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Returning 24 results for 'conferred reward grasping to have reflect'.
Other Suggestions:
conferred read granting to have reflected
concerned read grasping to have respect
conferred rewards grasping to have reflects
conferred read grasping to have reflects
conferred rewards grasping to have reflected
Monsters
Fizban's Treasury of Dragons
their behavior and beliefs reflect the ethos of the dragon they follow. Many dragon followers have personal stories of benevolent dragons sharing great knowledge, protecting their towns, or sparing their
lives during some foolhardy adventure. Other followers seek to uncover the mysteries of draconic nature and live a life worthy of their dragon’s reward, and they dream of a world where dragons can live among them as their rulers.
Monsters
Fizban's Treasury of Dragons
reflect the ethos of the dragon they follow. Many dragon followers have personal stories of benevolent dragons sharing great knowledge, protecting their towns, or sparing their lives during some
foolhardy adventure. Other followers seek to uncover the mysteries of draconic nature and live a life worthy of their dragon’s reward, and they dream of a world where dragons can live among them as their rulers.
Monsters
Fizban's Treasury of Dragons
return.
Dragon followers might serve and revere any kind of dragon, and their behavior and beliefs reflect the ethos of the dragon they follow. Many dragon followers have personal stories of
worthy of their dragon’s reward, and they dream of a world where dragons can live among them as their rulers.
Monsters
Quests from the Infinite Staircase
or larger plant within the lair.
Vine Wall. A wall of grasping vines appears on the ground within 120 feet of the Gardener. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it
itself back where it entered the border, returning to the garden.
Eternal Summer. The climate in the garden is a perpetual, lovely summer, but weather conditions reflect the emotional tone of creatures in
Magic Items
Baldur’s Gate: Descent into Avernus
conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
sword simply by grasping it. She couldn’t bring herself to do so when she was an angel, but as an archdevil she has no compunction about ridding the multiverse of the weapon. The sword is also
Elf
Legacy
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Species
Basic Rules (2014)
“I have never imagined such beauty existed,” Goldmoon said softly. The day’s march had been difficult, but the reward at the end was beyond their dreams. The companions stood on a
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
magical power from the dragon in return. Dragon followers might serve and revere any kind of dragon, and their behavior and beliefs reflect the ethos of the dragon they follow. Many dragon followers
draconic nature and live a life worthy of their dragon’s reward, and they dream of a world where dragons can live among them as their rulers.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
foes through shrouds of Darkness. Vatri Whistlebaum Vatri Whistlebaum asks to talk with the characters privately after they’ve conferred with the rescued villagers. She tells the characters that her
nothing to do with the raid. Vatri fears Pierre is in danger somewhere in the Corsair hideout. Vatri asks the characters to rescue Pierre and bring him home. As a reward for Pierre’s safe return, Vatri offers a Stone of Good Luck that she has owned for decades.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Advantage and Disadvantage Advantage and Disadvantage are among the most useful tools in your toolbox. They reflect temporary circumstances that might affect the chances of a character succeeding at
a task. Advantage is also a great way to reward a player who shows exceptional creativity in play. Characters often gain Advantage or Disadvantage through the use of special abilities, actions, spells
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
30-foot-high ceiling of this cave, the walls of which are encrusted with crystals that catch and reflect light.
Boulders. The floor is strewn with boulders and rubble. Six galeb duhr beholden to
crystals that catch and reflect light.
Dao in the Sand. The floor is concave and filled with golden sand to a depth of 10 feet. A dao hides in the sand until visitors appear.
Medusas. Two medusas wearing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Advantage and Disadvantage Advantage and disadvantage are among the most useful tools in your DM’s toolbox. They reflect temporary circumstances that might affect the chances of a character
succeeding or failing at a task. Advantage is also a great way to reward a player who shows exceptional creativity in play. Characters often gain advantage or disadvantage through the use of special abilities
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
only a character’s devotion to a code but also the character’s understanding of it. The Honor score can also reflect how others perceive a character’s honor. A character with a high Honor usually has a
demiplane built on alien physics Resisting an effect conferred by an attack or spell that deals psychic damage A failed Sanity save might result in short-term, long-term, or indefinite madness, as
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
that reflect her braided red-brown hair, and her skin is freckled. She is friendly toward the characters and asks to speak with them privately: “My city is in trouble,” Naevys says. “It deteriorates
characters press her for a reward, she promises to “drown them in gold coins” if they are successful. (In fact, the possible rewards are much greater than that, as discussed in the adventure’s conclusion.)
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
on additional coin or items they acquire within the casino. A character who negotiates the reward and succeeds on a DC 15 Charisma (Intimidation or Persuasion) check gets her to raise the payment to
throughout the casino (marked on Verity’s map with red icons) project what they reflect onto twin mirrors in the security office (area A16). The Prize. The gold coins and the erinyes statuette are kept
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
both, I think.”
If the character beat the odds in Greenest and won the fight, you can paraphrase to reflect that. As soon as he finishes speaking, he attacks. As long as none of the characters
would be difficult to identify. If the items from Greenest are returned, their owners will pay a reward worth 25 percent of their value (300 gp).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
reward, and then beneath the world through the nightmarish Twelve Hours of Night. The Solar Barge is a tiny Outer Plane in its own right, though it exists within the Astral Plane and the other Outer
planes, it’s a good idea to stick to that model. Create one simple trait that players notice, that doesn’t create too much complication at the gaming table, and that’s easy to remember. Try to reflect the philosophy and mood of the place, not merely its physical characteristics.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the character beat the odds in Greenest and won the fight, you can paraphrase to reflect that. As soon as he finishes speaking, he attacks. As long as none of the characters intervene, Cyanwrath’s
identify. If the items from Greenest are returned, their owners will pay a reward worth 25 percent of their value (300 gp).
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bit when it comes time to reward them. Barnabas the Flameskull Barnabas, once a powerful wizard, had his crypt defiled by an evil nemesis who stole his skull and turned it into a flameskull. Mad
reflect that. One might offer a character a severed finger as a token of friendship, then accuse the character of stealing it afterward. Only their love and fear of Mad Maggie keeps the creatures under a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
worshipers pay homage to the dark god in the hope of gaining reward in the new world he creates from the ashes of this one. Unless you prefer otherwise, no cultists are present here when the characters
for it to use a lair action to send forth a grasping tide, pulling the characters into the water in an attempt to infect and enslave them. Dark Altar. The shark hanging above the stairs serves as the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
them a gift, the mirror of reflected pasts (see appendix A). An elven relic used to help long-lived peoples recall happier times, the mirror was intended to help the kingpriest reflect on simpler
characters destroying the draconians on the floor above—especially their gold-scaled leader (Drayan in area S12)—Alstare will reward the party with “treasures untold.” Once the characters return to him
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
guardroom are as follows. Cell 1C. The female elf in this cell is destined for sacrifice in the Temple. She is a noble, and she promises that if she is rescued, she will send her rescuers a reward of
1,000 gp, twenty +1 arrows, an arrow of giant slaying, a cloak of elvenkind, and a pair of boots of elvenkind. The reward will come to the characters a month or two after she is able to leave the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Moradin Several streets converge on a plaza, in the center of which stands a thirty-foot-tall granite statue of Moradin grasping a great stone lantern in an outstretched fist. A bright light emanates
are returned to their homes, their families offer a reward of 50 gp per prisoner returned. A13. Vergadain’s Hall This building was once a dwarven hall for feasting. Old wooden tables lay scattered and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
those within like fun-house mirrors. A door to the west shows the Gem card, while a door to the east displays the Sun card.
Though they reflect like mirrors, the shimmering fields aren’t physical
be located without a True Seeing spell or similar magic. Basin. The inscription on the basin reads, “Once for reward, twice for compassion, thrice for salvation.” A character cut by the copper knife
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
one day be hers and hers alone. Tiamat is a gigantic dragon whose five heads reflect the forms of the chromatic dragons that worship her — black, blue, green, red, and white. She is a terror on the
effect two rounds in a row: Pools of water that the dragon can see within 120 feet of it surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 15