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                        Returning 35 results for 'condition warriors retreat'.
                    
                
                        
                            
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                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     see the attacker and be wielding a melee weapon.Champions of Madarua represent the most skilled warriors in the faction. Hardened by battle, they lead the charge into the fray and inspire their
                                                
                                            
                                                
                                                     fellow warriors to strike with decisive fury.
Warriors of Madarua
Members of the Warriors of Madarua wear bronze masks that depict the determined the face of Madarua, an ancient Cynidicean god of birth
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, ray of frost (see âActionsâ below)
1st level (4 slots): color spray, expeditious retreat
                                                
                                            
                                                
                                                     and flexible troop formations to gain the advantage over foes. Bolstered by trained griffon and pegasus steeds, they strike foes where they least expect.
Hoplites are highly trained warriors, versed
                                                
                                            
                                        
                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     goblins often augment their martial skills with telekinesis, and stealthy squads of psionic goblin warriors can communicate via telepathy, making them excellent infiltrators and ambushers.PsychicNimble
                                                
                                            
                                                
                                                     Escape. The goblin takes the Disengage or Hide action.
Telekinetic Shove. The goblin targets one creature it can see within 30 feet of itself with a thrust of telekinetic force. The target must succeed on a DC 13 Strength saving throw or have the prone condition.
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    Aura of Menace. As long as the archon doesnât have the incapacitated condition, each creature of the archonâs choice that starts its turn within 20 feet of the archon must make a DC 12
                                                
                                            
                                                
                                                     Wisdom saving throw. On a failed save, the creature has the frightened condition until the start of its next turn. On a successful save, the creature is immune to all archonsâ Aura of Menace for
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    . If the target is a Large or smaller creature, it has the grappled condition (escape DC 18). It also has the restrained condition and takes 16 (3d10);{"diceNotation":"3d10", "rollType":"damage
                                                
                                            
                                                
                                                     has the stunned condition for 1 minute. On a successful save, a target takes half as much damage only. An affected creature can repeat the saving throw at the end of each of its turns, ending the
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic canât put it to sleep.
Unusual Nature. The elf doesnât require
                                                
                                            
                                                
                                                    ":"Longbow (bonus radiant)","rollDamageType":"radiant"} radiant damage.Astral elf warriors operate elven spelljamming ships and defend elven strongholds throughout the Astral Plane.
Astral Elves
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic canât put it to sleep.
Unusual Nature. The elf doesn
                                                
                                            
                                                
                                                     spellcasting ability:
2/day: teleportAn astral elf commander leads warriors into battle and usually has one or more spelljamming ships under their command. A commander channels the radiant energy of
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic canât put it to sleep.
Unusual Nature. The elf doesn
                                                
                                            
                                                
                                                     important individuals and locations is entrusted to astral elf honor guards, highly trained warriors who are more than capable of holding their own in combat.
Astral Elves
Long ago, some elves ventured
                                                
                                            
                                        
                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     incapacitated condition until the end of the goblinâs next turn. On a successful save, a creature takes half as much damage only.Nimble Escape. The goblin takes the Disengage or Hide action
                                                
                                            
                                                
                                                    . Psionic goblins often augment their martial skills with telekinesis, and stealthy squads of psionic goblin warriors can communicate via telepathy, making them excellent infiltrators and ambushers.Psychic
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic canât put it to sleep.
Special Equipment. The elf wears a suit of elven
                                                
                                            
                                                
                                                     faceless extensions of their gods. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic canât put it to sleep.
Unusual Nature. The elf doesn
                                                
                                            
                                                
                                                     ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     condition. The target wakes up if it takes damage or if a creature within 5 feet of it takes an action to wake it.Elite warriors of Lolth lead raids and command garrisons in the Underdark.Underdark Magic
                                                
                                            
                                                
                                                    Fey Ancestry. The drow has Advantage on saving throws it makes to avoid or end the Charmed condition, and magic canât put the drow to sleep.
Sunlight Sensitivity. While in sunlight, the drow
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    ":"Stinger", "rollDamageType":"Poison"} Poison damage, and the target has the Poisoned condition until the start of the werewyvernâs next turn. If the target is a Humanoid, it is subjected to the
                                                
                                            
                                                
                                                     draconic-humanoid hybrids. Most werewyverns possess a draconic greed and ferocity and thus often find work as bandits, mercenaries, or assassins. They are opportunistic warriors and prefer ambushes when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    : Warriors of Krynn, then play that scenario. This scenario details the charactersâ attempt to organize a retreat from this losing battle.
 If the characters attain a win or hold during this scenario
                                                
                                            
                                                
                                                     outnumbered. Rather than joining the Kalaman forces in their advance, the characters find themselves defending a retreat. The adventure unfolds in one of two ways: With Mass Combat. If youâre using
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     remaining warriors then retreat to area 27. The githyanki knight and the red dragon in area 21a investigate any combat or other disturbance in this area. Treasure. There are five Dragonchess sets here. Each set has transparent crystal pieces and is worth 250 gp.
                                                
                                            
                                                
                                                    21. Warrior Quarters Githyanki warriors live and train in this area. 21a. Guard Post A male githyanki knight named Raajna and his mount, a female young red dragon named Smoakcant, are on duty here
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     their respect for Urlon. They are hostile toward intruders and fight until three or more of them fall, whereupon the remaining warriors retreat to area 7 or dive into the pit. Creatures that fall into
                                                
                                            
                                                
                                                     elsewhere, six githyanki warriors (three females and three males) stand guard around the edge of the pit in the squares marked W on map 16.
 The warriors speak in Gith about their dislike of Alâchaia and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     left Mount Celestia and went to Elturel, where she rallied an army of warriors and trained them to fight in the Blood War. She promised them that when they were ready, she would lead them into battle on
                                                
                                            
                                                
                                                     to the archdevil Bel and his infernal legions. Many of Zarielâs warriors fought bravely, but for others, the horrors of the Nine Hells proved too great. They fled back through the portal, sealing it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , four githyanki warriors (two males and two females) spar with each other to pass the time.
 Fresh out of CrĂšche Kâliir, the young githyanki warriors are hostile toward intruders. If two of them fall
                                                
                                            
                                                
                                                    , the remaining ones retreat to area 3b or dive into the pit. Creatures that fall into the pit are immediately transported to the Astral Plane (see chapter 2 of the Dungeon Masterâs Guide for more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     of warriors in training. The chamber contains the following: Githyanki. A female githyanki knight named Saziq leads six githyanki warriors (three females and three males) in weapon drills.
 Training
                                                
                                            
                                                
                                                     investigate. The githyanki attack anyone they perceive as an intruder and fight until five of their number fall, after which the rest retreat to area 21b. The straw dummies are used for combat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Special Delivery Draac and Taal Xorlarrin, a pair of drow mages, arrive at Ironslag with six drow elite warriors. If the characters encountered these drow previously in Gauntlgrym, there might be
                                                
                                            
                                                
                                                     party finally confronts him. Draac doesnât give Zalto the iron flask until the characters are defeated or forced to retreat. If the characters leave Ironslag without confronting Duke Zalto, the drow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    19. Warehouse Food, water, and other supplies for the inhabitants of the crĂšche are stored here. 19a. Loading Dock Warriors. Four githyanki warriors are organizing crates and setting aside food for
                                                
                                            
                                                
                                                     the kitchen. They attack in response to any threat or suspicious activity. If two githyanki fall, the survivors retreat to area 21.
 Containers. Stacked about the room are forty crates filled with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     confronted by obviously more numerous or powerful opponents usually try to avoid battle. But brave, desperate, or devoted creatures might never retreat from a battle. If you canât decide whether a
                                                
                                            
                                                
                                                    : The monster starts its turn Bloodied and more than half its allies are dead or have the Incapacitated condition, while no one is dead or Incapacitated on the other side. The monster starts its turn
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     other creatures, because such objects are more likely to be in good condition and thus more useful or valuable.
When they go after items that arenât free for the taking, kobolds try to remain
                                                
                                            
                                                
                                                     roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most clever are crafters and strategists, the toughest are miners and beast-wranglers, and so
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Iroasâs Villains Iroas, for all his love of justice and honor, is still a god of war. Anyone on the opposing side of Iroasâs forces can expect to face motivated, dedicated warriors. He is also quite
                                                
                                            
                                                
                                                     retreat. If a great champion of Iroas loses their moral compass amid the horrors of war and commits atrocities in the name of victory, Iroas himself will send heroes to stop the fallen champion. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Champion of Madarua Champions of Madarua represent the most skilled warriors in the faction. Hardened by battle, they lead the charge into the fray and inspire their fellow warriors to strike with
                                                
                                            
                                                
                                                     active, the champion and all its allies in the aura have advantage on attack rolls. The aura moves with the champion and lasts for 1 minute, until the champion has the incapacitated condition, or until
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                    Astral Elf Commander An astral elf commander leads warriors into battle and usually has one or more spelljamming ships under their command. A commander channels the radiant energy of starlight
                                                
                                            
                                                
                                                     through their weapons, and they can rescue warriors from a perilous situation by using their gods-given power of teleportation. Astral Elf Commander
 Medium Humanoid, Any Alignment
 Armor Class 17 (half
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Kobold Warrior Trickster and Servant to Chromatic Dragons Cowardly cousins to chromatic dragons, kobolds serve draconic overlords as warriors and servants. What they lack in ferocity they make up for
                                                
                                            
                                                
                                                     in zeal and ingenuity. Kobold warriors use hit-and-run tactics to raid their enemies and defend their homes. Kobold Warrior Small Dragon, Neutral
 AC 14 Initiative +2 (12)
 HP 7 (3d6 â 3)
 Speed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Sword Wraiths When glory-obsessed warriors die in battle without honor, they might haunt the site as sword wraiths. Sword Wraith Commander Sword wraith commanders haunt battlefields, attacking anyone
                                                
                                            
                                                
                                                     necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities poison
 Condition Immunities exhaustion, frightened, poisoned, unconscious
 Senses darkvision 60 ft., passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    : Jander and Haruman were both part of a host of warriors who joined the angel Zariel in her assault on the Nine Hells. After charging through the portal into Avernus, Jander panicked and fled back to
                                                
                                            
                                                
                                                     Elturel. He betrayed his braver comrades by sealing the portal behind them. Jander and his fellow deserters never revealed their shameful retreat and betrayal of Zariel. It was a badge of shame that the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     of the ships, but might retreat below deck to eat, rest, or get a break from the light of day. Each ship has six officers: a captain, a first mate, a bosun, a quartermaster, a surgeon, and a cook. Each
                                                
                                            
                                                
                                                     officer is disguised as a merchant going to Neverwinter to beg for Lord Neveremberâs aid. The officers and Captain Deloz Montiv of Twinkle are neutral drow elite warriors. Captain Xalti Tezzan of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    âeither where one is in progress, where one is imminent, or where one once took place. The collector encases itself in the armor and weapons of fallen warriors, and it impales the corpses of those
                                                
                                            
                                                
                                                     warriors on the lances and other weapons embedded in the collectorâs salvaged armor. Corpses that accumulate on a cadaver collectorâs shell arenât just grisly trophies; a cadaver collector can summon the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Approaching the Cabin Perched on the edge of a snowy ridge above a gorge is a black lodge on wooden stilts. Whatever path might have led to this ramshackle retreat lies buried under snow.
 Icy steps
                                                
                                            
                                                
                                                     the old building can tell that its wooden floors are in poor condition, perhaps even in danger of collapse in one location (see area B4). Itâs clear to anyone surveying the Black Cabin that part of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     it looks like the characters are about to lose. The astral elves are confident they can conquer the Moondancer, but if two of the warriors fall, the third tries to retreat to the Dark Star. After
                                                
                                            
                                                
                                                     look friendly. Best ready yourselves for a fight.â
 The astral elf vessel is a star moth called the Dark Star. It is crewed by three astral elf warriorsâCaptain Azmadian (lawful evil), Lieutenant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Forsaken Deep Features Dyson Logos  Map 4.6: Forsaken Deep View Player Version Map 4.6 shows the ruins of the storm giant retreat and the trench, including the following features: Library. The
                                                
                                            
                                                
                                                     that breathes air must make a DC 15 Constitution saving throw. On a failed save, the creature has the poisoned condition until it finishes a short or long rest in a place with fresh air. The restless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     Immunities poison
 Condition Immunities exhaustion, frightened, poisoned, unconscious
 Senses darkvision 60 ft., passive Perception 14
 Languages the languages it knew in life
 Challenge 8 (3,900 XP
                                                
                                            
                                                
                                                     during the current combat. If the sword wraith can use this action, it gives itself advantage on attack rolls until the end of its next turn, and 1d4 + 1 sword wraith warriors appear in unoccupied spaces
                                                
                                            
                                        






