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Returning 35 results for 'concerns removal group to have revel'.
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Monsters
Fizban's Treasury of Dragons
. Violence need never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous
, impossible sculptures with their webs.
5
A moonstone dragon wyrmling torments a group of lost modrons by tricking them into performing chaotic acts.
6
A moonstone dragon wyrmling has
Monsters
Fizban's Treasury of Dragons
disputes when I can. (Good)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks
an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before
Monsters
Fizban's Treasury of Dragons
used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks table offers suggestions for stories and adventures involving amethyst
disables all teleportation within a thousand miles of their lair. Governments within that area seek emissaries who can negotiate an end to the restriction.
4
An amethyst dragon recruits a group of
Backgrounds
Sword Coast Adventurer's Guide
with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required
: In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates
Monsters
Fizban's Treasury of Dragons
never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous wonders
moonstone dragon is called upon to discipline a group of moonstone dragon wyrmling;moonstone dragon wyrmlings that rampaged through a Fey noble’s territory.
8
An adult moonstone dragon has amassed
Monsters
Fizban's Treasury of Dragons
)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks table offers
restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
Monsters
Fizban's Treasury of Dragons
mediate disputes when I can. (Good)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon
negotiate an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks
Giff
Legacy
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Monsters
Mordenkainen’s Tome of Foes
":"piercing"} piercing damage on a failed save, or half as much damage on a successful one.It’s easy to spot the giff in a room: a group of 7-foot-tall, hippopotamus-headed humanoids attired in gaudy
brighter the flash, and the thicker the smoke it produces, the more giff love a weapon. Their skill with gunpowder is another reason for their popularity as mercenaries. Giff revel in the challenge of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
dependent on the respect the adventurers garner from each group for their actions. Before committing irrevocably to the fight, a faction must be convinced that the cult presents a danger surpassing
all other concerns—and that the adventurers are the right heroes to lead this fight. Moreover, what is worthy of respect in one faction might lose respect from another. As the adventurers complete
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dependent on the respect the adventurers garner from each group for their actions. Before committing irrevocably to the fight, a faction must be convinced that the cult presents a danger surpassing
all other concerns—and that the adventurers are the right heroes to lead this fight. Moreover, what is worthy of respect in one faction might lose respect from another. As the adventurers complete
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmarked Houses No other group exerts as much influence over the Five Nations as the combined membership of the dragonmarked houses. Each dragonmarked house is part noble family and part business
dragonmarked houses, but in the wake of the war it remains to be seen if any single nation has the resources to challenge them. Although most houses have distinct spheres of interest, their concerns overlap
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Fanatic)—a fanatical dragonborn devotee of Orcus—supervises the inept labor of three Zombies. Xia ordered the group to topple the statues in this room and sweep up the rubble for removal. Akira and the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
group of four corrupt officials called “the council.” The four councillors are Mr. Dory (see appendix C), Rashlen (NE male elf assassin), Sliris (NE female wererat), and Thornwell (LE female human
, and mentions the tragic skin condition that requires the councillor to take regular immersion in water for relief. The rest of the councillors are occupied with other concerns. If one of their fellow
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the game, and list any concerns about behavior at the table.
Collect all the sheets, and gather your players’ limits into a separate, anonymous document the whole group can access.
Hard and Soft
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
hopes and expectations for the game, and list any concerns about behavior at the table.
Collect all the sheets, and gather your players’ limits into a separate, anonymous document the whole group can
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
resemble those assigned by any other patron. Without a patron directing your assignments, your group is free to pursue its own goals, whether you’re seeking wealth, struggling against evil, pursuing a
”). 4 Statecraft. You’re involved in national or international affairs (see “Head of State”). 5 Cryptic Mystery. The job is linked to the concerns of immortals (see “Immortal Being”). 6 Investigation
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
adventurers in their hour of need. Herald of the Comet. The temporary character is an agent of the Heralds of the Comet (see chapter 12), a group that seeks the original Deck of Many Things for its own
the sudden removal of their character upsetting. If taking a character out of play will be too upsetting for the player, use the option that allows the player to play the same character. Before their
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Membership The Heralds of the Comet is a small, close-knit community. Through the process of severing their ties to the doomed world, members become entirely dependent on the group and its leaders
their concerns and ridicule their beliefs, so they expect a low success rate in their recruitment efforts. The group’s carefully crafted recruitment message has its appeal: all your suffering and all the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
representatives of the cities and other governments that constitute the alliance. But, as a faction with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of
Alliance, plus other leaders and groups who uphold the Alliance’s ideals. The Zhentarim. In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the group employs many agents and spies to look after its interests. The Circle of Eight is much less benevolent than the Harpers; its wizards are not particularly concerned about tyranny and are more
scattered throughout the lands under his or her dominion. Among their other concerns, the Druids of the Old Faith are staunch enemies of the followers of Elemental Evil and root out its worshipers
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Lords’ Alliance For a century and a half, and more, the Lords’ Alliance has stood as the most important and influential group in the North. Its power has kept towns safe from the predations of
before other concerns. In the years soon after its founding more than one hundred fifty years ago, there was more interest in membership, and the Alliance accepted some members from farther south. Since
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
truth of what he says with a successful DC 16 Wisdom (Insight) check: “I’m Tragos … and this is Artelio and Funagi,” he says. “We were out for a bit of a revel when a swarm of wild-eyed ravens attacked
successful DC 14 Dexterity (Stealth) group check allows the party to pass them by without being noticed. If the group check fails, the swarms attack. 8–9 Two hungry wereboars barge out of the underbrush
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is beauty. INSIDE THE MIND OF A GNOLL
From a journal recovered from a slain cultist of Yeenoghu:
Day 2: The subject continues to growl and struggle, despite the removal of its arms and legs. I
hands instead. The flesh was warm. I fed myself. I fed Yeenoghu.
Day 16: Third use of ritual. As my connection to my lord deepens, I leave my old concerns behind. His hunger is all that matters. It is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
(Medicine) check allows for the successful removal of the bone. After that, Mickey can walk without moaning or hopping, making Mad Maggie more amenable to assisting the characters. The redcaps and madcaps
, the imps have a problem. They foolishly played a prank on one of the madcaps, Wazzik. Now they fear that Wazzik and a small group of his irrational friends are plotting revenge. The imps don’t want to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
secretly being driven to war by the machinations of a black dragon, who hopes to revel in the resulting carnage.
4 When swamplands shrink due to a prolonged drought, two black dragons form a temporary
to lie in the ruins where a black dragon dwells.
7 A group of adventurers and a black dragon are hunting the same treasure in the ruins of a partially sunken city.
8 A black dragon with
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Warder is Dauner Ilzimmer, who speaks for the town to the Lords’ Alliance. House Amcathra has yet to choose its successor for next Shieldmeet. Houses Jhansczil and Tarm have smaller breeding concerns in
rebellious nobles are careful not to tread too heavily on Ammakyl turf in Amphail, as a house that does so might swiftly find its favorite foods suddenly difficult to procure for a revel or some other event where the family’s status is at risk.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Giff It’s easy to spot the giff in a room: a group of 7-foot-tall, hippopotamus-headed humanoids attired in gaudy military uniforms, with gleaming pistols and muskets on display. These spacefaring
skill with gunpowder is another reason for their popularity as mercenaries. Giff revel in the challenge of building a bomb big enough to level a fortification. They gladly accept payment in kegs of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
gripped by overwhelming concerns about assassination plots, revenge-seekers, and other schemes against it. When these thoughts bubble to the surface, the Xanathar might crack down on its lieutenants
can keep an eye on threats from within that group. Like all beholders, the Xanathar craves information. It is aware of the great library at Candlekeep and the lore stored there, and one of its main
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
personal concerns to embark on a grand excursion or to work together toward a common goal. And according to the gnomes, it is proven that their gods can accomplish the impossible when they band together
doesn’t dwell there, having been exiled by Garl for its refusal to cooperate with the rest of the group. The Gnome Deities table lists the members of the gnome pantheon. For each god, the table notes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
pass normally in the Feywild, characters might spend a day there and realize, upon leaving the plane, that less or more time has elapsed everywhere else in the multiverse. Whenever a creature or group
laughter, robbing the character of the ability to laugh until the sprite is found and the laughter—perhaps taking physical form as a bouquet of lovely flowers—reclaimed. Simon Dominic Fey revel in the Gloaming Court under the watchful eye of the Queen of Air and Darkness
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beacons.” The simple goal of lighting the beacons has been repeatedly thwarted by the perytons, who revel in Alagarthas’s despair. Each time he lights a beacon, the perytons snuff it out, yet
DC 15 Charisma (Performance) group check. Any character who received an acting lesson from Candlefoot in the Witchlight Carnival has advantage on this check. If the group check succeeds, the perytons
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
into hierarchical ranks. Only storm giants, largely solitary and imagining themselves above such petty concerns, have no interest in ranking themselves. Regardless of a giant’s ranking within its kind
underground encounter feuding stone giants who accuse each other of destroying their artwork; the characters can end the feud by finding the actual vandal (perhaps a third giant, a group of duergar, or an unwitting umber hulk). 6 A stone giant tries to manipulate characters into killing a fierce rival.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
again.”
–Vern Cliptoe, Fortitude gardener
Fortitude is governed by the Spotless Seven, a group of politicians elected once every 289 years, or whenever the Great Modron March passes through the
constituents to voice their concerns. Vain and corruptible, these politicians regularly cast doubt on their opponents and hire mercenaries to bring shame to other candidates. Pavilion of Purity Opposite
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Correspondence In some domains, the residents are aware that realms exist beyond the Mists, but most have little interest in lands beyond their own. The Darklords’ obsessions distract them from concerns
few with interests beyond their home domains make letter writing their preferred method of communication. A group called the Keepers of the Feather (detailed in the “Travelers in the Mists” section
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon companion or a tight family group. Occasionally, though, dragons form associations with other dragons in pursuit of a common purpose. These associations are more common among lawful dragons and
center around goals broader than a single dragon’s territory or concerns. This section discusses several organizations whose plots can unfold across small regions, whole worlds, or even multiple