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Returning 35 results for 'cone removed guild to have receive'.
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Magic Items
Dungeon Master’s Guide
you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can’t be located by any Divination magic, but a Wish spell can reveal the location
drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question.
Skull. An Avatar of Death appears in an unoccupied space as close to you as possible
Equipment
pistol gives the pistol 10 charges.
As an action while holding this pistol, you can expend 1 of its charges to fire a burst of glowing, needlelike darts from the pistol in a 15-foot cone. Each creature
or half as much damage on a successful one.
Replacing the Energy Cell. While the pistol has charges remaining, its energy cell can’t be removed. Once the pistol has 0 charges, you can replace the energy cell with a new cell by using an action or a bonus action.
Monsters
Guildmasters’ Guide to Ravnica
others:
3/day each: mage armor (self only), scorching ray
1/day each: banishment, cone of cold, dimension door, fireball, ice stormQuarterstaff. Melee Weapon Attack: +3;{"diceNotation":"1d20+3
inventing new tools, weapons, and other devices for the guild to use, the role of a blastseeker is to put those devices to work. Despite the name, not all such devices produce explosions, but all the most interesting ones (from the Izzet perspective) do.
Backgrounds
Sword Coast Adventurer's Guide
, however, finding a dwarf master who was willing to receive potential apprentices who came with your recommendation.
Skill Proficiencies: History, InsightTool Proficiencies: One type of
.
Suggested Characteristics
Use the tables for the guild artisan background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity
Monsters
Guildmasters’ Guide to Ravnica
magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Wisdom saving throw or take 22 (5d8);{"diceNotation":"5d8","rollType":"damage","rollAction":"Mind
gloamwings. They are fearsome agents of House Dimir, protecting the territory and interests of that guild — particularly the neighborhood of Nightveil, from which the specters get their name
Monsters
Fizban's Treasury of Dragons
dragonborn touches another creature within 5 feet of it. The target magically regains 40 hit points. In addition, all diseases and poisons affecting the target are removed.
Radiant Breath (Recharge
6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Radiant Breath"}. The dragonborn exhales fiery radiance in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving
Monsters
Phandelver and Below: The Shattered Obelisk
devouring its brain.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Mind Blast"}. Qunbraxel magically emits psychic energy in a 60-foot cone. Each creature in that
off from any elder brain Qunbraxel considers worthy, the mind flayer hopes to join the Ilvaash fanatics and receive power and insight from the Far Realm.
Backgrounds
Guildmasters’ Guide to Ravnica
met my guild contact, but I receive telepathic messages, usually in my dreams.
5
I’ve never met my guild contact, but I get coded messages from a pattern of street lights and graffiti
motivation behind another strike performed in a different part of the city, or simply to spread fear.
As part of your covert work for House Dimir, you maintain a false identity as a member of another guild
Backgrounds
Guildmasters’ Guide to Ravnica
member you can receive free healing and care at a Selesnya enclave, though you must provide any material components needed for spells.
Selesnya Guild Spells
Prerequisite: Spellcasting or Pact Magic
member of the Selesnya Conclave, you can count on your guild mates to provide shelter and aid. You and your companions can find a place to hide or rest in any Selesnya enclave in the city, unless you have
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollType":"recharge","rollAction":"Mind Blast"}. The ceremorph magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22
the weapon to fire 50 shots. After its last shot is expended, the device becomes inoperable. The energy cell can’t be removed without destroying the weapon.
Backgrounds
Guildmasters’ Guide to Ravnica
and receive the attention of medics. You are also paid a salary of 1 gp (a Boros-minted 1-zino coin) per week, which (combined with free lodging in your garrison) enables you to maintain a poor
lifestyle between adventures.
Boros Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Boros Guild Spells table are added to the spell list of your
Backgrounds
Sword Coast Adventurer's Guide
intrigues of interest in the group are.
Suggested Characteristics
Use the tables for the guild artisan background in the Player’s Handbook as the basis for your traits and motivations
(which could pertain to certain individuals in the group, such as your sponsor or mentor). Your ideal might be concerned with the prevailing philosophy of your court or organization.
Guild
Magic Items
Tasha’s Cauldron of Everything
’t be removed while you are attuned to the teeth, and you can’t voluntarily end your attunement to them. If removed after your death, the tooth vanishes. You can have a maximum number of the
it are removed. When you use this action, a shimmering image of a unicorn’s horn appears until the end of your turn, sprouting from your forehead. The tooth regains all expended charges daily at
Monsters
Eberron: Rising from the Last War
cone. Each creature in that area must succeed on a DC 23 Intelligence saving throw or take 30 (5d8 + 8);{"diceNotation":"5d8+8","rollType":"damage","rollDamageType":"psychic"} psychic damage and be
part of me has become a conscious entity.”
5
“My opponents must bow down to a mind flayer!”
6
“Dyrrn and the mind flayers simply want to unite all sentient creatures in collective consciousness. And I receive messages from the group mind!”
Poison, Psychic
Monsters
Quests from the Infinite Staircase
Nafas can see ends its turn, Nafas exhales forceful winds in a 30-foot cone. Large or smaller creatures in that area must succeed on a DC 22 Strength saving throw or be pushed up to 15 feet away from him
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
Magic Items
Tomb of Annihilation
.
Frozen Time. As long as you wear the ring, you don’t age naturally. This effect is similar to suspended animation, in that your age doesn’t catch up to you once the ring is removed
charges: Bigby's hand (2 charges; the hand is made of ice, is immune to cold damage, and deals bludgeoning damage instead of force damage as a clenched fist), cone of cold (2 charges
Equipment
pistol gives the pistol 10 charges.
As an action while holding this pistol, you can expend 1 of its charges to fire a burst of glowing, needlelike darts from the pistol in a 15-foot cone. Each creature
or half as much damage on a successful one.
Replacing the Energy Cell. While the pistol has charges remaining, its energy cell can’t be removed. Once the pistol has 0 charges, you can replace the energy cell with a new cell by using an action or a bonus action.
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
you are found and removed from the sphere. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards.
Euryale. The card's medusa
mentally receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
might receive a monstrous bodyguard or assistant (such as a bugbear, a kenku, or a wererat), who has secret instructions to kill the guild member if they fail to complete the assignment as ordered. The
Xanathar Guild Anyone can join the Xanathar Guild, which, despite its name, doesn’t have official guild status in Waterdeep. Before membership is granted, however, an applicant must pass a test that
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Figurehead Upgrades While figureheads are usually purely decorative, they might be magically treated to produce extraordinary effects. A ship can receive one figurehead upgrade. Guardian Figurehead
Dragon Figurehead This figurehead depicts a red dragon rearing to strike, its mouth open. As an action, the ship can activate this item to create a 60-foot cone of flame that originates from the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
markings have yet to be removed. Gazer Guard Before arriving at the Xanathar Guild hideout, the characters have an encounter in the sewers: After an hour of following signs through the tunnels, you come
direction, you see a tiny symbol drawn on the wall in yellow chalk: a palm-sized circle with ten equidistant spokes radiating out from its circumference. The hideout of the Xanathar Guild operatives
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
that facility, provided the facility has space to house it. Bakers’ Guild Pastry You assign bakers to create baked goods for a prestigious event that occurs within the next 7 days. You can receive
Guildhall Level 17 Bastion Facility Prerequisite: Expertise in a skill
Space: Vast
Hirelings: 1
Order: Recruit
A Guildhall comes with a guild, for which you are the guild master. Choose the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
guild. Members of House Dimir ultimately receive their orders from this source without having any idea of who issued the order or why. Messages to agents are funneled through thought strands (see
“Spell: Encode Thoughts” later in this section) and telepathic couriers. By design, you don’t have much interaction with other members of your guild. You might never meet your primary guild contact face
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
The Guild The organization known simply as the Guild unites cutpurses, loan sharks, killers, thugs, con artists, grave robbers, cat burglars, and every other type of criminal in the city. The Guild
to the head of the Guild. These kingpins style themselves as elite criminals, often adopting memorable nicknames and distinctively decadent dress. Scores of common criminals work beneath each kingpin
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Guild The organization known simply as the Guild unites cutpurses, loan sharks, killers, thugs, con artists, grave robbers, cat burglars, and every other type of criminal in the city. The Guild
to the head of the Guild. These kingpins style themselves as elite criminals, often adopting memorable nicknames and distinctively decadent dress. Scores of common criminals work beneath each kingpin
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Steal the Diadem To kick off this adventure, the characters receive an invitation to meet with the head of the Silver Fingers Society, Samphith Goldenbeard (lawful neutral, dwarf noble). A character
challenge to bring him the diadem through the gossip of other thieves; in this case, skip to the “Preparation” section. If the characters are too lawful or good to work with a thieves’ guild, consider
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cell in the pistol gives the pistol 10 charges. As an action while holding this pistol, you can expend 1 of its charges to fire a burst of glowing, needlelike darts from the pistol in a 15-foot cone
has charges remaining, its energy cell can’t be removed. Once the pistol has 0 charges, you can replace the energy cell with a new cell by using an action or a bonus action.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of guides with extensive experience exploring Xend’rik, and it is careful to retain only guides who receive positive referrals from guild members. House Tharashk also uses the guild as a means to hire
Clifftop Adventurers’ Guild Sharn’s Clifftop neighborhood, located in the upper part of the Dura district, has long served as a crossroads for adventurers and soldiers of fortune. A dwarf named
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
world to me. 2 I created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy. 3 I owe my guild a great debt for forging me into the person I am today
Guild Artisan You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Sample Guild Representatives Once it becomes known around the city that the tavern in Trollskull Alley is planning to reopen its doors to the public, the adventurers receive visits from guild
doing and to offer his well-wishes. If none of the characters are members of the guild, he strongly urges them to join “to avoid further harassment.” The cost of membership in the Fellowship of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Copper Arch, Upper Tavick’s Landing The Bloody Mug A comfortable tavern catering to Sharn’s Karrnathi immigrants. Travelers from Karrnath always receive a warm welcome and a tankard of nightwood ale
and through the air. The Stone Trees is an offshoot of the Cornerstone that serves as the playing field for hrazhak competitions. Cornerstone, Middle Tavick’s Landing The Deathsgate Guild A society
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
poisons affecting the target are removed.
Radiant Breath (Recharge 6). The dragonborn exhales fiery radiance in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking
44 (8d10) radiant damage on a failed save, or half as much damage on a successful one. When the dragonborn uses this action, it can choose up to three creatures in the cone. These creatures take no damage from the radiance and instead regain 22 (4d10) hit points each.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
removed from true power? Or are you a simple guild artisan or soldier? Most Mror have embraced modern martial techniques, but there are a few minor clans that still cling to the barbarian traditions of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Converted Windmill: Winter An evil dragonborn named Thrakkus has converted an old, fire-scorched windmill in the Field Ward into a butcher’s shop. A member of the Guild of Butchers, Thrakkus has a
chaotic evil. He has these racial traits: He can use his action to exhale a 15-foot cone of fire (but can’t do this again until he finishes a short or long rest); each creature in the cone must make a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rend attacks.
Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (1d10 + 4) Slashing damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 13, each creature in a 15-foot Cone. Failure: 22
(4d10) Fire damage. Success: Half damage.
Weakening Breath. Strength Saving Throw: DC 13, each creature that isn’t currently affected by this breath in a 15-foot Cone. Failure: The target has