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Returning 35 results for 'confers required goat to have remove'.
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Magic Items
Dungeon Master’s Guide
, it can’t be used again until 7 days have passed.
Figurine of Wondrous Power (Ivory Goats);Ivory Goats (Rare). These ivory statuettes of goats are always created in sets of three. Each goat
looks unique and functions differently from the others. Their properties are as follows:
Goat of Terror. This figurine can become a Giant Goat for up to 3 hours. The goat can’t attack, but you can
Monsters
Monster Manual
, and no Concentration or Temporary Hit Points required to maintain the spell)1/Day Each: Commune, Raise DeadRadiantDivine Aid (2/Day). The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Magic Items
Dungeon Master’s Guide
This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.
You can take a Magic action to remove the stopper and issue one of three command words, whereupon an
;re holding the decanter, you can aim the geyser in one direction (no action required). One creature of your choice in the Line must succeed on a DC 13 Strength saving throw or take 1d4 Bludgeoning
Magic Items
Tales from the Yawning Portal
This polished agate appears to be a stone of good luck (luckstone) to anyone who tries to identify it, and it confers that item’s property while on your person.
Curse. This item is cursed
bonus. You are unwilling to part with the stone until the curse is broken with remove curse or similar magic.
Monsters
Acquisitions Incorporated
Hand) check can remove a disk, causing one head to power down and preventing it from making attacks. If the dragon head is disabled, the creature loses its Fire Breath. If the goat head is disabled
damage on a failed save, or half as much damage on a successful one.A chimera is a vile combination of goat, lion, and dragon, and features the heads of all three of those creatures. It likes to swoop down from the sky and engulf prey with its fiery breath before landing to attack.Poison, Psychic
Magic Items
Tomb of Annihilation
, taking 100 (10d10 + 45) poison damage on a failed save, or half as much damage on a successful one. Only a wish spell can remove the armor’s curse.
Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
, emulating their dread master.
Orcus is a bestial creature of corruption with a diseased, decaying look. He has the lower torso of a goat, and a humanoid upper body with a corpulent belly swollen with rot
. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary Wand of Orcus, which is described in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the dead, emulating their dread master.
Orcus is a bestial creature of corruption with a diseased, decaying look. He has the lower body of a goat and a humanlike upper body with a belly swollen with
rot. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary Wand of Orcus, which is described in the
Monsters
Icewind Dale: Rime of the Frostmaiden
of a beast.
Spellbook. Vellynne’s spellbook has black leather covers around pages of ragged parchment, all wrapped in a crimson sash. The necromancer’s personal sigil is written in goat
’s blood on the title page. The tome contains the spells Vellynne has prepared plus the following additional spells: bestow curse, blindness/deafness, false life, find familiar, magic weapon, polymorph, protection from evil and good, remove curse, shield, and Tenser's floating disk.
Monsters
Baldur’s Gate: Descent into Avernus
rest. The curse lasts until it is lifted by a remove curse spell or similar magic.
Summon Erinyes (1/Day). Mahadi summons Ilzabet, an erinyes bound to him by an infernal contract. The erinyes appears
signed on entry clearly stipulates their soul is forfeit. They’re required to pay off their debt through service. All such individuals fall under the effect of a geas cast as a 9th-level spell, which
Monsters
Quests from the Infinite Staircase
condition (escape DC 17). The vine vanishes when the target is no longer grappled, or when the Gardener wills it to (no action required). A creature reduced to 0 hit points by the vine has the
or the Palace of Spires. On a successful save, the creature’s memories remain intact, but they’re hazy and dreamlike. A Remove Curse or Greater Restoration spell restores the creature
Figurine of Wondrous Power
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
terror becomes a giant goat for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a lance, +1, and the other becomes a longsword, +2. Removing
be used again until 7 days have passed.
Figurine of Wondrous Power (Ivory Goats);Ivory Goats (Rare). These ivory statuettes of goats are always created in sets of three. Each goat looks unique and
Conjure Animals
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no
Creature Name
0
Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat, Raven, Scorpion, Spider, Vulture
Conjure Fey
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the fey creature, it
.
Sample Creatures
CR
Creature Name
0
Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Curses Some game effects curse a creature or an object. The effect that confers a curse defines what the curse does. Curses can be removed by the Remove Curse and Greater Restoration spells or other magic that explicitly ends curses.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Curses Some game effects curse a creature or an object. The effect that confers a curse defines what the curse does. Curses can be removed by the Remove Curse and Greater Restoration spells or other magic that explicitly ends curses.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Stone of Ill Luck Wondrous item, uncommon (requires attunement) This polished agate appears to be a stone of good luck to anyone who tries to identify it, and it confers that item’s property while on
, assuming you are adding the item’s bonus. You are unwilling to part with the stone until the curse is broken with remove curse or similar magic. The Hidden Shrine of Tamoachan
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Senses Darkvision 60 ft.; Passive Perception 10
Languages None
CR 0 (XP 0; PB +2)
Ivory Goats (Rare) These ivory statuettes of goats are always created in sets of three. Each goat looks
unique and functions differently from the others. Their properties are as follows:
Goat of Terror. This figurine can become a Giant Goat for up to 3 hours. The goat can’t attack, but you can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
again until 30 days have passed. The goat of terror becomes a giant goat for up to 3 hours. The goat can’t attack, but you can remove its horns and use them as weapons. One horn becomes a lance, +1
created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows: The goat of traveling can become a Large goat with the same statistics as a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
goat can’t attack, but you can remove its horns and use them as weapons. One horn becomes a lance, +1, and the other becomes a longsword, +2. Removing a horn requires an action, and the weapons
used again until 7 days have passed. Ivory Goats (Rare). These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
madness, remove curse or dispel evil and good might also prove effective. A greater restoration spell or more powerful magic is required to rid a character of indefinite madness.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
:
Goat of Terror. This figurine can become a Giant Goat for up to 3 hours. The goat can’t attack, but you can (harmlessly) remove its horns and use them as weapons. One horn becomes a +1 Lance, and the
+2)
Ivory Goats (Rare) These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Empower The special facility confers a temporary empowerment to you or someone else. Harvest Hirelings gather a resource produced in the special facility. During the time required to harvest a
similar magic. The orders are as follows: Craft Hirelings in the special facility craft an item that can be made in that facility. During the time required to craft an item, the facility can’t be used
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Huge or smaller tree and remain in that form for 24 hours or until she ends this transformation early (no action required). Her equipment melds into her new form. While in this form, her Armor Class is
—can use them to determine the landing point of the star, a process that takes 2 hours. H6: Goat Barn Pindurski Derwyth the druid pets a blissful giant goat in her barn This barn smells strongly of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
).
Secret Door. A secret door leading south is obvious from this side (no ability check required). It has two eye-holes bored into it at a height of 5 feet, allowing a creature to peer into area 2a beyond
.
The longsword is easy to remove from the armor stand, requiring no ability check. A detect magic spell reveals that the sword is magical. It sheds dim light in a 10-foot radius. It also carries a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and succeeds on a DC 13 Intelligence (Arcana) check can determine that it confers the same benefit as a magic circle spell that affects celestials, elementals, fey, and fiends all at once. The circle
, flesh to stone, geas, hold person, ice storm, imprisonment, knock, levitate, magic mouth, maze, meteor swarm, mislead, plane shift, prismatic wall, remove curse, telekinesis, true polymorph, unseen servant, wall of force, and web.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
one of the following spells at the end of that time (no additional casting time or spell components required): legend lore, greater restoration, or remove curse (cast at 9th level). The spellcasting
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Decanter of Endless Water Wondrous Item, Uncommon This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can take a Magic action to remove the stopper
Line 30 feet long and 1 foot wide. If you’re holding the decanter, you can aim the geyser in one direction (no action required). One creature of your choice in the Line must succeed on a DC 13 Strength
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Decanter of Endless Water Wondrous Item, Uncommon This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can take a Magic action to remove the stopper
Line 30 feet long and 1 foot wide. If you’re holding the decanter, you can aim the geyser in one direction (no action required). One creature of your choice in the Line must succeed on a DC 13 Strength
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
color of the moon the mirror reflects. The text notes which ability checks, if any, are required to remove a moonlight mirror from where it is found.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-goat creature in robes sprawls ten feet to the north. It grips a staff tipped with a bronze goat’s head.
The curving corridor forms a perfect circle, imbued with magical gravity that keeps creatures
member of the Company of the Yellow Banner. Devlin’s goat-like features are the result of a curse, and he was killed by tomb dwarves after he became separated from his companions. Any inspection of his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power. While holding the
middle of the pentagram unlocks and pops open. When he is not incapacitated, Halaster can touch the statue to teleport himself and anything he is wearing or carrying to a space within 5 feet of the statue in area 22 or the statue in area 37 (no action required).
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
, they can remove it from the floor with 10 minutes of work and a successful check as for an attempt to block the plate from moving. A failed check means another 10 minutes of work is required, followed
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
instead take 10 minutes to remove the plate from the floor, requiring the same sort of check as for an attempt to block the plate from moving. A failed check in this case means another 10 minutes of
work is required, followed by another check. Sun Painting. The painting of the pyramid and the sun conceals a secret door. A character who makes a successful DC 15 Wisdom (Perception) check discovers
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
murder the living and then manipulate the dead, emulating their dread master. Orcus is a bestial creature of corruption with a diseased, decaying look. He has the lower torso of a goat and a
humanlike upper body with a belly swollen with rot. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary