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                        Returning 27 results for 'condition would related'.
                    
                
                        
                            
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                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    ", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.Distantly related to scavvers, star anglers are astral predators that resemble hulking, golden anglerfish with iridescent fins and tails. A
                                                
                                            
                                                
                                                     feet of itself. The target must succeed on a DC 13 Wisdom saving throw or have the charmed condition until the start of the star angler’s next turn. While charmed in this way, the target has the
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    ", "rollDamageType":"bludgeoning"} bludgeoning damage, and the target must succeed on a DC 18 Strength saving throw or have the prone condition if it is a creature.Titanotheres are a family of enormous
                                                
                                            
                                                
                                                     mammals related to rhinoceros;rhinoceroses. Some of them lack any horns on the face, while others have one, two, or more horns of various shapes and sizes. Some have rough, almost stony skin; some have
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     have the frightened condition for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Faerie pests love to cause
                                                
                                            
                                                
                                                     moss than most mortals. While ouphes are related to Eldraine’s faeries, the faeries treat them like distant (and somewhat embarrassing) cousins. Ouphes can be represented with the stat blocks for Pixie;pixies or Sprite;sprites.
Mischievous Stealth. The faerie takes the Hide action.
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     creature is wreathed in light, attack rolls against the creature have advantage, and the creature can’t benefit from the invisible condition.
Spellcasting. The faerie casts one of the following
                                                
                                            
                                                
                                                     most mortals. While ouphes are related to Eldraine’s faeries, the faeries treat them like distant (and somewhat embarrassing) cousins. Ouphes can be represented with the stat blocks for Pixie
                                                
                                            
                                        
                                                     Monsters
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Dark Devotion. They have advantage on saving throws against being charmed or frightened.
Dwarven Resilience. They have advantage on saving throws against the poisoned condition and resistance to
                                                
                                            
                                                
                                                     poison damage.
Stonecunning. They have a +4 bonus to Intelligence (History) checks related to the origin of stonework.Pick. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     if she fails. She can’t use this trait if she has the Incapacitated condition.
Legendary Resistance (3/Day or 4/Day in Lair). If Karas fails a saving throw, she can choose to succeed
                                                
                                            
                                                
                                                    ", "rollType":"damage", "rollAction":"Tyrant's Blade", "rollDamageType":"Slashing"} Slashing damage, and the target has the Frightened condition until the start of Karas’s next turn. If the target
                                                
                                            
                                        
                                                    Kobold
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     other creatures, because such objects are more likely to be in good condition and thus more useful or valuable.
When they go after items that aren’t free for the taking, kobolds try to remain
                                                
                                            
                                                
                                                     use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Star Angler Distantly related to scavvers, star anglers are astral predators that resemble hulking, golden anglerfish with iridescent fins and tails. A star angler lacks eyes, and its hide is dotted
                                                
                                            
                                                
                                                     starlight, targeting one creature the star angler can see within 120 feet of itself. The target must succeed on a DC 13 Wisdom saving throw or have the charmed condition until the start of the star
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Titanothere Titanotheres are a family of enormous mammals related to rhinoceroses. Some of them lack any horns on the face, while others have one, two, or more horns of various shapes and sizes. Some
                                                
                                            
                                                
                                                     toward the target immediately before the hit, the target takes an extra 13 (3d8) bludgeoning damage, and the target must succeed on a DC 18 Strength saving throw or have the prone condition if it is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     the poisoned condition and resistance to poison damage. They have a +4 bonus to Intelligence (History) checks related to the origin of stonework. Their attacks with picks or hammers are treated as a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     skills and details related to their past lives, they’re disconnected from those experiences, choosing to wander the world or brood in haunts they’re drawn to in death. They care nothing for morbid
                                                
                                            
                                                
                                                    
 Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities poison
 Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Origin trait below
 Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 15
 Languages Common, Draconic
 CR 5 (XP 1,800; PB +3)
 Traits
 Draconic Origin. The half-dragon is related to
                                                
                                            
                                                
                                                     Charmed condition until the song ends and repeats the save at the end of each of its turns. While Charmed, the target has the Incapacitated condition and ignores the Luring Song of other harpies. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     interested in everything the characters have to say about their adventures, especially if they’ve witnessed any events related to demonic influence in their visits to other parts of the Underdark. The
                                                
                                            
                                                
                                                     Diggermattocks offer characters a safe haven on the condition they cause no trouble in the community. If asked about reaching the surface, Dorbo says he’d like to help, but Blingdenstone is under
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     trees, mushrooms, and moss than most mortals. While ouphes are related to Eldraine’s faeries, the faeries treat them like distant (and somewhat embarrassing) cousins. Ouphes can be represented with
                                                
                                            
                                                
                                                     until the end of the faerie’s next turn. While a creature is wreathed in light, attack rolls against the creature have advantage, and the creature can’t benefit from the invisible condition
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                     Dragon Queen live in hidden communities across Krynn, avoiding the eyes of their creator and her minions. Distantly related to oni, ogres, and other giant folk, irda have shimmering skin that ranges
                                                
                                            
                                                
                                                    
 Condition Immunities charmed, frightened
 Senses darkvision 60 ft., truesight 5 ft., passive Perception 17
 Languages Common, Giant, Sylvan
 Challenge 4 (1,100 XP) Proficiency Bonus +2
 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     of unstoppable destruction. Tales of the servant’s origins involve more conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related
                                                
                                            
                                                
                                                     Throws Wis +9,Cha +7
 Skills Perception +9
 Damage Resistances piercing, slashing
 Damage Immunities acid, bludgeoning, cold, fire, lightning, necrotic, poison, psychic, radiant
 Condition
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     related to gems or gem-encrusted items. Investigation. When you inspect jeweled objects, your proficiency with jeweler’s tools aids you in picking out clues they might hold. Identify Gems. You can identify
                                                
                                            
                                                
                                                     vehicle’s condition 15 Take a tight corner at high speed 20  Leatherworker’s Tools Knowledge of leatherworking extends to lore concerning animal hides and their properties. It also confers knowledge of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     strewn about, and all are in poor condition. When the characters explore an unnumbered room, roll on the Unnumbered Rooms table to determine the room’s contents.  Unnumbered Rooms   d12 Description   1–2
                                                
                                            
                                                
                                                     the poisoned condition for 1 hour 2 Moldy egg salad sandwich that vegepygmies find delicious 3 Dehydrated ration in a metallic wrapper 4 Colorful package of freeze-dried ice cream 5 Pulsing alien fruit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     by a pile of rubble.
 Though this area appears dangerous at first glance, a dwarf or any character who has a background or a proficiency related to stonework can tell that it’s stable. Ten years
                                                
                                            
                                                
                                                    .
 Clearing the dust from the furniture shows that all the pieces are constructed of heavily lacquered wood. Half are afflicted with dry rot, but the other pieces are in good condition. The side table
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
                                                    
                                                
                                            
                                                     no clues related to the ghost in this room. To regain its identity, the ghost must hear its full name: Chanelle Hallwinter. If a character speaks this name aloud within 20 feet of the ghost, the
                                                
                                            
                                                
                                                     has been done successfully, the shrine glows with white light, and all zombies in the area immediately collapse with the unconscious condition for 24 hours. The condition ends early for a zombie if it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     the attack Having the monster grapple the target on a hit Allowing the monster to knock the target prone on a hit Imposing a condition on the target if the attack hits and the target fails a saving
                                                
                                            
                                                
                                                     a bonus equal to its proficiency bonus on ability checks related to that skill. For example, a monster with sharp senses might have a bonus on Wisdom (Perception) checks, while a duplicitous monster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     intent of making it linger in the area and perform an act related to its associated emotion. The effect lasts 24 hours. The following list notes some of the most common emotional echoes, where they tend to
                                                
                                            
                                                
                                                     (+1)
 
  INT
  10 (+0)
 
  WIS
  13 (+1)
 
  CHA
  10 (+0)
Skills Stealth +3
 Damage Immunities acid
 Condition Immunities prone
 Senses darkvision 60 ft., Passive Perception 11
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , suggest that realization to a character with a merchant-related background, or one who succeeds on a DC 10 Intelligence (Nature) or Wisdom (Survival) check. Thetsis carries algae that she’s willing to
                                                
                                            
                                                
                                                    . In one hand, he fiddles with a copper medallion etched with the image of a thin, tangled pair of antlers. He might be a beardless dwarf, or a short and pale half-orc, or a human with a gland condition
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Persuasion +6, Sleight of Hand +5 
 Damage Resistances psychic 
 Damage Immunities poison 
 Condition Immunitiescharmed, frightened, poisoned
 Senses passive Perception 10
 Languages Common, Sylvan
                                                
                                            
                                                
                                                     and arranging boxes. T9. Guest Rooms All the rooms in this area have the same basic features, plus additional contents related to their occupants. You can decide how many rooms are occupied based on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     a DC 16 Intelligence saving throw or take 31 (4d12 + 5) psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the stunned condition
                                                
                                            
                                                
                                                     character who takes the time to study the murals and succeeds on a DC 20 Intelligence (Religion) check uncovers subtle symbology related to the worship of Zuggtmoy. A character who succeeds on this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     Hanali perform weddings between elves and preside over most other family-related ceremonies. Other than nuptials and a spate of spring celebrations, the priests conduct few observances. Pools of Beauty
                                                
                                            
                                                
                                                     drink in a tavern or leave their dinner table in a slovenly condition, all in humble service to their god. Labelas Enoreth Even though elves live far longer than most other humanoids, they show few
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     opinions of humanoids based on previous contact with related humanoids. Good dragons can recognize humanoid bloodlines by smell, sniffing out each person they meet and remembering any relatives they have
                                                
                                            
                                                
                                                     creature within its reach and ending the restrained condition on a success. Moving 1 foot in the mud costs 2 feet of movement. On initiative count 20 on the next round, the mud hardens, and the Strength
                                                
                                            
                                        






