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Returning 35 results for 'conferred within revel'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature within 5 feet of it during its movement. Each target must succeed on a DC 14 Dexterity saving throw or take 22 (3d12 + 3);{"diceNotation":"3d12+3", "rollType":"damage", "rollAction":"Flailing
rabble, and eliminate scouts and skirmishers, and they revel in the butchery they create, their gleeful laughter rising above their victims’ screams.
Since dhergoloths are little more than
Monsters
Mordenkainen Presents: Monsters of the Multiverse
alhoon targets one creature it can see within 60 feet of it that is casting a spell. If the spell is 3rd level or lower, the spell fails, but any spell slots or charges are not wasted.Mind flayers that
its completion, free-willed undeath is conferred on the mind flayers, turning them into alhoons.
Initially, an alhoon can be difficult to distinguish from a normal mind flayer. The most obvious
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. They then revel in the grand devastation their plotting brought about—looting libraries, plundering vaults, and prying secrets of arcane lore and power from the wreckage.Corruption. The nagpa
targets one creature it can see within 90 feet of it. The target must make a DC 20 Charisma saving throw. An evil creature makes the save with disadvantage. On a failed save, the target is charmed by
Magic Items
Mythic Odysseys of Theros
30 feet.
8
Unbridled Revel. The vessel casts the Otto's irresistible dance spell on each creature within 30 feet of it.
hours.
D8
CALAMITY
1
Androphagia. Each creature within 60 feet of the vessel must succeed on a DC 17 Wisdom saving throw or go berserk for 1 minute. The berserk creature must
Monsters
Mythic Odysseys of Theros
Insatiable Greed. The eater of hope can sense the presence of gold within 1,000 feet of itself. It can determine which location has the greatest amount of gold and can sense the direction to that
them.
Twister of Wills. Being obsessed with wealth and dominating lesser beings, eaters of hope hoard treasure for the sole purpose of tempting and manipulating mortals. They revel in using creatures
Monsters
Vecna: Eve of Ruin
":"Dissolving Web", "rollDamageType":"acid"} acid damage.Quavilithku spyder-fiends revel in destruction. Although they like to savage prey with their mangy wolf heads, they delight in destroying structures and
struggles to free himself in Pandesmos.Acid, PoisonCold, Fire, LightningAssess Weakness. The quavilithku sizes up a creature it can see within 40 feet of itself. Until the start of the quavilithku’s next turn, it has advantage on attack rolls against the creature.
Monsters
Planescape: Adventures in the Multiverse
Acidic Secretions. A creature that touches the kelubar or hits it with a melee attack while within 5 feet of it takes 5 (2d4);{"diceNotation":"2d4", "rollType":"damage", "rollAction":"Acidic
appears in an unoccupied space within 60 feet of the kelubar, acts as an ally of the kelubar, and can’t summon other demodands. It remains for 1 minute, until it or the kelubar dies, or until
Monsters
Mordenkainen Presents: Monsters of the Multiverse
after a Short or Long Rest). The yuan-ti taps into the nightmares of one creature it can see within 60 feet of it and creates an illusory, immobile manifestation of the creature’s deepest fears
.
Nightmare speakers revel in torturing others, keeping their victims in a constant state of fear and dread. They prefer to terrify rather than kill their opponents. They manipulate communities for
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollDamageType":"bludgeoning"} bludgeoning damage.
Mocking Word. The nilbog targets one creature it can see within 60 feet of it. The target must succeed on a DC 12 Wisdom saving throw or take 5 (2d4
call the possessing spirit, as well as the goblin possessed by it, a nilbog (“goblin” spelled backward), and they revel in the chaos a nilbog sows.
Whenever goblinoids form a host, there is
Giff
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Headfirst Charge. The giff can try to knock a creature over; if the giff moves at least 20 feet in a straight line that ends within 5 feet of a Large or smaller creature, that creature must succeed
);{"diceNotation":"1d10+2","rollType":"damage","rollAction":"Pistol","rollDamageType":"piercing"} piercing damage.
Fragmentation Grenade (1/day). The giff throws a grenade up to 60 feet. Each creature within
Nilbog
Legacy
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Monsters
Volo's Guide to Monsters
;goblin” spelled backward), and they revel in the fear that a nilbog sows among the ranks of the bugbears and hobgoblins in the host.
Goblins’ Revenge. When goblinoids form a host, there
possesses only goblins. Bereft of a host, the spirit has a flying speed of 30 feet and can’t speak or be attacked. The only action it can take is to attempt to possess a goblin within 5 feet of it.
A
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Special Traits A cambion linked to a specific devil typically gains any special traits conferred to that devil’s cultists. Some devils grant a unique ability to their spawn that replaces the
Charm. Fury of the Nine. As a bonus action, the cambion chooses another creature that can see or hear it within 120 feet. That creature gains advantage on all attack rolls and saving throws for the next minute or until the cambion uses this ability again.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Special Traits A cambion descended from a demon can have the special traits conferred to that demon’s cultists, as described in the demon’s boon section. Few demons consort with mortals, and those
One’s Call. Horned One’s Call. When the cambion targets only one creature with the attacks of its Multiattack, it can choose one ally it can see within 30 feet. That ally can use its reaction to make one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
evil, and that revel in their villainy. Emerald Claw NPCs d6 NPC 1 Though mortal, this fanatical warrior drinks the blood of those he slays in battle. 2 A cleric tries to convince her enemies to
embrace the order, promising eternal life through undeath. 3 A noble with sympathies toward the order hides a cell’s library vault within the grounds of their estate. 4 A suave vampire would rather charm
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Unbridled Revel. The vessel casts the Otto’s irresistible dance spell on each creature within 30 feet of it.
Pyxis of Pandemonium
(DAVID PALUMBO)
to the vessel’s whispers for 24 hours. Pyxis of Pandemonium d8 Calamity
1 Androphagia. Each creature within 60 feet of the vessel must succeed on a DC 17 Wisdom saving throw or go berserk
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Preparing for the Worst Whether the characters drive off the Dragon Army soldiers or make other plans within town, Mayor Raven eventually seeks the characters’ council in determining how best to
Darrett after they’ve conferred with Mayor Raven and Cudgel (see the “Becklin’s Fear” section). Cudgel Ironsmile. Cudgel wants only to get her troops and bring them back to Vogler. Even if they’re
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Upon its completion, free-willed undeath is conferred on the mind flayers, turning them into alhoons. Initially, an alhoon can be difficult to distinguish from a normal mind flayer. The most obvious
, where it remains in communion with any other trapped alhoon minds, as well as the souls of those sacrificed. The undeath conferred by a periapt of mind trapping lasts only so long as the life of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and castles floating amid the clouds, they revel in the power of mighty storms. When angered, they can shape the weather and call down devastating lightning. More often, though, these giants watch the
–6). Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Quavilithku Spyder-Fiend Quavilithku spyder-fiends revel in destruction. Although they like to savage prey with their mangy wolf heads, they delight in destroying structures and art objects—the more
the area that aren’t being worn or carried take 44 (8d10) acid damage.
Bonus Actions
Assess Weakness. The quavilithku sizes up a creature it can see within 40 feet of itself. Until the start of the quavilithku’s next turn, it has advantage on attack rolls against the creature.
Conceptopolis
Compendium
- Sources->Dungeons & Dragons->Monster Manual
other undead or cultists seeking to revel in their terrible might. Living dragons of all types loathe and seek to destroy dracoliches, viewing them as distortions of draconic magic. There are untold
, and the monster might one day regain its terrifying form. Dracoliches often sequester their soul gems within meaningful treasure from their hoard or in unassuming baubles. Roll on or choose a result
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
uprisings, clear out rabble, and eliminate scouts and skirmishers, and they revel in the butchery they create, their unhinged laughter rising above their victims’ screams. Since dhergoloths are little more
target. Hit: 12 (2d8 + 3) slashing damage.
Flailing Claws (Recharge 5–6). The dhergoloth moves up to its walking speed in a straight line and targets each creature within 5 feet of it during its
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
contracts to put down uprisings, clear out rabble, and eliminate scouts and skirmishers, and they revel in the butchery they create, their gleeful laughter rising above their victims’ screams. Since
target. Hit: 12 (2d8 + 3) force damage.
Flailing Claws (Recharge 5–6). The dhergoloth moves up to its speed in a straight line and targets each creature within 5 feet of it during its movement
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Powers Control All. Sinister entities known as the Dark Powers manipulate the Domains of Dread and all who dwell within. Immortal, unknowable, and omnipotent, the Dark Powers revel in sowing
the planes, potentially dragging anyone into the Domains of Dread. 5. Nowhere Is Safe. The Mists of Ravenloft are notorious for kidnapping innocent souls and trapping them within the Domains of Dread
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Sire of Insanity Rakdos nightclubs, where visitors can indulge any dark desire and revel in sadistic spectacle, are the favored haunts of the demons known as sires of insanity. Lurking in an
Senses truesight 120 ft., passive Perception 14
Languages Abyssal, Common, telepathy 120 ft.
Challenge 12 (8,400 XP)
Aura of Mind Erosion. Any creature that starts its turn within 30 feet of the sire
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
-smelling, acidic slime. Kelubars revel in the subservience of others, and they prefer to do battle with words—or at least to send in their farastu minions—rather than fight directly. Kelubar Demodand
kelubar or hits it with a melee attack while within 5 feet of it takes 5 (2d4) acid damage.
Boundless Movement. The kelubar ignores difficult terrain, and magical effects can’t reduce its speed. It can
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
high mountain range. Glorium’s rich, rugged shores are speckled with the blood of a thousand battles, shed by folk who revel in skirmishing and welcome death when it comes for them. In Glorium, every
trade with settlements on Ysgard, it also makes them vulnerable to that plane’s invaders. The second gate is a legend deep within the gate-town’s snow-capped mountains: a secret entrance to Yggdrasil, the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
surge of life energy erupts from the dragon, causing each creature within 120 feet of the body to gain the benefit of finishing a long rest.
6 The body is drawn through a portal to the lair of
effects throughout the region. These can include instantaneous effects as well as lingering magic that persists for 1d10 days, as in the following examples: Fouled Water. Water within 6 miles of the lair
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
another. Typically, nagpas emerge from the shadows only when they can deliver a finishing blow. They then revel in the grand devastation their plotting brought about—looting libraries, plundering
, suggestion, wall of fire
1/day each: dominate person, etherealness, feeblemind
Bonus Actions
Corruption. The nagpa targets one creature it can see within 90 feet of it. The target must make a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of all yuan-ti, nightmare speakers revel in torturing prisoners, leaving them in a constant state of fear and dread. They prefer to terrify rather than kill their opponents. A nightmare speaker has a
, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Invoke Nightmare (Recharges after a Short or Long Rest). The yuan-ti taps into the nightmares of a creature it can see within 60 feet of it
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Nightmare speakers revel in torturing others, keeping their victims in a constant state of fear and dread. They prefer to terrify rather than kill their opponents. They manipulate communities for the
., one target. Hit: 16 (3d8 + 3) necrotic damage.
Invoke Nightmare (Recharges after a Short or Long Rest). The yuan-ti taps into the nightmares of one creature it can see within 60 feet of it and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
to creatures that follow them. Will-o’-wisps lure unwary creatures into quicksand pits, monster lairs, and other dangerous places so that they can feed on the suffering of their prey and revel in their
life
Challenge 2 (450 XP)
Consume Life. As a bonus action, the will-o’-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the midst of a revel, the carnival is one more foe arrayed against them. When at least six Rakdos performers perform together in public, they can call on the carnival to aid them. When determining
damage. Blood splashes all creatures in a 20-foot-radius sphere centered on a point within the carnival. Each creature in that area becomes the target of a confusion spell (save DC 15). Regional Effects
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
skill with gunpowder is another reason for their popularity as mercenaries. Giff revel in the challenge of building a bomb big enough to level a fortification. They gladly accept payment in kegs of
next turn. Each creature within 20 feet of the exploding keg must make a DC 12 Dexterity saving throw. On a failed save, a creature takes 24 (7d6) fire damage and is knocked prone. On a successful save
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
equipment it is wearing or carrying, and any creature it is grappling teleport to an unoccupied space within 500 feet of it, provided that the starting space and the destination are in dim light or darkness
. The destination must be a place the meazel has seen before, but it need not be within line of sight. If the destination space is occupied, the teleportation leads to the nearest unoccupied space
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
other deities. They call the possessing spirit, as well as the goblin possessed by it, a nilbog (“goblin” spelled backward), and they revel in the chaos a nilbog sows. Whenever goblinoids form a host
ties), the only action it can take is to attempt to possess a goblin within 5 feet of it. A goblin targeted by the spirit must succeed on a DC 15 Charisma saving throw or become possessed. While






