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Returning 25 results for 'confession refuges gives to have ranging'.
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Species
Mythic Odysseys of Theros
.
Noble and Fierce
Leonin tend to be tall compared to humans and move with a boldness that suggests their physical might. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from
-shaking roars, gives most leonin an air that readily shifts between regal and fearsome. Leonin often act with confidence, which can come off as imperiousness. While this can reassure their allies, it can
Monk
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
they gain experience, their martial training and their mastery of ki gives them more power over their bodies and the bodies of their foes. Training and Asceticism Small walled cloisters dot the
landscapes of the worlds of D&D, tiny refuges from the flow of ordinary life, where time seems to stand still. The monks who live there seek personal perfection through contemplation and rigorous
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such refuges of goodness and beauty. Or you might have known from your
confession and forgiveness, the paladin starts fresh.
If a paladin willfully violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the DM’s discretion
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
’ story. He believes their tale if they can support it with any three of the following pieces of evidence: The documents to and from Secretary Wei found in area S3 The confession of one of the alchemists
from area S4 The potions of longevity the characters found in the Old City A gold dragon scale from area S4 Zhong Yin’s confession also counts as a piece of evidence, but the spy is reluctant to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
thoughtfully handles concerns ranging from students’ homesickness to matters that require her to act as an advocate for another student.
Nora is a passionate member of the Distinguished Society of
work as rustic or naive. Undeterred, Nora continues to produce terrible mug after terrible mug, which she gives as gifts to her friends.
Extracurriculars: Distinguished Society of Fine Artists
Job
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
effectively, however. Your class gives you proficiency with certain types of armor. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving throw, or attack
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Size The giants of the ordning are enormous, ranging from 16 to 26 feet tall. The size relationship between a giant and a human is roughly comparable to that between an adult human and a newborn
giant’s size as you play the giant. You might stand above seated players to loom over them or describe behaviors that emphasize the giant’s size. The Huge Behaviors table gives examples of habits and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to its river access. Sow’s Foot. Here, expatriates from dozens of far-flung nations mingle with races ranging from lizardfolk to svirfneblin among the scents of exotic food and the calls of strange
animals, banding together against a city that views them as outsiders. Stonyeyes. Just outside the Basilisk Gate that gives it its name, this neighborhood is full of stables and stockyards. Many Outer
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
to its river access. Sow’s Foot. Here, expatriates from dozens of far-flung nations mingle with races ranging from lizardfolk to svirfneblin among the scents of succulent cooked foods and the calls of
strange animals, banding together against a city that views them as outsiders. Stonyeyes. Just outside the Basilisk Gate that gives it its name, this neighborhood is full of stables and stockyards
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
named Doomcrown (see level 14). 11a. Stalactites and Stalagmites Rock Formations. Stalactites ranging in height from 10 to 20 feet cling to the cave roof, while stalagmites of similar size thrust up from
the floor.
Monsters. Lurking behind the cluster of stalagmites to the north are five domesticated death dogs, four hobgoblins, and the hobgoblin warlord Yargoth the Breaker.
When Yargoth gives
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, a comfortably dressed orc gives an enthusiastic wave and says, “Welcome friends, and a blessed March of Vice to you! How can your cousin Nargis help you tonight?”
The tavern’s proprietor, Myx
(Insight) check intuits that something weighs heavily on Nargis’s mind, though the tavern keeper won’t say what (see “Nargis’s Confession” below). If asked about the attempt on Zenia’s life, Nargis
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and Fierce Leonin tend to be tall compared to humans and move with a boldness that suggests their physical might. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from gold
roars, gives most leonin an air that readily shifts between regal and fearsome. Leonin often act with confidence, which can come off as imperiousness. While this can reassure their allies, it can also
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
of D&D. Armor Proficiency. Anyone can put on a suit of armor or strap a shield to an arm. Only those proficient in the armor’s use know how to wear it effectively, however. Your class gives you
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
morkoth freely gives away what it owns. Morkoths exist to acquire, and they give up possessions only if doing so helps their hoard grow. A morkoth knows every object in its collection and can track its
action required), the morkoth can initiate a change in the water within its lair that takes effect 1 minute later. The water can be as breathable and clear as air, or it can be normal water (ranging in clarity from murky to clear). If the morkoth dies, these regional effects end immediately.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
characters will have scores ranging from 8 (weaker than human average) to 16 or more (strong capability). Each of those scores has an ability modifier next to it. Whenever you make a D20 Test (a d20 roll
the Difficulty Class to move the boulder is 12, the player would need to roll a 7 or higher for the Barbarian to move the boulder. An adventure’s text gives the Difficulty Class of actions a character
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
higher pay. As an officer, you maintain a comfortable lifestyle. Military Force Contact Your primary contact within your hierarchy is your superior officer, the person who gives you orders and is
, Sage, Soldier Scout Hermit, Outlander, Sailor, Soldier, Urchin Provocateur Acolyte, Charlatan, Criminal, Entertainer, Noble Spy Any Military Quests The wide-ranging work of a military unit calls for
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
eradicate all knowledge of a specific truth. 6 Museum of Dreams. Magical communication or shared dreamscapes connect a network of wide-ranging specialists. Wizardly boyfriends relax while their
, believed-to-be-deceased librarian gives you assignments from the circulation desk they never leave. 4 Infatuated Tourist. A flirtatious visiting scholar perceives your every report and donated discovery as a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
examined the drow brothers’ map. Pulling a hidden lever causes the secret door to swing open. Treasure. Yanthdel has a periapt of health, which he gives to the characters as a reward if they return
his father. He also gives it to characters who return with news that his father has been killed, so long as Yanthdel believes that the characters tried to approach Ontharyx peacefully. T16: Library
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
insolence, while Nym gives them a cold, condescending smile. Neither sister is of a mind to facilitate a meeting between Serissa and a motley group of “small folk.” If the characters are diplomatic
realizes that her faith in the small folk has been misplaced. In effect, the killing Mirran or Nym gives Iymrith a major victory, so far as the act drives a wedge between giants and the small folk. To win
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
amuse her. She employs nine deputies (N male and female veterans of various races) who live in the village proper to help keep the peace. Tamalin also gives free room and board to adventurers who
Calling Horns and report their fire giant sighting to Tamalin, she is satisfied and gives them her letter. Carnath Roadhouse This walled compound served as a hostelry on the High Road between Waterdeep and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
down the street. The proprietor of Danthelon’s Dancing Axe gives chase (see “Danthelon’s Dancing Axe”, for more information). 4 Ubis Garynmor of Garynmor Stables and Menagerie goes from alley to alley
As horses and other beasts of burden aren’t allowed inside the city walls, the Outer City overflows with stables and hostlers, ranging from muddy pens to barns nicer than most inns. Of these, the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
calligrapher’s supplies. D12: Gallery Framed portraits and alabaster busts of members of the Delphi family decorate the walls and corners of the room, with facial expressions ranging from proud to
it up without a fight while he’s under Krokulmar’s influence. Once free of that influence, Markos is horrified by his actions and gladly gives up the book (see “Markos Lives”). The Celestial Codex is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
obviously magical axe menaces passersby as it floats down the street. The proprietor of Danthelon’s Dancing Axe gives chase (see “Danthelon’s Dancing Axe”, for more information).
4 Ubis Garynmor of
the city walls, the Outer City overflows with stables and hostlers, ranging from muddy pens to barns nicer than most inns. Of these, the largest is Garynmor Stables, which offers the unique benefit
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
prototypes not yet ready for public view, the Hall of Wonders is meant to showcase Gond’s perfected inspirations. It holds marvels ranging from lockboxes cleverly disguised as ordinary furniture to
. Absent unusual circumstances, the Watch always gives the benefit of the doubt to a patriar or Upper City resident, and never takes an Outer City denizen’s word over anyone else’s. Watchful Shield
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
working prototypes not yet ready for public view, the Hall of Wonders is meant to showcase Gond’s perfected inspirations. It holds marvels ranging from lockboxes cleverly disguised as ordinary furniture to
hostility. Absent unusual circumstances, the Watch always gives the benefit of the doubt to a patriar or Upper City resident, and never takes an Outer City denizen’s word over anyone else’s. Watchful Shield