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                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                     from this spell, the steed is replaced by the new one.
The steed resembles a Large, rideable animal of your choice, such as a horse, a camel, a dire wolf, or an elk. Whenever you cast the spell, choose
                                                
                                            
                                                
                                                     Initiative count, and it functions as a controlled mount while you ride it (as defined in the rules on mounted combat). If you have the Incapacitated condition, the steed takes its turn immediately
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     later swept floors until an old clock tower keeper took him on as a helper. The tower’s clock was in such poor condition that it would break down often. Naeryx helped with the repairs and found
                                                
                                            
                                                
                                                     that the work gave him a sliver of joy. When the old keeper died years later, Naeryx replaced him.
The wealthy family that owned the clock tower didn’t pay Naeryx a lot of money for his work
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     creature to take his place.
If the creature accepts, it is transformed into a noble djinni. The creature’s game statistics are replaced by those of Nafas (including this trait), though it
                                                
                                            
                                                
                                                    . On a failed save, a creature takes 36 (8d8);{"diceNotation":"8d8", "rollType":"damage", "rollAction":"Create Vortex", "rollDamageType":"force"} force damage and has the restrained condition. On a
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
                                                
                                            
                                                
                                                     unconscious condition, and must begin making death saving throws. Spells and other magical effects that restore hit points have no effect on you until you are stabilized. If you fail three death saving throws
                                                
                                            
                                        
                                                    Ancient Copper Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options
                                                
                                            
                                                
                                                     restrained. A creature can take an action to attempt a DC 15 Strength check, freeing itself or another creature within its reach and ending the restrained condition on a success. Moving 1 foot in the mud costs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     within. Most of the windows are encrusted with dirt and have drapes or wooden shutters in poor condition. The elements have gained a foothold inside the chalet, causing plaster to peel, wood to rot
                                                
                                            
                                                
                                                    , metal fixtures to rust, and floors to bow and creak. Whatever grandeur the chalet possessed in its heyday is gone, replaced by the sight and stench of mold and decay. The following locations are keyed to the map of Chalet Brantifax.  Map 4.1: chalet brantifax View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    , Wis +6, Cha +6
 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities lightning
 Condition Immunities frightened, paralyzed
 Senses truesight 60 ft
                                                
                                            
                                                
                                                     double damage to objects and structures.
 Actions
 Multiattack. The kraken makes three tentacle attacks. One of them can be replaced with a bite attack, and any of them can be replaced with Fling.
 Bite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    Topi Topis are similar to zombies. Before a topi is animated, its corpse is shrunk until it stands only 2 feet tall, and its heart is cut out and replaced with a leather bag that contains a live
                                                
                                            
                                                
                                                    
 6(−2)
 
  WIS
 10(+0)
 
  CHA
 5(−3)
Damage Resistances bludgeoning
 Damage Immunities poison
 Condition Immunities poisoned
 Senses darkvision 60 ft., passive Perception 10
 Languages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     unequal to the task. Those not destroyed outright are sometimes drawn inside the plane and replaced by nightwalkers—terrifying Undead creatures that devour all life they encounter. One can reach the
                                                
                                            
                                                
                                                    , cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities necrotic, poison
 Condition Immunities exhaustion, frightened, grappled, paralyzed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     defender also perishes if you die.” The steel defender’s stat block has been replaced with the stat block presented here. Steel Defender Medium construct
 Armor Class 15 (natural armor)
 Hit Points 2
                                                
                                            
                                                
                                                    )
 INT
 4 (−3)
 WIS
 10 (+0)
 CHA
 6 (−2)
 
 Saving Throws Dex +1 plus PB, Con +2 plus PB
 Skills Athletics +2 plus PB, Perception +0 plus PB × 2
 Damage Immunities poison
 Condition
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    )
 
  CON
 16 (+3)
 
  INT
 13 (+1)
 
  WIS
 12 (+1)
 
  CHA
 14 (+2)
Skills Deception +6, Insight +3, Perception +3
 Condition Immunities charmed
 Senses darkvision 60 ft., passive
                                                
                                            
                                                
                                                    , Portentia retains her game statistics and ability to speak, but her AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and she gains any statistics and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     heart in its space.” The homunculus servant’s stat block has been replaced with the stat block presented on this page. Homunculus Servant Tiny construct
 Armor Class 13 (natural armor)
 Hit Points 1
                                                
                                            
                                                
                                                     (+1)
 INT
 10 (+0)
 WIS
 10 (+0)
 CHA
 7 (−2)
 
 Saving Throws Dex +2 plus PB
 Skills Perception +0 plus PB × 2, Stealth +2 plus PB
 Damage Immunities poison
 Condition Immunities exhaustion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     slashing from nonmagical attacks
 Condition Immunities charmed, exhaustion, frightened
 Senses darkvision 120 ft., passive Perception 19
 Languages all, telepathy 120 ft.
 Challenge 10 (5,900 XP
                                                
                                            
                                                
                                                     retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the mannequin is disintegrated or reduced to ashes, it is not replaced and the population of the village permanently decreases by one. Constructed Commoner Constructed Commoner
 Medium construct
                                                
                                            
                                                
                                                    )
Damage Immunities poison
 Condition Immunities exhaustion, poisoned
 Senses passive Perception 10
 Languages Common
 Challenge 0 (10 XP) Proficiency Bonus +2
 Unusual Nature. The commoner
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     unoccupied space of your choice within range. This creature uses the Otherworldly Steed stat block. If you already have a steed from this spell, the steed is replaced by the new one. The steed resembles a
                                                
                                            
                                                
                                                     rules on mounted combat). If you have the Incapacitated condition, the steed takes its turn immediately after yours and acts independently, focusing on protecting you. Disappearance of the Steed. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     unoccupied space of your choice within range. This creature uses the Otherworldly Steed stat block. If you already have a steed from this spell, the steed is replaced by the new one. The steed resembles a
                                                
                                            
                                                
                                                     rules on mounted combat). If you have the Incapacitated condition, the steed takes its turn immediately after yours and acts independently, focusing on protecting you. Disappearance of the Steed. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     the victims’ knowledge and control of their bodies, intellect devourers use their perfect disguises to pass as the people they’ve replaced and further mind flayer plots. Intellect Devourer Tiny
                                                
                                            
                                                
                                                    , and the target has the Stunned condition until the end of the intellect devourer’s next turn.
 Steal Body. Intelligence Saving Throw: DC 12, one Small or Medium creature within 5 feet that has the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    G. Tser Pool Encampment The road gradually disappears and is replaced by a twisted, muddy path through the trees. Deep ruts in the earth are evidence of the comings and goings of wagons.
 The canopy
                                                
                                            
                                                
                                                     crackles like dry weeds. “At last you have arrived!” Cackling laughter bursts like mad lightning from her withered lips. Madam Eva (see appendix D) speaks the name of each party member and makes some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , and the target must succeed on a DC 21 Strength saving throw or have the prone condition. Lightning Strike. A bolt of lightning strikes a point Nafas can see within 120 feet of him. Each creature within
                                                
                                            
                                                
                                                     end immediately, resuming when he either gains a new body or is replaced by the creature that slays him (see the Last Wish trait in Nafas’s stat block). Nafas Large Elemental, Chaotic Good
 Armor Class
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     nourished the nearby lands and fostered the most abundant plant and animal life imaginable. The usual pleasant fragrance that wafts from the pool is now replaced by the scent of metal and blood. The cult
                                                
                                            
                                                
                                                    
 Damage Immunities poison
 Condition Immunities charmed, paralyzed, poisoned
 Senses darkvision 60 ft., passive Perception 13
 Languages Celestial, Elvish, Sylvan, telepathy 60 ft.
 Challenge 8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Immunities lightning
 Condition Immunities prone
 Senses darkvision 120 ft., passive Perception 15
 Languages Deep Speech, Undercommon
 Challenge 10 (5,900 XP) Proficiency Bonus +4
 Lightning
                                                
                                            
                                                
                                                     death kiss makes three Tentacle attacks. Up to three of these attacks can be replaced by Blood Drain—one replacement per tentacle grappling a creature.
 Tentacle. Melee Weapon Attack: +8 to hit, reach
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , use spell save DC from the replaced spell, and if the spell involves an attack roll, use the attack bonus from the living spell’s Magical Strike. For example, if you turn fireball (a 3rd-level spell
                                                
                                            
                                                
                                                    
 Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, poisoned, prone
 Senses darkvision 60 ft., passive Perception 8
 Languages —
 Challenge 1 (200 XP)
 Amorphous. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , when such individuals approach the midnight realm, they find they are unequal to the task. Those not destroyed outright are sometimes drawn inside the plane and replaced by nightwalkers, terrifying
                                                
                                            
                                                
                                                     slashing from nonmagical attacks
 Damage Immunities necrotic, poison
 Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
 Senses darkvision 120 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    
  13 (+1)
 
  WIS
  14 (+2)
 
  CHA
  11 (+0)
Skills Acrobatics +6, Perception +4, Stealth +6
 Condition Immunities blinded
 Senses blindsight 120 ft. (blind beyond this radius),
 passive
                                                
                                            
                                                
                                                     replaced by Vitality Drain.
 Tentacle. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. The target is grappled (escape DC 12) if it is a Large or smaller
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    
 Condition Immunities blinded, charmed, frightened, prone
 Senses blindsight 120 ft. (blind beyond this radius), passive Perception 12
 Languages Deep Speech, telepathy 120 ft.
 Challenge 7 (2,900 XP
                                                
                                            
                                                
                                                     nuances of interactions between sapient beings. These duplicates make excuses about their odd behavior, but those familiar with an individual replaced by a podling can often tell something’s amiss
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     transformed.
 Type 2 These malisons have human bodies, but they’ve replaced their arms with snakes. Yuan-ti Malison (Type 2) Medium Monstrosity, Neutral Evil
 AC 12 Initiative +2 (12)
 HP 66 (12d8
                                                
                                            
                                                
                                                    ) Bludgeoning damage. The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.
 Spellcasting (Yuan-ti Form Only). The yuan-ti casts one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     patio, the paving cracked and overrun with weeds. Other than a pile of refuse in the southeast corner, the room is bare.
 A secret trapdoor in the northern half of the room leads to the cellar (area 21
                                                
                                            
                                                
                                                     creature that hears the message must make a DC 12 Wisdom saving throw. On a failed save, a creature has disadvantage on all ability checks for 1 hour unless it is immune to the frightened condition. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Thundertree Areas 1. Westernmost Cottage This cottage has seen better days. Cowering in the shadow of an old tree is a crumbled stone cottage with no roof. Weeds are rampant here.
 Two twig blights
                                                
                                            
                                                
                                                     hide among the weeds that flank the cottage’s open doorway. Make a Dexterity (Stealth) check for the blights, and compare the result to the passive Wisdom (Perception) scores of the characters to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     its endless rest by undoing the transgression that caused it to rise. A sacred idol might be replaced in its niche, a stolen treasure could be returned to its tomb, or a temple might be purified of
                                                
                                            
                                                
                                                     from nonmagical attacks
 Damage Immunities necrotic, poison
 Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
 Senses darkvision 60 ft., passive Perception 10
 Languages the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     master and speaks with his voice, a turn of events that leads some to whisper that either Titivilus is Dispater in disguise or Titivilus has removed the archduke and replaced him altogether
                                                
                                            
                                                
                                                     cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
 Damage Immunities fire, poison
 Condition Immunities charmed, exhaustion, frightened, poisoned
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Shadowfell. He earned a few coppers selling broadsheets as a young boy, then later swept floors until an old clock tower keeper took him on as a helper. The tower’s clock was in such poor condition
                                                
                                            
                                                
                                                     that it would break down often. Naeryx helped with the repairs and found that the work gave him a sliver of joy. When the old keeper died years later, Naeryx replaced him. The wealthy family that owned
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    , and you are its familiar. If destroyed, it reappears in 1d4 hours.
18
While you are afflicted by a disease or suffering the poisoned or frightened condition, whenever you hit a humanoid with a
                                                
                                            
                                                
                                                     melee attack, the target must succeed on a DC 15 Constitution saving throw. On a failed save, you transfer the disease or the condition to the target, and the disease or condition ends for you.
Water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     statistics—including your ability scores, hit points, and possible actions—are replaced by the Beast’s game statistics, and any nonmagical equipment you’re wearing or carrying melds into your new form and
                                                
                                            
                                                
                                                     immediately drop to 0 hit points, have the unconscious condition, and must begin making death saving throws. Spells and other magical effects that restore hit points have no effect on you until you are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     crumbled, weed-choked stone cottage with no roof.
 Two twig blights hide among the weeds that flank the cottage’s open doorway. Characters who have a passive Wisdom (Perception) score of 13 or higher spot
                                                
                                            
                                                
                                                     better condition than the dilapidated structures nearby. The doors are reinforced with heavy iron bands, and thick shutters protect the windows.
 Robson Michel  Reidoth the Druid This is where
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    
 Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks
 Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, stunned
 Senses truesight 120 ft
                                                
                                            
                                                
                                                    , proficiencies, Legendary Resistance, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class
                                                
                                            
                                        






