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Returning 29 results for 'confession rendering gain to have rogues'.
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Classes
Player’s Handbook
to the law, no common criminal or officer of the law can match the subtle brilliance of the greatest Rogues.
Becoming a Rogue...
As a Level 1 Character
Gain all the traits in the Core Rogue
, 20 Arrows, Quiver, Thieves' Tools, Burglar's Pack, and 8 GP; or (B) 100 GP
Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
brilliance of the greatest Rogues. Becoming a Rogue... As a Level 1 Character Gain all the traits in the Core Rogue Traits table. Gain the Rogue’s level 1 features, which are listed in the Rogue Features
; or (B) 100 GP Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem. A few
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
criminal or officer of the law can match the subtle brilliance of the greatest Rogues. Becoming a Rogue... As a Level 1 Character Gain all the traits in the Core Rogue Traits table. Gain the Rogue’s
, 20 Arrows, Quiver, Thieves’ Tools, Burglar’s Pack, and 8 GP; or (B) 100 GP Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Character Creation Options Next are four chapters of character-focused content: Chapter 6: Rogue. This chapter provides advice and new magic items suited to bards, rangers, rogues, and other
characters who prioritize their skills. The “Rogues’ Gallery” section presents treacherous adversaries for when a player draws the Rogue card from the deck. Chapter 7: Sage. This chapter focuses on sorcerers
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
confession and forgiveness, the paladin starts fresh.
If a paladin willfully violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the DM’s discretion
, an impenitent paladin might be forced to abandon this class and adopt another, or perhaps to take the Oathbreaker paladin option that appears in the Dungeon Master’s Guide.
Class Features
As a paladin, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Coins This suit symbolizes avarice and the desire for personal and material gain. It is also symbolic of gluttony, lust, and obsession. On the side of good, this suit can suggest the accumulation of
freely; likable rogues and rapscallions Two of coins Philanthropist Charity and giving on a grand scale; those who use wealth to fight evil and sickness Three of coins Trader Commerce; smuggling and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Scout You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this archetype are at home in the
archetype at 3rd level, you gain proficiency in the Nature and Survival skills if you don’t already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Phantom Collecting the souls of your defeated foes in everyday objects—what a good idea. Though, I’d probably need an encyclopedia to hold all my anti-admirers.
Tasha
Many rogues walk a fine line
between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself. These rogues take knowledge
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Thief You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional
thieves’ tools to disarm a trap or open a lock, or take the Utilize action. Second-Story Work When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Thief You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional
thieves’ tools to disarm a trap or open a lock, or take the Use an Object action. Second-Story Work When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, and Thief subclasses.
Arcane Trickster Enhance Stealth with Arcane Spells
Some Rogues enhance their fine-honed skills of stealth and agility with spells, learning magical tricks to aid them in
list (see that class’s section for its list). Mind Sliver and Minor Illusion are recommended.
Whenever you gain a Rogue level, you can replace one of your cantrips, except Mage Hand, with another
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and two major detrimental properties. Minor Beneficial Properties 1d100 Property 01–20 While attuned to the Artifact, you gain proficiency in one skill of the DM’s choice. 21–30 While attuned to
–90 As 61–70 above, except the spell is level 3. 91–00 While attuned to the Artifact, you gain a +1 bonus to Armor Class. Major Beneficial Properties 1d100 Property 01–20 While attuned to the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
: Intimidation, Persuasion Languages: Two of your choice Equipment: A bottle of black ink, an ink pen, a book of poetry, a school uniform, and a pouch containing 15 gp Feature: Silverquill Initiate You gain
Silverquill, as are warlocks. Clerics with the Divine Domains of Light and Trickery also fit in well among the mages of Silverquill. A number of both paladins and rogues attend Silverquill College as well
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
pouch containing 10 gp Feature: Prismari Initiate You gain the Strixhaven Initiate feat (presented later in the chapter) and must choose Prismari within it. In addition, if you have the Spellcasting
, Prismari students also include monks who follow the Way of the Four Elements. Some acrobatic rogues and fighters (including those who emulate the archetype of the Eldritch Knight) also delight in the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
identification, an iron pot, an herbalism kit, a school uniform, and a pouch containing 15 gp Feature: Witherbloom Initiate You gain the Strixhaven Initiate feat (presented later in the chapter) and must choose
some rogues learn how to create and use poisons during their studies at this college. Suggested Characteristics. Students of Witherbloom College are equally likely to be found picking herbs for a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ranks include a number of rogues, spellcasters, and spies. Few organizations or movements in Athas operate across multiple city-states, but the Veiled Alliance is one of them. Heroes who give their
as Urik to gain control of the cult’s elemental magic. The Zhentarim House Tsalaxa The great merchant houses of the Tyr Region maintain warehouses and emporiums in all the major city-states. All are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
detrimental properties and two major detrimental properties. Minor Beneficial Properties d100 Property 01–20 While attuned to the artifact, you gain proficiency in one skill of the DM’s choice. 21–30
level. 81–90 As 61–70 above, except the spell is 3rd level. 91–00 While attuned to the artifact, you gain a +1 bonus to Armor Class. Major Beneficial Properties d100 Property 01–20 While
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
cleans it doesn’t gain this boon. (Dwarven gods are not very forgiving.) Treasure. Beneath one of the overturned mine carts are four chunks of mithral ore, each worth 25 gp and weighing 10 pounds. 13b
well. The mine carts contain over a thousand chunks of copper ore, each weighing 10 pounds and worth 1 gp. The carts are so old that their axles are bent and rusted, rendering them inoperable.
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
approve them again. As founding civilizations are rediscovered and rejoin the Radiant Citadel, the council is expanded, and the new Speakers gain power equal to that of their peers. A Speaker’s Role
Citadel, preventing the Jewels’ controls from functioning and rendering the vessels stranded. The Speaker who deactivated the Concord Jewels can reactivate the Jewels. (The rightful successor of a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
approve them again. As founding civilizations are rediscovered and rejoin the Radiant Citadel, the council is expanded, and the new Speakers gain power equal to that of their peers. A Speaker’s Role
Citadel, preventing the Jewels’ controls from functioning and rendering the vessels stranded. The Speaker who deactivated the Concord Jewels can reactivate the Jewels. (The rightful successor of a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
magic item, put a check mark in one of the empty circles corresponding to the item’s rarity and the current level range of the characters. If the characters gain a magic item of a rarity that has no
the Armaments tables for Barbarians, Fighters, Paladins, and Rangers. Use the Implements tables for Bards, Monks, and Rogues. Use the Relics tables for Clerics and Druids. Feel free to vary the tables
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
out one skill or tool proficiency for another doesn’t make a character any stronger or weaker, but doing so can change the flavor of a class in subtle ways. For example, a prominent guild of rogues in
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
uniform, and a pouch containing 15 gp Feature: Quandrix Initiate You gain the Strixhaven Initiate feat (presented later in the chapter) and must choose Quandrix within it. In addition, if you have the
homes in Quandrix. Some fighters, monks, rangers, and rogues study here, using Quandrix principles to train their minds. Suggested Characteristics. With subjects ranging from the physical and tangible to
Magic Items
Infernal Machine Rebuild
and time, rendering it inoperable until those components are found again.
Infernal Machine Properties
d100
Beneficial Property
Detrimental Property
01
You have a flying speed of
object on the same plane as you and have the compass point constantly in the direction of the named target. You gain no knowledge of the distance to the target.
A specialized clockwork compass floats
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
townsfolk. Chaotic Neutral. (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful Evil. (LE) creatures methodically take
treasured possession?
Your bonds might be tied to your class, your background, your race, or some other aspect of your character’s history or personality. You might also gain new bonds over the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the bench can, after 1 minute of meditation, gain one clue from the Ythryn Lore table by making a successful DC 15 Wisdom (Insight) check. If the check fails by 5 or more, the creature’s wayward
thoughts awaken the thing in the well. A creature can gain only one insight from the well per day, and only while the monster is alive. Y13. Bazaar of the Bizarre A large market hall sits at one end of this
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
creature that qualifies as a controller can gain control of a globe by winning a contest of Intelligence checks against the current controller. A creature that touches a globe but isn’t its controller must
) crippled by Thayan magic, floats near the ceiling, trying to remain unnoticed while intruders enter. Thaxalia’s central eye and two of its eyestalks have been maimed by the Red Wizards, rendering those eye
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lid are exquisitely lifelike in their rendering. As an action, a creature can open the sarcophagus with a successful DC 25 Strength (Athletics) check. Inscription. The gold lettering on the foot of
garden will be granted. A creature can gain only one wish from the tomb, no matter how many times it visits. The tomb errs toward the spirit of a wish rather than the strict letter and doesn’t twist the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Serissa’s trust, the characters might try to convince her that Mirran and Nym are complicit in the assassination of their mother and the abduction of their father. Without evidence or a confession from
, thinking it belonged to her mother. Serissa hasn’t told anyone about the coin. She doesn’t know what it represents and hopes to find someone who does. If the characters gain an audience with Serissa, she is