Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'confession rooting grove to have read'.
Other Suggestions:
confession rolling group to have read
confession rolling gnome to have read
confession rolling grace to have read
confession rolling grown to have read
confusion rusting grave to have read
Classes
Xanathar's Guide to Everything
As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and deeds of
Classes
Xanathar's Guide to Everything
As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and deeds of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’t read, and speaks only in gibberish. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is
or chopping down a dryad;dryad's grove for firewood. These actions are especially sweet to a bheur if they are unwarranted, such as a greedy merchant hoarding excess food for the winter while others
feats
Living in the Scorched Grove or other areas touched by elemental fire can sometimes cause strange abilities to manifest among their inhabitants. Known as “flamewoken” by the Tenders
choose to join the order. However, those outside the order usually keep their abilities hidden, as such powers are often seen as a curse. You gain the following benefits:
You can speak, read, and write
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Assault on Hawker’s Grove Hawker’s Grove is depicted on map 7.1. As the characters near Hawker’s Grove, read the following text: Kalaman’s scouts weren’t the only ones to notice Clystran and his
dragonnels. The grove ahead is in flames. From amid the smoke comes the sound of bestial screeching.
The scout Clystran has taken refuge in the grove and has set up a small camp where he waits for the
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such refuges of goodness and beauty. Or you might have known from your
confession and forgiveness, the paladin starts fresh.
If a paladin willfully violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the DM’s discretion
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragonnel Reinforcements When you’re ready for the characters to turn their focus to the flying citadel, read the following text: A scout rushes to you with a message. Only minutes ago, a small group
of coppery dragonnels landed in a grove southwest of the city. They didn’t look like the kind the Dragon Army flies, and only one had a rider.
From this description, the characters should recognize
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Approaching the Vineyard A branch of the Old Svalich Road leads to the vineyard. If the characters approach along this path, read: After a half mile, the road becomes a muddy trail that meanders
signpost at the intersection points west and reads, “Vineyard.” If the characters head west on the trail toward the vineyard, read: A light drizzle begins to fall. Unpainted fences blindly follow the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
vine blights and one druid (NE female human) are in the room unless they have been drawn elsewhere, If they are here, read: Three creatures are here. One appears human but is so caked with dirt and mud
that it’s hard to know for sure. Her hair is full of twigs, and her face is hidden behind a veil of moss. She is rooting through the contents of the cabinet and haphazardly tossing them onto the floor
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Preparation Before running the adventure, prepare as follows: Step 1. Read the “Adventure Background” section (including “Redwood Watch” and “The Council”). Step 2. Familiarize yourself with the Key
Heroes” Kaynen Guardian of the redwood grove Dryad R3 Marilissa Sunset-Is-Nigh’s devoted servant Yuan-ti Malison (Type 1) L3 Selenar Woodwise Elf council member Noble (Medium) “A Call for Heroes” Sunny
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Inquisitive As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Crumbling Tower When the characters approach the tower site, read the following: Amid a grove of gnarled scrub trees stands a half-fallen stone tower. Rough workers’ tents, piles of timbers, and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
members Selenar Woodwise and Gwenhumara Goldmoss approach them to provide more information about Redwood Watch’s call for heroes. Read or paraphrase the following: Standing before you are two wood
pleased you answered our call,” Gwenhumara says. “Something evil lurks in Redwood Grove. Given our history with the dragon Death-at-Sunset, you can understand our concern—and now villagers are missing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Wedding Rehearsal After the confrontation with Yestabrod, the characters can hear sound and movement from the cavern to the northeast. Read the following boxed text if the characters investigate
are knocked unconscious, the party wakes up in a fungi-filled cave 1d6 + 4 miles away from Neverlight Grove, with or without their NPC companions (at your discretion). Their drow pursuit level
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Wedding Invitation The adventurers become caught up in Zuggtmoy’s plots when they experience a vision from the rebel myconids of Neverlight Grove, delivered by Sovereign Basidia. The characters know
of Basidia and the myconids’ struggles if they visited Neverlight Grove (see chapter 5). Otherwise, the myconids reach out to them if they sheltered Stool or Rumpadump for a time. Basidia’s vision
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
they might be working for Shemeshka through intermediaries seeking to track R04M. When the characters come within sight of the walking castle, read the following description: Amid a grove of strange
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Stone Bridge See chapter 2 for more information on the Stone Bridge. When the characters reach the middle of the bridge, read the following text: You see half a dozen figures on the bridge ahead
. “Not a bad place to die,” the mage says with mild amusement. The doppelganger posing as Gargosh doesn’t take part in the fight, remaining on the fringes of the battle and rooting for the characters to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Thornapple Once things are under control in the market, the characters can continue to the Thornapple. When they enter, read the following description: Although the building is packed with people
(Insight) check intuits that something weighs heavily on Nargis’s mind, though the tavern keeper won’t say what (see “Nargis’s Confession” below). If asked about the attempt on Zenia’s life, Nargis
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
use to raise an alarm. Raven doesn’t know how many Dragon Army soldiers occupy the fort. After Raven and her troops leave Kalaman, it will take them eight hours to get in position in a secluded grove
destroy the fort. Reconnaissance Wheelwatch Outpost lies south of where the streams known as the Gravel Run and the Raiding Rill meet. Read the following description when the characters come within sight
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Locations on the Grove Level Map 1.2: Grove Level View Player Version The grove level and the fortress level connect through the shaft that leads from area 41 to 42. The following locations are
.
Investigating. Viewed in white light, the circular tile is red. A detect magic spell can reveal that the tile and statue give off an aura of transmutation. The runes on the tile’s inner edge read, in
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
winter coat or chopping down a dryad’s grove for firewood. These actions are especially sweet to a bheur if they are unwarranted, such as a greedy merchant hoarding excess food for the winter while
incapacitated, can’t understand what others say, can’t read, and speaks only in gibberish. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
between a god and a demon lord. The victors of this match claim a priceless trophy: the fate of an innocent soul. The encounter begins when the characters happen on the playing field. Read the following
named Shariel whose flanged mace rings deeply when it connects with its target. The Righteous Hands are paragons of sportsmanship and honesty, rooting for each other and never disrespecting their
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Doña Rosa’s Vecindad The old manor house stands on a quiet street. Read the following to set the scene: This large manor shows its age, but the building is well cared for and, like the rest of the
his confession to his mother. Itzmin reassures the youth that after he attends to some business, they can return to Hollow Mine. That unnamed business is the murder of Doña Rosa, whom Itzmin believes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the wreckage. (If the characters have already encountered and destroyed the homunculus, it has magically re-formed in this room.) The arrival of adventurers prompts the homunculus to begin rooting
be salvaged or read. To determine a particular spellbook’s contents, roll a d6. The book contains four wizard spells of each level up to and including the number rolled on the die. For example, on a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
drink. Arrival at Telemy Hill Telemy Hill is skirted in mist. When the characters pass through the mist and see the hill for the first time, read: You are greeted by the scent of sweet-smelling fruit
ago, while rooting through the swamp for truffles, she was attacked and robbed by brigands. She hasn’t left her hilltop den since returning to the hill and must be pretty hungry by now. If the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
“ssussun,” a drow word meaning “light.” When the characters first gaze upon the ledge, read the following boxed text to the players. An elf with long red hair and a backpack sits on a ledge
“Madness” in chapter 8 of the Dungeon Master’s Guide). Sladis happily accompanies the party and graciously offers his services as a guide. He knows how to get to Neverlight Grove, Blingdenstone, Gracklstugh
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
throw, taking 50 necrotic damage on a failed save, or half as much damage on a successful one. When the characters reach the north end of the grove, read: The tunnel leads to a dead-end cave supported
emerald the size of a halfling’s head (worth 25,000 gp). Once the worm is dead, a search of its gullet yields the enormous gemstone. L11. Xanthoria’s Grove of Horrors An unlocked wooden door seals off
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
) poison damage on a failed save, or half as much damage on a successful one. Treasure. The silverware on the table is collectively worth 200 gp. M8: Burial Grove Snow blankets this quiet, indoor grove
slow, natural decay in this funereal thicket. Three spindly dryads oversee the decomposition, ensuring no one disturbs the process. The dryads allow the characters into the grove, mentioning that though
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of Daggerford. Before the characters embark on their quest, those who have faction allegiances receive additional information described in the sections that follow. Take the players aside, and read
Emerald Enclave. This widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Druids, rangers, and barbarians make up most of its membership. Branches of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
cellar by descending the stairs from area V7, or they might enter through the eastern door. Read the following boxed text to establish what they see from either direction: Four stone pillars brace
enough to alert the room’s occupant. Read the following when the characters enter: This room is lit by a pair of tall wrought-iron candlesticks in the northeast and southeast corners. Nine candles burn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, knobs, and levers festoon the gunner’s station, which comes with firing instructions written in Qualith (a braille-like script that illithids read with their tentacles). A character who hasn’t read
clutter on the table are two magic items (see “Treasure” below), which a character can find only by rooting through the junk. Any creature that does so has a 50 percent chance of knocking two things
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
cold, such as murdering a traveler for a winter coat, chopping down a dryad’s grove for firewood, and so on. These actions are especially sweet to a bheur if they are unwarranted, such as a greedy
frightened of her for 1 minute. While frightened in this way, a creature is incapacitated, can’t understand what others say, can’t read, and speaks only in gibberish; the DM controls the creature’s
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Enclave, a widespread group of wilderness survivalists who preserve the natural order while rooting out troublesome threats. The enclave works to restore and preserve the natural order by keeping the
example, characters rooting around in the rubble) draws the blights’ ire. Each round for 3 rounds, two twig blights head for the south doorway leading into the farmhouse while two more head for the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
group of wilderness survivalists who preserve the natural order while rooting out unnatural threats. The enclave works to restore and preserve the natural order by keeping the elemental forces of the
before ending in an overgrown field.
The thicket east of this ruin is crawling with twelve twig blights and two needle blights. Any disturbance in the ruined farmhouse (for example, characters rooting
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, scorching ray
If the characters make a lot of noise or tip off their presence in some other way, Kaarghaz begins this encounter invisible (see below). Otherwise, read: Behind the lizard, a hulking
the characters investigate the tombs at greater length, read: Twenty-three sepulchers stand here. The lids are carved in the likenesses of grim dwarves in armor. Dwarvish runes on the front of each