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Returning 35 results for 'confers wielding required'.
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corners willing required
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Magic Items
Fizban's Treasury of Dragons
shield, +1; +1 shield, which you or another creature can use. A creature wielding the shield has immunity to radiant damage.
Radiant Hammer. For 1 hour or until you dismiss it (no action required), the
effects:
Breath of Life. The scale disappears, and you or a creature you touch regains 10d4 hit points.
Platinum Shield. For 1 hour or until you dismiss it (no action required), the scale becomes a
Magic Items
Curse of Strahd
.
Strahd employed a powerful wizard named Khazan to destroy the weapon after Sergei’s death. The first part of the process required the hilt and the blade to be separated, which Khazan accomplished
hearing and normal vision out to a range of 60 feet. The weapon communicates by transmitting emotions to the creature carrying or wielding it.
Personality. The Sunsword’s special purpose is to
Monsters
Candlekeep Mysteries
Unarmored Defense. While Steel Crane is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.Multiattack. Steel Crane makes three attacks.
Force Strike. Melee Weapon Attack
it to grapple a creature. Anytime on his turn, he can release a creature grappled by the whip (no action required).
Heal Self (Recharges after a Long Rest). Steel Crane regains 2d8 + 4
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If the githzerai fails a saving throw, it can choose to succeed instead.
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC
anarch remains within 1 mile of it (no action required).
If the anarch dies, these effects end after 1d6;{"diceNotation":"1d6","rollType":"roll"} rounds. All formed substance becomes a chaotic churn
Githzerai Anarch
Legacy
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Monsters
Mordenkainen’s Tome of Foes
, telekinesis
1/day each: globe of invulnerability, plane shift, teleportation circle, wall of force
Psychic Defense. While the anarch is wearing no armor and wielding no shield, its AC includes its Wisdom
Limbo and brought to the Material Plane for as long as the anarch remains within 1 mile of it (no action required).
If the anarch dies, these effects end after 1d6;{"diceNotation":"1d6","rollType
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Empower The special facility confers a temporary empowerment to you or someone else. Harvest Hirelings gather a resource produced in the special facility. During the time required to harvest a
similar magic. The orders are as follows: Craft Hirelings in the special facility craft an item that can be made in that facility. During the time required to craft an item, the facility can’t be used
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
you dismiss it (no action required), the scale becomes a +1 shield, which you or another creature can use. A creature wielding the shield has immunity to radiant damage. Radiant Hammer. For 1 hour or
until you dismiss it (no action required), the scale becomes a magic light hammer, which you or another creature can use. The weapon deals 2d4 radiant damage, instead of the bludgeoning damage normal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Empower The special facility confers a temporary empowerment to you or someone else. Harvest Hirelings gather a resource produced in the special facility. During the time required to harvest a
similar magic. The orders are as follows: Craft Hirelings in the special facility craft an item that can be made in that facility. During the time required to craft an item, the facility can’t be used
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
you dismiss it (no action required), the scale becomes a +1 shield, which you or another creature can use. A creature wielding the shield has immunity to radiant damage. Radiant Hammer. For 1 hour or
until you dismiss it (no action required), the scale becomes a magic light hammer, which you or another creature can use. The weapon deals 2d4 radiant damage, instead of the bludgeoning damage normal
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Components Does a spell consume its Material components? A spell doesn’t consume its Material components unless its description says it does. For example, the pearl required by the Identify spell
isn’t consumed, whereas the diamond required by Raise Dead is consumed when you cast the spell. If a spell’s Material components are consumed, can a Spellcasting Focus still be used in place of the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Components Does a spell consume its Material components? A spell doesn’t consume its Material components unless its description says it does. For example, the pearl required by the Identify spell
isn’t consumed, whereas the diamond required by Raise Dead is consumed when you cast the spell. If a spell’s Material components are consumed, can a Spellcasting Focus still be used in place of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power. While holding the
middle of the pentagram unlocks and pops open. When he is not incapacitated, Halaster can touch the statue to teleport himself and anything he is wearing or carrying to a space within 5 feet of the statue in area 22 or the statue in area 37 (no action required).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power. While holding the
middle of the pentagram unlocks and pops open. When he is not incapacitated, Halaster can touch the statue to teleport himself and anything he is wearing or carrying to a space within 5 feet of the statue in area 22 or the statue in area 37 (no action required).
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
plague. In desperation, King Kaius I embraced the Blood of Vol, whose priests bolstered the armies of Karrnath with undead. Initially, those skeletons and zombies required constant control and served
/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Reactions
Parry. The soldier adds 3 to its AC against one melee attack that would hit it. To do so, the soldier must see the attacker and be wielding a melee weapon.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
armor and wielding no shield, his AC includes his Wisdom modifier.
Actions
Multiattack. Steel Crane makes three attacks.
Force Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit
whip while using it to grapple a creature. Anytime on his turn, he can release a creature grappled by the whip (no action required).
Heal Self (Recharges after a Long Rest). Steel Crane regains 2d8
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
armor and wielding no shield, his AC includes his Wisdom modifier.
Actions
Multiattack. Steel Crane makes three attacks.
Force Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit
whip while using it to grapple a creature. Anytime on his turn, he can release a creature grappled by the whip (no action required).
Heal Self (Recharges after a Long Rest). Steel Crane regains 2d8
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
plague. In desperation, King Kaius I embraced the Blood of Vol, whose priests bolstered the armies of Karrnath with undead. Initially, those skeletons and zombies required constant control and served
/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Reactions
Parry. The soldier adds 3 to its AC against one melee attack that would hit it. To do so, the soldier must see the attacker and be wielding a melee weapon.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
.
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The githzerai makes three Unarmed Strike attacks.
Unarmed
required). If the anarch dies, these effects end after 1d6 rounds. All formed substance becomes a chaotic churn of energy and matter, unraveling into unformed substance that dissipates 1d6 rounds later
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
.
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The githzerai makes three Unarmed Strike attacks.
Unarmed
required). If the anarch dies, these effects end after 1d6 rounds. All formed substance becomes a chaotic churn of energy and matter, unraveling into unformed substance that dissipates 1d6 rounds later
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
; draped in a cape of girallon fur and monkey tails; and wielding the traditional oval shield and yklwa of Chult. Residents call it Na N’buso, the Great King. The statue isn’t nearly as ancient as the
dinosaurs directly to the desired warehouse for easier loading and unloading. A large ship can easily block a canal, so good traffic management is required; that’s one of the harbormaster’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the anarch remains within 1 mile of it (no action required). If the anarch dies, these effects end after 1d6 rounds. All formed substance becomes a chaotic churn of energy and matter, unraveling into
invisibility, shield, telekinesis
1/day each: globe of invulnerability, plane shift, teleportation circle, wall of force
Psychic Defense. While the anarch is wearing no armor and wielding no shield, its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the anarch remains within 1 mile of it (no action required). If the anarch dies, these effects end after 1d6 rounds. All formed substance becomes a chaotic churn of energy and matter, unraveling into
invisibility, shield, telekinesis
1/day each: globe of invulnerability, plane shift, teleportation circle, wall of force
Psychic Defense. While the anarch is wearing no armor and wielding no shield, its
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
; draped in a cape of girallon fur and monkey tails; and wielding the traditional oval shield and yklwa of Chult. Residents call it Na N’buso, the Great King. The statue isn’t nearly as ancient as the
dinosaurs directly to the desired warehouse for easier loading and unloading. A large ship can easily block a canal, so good traffic management is required; that’s one of the harbormaster’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Long Rest. You can also regain uses by expending a level 2+ spell slot for each use you want to restore (no action required). Level 14: Lunar Form The power of the moon suffuses you, granting you the
spray that surrounds you for 10 minutes. It ends early if you dismiss it (no action required), manifest it again, or have the Incapacitated condition.
When you manifest the Emanation and as a Bonus
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Long Rest. You can also regain uses by expending a level 2+ spell slot for each use you want to restore (no action required). Level 14: Lunar Form The power of the moon suffuses you, granting you the
spray that surrounds you for 10 minutes. It ends early if you dismiss it (no action required), manifest it again, or have the Incapacitated condition.
When you manifest the Emanation and as a Bonus
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
aren’t wearing armor or wielding a Shield, you gain the following benefits. Dance Virtuoso. You have Advantage on any Charisma (Performance) check you make that involves you dancing. Unarmored Defense
finish a Long Rest. You can also restore your use of it by expending one use of your Bardic Inspiration (no action required). Level 3: Mantle of Inspiration You can weave fey magic into a song or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
aren’t wearing armor or wielding a Shield, you gain the following benefits. Dance Virtuoso. You have Advantage on any Charisma (Performance) check you make that involves you dancing. Unarmored Defense
finish a Long Rest. You can also restore your use of it by expending one use of your Bardic Inspiration (no action required). Level 3: Mantle of Inspiration You can weave fey magic into a song or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Every member of the air cult, for example, would love to be able to soar on the wind, but only certain members have a magical ability or an item that confers that blessing. The cults have some special
telepathically (no action required) while you wear the tank. You can close the tank as an action only if you have first commanded the water weird to retract into it or if the water weird is dead. If the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
determine the increase in cost based on the extent of the alterations required.
The Armor table shows the cost, weight, and other properties of the common types of armor and shields used in the worlds
. Shields. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. Armor Armor Name
Cost
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
throw, it can choose itself and any number of allies to be immune to the damage caused by the spell and to succeed on the required saving throw.
Spellcasting. The hobgoblin is a 7th-level spellcaster
, expeditious retreat, silent image
Unarmored Defense. While the hobgoblin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The hobgoblin
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
determine the increase in cost based on the extent of the alterations required.
The Armor table shows the cost, weight, and other properties of the common types of armor and shields used in the worlds
. Shields. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. Armor Armor Name
Cost
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
throw, it can choose itself and any number of allies to be immune to the damage caused by the spell and to succeed on the required saving throw.
Spellcasting. The hobgoblin is a 7th-level spellcaster
, expeditious retreat, silent image
Unarmored Defense. While the hobgoblin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The hobgoblin
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Every member of the air cult, for example, would love to be able to soar on the wind, but only certain members have a magical ability or an item that confers that blessing. The cults have some special
telepathically (no action required) while you wear the tank. You can close the tank as an action only if you have first commanded the water weird to retract into it or if the water weird is dead. If the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
perpetually in full bloom. The reflecting pool is 1 foot deep. Sundial. The sundial here functions identically to the one in the hedge maze (area G21), but the leaves required to operate it don’t grow within
animate and attack anyone who tries to force the doors open by any means. The columns stop attacking a creature that ceases its attempt and lays down any weapons it’s wielding. If all creatures do so
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
perpetually in full bloom. The reflecting pool is 1 foot deep. Sundial. The sundial here functions identically to the one in the hedge maze (area G21), but the leaves required to operate it don’t grow within
animate and attack anyone who tries to force the doors open by any means. The columns stop attacking a creature that ceases its attempt and lays down any weapons it’s wielding. If all creatures do so