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Returning 30 results for 'concerns wand reaction'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
the target is pushed to within 5 feet of a creature friendly to Jarund, that creature can make an attack against the target as a reaction.
Javelin. Melee or Ranged Weapon Attack: +7;{"diceNotation
Jarund without an heir. He has failed to produce another child with his wife, Wynneth, and his mistress, Froya, so the future of his royal line remains uncertain.
Auril's unyielding winter concerns
Magic Items
The Book of Many Things
This wand is shaped like a drop spindle wrapped in red thread. The wand has 6 charges that can be used for the following properties:
Battle Foreknowledge. When you roll initiative, you can expend 1
effect.
Twist of Fate. When a creature within 60 feet of you makes a saving throw or an attack roll, you can use your reaction to expend 3 charges and alter the outcome, turning a failed saving
Wand of Binding
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grappled;grapple.
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
(save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to
Wand of Binding Wand, rare (requires attunement by a spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
(save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to
Wand of Binding Wand, rare (requires attunement by a spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a
Magic Items (W) Wand of Binding Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a
Magic Items (W) Wand of Binding Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, a sense of self-importance still pervades their stories and inflates their vanity. It can be hard for a 16- to 26-foot-tall giant to take 3- to 7-foot-tall Humanoids and their concerns seriously. Use
“armor shaker”). 4 The giant’s first reaction to smaller creatures—even when threatened or presented with a terrible problem—is laughter. 5 The giant constantly demeans or patronizes smaller creatures
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, a sense of self-importance still pervades their stories and inflates their vanity. It can be hard for a 16- to 26-foot-tall giant to take 3- to 7-foot-tall Humanoids and their concerns seriously. Use
“armor shaker”). 4 The giant’s first reaction to smaller creatures—even when threatened or presented with a terrible problem—is laughter. 5 The giant constantly demeans or patronizes smaller creatures
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
+0
Ability Score Mod Save
Int 17 +3 +6
Wis 12 +1 +4
Cha 11 +0 +0
Skills Arcana +6, History +6, Perception +4
Gear Wand
Senses Passive Perception 14
Psychic; Charmed (with Mind Blank)
Gear Wand
Senses Passive Perception 16
Languages Common plus five other languages
CR 12 (XP 8,000; PB +4)
Traits
Magic Resistance. The archmage has Advantage
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
+0
Ability Score Mod Save
Int 17 +3 +6
Wis 12 +1 +4
Cha 11 +0 +0
Skills Arcana +6, History +6, Perception +4
Gear Wand
Senses Passive Perception 14
Psychic; Charmed (with Mind Blank)
Gear Wand
Senses Passive Perception 16
Languages Common plus five other languages
CR 12 (XP 8,000; PB +4)
Traits
Magic Resistance. The archmage has Advantage
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
east wall.
Stairs. A spiral staircase climbs to area 18.
If the characters discover the lich here, see the “Roleplaying Ezzat” sidebar for guidelines on determining his reaction. The characters
that Jhesiyra is beyond the reach of any mortal magic.) Treasure Ezzat wears an amulet of proof against detection and location and carries an ebony wand (25 gp) that he uses as an arcane focus.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
east wall.
Stairs. A spiral staircase climbs to area 18.
If the characters discover the lich here, see the “Roleplaying Ezzat” sidebar for guidelines on determining his reaction. The characters
that Jhesiyra is beyond the reach of any mortal magic.) Treasure Ezzat wears an amulet of proof against detection and location and carries an ebony wand (25 gp) that he uses as an arcane focus.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
are magic items, although Laysa describes them only as detailed below. The items (and their locations on map 7.3) are as follows: Ebony wand decorated with bones and feathers (area T9) Ring of golden
characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Francesca Baerald Map 7.2: Tomb Complex
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
are magic items, although Laysa describes them only as detailed below. The items (and their locations on map 7.3) are as follows: Ebony wand decorated with bones and feathers (area T9) Ring of golden
characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Francesca Baerald Map 7.2: Tomb Complex
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
can use their reaction to trick the hydra by making a DC 14 Charisma (Deception) or Dexterity (Sleight of Hand) check. On a success, the hydra attacks an object or another creature within 5 feet of
orange, rests amid a pool of bubbling, hissing water.
This is the crate that concerns Instructor Minexes the most, although the characters are likely unaware of this fact. Several flasks inside the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
cursed immortality that binds their minds and spirits within a desiccated corpse. Freed from mortal concerns, these mummy lords pursue their obsessions across ages. Most mummy lords linger amid the ruins
save, the spell dissipates with no effect, and the action, Bonus Action, or Reaction used to cast the spell is wasted, but any resources used to cast it aren’t expended. Soul Drain. Creatures within 1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
cursed immortality that binds their minds and spirits within a desiccated corpse. Freed from mortal concerns, these mummy lords pursue their obsessions across ages. Most mummy lords linger amid the ruins
save, the spell dissipates with no effect, and the action, Bonus Action, or Reaction used to cast the spell is wasted, but any resources used to cast it aren’t expended. Soul Drain. Creatures within 1
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
can use their reaction to trick the hydra by making a DC 14 Charisma (Deception) or Dexterity (Sleight of Hand) check. On a success, the hydra attacks an object or another creature within 5 feet of
orange, rests amid a pool of bubbling, hissing water.
This is the crate that concerns Instructor Minexes the most, although the characters are likely unaware of this fact. Several flasks inside the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with a passive Wisdom (Perception) score of 17 or higher discerns the spirit lights whispering and overhears one of the following remarks: Dawn Carlos +3 Wand of the War Mage “The next challenge is
corrupted magic. Many more can you find in this forgotten place.” “The jade serpents crave offerings.” Treasure. Close inspection of Abalahin’s roots reveals an ebony wand decorated with bones and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with a passive Wisdom (Perception) score of 17 or higher discerns the spirit lights whispering and overhears one of the following remarks: Dawn Carlos +3 Wand of the War Mage “The next challenge is
corrupted magic. Many more can you find in this forgotten place.” “The jade serpents crave offerings.” Treasure. Close inspection of Abalahin’s roots reveals an ebony wand decorated with bones and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
damage and must immediately use its reaction, if available, to move as far as its speed allows out of the Lorehold Deans’ Wing. If the creature succeeds, it takes half as much damage and doesn’t have
) check finds a wand of secrets buried under papers on a shelf. L9. Deans’ Records Room Ancient books and flaking scrolls fill the racks lining the walls of this musty records room. A large case stands
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
damage and must immediately use its reaction, if available, to move as far as its speed allows out of the Lorehold Deans’ Wing. If the creature succeeds, it takes half as much damage and doesn’t have
) check finds a wand of secrets buried under papers on a shelf. L9. Deans’ Records Room Ancient books and flaking scrolls fill the racks lining the walls of this musty records room. A large case stands
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ally and resource.
TWO DRY CLOAKS
Two Dry Cloaks’s wands pulse with magical light, though only two of them have actual useful properties. The first is a wand of binding that glows purple. The second
wand blinks with blue and green light and is a failed experiment at combining a wand of fireballs and a wand of lightning. It functions as a wand of fireballs, except it has only two charges per day
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ally and resource.
TWO DRY CLOAKS
Two Dry Cloaks’s wands pulse with magical light, though only two of them have actual useful properties. The first is a wand of binding that glows purple. The second
wand blinks with blue and green light and is a failed experiment at combining a wand of fireballs and a wand of lightning. It functions as a wand of fireballs, except it has only two charges per day
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Froya, so the future of his royal line remains uncertain. Auril’s unyielding winter concerns Jarund deeply, and he often turns to his shaman, Mjenir, for guidance. The king respects the shaman’s
attack against the target as a reaction.
Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
[Tooltip Not Found]
Tribe
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Froya, so the future of his royal line remains uncertain. Auril’s unyielding winter concerns Jarund deeply, and he often turns to his shaman, Mjenir, for guidance. The king respects the shaman’s
attack against the target as a reaction.
Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
[Tooltip Not Found]
Tribe
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
barrels of water, and a few crates of other supplies before he casts off and returns to Uskarn. If he has any concerns about not being met by folk from the hermitage, he makes no sign that he cares. Unless
information. If Raserhill has been paid to stay close by the island with his ferry, his reaction to Rasp — and the monster’s reaction to him — is up to you. 2. Courtyard Gardens An archway in the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fault, and he’s glad that no one else was captured in the assault. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets
with a successful DC 13 Wisdom (Perception) check. Treasure. The back of the altar is hollow and bears a single shelf, on which sits a Wand of Enemy Detection. V36: Akaazi’s Quarters This room contains
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fault, and he’s glad that no one else was captured in the assault. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets
with a successful DC 13 Wisdom (Perception) check. Treasure. The back of the altar is hollow and bears a single shelf, on which sits a Wand of Enemy Detection. V36: Akaazi’s Quarters This room contains