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Returning 35 results for 'conclusion run gnome to have recently'.
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Centaur
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Species
Guildmasters’ Guide to Ravnica
freedom to travel. As much as they can, centaurs run — in wide plazas, spacious parks, and expanses of rubble and ruin. They race the wind, hooves thundering and tails streaming behind them
Centaurs’ given names are passed down through family lines. The name bestowed on a new foal is typically the name of the most recently deceased family member of the same gender, keeping alive the
Aarakocra
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Elemental Evil Player's Companion
lies on the slopes of the Star Mounts’ southernmost mountains. At the headwaters of the Unicorn Run, the Last Aerie is home to several dozen aarakocra. Recently, aarakocra elders detected
Kobold
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Volo's Guide to Monsters
improvised traps they use to protect their warrens.
KURTULMAK: GOD OF KOBOLDS
The god of kobolds was a vassal of Tiamat. When the gnome god Garl Glittergold stole a treasure from Tiamat’s hoard, she
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
Rogue
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Classes
Basic Rules (2014)
. Suppressing a giggle, a gnome waggles her fingers and magically lifts the key ring from the guard’s belt. In a moment, the keys are in her hand, the cell door is open, and she and her
treasure. Creating a Rogue As you create your rogue character, consider the character’s relationship to the law. Do you have a criminal past—or present? Are you on the run from the law or from
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
follows. 9 or less: The character notices nothing. 10–12: The character notices that the gnome who recently joined the caravan shows an interest in the human who joined at the same time and who was
welcomed aboard one of the cult wagons as a passenger. They aren’t together, but during stops, the gnome often sidles up near enough to overhear anything the human might say, and she has also been spotted
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
follows. 9 or less: The character notices nothing. 10–12: The character notices that the gnome who recently joined the caravan shows an interest in the human who joined at the same time and who was
welcomed aboard one of the cult wagons as a passenger. They aren’t together, but during stops, the gnome often sidles up near enough to overhear anything the human might say, and she has also been spotted
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters. You can start the adventure with 1st-level characters or 5th-level characters. Either way, the characters should reach at least 11th level by the adventure’s conclusion. Because giants
recommend that you read the entire adventure before attempting to run it. This introduction begins with an “Adventure Background” section that summarizes the events that set the adventure in motion. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
adventurers. The hobgoblins recently figured out how Zox controls the scaladar, and now they aim to kill the gnome and take his control ring. So far, Zox has managed to elude all the hobgoblins sent to murder him.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
grandest deep gnome strongholds, which existed for more than two thousand years until it was overrun a little more than a century ago by the dark elves of Menzoberranzan. The deep gnomes recently reclaimed
and beardless, while females have hair on their heads. Both sexes have little or no body hair and a stone-like look to their skin. Deep gnome adventurers are just as curious and daring as those of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Deep Gnome (Svirfneblin) Deep gnomes, or svirfneblin, live far below the world’s surface in twisting warrens and sculpted caverns. They survive by virtue of their stealth, cleverness, and tenacity
enclave comes under attack. Established Gender Roles. Male svirfneblin are bald, while females have stringy gray hair. Traditionally, females run the enclaves while males scour the outskirts in search of
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
families. Locathah Rising is a DUNGEONS & DRAGONS adventure designed for 9th-level characters. You can run this adventure for as few as three or as many as six players. Depending on your play style
, this adventure may take several game sessions to complete, but by its conclusion the characters should advance to 10th level.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Warehouse Secrets Grotten Longflint (NE female gnome spy) describes herself as an adventurer, but her current trade is burglar and pickpocket. She is understandably circumspect about her business
, and discusses nothing without receiving a “consulting fee” of 100 gp up front. A character who succeeds on a DC 15 Charisma (Persuasion) check can get her down to 50 gp, but no lower. Recently, Grotten
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is
and challenges that should keep a group entertained for multiple sessions. However, you can easily run a shorter version of the adventure, or even an exciting one-shot, by making the following
Goblin
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Volo's Guide to Monsters
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
4
A gnome’s boot used as a hat
5
A pouch of toenail clippings from an allied ogre
6
A frog kept in a jar
7
Fragile helmets made from axebeak eggs
8
Nose rings
9
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
dressed in plain clothes (servants of wealthy North Ward families, killed while running errands) One male gnome (Dalakhar) wearing a burned cloak and clutching a dagger Two female halflings who were
) check reveals the following: One of the dead male humans has a black, winged snake (the symbol of the Black Network) tattooed on his right forearm. The dead gnome has dry waste on his boots and cloak
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
campaign whenever your story reaches its natural conclusion. Make sure you allow space and time near the end of your campaign for the characters to finish up any personal goals. Their own stories need
unfinished goals a chance to finish them before the very end. Once the campaign has ended, a new one can begin. If you intend to run a new campaign for the same group of players, using their previous
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
explore in the next campaign.) You don’t have to take a campaign all the way to level 20 for it to be satisfying; wrap up the campaign whenever the story reaches its natural conclusion. Allow time near
run a new campaign for the same group of players in the same setting, using their previous characters’ actions as the basis for legends is one way to invest your players in the new campaign. Let the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Conclusion With their exciting portals-based adventures in Luskan done, the characters attain 5th level! Just as importantly, they’ve learned that Dran Enterprises isn’t the real villain behind the
have been watching how well you run the business, and your mission in Luskan is all anyone is talking about! Our license has been expanded to cover a broader territory around Phandalin! And even better, I’ve been crunching the profit statements, and I think we’re ready to expand this headquarters!”
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Level 16: Crystal Labyrinth Githyanki recently turned the Crystal Labyrinth into an outpost of their interplanar empire. It houses a gate to Stardock, a hollowed-out asteroid in orbit around the
information that will help you roleplay githyanki effectively. Additional information about githyanki society can be found in Mordenkainen’s Tome of Foes, although that resource is not required to run the Crystal Labyrinth.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Adventure Background The clockwork automatons that protect Little Lockford are the creations of a gnome tinkerer named Tixie Tockworth, who recently decided to become a mechanical being herself. She
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
into more hovels. Deep gnome hovels have no doors. The locals are willing to talk with the characters, pointing them toward a particular cave that was recently evacuated. A “ghost” manifested there and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
as the Black Network) recently tried to ally their organization with the Xanathar Guild. The architect of this attempt was a clone of the wizard Manshoon, a founder of the Black Network long thought
the bad blood between the Zhentarim and Xanathar has begun to spill into the streets, threatening peace throughout the city. Who actually stole the Stone of Golorr? The answer: a rock gnome named
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
opened there a few months earlier but has recently gone dark. After overcoming hazards on the road, the characters enter the town. There, they learn that the franchise had signed an agreement to
purchase the oft-ruined Tresendar Manor, a small estate on the outskirts of town. However, something catastrophic occurred at the manor recently, and no one in town has seen any of the occupants since
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
16. The Foaming Mug The Foaming Mug was built as an inn to house foreign guests visiting Blingdenstone. It was abandoned after the drow invasion but has recently reopened. While its supply of surface
purchase from duergar traders in Mantol-Derith (see chapter 9). Tappy Foamstrap, a bored deep gnome, runs the inn. The characters’ arrival is the most exciting thing that has happened in months, so she
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
home were forced to adopt new lives in the other three cities, but the memory of the lost city of Manivarsha remains. No further catastrophes happened for centuries. But now the conclusion of the most
eternal honor directly caused the destruction of Manivarsha. Having lived a cursed life as a pride-obsessed fiend in the depths of the swamps for centuries, Jijibisha has recently heard of a rival that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
-dwelling gnomes can fall prey to this sort of obsession as they pursue their projects, and in such cases it’s much safer for them to stay in their homes, since a gnome wandering the streets deep in thought is liable to walk into a moat or be run over by a wagon.
Rock Gnomes A visitor’s first steps into a rock gnome warren are accompanied by the sounds of industry — hammers rapping on metal, chisels chewing wood, cauldrons bubbling, and a host of assorted
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
screams inside the house, followed by terrible howls coming from the basement. Recently, a group of robed adults (priests of Osybus) arrived and entered the house without a word. If calmed with a
the party explore the house separately. This way, you can focus on the characters without having to run Sarusanda alongside them. The characters will have several opportunities to run into Sarusanda
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and other wondrous devices operational. In the City of Sigil, artificers share discoveries from throughout the cosmos, and one in particular — the gnome inventor Vi — has run a multiverse-spanning
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Cormyr, seeking Sune’s advice on how best to impress their betrothed.
6 A dwarf noble from Citadel Adbar, a dwarven city-stronghold far to the north, recently suffered a magical malady causing
them to lose all their hair. Wearing a wig and fake beard, they have come to the temple hoping to find a cure for the condition before the truth is found out.
7 A rock gnome inventor (use the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
ongoing campaign, or as a series that forms a campaign, bringing characters from level 1 to a climactic conclusion at level 12.
These adventures are designed to require minimal preparation (see
ready to play. Or maybe your group needs a break or a diversion from the ongoing campaign. In any of these cases, you can pick an adventure from this book and run it.
In an Ongoing Campaign Maybe
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Running This Chapter This chapter opens with information about Avernus that you need to run the encounters and adventure locations that follow. The story picks up where it left off in chapter 2, with
. The Wandering Emporium provides a good place for the characters to rest and gather supplies that are otherwise hard to find in Avernus. At the conclusion of this chapter, the characters learn that the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and knowledge of the location of Wave Echo
resettled the area, and Phandalin is now a rough-and-tumble frontier town. Recently, a trio of dwarves—the Rockseeker brothers—discovered the entrance to Wave Echo Cave, and they intend to reopen the mines
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
also brags about her sister, Gwyn, who is a scholar in the city of Neverwinter. Gwyn arrives in town shortly after the characters and becomes a major NPC in later chapters. Freda, a gnome weaver: “The
information.) Lanar, a human miner: “Marauders have been attacking trade caravans on the east end of Triboar Trail. The townmaster is looking for someone to run them off. I think goblins are working
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and fight at Vizeran’s command. Between one and three suits guard each room and corridor of the tower. If Vizeran is threatened, he uses them to run interference, buying him time to escape or
counterattack. A character who pokes around the tower and succeeds on a DC 15 Wisdom (Perception) check notes signs that other humanoid creatures were recently present in Araj, including discarded clothing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
conspire to exacerbate their enmity. In the course of the adventure, the characters are drawn into their conflict. Lamai Tyenmo Lamai Tyenmo (lawful good, gnome commoner) has dark, wild hair and a wide
smile. She recently took over as head of the Tyenmo family business, Tyenmo Noodles. The weight of the new responsibility hangs heavy on her, but she is determined to make her family proud