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Returning 35 results for 'conclusion refuses given to have return'.
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Monsters
Guildmasters’ Guide to Ravnica
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the
within moves up to 10 years forward or backward (sphinx’s choice). Only the sphinx is immediately aware of the time change. A wish spell can return the caster and up to seven other creatures
Monsters
Mordenkainen Presents: Monsters of the Multiverse
wander the Material Plane for centuries, collecting corpses while searching for a way to return home.
Cadaver collectors respond to a summons from a mortal only when they are called to the scene of a
can summon the spirits of these cadavers to battle against its enemies. Although these specters are individually weak, a cadaver collector can call up an almost endless supply of them, if given enough
Monsters
Curse of Strahd
on the same plane of existence and regains all its hit points. While the soul is bodiless, a wish spell can be used to force the soul to go to the afterlife and not return.
Special Equipment
curtains of mist.
Blinded by Hatred. Vladimir hates Strahd but doesn't want to see the vampire given his final rest. Vladimir wants Strahd to suffer forever for the deaths of Godfrey and Argynvost, the
Backgrounds
Sword Coast Adventurer's Guide
given to me so that I could use them to benefit the world. (Good)
3
Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)
4
Greed. I’m only in it for the
looking for someone worthy.
3
I owe my guild a great debt for forging me into the person I am today.
4
I pursue wealth to secure someone’s love.
5
One day I will return to my
Monsters
Quests from the Infinite Staircase
retains its name, alignment, and personality. The creature also inherits Nafas’s palace and all it contains.
If the creature refuses, Nafas gains a new body in 1d10;{"diceNotation":"1d10", "rollType
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
Backgrounds
Sword Coast Adventurer's Guide
.
d6
Ideal
1
Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)
2
Generosity. My talents were given
for someone worthy.
3
I owe my guild a great debt for forging me into the person I am today.
4
I pursue wealth to secure someone’s love.
5
One day I will return to my guild
Gynosphinx
Legacy
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Monsters
Basic Rules (2014)
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the
moves up to 10 years forward or backward (sphinx’s choice). Only the sphinx is immediately aware of the time change. A wish spell can return the caster and up to seven other creatures designated by
Monsters
Lost Laboratory of Kwalish
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the
spell can return the caster and up to seven other creatures designated by the caster to their normal time.
The sphinx shifts itself and up to seven other creatures it can see within in its lair to
Androsphinx
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the
immediately aware of the time change. A wish spell can return the caster and up to seven other creatures designated by the caster to their normal time.
The sphinx shifts itself and up to seven other
Cadaver Collector
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
back to Acheron, but if a summoner comes to a bad end, a cadaver collector might wander the Material Plane for centuries, collecting corpses while searching for a way to return home.
Sweeping the Dead
creatures for eventual impalement. Although these specters are individually weak, a cadaver collector can call up an almost endless supply of them, if given time.
Constructed Nature. A cadaver collector
Etherealness
Legacy
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Spells
Basic Rules (2014)
Ethereal Plane can't perceive you and can't interact with you, unless a special ability or magic has given them the ability to do so.
You ignore all objects and effects that aren't on the Ethereal Plane
, allowing you to move through objects you perceive on the plane you originated from.
When the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
on a particularly interesting item when an owner refuses to sell or trade it.
Tabaxi Names
Each tabaxi has a single name, determined by clan and based on a complex formula that involves astrology
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Conclusion The characters can take the Bowl of Plenty back to the Keep on the Borderlands after defeating the enemies. They return it to a hero’s welcome and their promised reward of 20 GP each. If
the Silver Spirit of the Bowl is safely in the repaired bowl, the characters are given an additional 20 GP each.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Conclusion The characters can take the Bowl of Plenty back to the Keep on the Borderlands after defeating the enemies. They return it to a hero’s welcome and their promised reward of 20 GP each. If
the Silver Spirit of the Bowl is safely in the repaired bowl, the characters are given an additional 20 GP each.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion If the characters bring Serapio to Doña Rosa alive, she weeps with gratitude and thanks them profusely. If Serapio is still under fiendish control, Doña Rosa seeks aid from the archmages
, the characters hear a blood-curdling scream as his soul is dragged into the Abyss. All the victims of sereno are immediately freed from the curse, but Doña Rosa falls into despair and refuses to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion If the characters bring Serapio to Doña Rosa alive, she weeps with gratitude and thanks them profusely. If Serapio is still under fiendish control, Doña Rosa seeks aid from the archmages
, the characters hear a blood-curdling scream as his soul is dragged into the Abyss. All the victims of sereno are immediately freed from the curse, but Doña Rosa falls into despair and refuses to
Triton
Legacy
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Species
Volo's Guide to Monsters
foes when they found them and drove the rest into hiding.
With their foes banished to the deepest reaches of the sea, tritons settled in to watch for any sign of their return. Over time, the tritons
, leaving the tritons vulnerable to deception. With their strong martial tradition, tritons can sometimes be too eager to leap into a fight.
Strangers to the Surface
Given their isolation, most tritons
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion After the battle, the characters can return to the city and report to whichever faction they chose before the final encounter.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conclusion If the characters obtain The Celestial Codex, they can return the book to its rightful owner and claim their reward.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion The return journey is much quieter, except for random encounters. The bandits are still licking their wounds, and cultists have been reined in by their superiors.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion After the battle, the characters can return to the city and report to whichever faction they chose before the final encounter.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion The return journey is much quieter, except for random encounters. The bandits are still licking their wounds, and cultists have been reined in by their superiors.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Conclusion The characters’ return voyage can be as eventful or uneventful as you like. As for the characters’ world, its fate is inexorably bound with the fate of Xaryxis.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Conclusion The characters’ return voyage can be as eventful or uneventful as you like. As for the characters’ world, its fate is inexorably bound with the fate of Xaryxis.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conclusion Once Golden Axe is safely in their possession, the characters must decide whether to keep it for themselves (in which case the adventure ends here) or return it to its rightful owner (see “Buried Again” below).
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conclusion Once Golden Axe is safely in their possession, the characters must decide whether to keep it for themselves (in which case the adventure ends here) or return it to its rightful owner (see “Buried Again” below).
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conclusion If the characters obtain The Celestial Codex, they can return the book to its rightful owner and claim their reward.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Conclusion Once the characters defeat Ulsedra Vox, any cultists remaining inside the temple flee when told their leader is gone. The characters can easily leave the building. On the temple’s
outskirts, the characters rejoin the elf Filonia in her small camp. Pleased beyond measure to see the characters, the knight asks to hear tales of their mission during their return to Celene.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Conclusion If the characters return to the Tower of the Heavens with the entire second set of Books of Prophecy, Shalfey is overjoyed. In exchange for the books, he rewards each character with a magic item drawn from the shimmering sphere in his library.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Conclusion With the events of this episode complete, the characters attain 6th level! Leaving Lottie’s Palace behind, they can return safely to their borrowed battle balloon or mobile headquarters, ready to try to figure out where the Six might be conducting their ritual — and how to stop it.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conclusion The adventure ends when the characters return to Verity Kye with the fruits of their heist, Quentin’s letter, or nothing: Returning with the Loot. If the characters obtained the statuette
and the money and return both to Verity Kye, she is pleased. She pays the characters and thanks them for their service. Returning Empty-Handed. If the characters return empty-handed, Verity is
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Conclusion With dinner over, the characters are free to roam the Sword Coast. They might want to inform Arthur’s siblings of his death. Perhaps, moved by Ignis’s plight, they’ll help her regain her
rightful position among her people. They might even return to Holrow Homestead to investigate the mystery of its unusual fertility, potentially unleashing the awesome power of a hill giant scion!
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Conclusion The town council of Saltmarsh gratefully rewards the characters 200 gp for uncovering and shutting down the smuggling operation. Several days after the characters’ return, or shortly
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Conclusion With dinner over, the characters are free to roam the Sword Coast. They might want to inform Arthur’s siblings of his death. Perhaps, moved by Ignis’s plight, they’ll help her regain her
rightful position among her people. They might even return to Holrow Homestead to investigate the mystery of its unusual fertility, potentially unleashing the awesome power of a hill giant scion!
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Conclusion If the characters return to the Tower of the Heavens with the entire second set of Books of Prophecy, Shalfey is overjoyed. In exchange for the books, he rewards each character with a magic item drawn from the shimmering sphere in his library.