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Returning 35 results for 'conclusion rebuke glory to have rather'.
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confusion refuse glory to have rather
confusion rebuke glory to have rather
conclusion refuse glory to have rather
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Intelligence as the spellcasting ability (spell save DC 16):
At will: fog cloud, gust of wind, sleet stormFrigid Rebuke. When the eladrin takes damage from a creature the eladrin can see within 60 feet
of it, the eladrin can force that creature to succeed on a DC 16 Constitution saving throw or take 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Frigid Rebuke","rollDamageType
Monsters
Bigby Presents: Glory of the Giants
action and Poisoning Rebuke reaction.
The object bearing the blood rune has AC 15; 30 hit points; and immunity to necrotic, poison, and psychic damage. The object regains all its hit points at the end
, suggestion, telekinesisPoisoning Rebuke (Requires Blood Rune). In response to being damaged by a creature the fomorian can see within 60 feet of itself, the fomorian forces that creature to make a DC 16
Monsters
Vecna: Eve of Ruin
good. She has traveled far and established safe houses across the planes—such as her sanctum in the city of Sigil. Alustriel doesn’t seek personal glory or wealth; her style of influencing
in her true form. She helped create Silverymoon’s famous Moonbridge and cofounded the Lady’s College, the first school in Faerûn for mages as students rather than as apprentices in
Classes
Xanathar's Guide to Everything
The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the forces of chaos
.
Oath of Conquest Features
Paladin Level
Feature
3rd
Oath Spells, Channel Divinity
7th
Aura of Conquest (10 ft.)
15th
Scornful Rebuke
18th
Aura of Conquest (30 ft.)
20th
Invincible Conqueror
Classes
Xanathar's Guide to Everything
The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the forces of chaos
.
Oath of Conquest Features
Paladin Level
Feature
3rd
Oath Spells, Channel Divinity
7th
Aura of Conquest (10 ft.)
15th
Scornful Rebuke
18th
Aura of Conquest (30 ft.)
20th
Invincible Conqueror
races
At the conclusion of the Gods’ End, a thousand souls fell to Etharis like burning stars from the sky. The downcast had once been part of the celestial legions, but the death of the gods sent
divine domain. Some became consumed with enforcing narrow virtues. Others have turned from grace entirely, choosing to embody vice rather than virtue, and becoming feared as Arch Daemons.
The
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
treasures locked in a cellar rather than on display for all to see. They have a knack for finding the most straightforward solution to a problem, and have little patience for dithering.
Kind and
Curious
Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people
, humans champion causes rather than territories or groups.
Human Names and Ethnicities
Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
more according to their conscience rather than risk the rebuke of the city’s guards. Rich and poor alike can instead offer something unique that might be to the liking of the Incarnates, such as a lost
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
more according to their conscience rather than risk the rebuke of the city’s guards. Rich and poor alike can instead offer something unique that might be to the liking of the Incarnates, such as a lost
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Character Advancement If you want to use story-based level advancement, the characters receive experience points for achieving the following milestones rather than defeating monsters: Obtaining the
. Returning the Books of Prophecy. The characters gain 1 level when they deliver the second set of Books of Prophecy to Shalfey. If you follow this method, the characters should reach 6th level by the adventure’s conclusion.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Character Advancement If you want to use story-based level advancement, the characters receive experience points for achieving the following milestones rather than defeating monsters: Obtaining the
. Returning the Books of Prophecy. The characters gain 1 level when they deliver the second set of Books of Prophecy to Shalfey. If you follow this method, the characters should reach 6th level by the adventure’s conclusion.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Character Advancement If you want to use story-based level advancement, the characters receive experience points for achieving the following milestones rather than defeating monsters: Encountering a
Adventure” section). If you follow this method, the characters should reach 4th level by the adventure’s conclusion.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Character Advancement If you want to use story-based level advancement, the characters receive experience points for achieving the following milestones rather than defeating monsters: Entering the
method, the characters should reach 13th level by the adventure’s conclusion.
About the Original
Published in 1980, Expedition to the Barrier Peaks was designed by Gary Gygax to introduce D&D
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Character Advancement If you want to use story-based level advancement, the characters receive experience points for achieving the following milestones rather than defeating monsters: Encountering a
Adventure” section). If you follow this method, the characters should reach 4th level by the adventure’s conclusion.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Character Advancement If you want to use story-based level advancement, the characters receive experience points for achieving the following milestones rather than defeating monsters: Entering the
method, the characters should reach 13th level by the adventure’s conclusion.
About the Original
Published in 1980, Expedition to the Barrier Peaks was designed by Gary Gygax to introduce D&D
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Hero’s Epilogue Most adventurers hope their lives come to an end with some worthy conclusion. Sometimes in the heat of battle, though, that end can be abrupt and without real resolution. An epilogue
featuring a hero’s soul descending into the Underworld, crossing the Tartyx River, and being guided—or dragged—to the ward which awaits them might create that satisfying conclusion. Consider memorable
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Hero’s Epilogue Most adventurers hope their lives come to an end with some worthy conclusion. Sometimes in the heat of battle, though, that end can be abrupt and without real resolution. An epilogue
featuring a hero’s soul descending into the Underworld, crossing the Tartyx River, and being guided—or dragged—to the ward which awaits them might create that satisfying conclusion. Consider memorable
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
with every passing second, and my king is part of it. Or rather, his stolen heart is.
“Ghalasine is slowly being reduced to ash, and its people are dying and can’t escape. King Jhaeros would do
, Charmayne’s ritual can be reversed and Ghalasine restored to its former glory by removing Jhaeros’s still-beating heart from the city. This might be the only way to repair the damage Charmayne has wrought and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion Once Dae Won-Ha’s gwishin is reassured that she hasn’t been forgotten, the memory-affecting fog ceases to appear and the curse afflicting the people of Yeonido ends, restoring their
rest, Ahn-Jun makes Queen Jin-Mi aware of the characters’ role in saving the city. The Queen meets the characters, hailing them and Ahn-Jun as heroes and rewarding each party member with 500 gp rather than the 250 gp Ahn-Jun originally offered.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion Once Dae Won-Ha’s gwishin is reassured that she hasn’t been forgotten, the memory-affecting fog ceases to appear and the curse afflicting the people of Yeonido ends, restoring their
rest, Ahn-Jun makes Queen Jin-Mi aware of the characters’ role in saving the city. The Queen meets the characters, hailing them and Ahn-Jun as heroes and rewarding each party member with 500 gp rather than the 250 gp Ahn-Jun originally offered.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
with every passing second, and my king is part of it. Or rather, his stolen heart is.
“Ghalasine is slowly being reduced to ash, and its people are dying and can’t escape. King Jhaeros would do
, Charmayne’s ritual can be reversed and Ghalasine restored to its former glory by removing Jhaeros’s still-beating heart from the city. This might be the only way to repair the damage Charmayne has wrought and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Character Advancement If you want to use story-based level advancement, the characters receive experience points for achieving the following milestones rather than defeating monsters: Escape the Maze
recover both the Staff of Ruling (see appendix A) and the star-gem of Mo-Pelar. If you follow this method, the characters should reach 9th level by the adventure’s conclusion.
About the Original
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Character Advancement If you want to use story-based level advancement, the characters receive experience points for achieving the following milestones rather than defeating monsters: Entering the
in the party who survives the encounter gains 1 level. If you follow this method, the characters should reach 11th level by the adventure’s conclusion.
About the Original
Published in 1982
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Character Advancement If you want to use story-based level advancement, the characters receive experience points for achieving the following milestones rather than defeating monsters: Entering the
in the party who survives the encounter gains 1 level. If you follow this method, the characters should reach 11th level by the adventure’s conclusion.
About the Original
Published in 1982
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
achieving milestones rather than defeating monsters: Entering a Hag’s Realm. Whenever the characters enter a hag’s realm (Hither, Thither, or Yon) for the first time, everyone in the party receives enough
stasis or destroy Iggwilv’s Cauldron, everyone in the party receives enough XP to advance 1 level. If you follow this method of character advancement, characters who start the adventure at 1st level might reach 8th level by the adventure’s conclusion.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Character Advancement If you want to use story-based level advancement, the characters receive experience points for achieving milestones rather than defeating monsters. When the characters leave the
garden, with or without Juliana and Orlando, everyone in the party gains 1 level. If you follow this method, the characters should reach 7th level by the adventure’s conclusion.
About the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Exemplars of Ambition Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power
, wealth, and fame. More than other people, humans champion causes rather than territories or groups. EVERYONE’S SECOND-BEST FRIENDS
Just as readily as they mix with each other, humans mingle with members
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Exemplars of Ambition Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power
, wealth, and fame. More than other people, humans champion causes rather than territories or groups. EVERYONE’S SECOND-BEST FRIENDS
Just as readily as they mix with each other, humans mingle with members
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Character Advancement If you want to use story-based level advancement, the characters receive experience points for achieving the following milestones rather than defeating monsters: Escape the Maze
recover both the Staff of Ruling (see appendix A) and the star-gem of Mo-Pelar. If you follow this method, the characters should reach 9th level by the adventure’s conclusion.
About the Original
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Character Advancement If you want to use story-based level advancement, the characters receive experience points for achieving milestones rather than defeating monsters. When the characters leave the
garden, with or without Juliana and Orlando, everyone in the party gains 1 level. If you follow this method, the characters should reach 7th level by the adventure’s conclusion.
About the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
achieving milestones rather than defeating monsters: Entering a Hag’s Realm. Whenever the characters enter a hag’s realm (Hither, Thither, or Yon) for the first time, everyone in the party receives enough
stasis or destroy Iggwilv’s Cauldron, everyone in the party receives enough XP to advance 1 level. If you follow this method of character advancement, characters who start the adventure at 1st level might reach 8th level by the adventure’s conclusion.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Exemplars of Ambition Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power
, wealth, and fame. More than other people, humans champion causes rather than territories or groups. EVERYONE'S SECOND-BEST FRIENDS
Just as readily as they mix with each other, humans mingle with members
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Exemplars of Ambition Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power
, wealth, and fame. More than other people, humans champion causes rather than territories or groups. EVERYONE'S SECOND-BEST FRIENDS
Just as readily as they mix with each other, humans mingle with members