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Returning 35 results for 'confession realize grinding to have reach'.
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confession reality grinding to have reach
Monsters
Waterdeep: Dungeon of the Mad Mage
","rollType":"to hit","rollAction":"Grinding Jaws"} to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9);{"diceNotation":"3d8+9","rollType":"damage","rollAction":"Grinding Jaws","rollDamageType":"slashing
turns if it has at least 1 hit point.Multiattack. The worm makes two attacks: one with its grinding jaws and one with its stinger.
Grinding Jaws. Melee Weapon Attack: +9;{"diceNotation":"1d20+9
Monsters
Keys from the Golden Vault
":"1d20+4","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning
"} bludgeoning damage.This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight.Fire, Poison, Psychic
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
hit","rollAction":"Horn"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Horn","rollDamageType":"piercing"} piercing damage. If the star
;vah’k’rel” in the Gith tongue) and came to realize star lancers are reincarnations of the dead god’s most ardent worshipers. When a star lancer dies, its soul instantly returns
Monsters
Keys from the Golden Vault
one use of Spellcasting.
Ashen Burst. Melee or Ranged Spell Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Ashen Burst"} to hit, reach 5 ft. or range 60 ft., one target. Hit
far as to murder her fellow councilor, Regine, while she slept.
As she came to realize the people of Ghalasine didn’t love her as they did the king, Charmayne became filled with rage. She used
Monsters
Mythic Odysseys of Theros
shortsword attacks.
Urchin-Spine Shortsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Urchin"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3
even realize they've been attacked by shorestalkers, chalking disappearances and deaths up to the innumerable dangers of the sea.
Clever, far-ranging people of the sea, tritons live rich lives unknown
Monsters
Acquisitions Incorporated
":"Greatsword"} to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3","rollType":"damage","rollAction":"Greatsword","rollDamageType":"slashing"} slashing damage. Whenever Donaar rolls a 1
or 2 on a damage die, he can reroll the die and must use the new roll.
Whip. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Whip"} to hit, reach 10 ft., one target
Monsters
Van Richten’s Guide to Ravenloft
;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Slasher's Knife"} to hit, reach 5 ft. or range 30/60 ft., one target. Hit: 6 (1d4 + 4);{"diceNotation":"1d4+4","rollType":"damage","rollAction
. The slasher regains spent legendary actions at the start of its turn.
Slice. Melee or Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Slice"} to hit, reach 5 ft. or
Monsters
Curse of Strahd
":"to hit","rollAction":"Club"} to hit, reach 5 ft., one target. Hit: 2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction":"Club","rollDamageType":"bludgeoning"} bludgeoning damage.
Dart
, instead assuming that the guests had died in their sleep.
But Strahd was not fooled. He came to realize fairly quickly that the clockwork effigy had begun to display a murderous nature. Rather than have
Monsters
The Book of Many Things
Hammer"} to hit, reach 10 ft. or range 60/180 ft., one target. Hit: 28 (4d10 + 6);{"diceNotation":"4d10+6", "rollType":"damage", "rollAction":"Forge Hammer", "rollDamageType":"bludgeoning"} bludgeoning
;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Whip"} to hit, reach 30 ft., one creature. Hit: 15 (2d8 + 6);{"diceNotation":"2d8+6", "rollType":"damage", "rollAction":"Whip
Monsters
Van Richten’s Guide to Ravenloft
. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Executioner's Pick"} to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6);{"diceNotation":"2d10+6","rollType
Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Fist"} to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6);{"diceNotation":"1d10+6","rollType":"damage","rollAction
Monsters
Planescape: Adventures in the Multiverse
":"to hit", "rollAction":"Anguishing Bite"} to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4);{"diceNotation":"1d10+4", "rollType":"damage", "rollAction":"Anguishing Bite", "rollDamageType":"piercing
regain hit points until the start of the baernaloth’s next turn.
Claw. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one target
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"1d20+6","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2);{"diceNotation":"2d6+2","rollType":"damage","rollAction":"Bite","rollDamageType":"slashing
"} slashing damage.
Tentacles. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Tentacles"} to hit, reach 15 ft., one target. Hit: 15 (3d8 + 2);{"diceNotation":"3d8+2
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4);{"diceNotation":"2d10+4", "rollType":"damage", "rollAction":"Bite", "rollDamageType
", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing
Animated Armor
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
.
Slam. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage
","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight.Poison, Psychic
monsters
.
Tendril. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Tendril"}, reach 10 ft. Hit: 15 (2d8 + 6);{"diceNotation":"2d8+6", "rollType":"damage", "rollAction":"Tendril
has the Restrained condition.
Chew. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Chew"}, reach 5 ft. Hit: 11 (1d10 + 6);{"diceNotation":"1d10+6", "rollType
monsters
other reminder that forces her to realize what she’s lost, she has Disadvantage on D20 Test;D20 Tests and can only expend 2 uses of her Legendary Actions until the start of her next
turn.Multiattack. The widow makes two Injection attacks.
Injection. Melee or Ranged Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Injection"}, reach 5 ft. or range 60 ft. Hit: 1
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
sneak it into the Scriptoria Collections, they told it to ambush the characters. Read or paraphrase the following: A groan echoes throughout the quiet room, like metal grinding upon metal. You spot
presence of chipped chitin embedded in claw wounds on the creature. Characters who notice this realize it’s the same material they found near Wiltroot Hall and on the Rose Stage. They can also conclude that the mage hunters subdued this creature before forcing it to ambush the characters.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dealing with the Arcane Brotherhood In this chapter, two wizards of the Arcane Brotherhood attempt to realize their grand ambitions: Vellynne Harpell and Avarice. Both are described in appendix C. If
highly intelligent and can help the characters arrive at a solution. You, as the DM, can use them to keep the adventure from grinding to a halt. Both Vellynne and Avarice will do almost anything to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
sneak it into the Scriptoria Collections, they told it to ambush the characters. Read or paraphrase the following: A groan echoes throughout the quiet room, like metal grinding upon metal. You spot
presence of chipped chitin embedded in claw wounds on the creature. Characters who notice this realize it’s the same material they found near Wiltroot Hall and on the Rose Stage. They can also conclude that the mage hunters subdued this creature before forcing it to ambush the characters.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dealing with the Arcane Brotherhood In this chapter, two wizards of the Arcane Brotherhood attempt to realize their grand ambitions: Vellynne Harpell and Avarice. Both are described in appendix C. If
highly intelligent and can help the characters arrive at a solution. You, as the DM, can use them to keep the adventure from grinding to a halt. Both Vellynne and Avarice will do almost anything to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
: one with its grinding jaws and one with its stinger. Grinding Jaws. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
: one with its grinding jaws and one with its stinger. Grinding Jaws. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) slashing damage.
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
tentacles or three with its bite.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2);{"diceNotation":"2d6+2
, reach 15 ft., one target. Hit: 15 (3d8 + 2);{"diceNotation":"3d8+2","rollType":"damage","rollAction":"Tentacles","rollDamageType":"bludgeoning"} bludgeoning damage, and the target is grappled (escape DC
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
In the Graveyard The wandering zombies and skeletons of Neverdeath Graveyard don’t pose a challenge to a higher-level party, so the characters can reach Hallix Mausoleum without trouble. The
characters don’t yet realize that the mausoleum leads to a network of catacombs that extends beneath both the Main Graveyard and the Pauper’s Graveyard.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
The Briny Maze Ilvaash’s domain in the Far Realm is a confusing tangle of disturbingly organic tunnels and chambers. Those trapped within it might never realize the overall shape is reminiscent of a
titanic brain. The Briny Maze includes an accumulation of cerebral fluid lodged in the maze’s forebrain. The characters must swim through the fluid to reach the Endless Void.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
In the Graveyard The wandering zombies and skeletons of Neverdeath Graveyard don’t pose a challenge to a higher-level party, so the characters can reach Hallix Mausoleum without trouble. The
characters don’t yet realize that the mausoleum leads to a network of catacombs that extends beneath both the Main Graveyard and the Pauper’s Graveyard.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
The Briny Maze Ilvaash’s domain in the Far Realm is a confusing tangle of disturbingly organic tunnels and chambers. Those trapped within it might never realize the overall shape is reminiscent of a
titanic brain. The Briny Maze includes an accumulation of cerebral fluid lodged in the maze’s forebrain. The characters must swim through the fluid to reach the Endless Void.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Animated Armor This empty steel shell clamors as it moves, heavy plates banging and grinding against one another like the vengeful spirit of a fallen knight. Ponderous but persistent, this magical
unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Animated Armor This empty steel shell clamors as it moves, heavy plates banging and grinding against one another like the vengeful spirit of a fallen knight. Ponderous but persistent, this magical
unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
churns icebergs and floes in a deadly tumult, like winter grinding its teeth in anticipation of its next freezing assault. Trapped in winter’s cold embrace, nomadic humans follow herds of reindeer
fierce tundra yeti. Despite the unnatural cold and other dangers, people still brave the journey to reach this harsh winterscape, searching for opportunity and adventure. The goblin fortress of Karkolohk perches atop a rocky spur in the foothills of the Spine of the World
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
churns icebergs and floes in a deadly tumult, like winter grinding its teeth in anticipation of its next freezing assault. Trapped in winter’s cold embrace, nomadic humans follow herds of reindeer
fierce tundra yeti. Despite the unnatural cold and other dangers, people still brave the journey to reach this harsh winterscape, searching for opportunity and adventure. The goblin fortress of Karkolohk perches atop a rocky spur in the foothills of the Spine of the World
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Reaction to make a melee attack against that creature if it’s within reach. Level 3: Oath of Zeal Spells The magic of your oath ensures you always have certain spells ready; when you reach a Paladin
Protection. If a Blinded ally enters the aura, that condition has no effect on that ally while there. Additionally, you can see Invisible creatures within your Aura of Protection. Level 15: Compel Confession
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
has a broader reach and represents a greater threat. The threshold of a new tier can also be an opportunity for characters to realize the scale of a conflict they’ve been dealing with—to realize, for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
has a broader reach and represents a greater threat. The threshold of a new tier can also be an opportunity for characters to realize the scale of a conflict they’ve been dealing with—to realize, for