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Returning 35 results for 'condition revealing given to her rose'.
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Magic Items
Dungeon Master’s Guide
The next time you see a creature within 10 minutes after drinking this philter, you are charmed by that creature and have the Charmed condition for 1 hour.
This rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
Monsters
Mythic Odysseys of Theros
fall unconscious. Instead, the damage creates cracks in its carapace, revealing its hearts. Tromokratis has four hearts: two on its chest, one on its back, and one at the base of its tail. A heart has an
. In recent memory, the massive menace rose from the waves to topple the Pyrgnos, Meletis’s great repository of scholarly knowledge. Since that day, the polis keeps a watch specifically for
Monsters
Vecna: Eve of Ruin
"} piercing damage and have the prone condition. A creature makes this saving throw only once per turn.Blade scouts are responsible for exploring and charting Mournland regions not yet claimed by the Lord of
Blades’ legions.
Blades of Eberron
In the aftermath of Eberron’s Last War, a warforged called the Lord of Blades rose to fill the power vacuum left in the devastated Mournland. The Lord
Monsters
Phandelver and Below: The Shattered Obelisk
+ 4);{"diceNotation":"6d6+4", "rollType":"damage", "rollAction":"Dreadful Contact", "rollDamageType":"psychic"} psychic damage if the target has the frightened condition.
Eye Beam. Ranged Spell
);{"diceNotation":"6d10", "rollType":"damage", "rollAction":"Withering Glare", "rollDamageType":"necrotic"} necrotic damage and has the frightened condition for 1 minute. On a successful save, a creature
Monsters
Van Richten’s Guide to Ravenloft
Metabolic Control. At the start of each of its turns, the inquisitor regains 10 hit points and can end one condition on itself, provided the inquisitor has at least 1 hit point.Multiattack. The
vampire, Strahd thundered across the lands with Ulmed. Their mission was clear: to destroy the infernal powers that had corrupted the world and to ensure that those powers never rose again. Strahd, Ulmed
Monsters
Vecna: Eve of Ruin
", "rollAction":"Spider Aura", "rollDamageType":"poison"} poison damage and must succeed on a DC 21 Constitution saving throw or have the paralyzed condition until the start of Camlash’s next
appear and disappear at random.
Lolth isn’t present in Pandesmos; she has given command of her legions to Camlash. The balor general specializes in leading campaigns with troops of loyal driders
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
DC 19 Wisdom saving throw or have the charmed condition until the start of its next turn. While charmed, the creature also has the incapacitated condition.
Legendary Resistance (3/Day). If the high
itself must succeed on a DC 19 Wisdom saving throw or have the stunned condition for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on
Monsters
Dragonlance: Shadow of the Dragon Queen
":"roll","rollAction":"Horrifying Visage"} × 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a
fellow priest, Isolde, drawn into the grim fate of the wicked Knight of Solamnia, Lord Soth;Lord Loren Soth. When Soth failed his gods-given quest to prevent the Cataclysm, he became cursed to exist
Species
Wayfinder's Guide to Eberron
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
leave your island and wander the world? Are you in search of a power that could earn you your place in the Undying Court? Have you been given a quest by one of your own deathless ancestors? Or are
Species
Wayfinder's Guide to Eberron
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
leave your island and wander the world? Are you in search of a power that could earn you your place in the Undying Court? Have you been given a quest by one of your own deathless ancestors? Or are
Monsters
Curse of Strahd
frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see Vladimir, ending the frightened condition on itself on a success.Vladimir Horngaard joined the
curtains of mist.
Blinded by Hatred. Vladimir hates Strahd but doesn't want to see the vampire given his final rest. Vladimir wants Strahd to suffer forever for the deaths of Godfrey and Argynvost, the
Monsters
Spelljammer: Adventures in Space
Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can’t put it to sleep.
Unusual Nature. The elf doesn
starlight through their weapons, and they can rescue warriors from a perilous situation by using their gods-given power of teleportation.
Astral Elves
Long ago, some elves ventured to the Astral
Monsters
Mordenkainen Presents: Monsters of the Multiverse
favor, and the goddess sometimes capriciously takes back what she has given. This represents a matron mother at the height of her power.
A matron mother is almost never encountered alone. She is
invisible condition against her.
Spectral Web. A glistening spectral spider web erupts from a point the drow can see within 120 feet of her. Each creature within 60 feet of that point must succeed a DC 19
Your training with the Company of Free Swords has given you an increased stamina and an attitude that make you less likely to succumb to hardships. You gain the following benefits.
Hold the Ground
. When you are moved without using your movement by a creature, you can take a Reaction to reduce the distance you are moved by up to your Speed.
Resolute. You have Advantage on saving throws that would apply a condition.
monsters
Trackless Step. The crooked hare leaves no tracks, or it leaves the tracks of a Large or smaller creature of its choice. If it doesn’t have the Incapacitated condition, it can share the effects
, but their true nature is given away by the antlers and wings they grow and the cunning gleam in their eyes. They are mischievous tricksters that delight in stealing things from unsuspecting
monsters
the festerhulk takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Spore Cloud", "rollDamageType":"Necrotic"} Necrotic damage and has the Poisoned condition until the end of its
mushrooms and other fungal growths. The spores given off by their infestation can spread to victims killed by festerhulks, giving rise to further Undead.
Secret. Festerhulks shrink from sunlight, which harms the fungus that animates them.Necrotic, Poison
monsters
. The reveler must succeed on a Charisma saving throw with a DC equal to the check’s total or take 20 Psychic damage and have the Stunned condition until the end of the creature’s next turn
bees surrounds the reveler. Constitution Saving Throw: DC 16, each creature that ends its turn in a 10-foot Emanation originating from the reveler. Failure: The target has the Poisoned condition until
races
.
Given their reliance on other folk for survival, it comes as no surprise that many ogresh are masters of social interaction. But some folk maintain that the ogresh ability to glean insight from others
has an unnatural quality to it, revealing more to the ogresh than most creatures would willingly share.
Ogresh Traits
Creature Type: HumanoidSize: Medium (6 — 7 feet tall)Speed: 30 feetAge
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
the opportunities presented themselves. The crooked stick that served as his fishing pole rose up above him, clenched between two of his toes, and hung out over the quiet lake, mirrored perfectly in
wide and wonder-filled world. For them, adventuring is less a career than an opportunity or sometimes a necessity.
Halfling Names
A halfling has a given name, a family name, and possibly a nickname
monsters
Biting Gift. If a creature willingly offers one of its teeth to the hag, the hag must accept it and has the Charmed condition for 24 hours, or until the creature or its allies deal damage to the hag
has one of the target’s teeth, the target has Disadvantage on the save. Failure: 21 (6d6) Psychic damage, and the target has the Frightened condition. While Frightened in this way, the target
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty
monsters
":"2d10+10", "rollType":"damage", "rollAction":"Horrid Tendril", "rollDamageType":"Bludgeoning"} Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape
DC 20), and it has the Restrained condition until the grapple ends. It can Grapple up to four Large or smaller creatures at a time.
Hurled Mucous. Ranged Attack Roll: +15;{"diceNotation":"1d20+15
monsters
Influence action, a creature can play or sing Jericho Sticks’ favorite song, “Coal- Eyed Birds,” to give the terror the Charmed condition until the end of the creature’s next turn
. The condition ends early if the creature damages the terror or forces it to make a saving throwMultiattack. The terror makes one Claw attack and one Scythe attack.
Claw. Melee Attack Roll: +7
monsters
":"2d10+10", "rollType":"damage", "rollAction":"Horrid Tendril", "rollDamageType":"Bludgeoning"} Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape
DC 20), and it has the Restrained condition until the grapple ends. It can Grapple up to four Large or smaller creatures at a time.
Hurled Mucous. Ranged Attack Roll: +15;{"diceNotation":"1d20+15
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Black Rose Bearer A black rose bearer is a rotting corpse animated by necromancers on Krynn to serve as a guardian. Its name derives from the preserved black rose the bearer carries inside a delicate
bell jar. The slightest jostle can cause the bearer to lose its grasp on the bell jar, destroying the jar and the flower within. Normally, a black rose bearer is sluggish and placid. It follows its
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Black Rose Bearer A black rose bearer is a rotting corpse animated by necromancers on Krynn to serve as a guardian. Its name derives from the preserved black rose the bearer carries inside a delicate
bell jar. The slightest jostle can cause the bearer to lose its grasp on the bell jar, destroying the jar and the flower within. Normally, a black rose bearer is sluggish and placid. It follows its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Philter of Love Potion, Uncommon The next time you see a creature within 10 minutes after drinking this philter, you are charmed by that creature and have the Charmed condition for 1 hour. This rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Philter of Love Potion, Uncommon The next time you see a creature within 10 minutes after drinking this philter, you are charmed by that creature and have the Charmed condition for 1 hour. This rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Sleep Level 1 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a pinch of sand or rose petals)
Duration: Concentration, up to 1 minute
Each
creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it
Kobold
Legacy
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Learn More
Species
Volo's Guide to Monsters
other creatures, because such objects are more likely to be in good condition and thus more useful or valuable.
When they go after items that aren’t free for the taking, kobolds try to remain
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sleep Level 1 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a pinch of sand or rose petals)
Duration: Concentration, up to 1 minute
Each
creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Sleep Level 1 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a pinch of sand or rose petals)
Duration: Concentration, up to 1 minute
Each
creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sleep Level 1 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a pinch of sand or rose petals)
Duration: Concentration, up to 1 minute
Each
creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sleep Level 1 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a pinch of sand or rose petals)
Duration: Concentration, up to 1 minute
Each
creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
stone. The condition is infectious. Moonstone Valley. Meteors and otherworldly creatures crash in this wasteland during every new moon. Mound of the Worm. Land rose from deep underground to form this