from the winds of Pandemonium, though it has a small two-foot by two- foot window that has been fitted with an adamantine shutter. The shutter may be opened or closed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the dump, read or paraphrase the following description: Mountains of junk fill countless acres of Curst’s dump. Debris range from simple trash to the ruins of massive structures to the blasted remains
climbing 20 feet up the garbage heaps. C2. Hidden Tunnel A narrow passage winds through tons of debris before opening into a leaking, dead-end cavity. Oily sludge pools along the east edge of the chamber
Compendium
- Sources->Dungeons & Dragons->Rrakkma
. It appears that there may have once been a tower, or at the very least, another chamber above this room, but stone is all that remains where a doorway should be. The ceiling of this chamber is solid
above is completely sealed off from the winds of Pandemonium, though it has a small two-foot by two- foot window that has been fitted with an adamantine shutter. The shutter may be opened or closed
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
path that winds through the central campus buildings, giving the path its name: Opus Walk. Some famous pieces of magical art have been displayed along Opus Walk for centuries, while other transient
dangerous, it also provides a source of wild inspiration, and it remains a popular spot for students who want to duel without being interrupted by faculty.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the dump, read or paraphrase the following description: Mountains of junk fill countless acres of Curst’s dump. Debris range from simple trash to the ruins of massive structures to the blasted remains
climbing 20 feet up the garbage heaps. C2. Hidden Tunnel A narrow passage winds through tons of debris before opening into a leaking, dead-end cavity. Oily sludge pools along the east edge of the chamber
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
concerned with greater matters, and inclined to go their separate ways unless a powerful leader can keep them under control long enough for the virus to take hold. During the first stages of an abyssal
be long delayed as a result, but the portal’s opening on the other plane remains a lurking threat until it is closed. As more demons find and use the portal, the Abyss becomes strongly linked to the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
forces were routed due to Camlash’s defeat, the four driders are gone but the citadel spider remains to stubbornly bash at the bunker. It attacks anyone who comes near. The dented metal door doesn’t
, blurred by scouring sand. Rubble is all that remains of the portico’s collapsed roof.
A raklupis spyder-fiend named Kalzak and three phisarazu spyder-fiends (for both stat blocks, see appendix A) keep
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
forces were routed due to Camlash’s defeat, the four driders are gone but the citadel spider remains to stubbornly bash at the bunker. It attacks anyone who comes near. The dented metal door doesn’t
, blurred by scouring sand. Rubble is all that remains of the portico’s collapsed roof.
A raklupis spyder-fiend named Kalzak and three phisarazu spyder-fiends (for both stat blocks, see appendix A) keep
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
townsfolk concerned, including reports of bandit attacks on the roads, piracy on the Dessarin River, and monster sightings too close to town. But the mystery that has keen observers of the region most
concerned is the disappearance of a delegation traveling overland from the city of Mirabar to Waterdeep. The delegation stopped in the tiny village of Beliard, where the members mentioned their intent
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
concerned with greater matters, and inclined to go their separate ways unless a powerful leader can keep them under control long enough for the virus to take hold. During the first stages of an abyssal
be long delayed as a result, but the portal’s opening on the other plane remains a lurking threat until it is closed. As more demons find and use the portal, the Abyss becomes strongly linked to the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
townsfolk concerned, including reports of bandit attacks on the roads, piracy on the Dessarin River, and monster sightings too close to town. But the mystery that has keen observers of the region most
concerned is the disappearance of a delegation traveling overland from the city of Mirabar to Waterdeep. The delegation stopped in the tiny village of Beliard, where the members mentioned their intent
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of Evil Earth (Tyrant of Black Earth, the Mountain of Doom) Olhydra, Princess of Evil Water (the Crushing Wave, Well of Endless Anguish) Yan-C-Bin, Prince of Evil Air (the Shadow of the Four Winds
, the Howling Hatred) Forces of Destruction. The princes aren’t concerned with spreading wickedness among mortals or making any kind of order or philosophy dominant in the world. Their evil is blind
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of Evil Earth (Tyrant of Black Earth, the Mountain of Doom) Olhydra, Princess of Evil Water (the Crushing Wave, Well of Endless Anguish) Yan-C-Bin, Prince of Evil Air (the Shadow of the Four Winds
, the Howling Hatred) Forces of Destruction. The princes aren’t concerned with spreading wickedness among mortals or making any kind of order or philosophy dominant in the world. Their evil is blind
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
are concerned. Any given Dimir agent knows of no more than a handful of alleyway contacts and dossier drop spots. One agent knows another only by a code name, or receives communications only at a
and pursuits contradict each other, frustrating any attempt to get to the truth of things. The public face of Dimir remains inscrutable, which some interpret as the best evidence that the guild’s true
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
are concerned. Any given Dimir agent knows of no more than a handful of alleyway contacts and dossier drop spots. One agent knows another only by a code name, or receives communications only at a
and pursuits contradict each other, frustrating any attempt to get to the truth of things. The public face of Dimir remains inscrutable, which some interpret as the best evidence that the guild’s true
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ship encounters 1d3 hostile air elementals. Divination When divination magic seeps into a storm, howling winds and residual whispers temporarily scramble the knowledge of a ship’s crew; for 1d3 days
navigators know it poses an insidious threat. During the storm, the ship travels in a random direction that isn’t its intended course. Necromancy Ghosts howl and whirl in this storm’s wind, while the remains
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
is to clarify the incomprehensibly high rental cost (waived by Omin for this mission), and to emphasize that the vehicle remains the property of Acquisitions Incorporated. The lengthy process of
walking robot can be toppled by rough storm winds or damaged by lightning and hail. The area around a teleporting headquarters such as a tavern that lets characters travel to other taverns can become the site of the Six’s airship attack, and so forth.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ship encounters 1d3 hostile air elementals. Divination When divination magic seeps into a storm, howling winds and residual whispers temporarily scramble the knowledge of a ship’s crew; for 1d3 days
navigators know it poses an insidious threat. During the storm, the ship travels in a random direction that isn’t its intended course. Necromancy Ghosts howl and whirl in this storm’s wind, while the remains
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
is to clarify the incomprehensibly high rental cost (waived by Omin for this mission), and to emphasize that the vehicle remains the property of Acquisitions Incorporated. The lengthy process of
walking robot can be toppled by rough storm winds or damaged by lightning and hail. The area around a teleporting headquarters such as a tavern that lets characters travel to other taverns can become the site of the Six’s airship attack, and so forth.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
abandoning it. A rainstorm extinguished the flames before they could do much damage, but strong winds blew the derelict vessel to its doom. Of all the wrecked ships found at High Horn, the Sea Mare is the
one farthest from shore, nestled in a hole and lodged against a coral reef. It’s mostly intact but lies completely underwater at high tide. Even at low tide, only the battered remains of the crow’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
abandoning it. A rainstorm extinguished the flames before they could do much damage, but strong winds blew the derelict vessel to its doom. Of all the wrecked ships found at High Horn, the Sea Mare is the
one farthest from shore, nestled in a hole and lodged against a coral reef. It’s mostly intact but lies completely underwater at high tide. Even at low tide, only the battered remains of the crow’s