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Returning 35 results for 'confidant ward ruins'.
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Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
connect them. Failing Magic. Ancient magical defenses still ward the ruins. Creatures in the ruins can’t use teleportation or any type of planar travel to leave the Old City; magic that creates such an
General Features The Yun dynasty ruins of the Old City have the following features: Illumination. The Old City is not illuminated, and the current occupants rely on darkvision to see. Area
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
connect them. Failing Magic. Ancient magical defenses still ward the ruins. Creatures in the ruins can’t use teleportation or any type of planar travel to leave the Old City; magic that creates such an
General Features The Yun dynasty ruins of the Old City have the following features: Illumination. The Old City is not illuminated, and the current occupants rely on darkvision to see. Area
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
common apes. Although some purebloods are able to reproduce with humans, most are disgusted by the idea and would do so only if seduction is necessary for a pureblood to preserve a role as a confidant or
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Greater Vochalam. People of all social classes flock to the market, moving past the flower-petaled kolam that ward the entrances of the high temple of Kalakeri’s gods. Jadurai retains its splendor
, but the conflict between Ramya and her siblings takes an enormous toll. Sections of the city lie in ruins, and the slums encroach farther every day as misery and squalor consume Jadurai from the inside.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Greater Vochalam. People of all social classes flock to the market, moving past the flower-petaled kolam that ward the entrances of the high temple of Kalakeri’s gods. Jadurai retains its splendor
, but the conflict between Ramya and her siblings takes an enormous toll. Sections of the city lie in ruins, and the slums encroach farther every day as misery and squalor consume Jadurai from the inside.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
mountainside, creating a refuge for the heroes and their people. The giant harnessed earth magic to create a protective ward around the settlement, but the devastation proved unstoppable. As the
legend, and the heroes were remembered only as fables. As the citadel eroded to ruins, the tomb below it was all but forgotten. About a century ago, a group of explorers found the ruins of the citadel
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
mountainside, creating a refuge for the heroes and their people. The giant harnessed earth magic to create a protective ward around the settlement, but the devastation proved unstoppable. As the
legend, and the heroes were remembered only as fables. As the citadel eroded to ruins, the tomb below it was all but forgotten. About a century ago, a group of explorers found the ruins of the citadel
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underwater Adventures With vast triton realms hidden beneath the waves and legendary ruins drowned in the deep, endless potential for adventure lies under the sea. Characters interested in exploring
Olantin, shattering the city and casting its ruins into the depths of the sea.
Underwater Adventures d12 Plot
1 Seek aid or advice from the eldest member of an aquatic species—such as the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underwater Adventures With vast triton realms hidden beneath the waves and legendary ruins drowned in the deep, endless potential for adventure lies under the sea. Characters interested in exploring
Olantin, shattering the city and casting its ruins into the depths of the sea.
Underwater Adventures d12 Plot
1 Seek aid or advice from the eldest member of an aquatic species—such as the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
desert caravan, elves succumbing to a green dragon’s gaseous breath weapon, a red dragon burning down what might be the Castle Ward of Waterdeep, and a black and white dragon circling over a cold swamp
dotted with ruins. Each is worth at least 500 gp to the right buyer, but each also weighs about 75 pounds and is extremely cumbersome. The fifth tapestry shows Tiamat, the queen of evil dragons, in
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
caravan, elves succumbing to a green dragon’s gaseous breath weapon, a red dragon burning down what might be the Castle Ward of Waterdeep, and a black and white dragon circling over a cold swamp
dotted with ruins. Each is worth at least 500 gp to the right buyer, but each also weighs about 75 pounds and is extremely cumbersome. The fifth tapestry shows Tiamat, the queen of evil dragons, in all her
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
desert caravan, elves succumbing to a green dragon’s gaseous breath weapon, a red dragon burning down what might be the Castle Ward of Waterdeep, and a black and white dragon circling over a cold swamp
dotted with ruins. Each is worth at least 500 gp to the right buyer, but each also weighs about 75 pounds and is extremely cumbersome. The fifth tapestry shows Tiamat, the queen of evil dragons, in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
headquartered in the Lower Ward: Athar. From the ruins of the Shattered Temple, the Athar keep tabs on the temples and god worshipers of the Cage, ensuring none of them grow too powerful. Propaganda
Lower Ward Industrial smog and fumes blanket the Lower Ward, a noisy tangle of bellowing forges, magical refineries, and alchemical emissions. Cobblers, smiths, and smelters gravitate to the ward
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
headquartered in the Lower Ward: Athar. From the ruins of the Shattered Temple, the Athar keep tabs on the temples and god worshipers of the Cage, ensuring none of them grow too powerful. Propaganda
Lower Ward Industrial smog and fumes blanket the Lower Ward, a noisy tangle of bellowing forges, magical refineries, and alchemical emissions. Cobblers, smiths, and smelters gravitate to the ward
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
caravan, elves succumbing to a green dragon’s gaseous breath weapon, a red dragon burning down what might be the Castle Ward of Waterdeep, and a black and white dragon circling over a cold swamp
dotted with ruins. Each is worth at least 500 gp to the right buyer, but each also weighs about 75 pounds and is extremely cumbersome. The fifth tapestry shows Tiamat, the queen of evil dragons, in all her
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
ruins of long-lost kingdoms. Amid a lawless wilderness of jagged, snow-capped peaks, alpine forests, bitter winds, and roaming monsters, the coast holds such great bastions of civilization as the city of
Triboar Trail runs right through this abandoned town, which was sacked by barbarians years ago and now lies in ruins. A dirt road extending south of the town leads to a supposedly abandoned shrine
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
ruins of long-lost kingdoms. Amid a lawless wilderness of jagged, snow-capped peaks, alpine forests, bitter winds, and roaming monsters, the coast holds such great bastions of civilization as the city of
Triboar Trail runs right through this abandoned town, which was sacked by barbarians years ago and now lies in ruins. A dirt road extending south of the town leads to a supposedly abandoned shrine
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Soulmonger is somewhere in Chult.” “Chult is a peninsula ringed with mountains and choked with rain forests. Enormous reptiles, hostile goblins, and an army of undead prowl its jungles and ruins
. Syndra knows the city’s Harbor Ward well enough to arrive on target. She chooses an outdoor location near the docks as her destination. When the characters arrive in Port Nyanzaru, skip to the “Arrival” section in chapter 1.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cross a ward. If you’re traveling between wards, add 30 minutes for each ward you pass through. Dura and Tavick’s Landing are especially large; double the time it takes to move through one of them. For
possibility. For a speedier journey through the streets, House Orien manages a system of carriages for hire. Taking an Orien carriage cuts travel time in half and costs 2 cp per ward traveled. Flight
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Soulmonger is somewhere in Chult.” “Chult is a peninsula ringed with mountains and choked with rain forests. Enormous reptiles, hostile goblins, and an army of undead prowl its jungles and ruins
. Syndra knows the city’s Harbor Ward well enough to arrive on target. She chooses an outdoor location near the docks as her destination. When the characters arrive in Port Nyanzaru, skip to the “Arrival” section in chapter 1.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cross a ward. If you’re traveling between wards, add 30 minutes for each ward you pass through. Dura and Tavick’s Landing are especially large; double the time it takes to move through one of them. For
possibility. For a speedier journey through the streets, House Orien manages a system of carriages for hire. Taking an Orien carriage cuts travel time in half and costs 2 cp per ward traveled. Flight
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
magic, and most people see evidence of it at some point in their lives. Magic permeates the cosmos and moves through the ancient possessions of legendary heroes, the mysterious ruins of fallen empires
report dense rainforests, severe tropical storms, steamy wetlands, and a fetid swamp (called the Pelisso Swamp). Adventurers are sometimes lured into Hepmonaland’s rainforests by ancient ruins, including
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
magic, and most people see evidence of it at some point in their lives. Magic permeates the cosmos and moves through the ancient possessions of legendary heroes, the mysterious ruins of fallen empires
report dense rainforests, severe tropical storms, steamy wetlands, and a fetid swamp (called the Pelisso Swamp). Adventurers are sometimes lured into Hepmonaland’s rainforests by ancient ruins, including
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is from appendix B):
Cantrips (at will): blade ward, gust,* light, prestidigitation, shocking grasp
1st level (4 slots): feather fall, shield, witch bolt
2nd level (3 slots): dust devil,* gust
): blade ward, gust,* light, prestidigitation
1st level (4 slots): feather fall, jump, thunderwave
2nd level (2 slots): gust of wind
Unarmored Defense. While the hurricane is wearing no armor and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is from appendix B):
Cantrips (at will): blade ward, gust,* light, prestidigitation, shocking grasp
1st level (4 slots): feather fall, shield, witch bolt
2nd level (3 slots): dust devil,* gust
): blade ward, gust,* light, prestidigitation
1st level (4 slots): feather fall, jump, thunderwave
2nd level (2 slots): gust of wind
Unarmored Defense. While the hurricane is wearing no armor and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
song coming from the eastern passage. Dwellings carved in the walls of this cavern have been torn asunder by some intense force. Ruins of several dwellings resemble gaps in the walls and piles of rubble
. Scores of small humanoid corpses are scattered among the ruins.
This svirfneblin settlement was the test site for Aerisi Kalinoth’s first devastation orb. Four specters of deep gnomes who perished
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
song coming from the eastern passage. Dwellings carved in the walls of this cavern have been torn asunder by some intense force. Ruins of several dwellings resemble gaps in the walls and piles of rubble
. Scores of small humanoid corpses are scattered among the ruins.
This svirfneblin settlement was the test site for Aerisi Kalinoth’s first devastation orb. Four specters of deep gnomes who perished
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dhakaan for sale! Recovered from the ruins below!" 16–18 A man dressed in the livery of House Vadalis descends a tower wall mounted on the back of a giant spider. He shouts, "Need a ride? No faster way
-dressed half-elf glares at the sky and snaps his fingers. The rain immediately stops. 12 A member of the Sharn Watch stops you. "Can I help you? Are you sure you're in the right ward?"
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
stay. Only this door leads deeper into the inner ward; the other towers have entrances onto the Court of Air, but don’t have points of egress into the inner ward and thus the rest of the library. These
precious currency of Candlekeep: knowledge. I know of many companies who have been shown lore concerning lost ruins, then asked to brave some dangerous place and return with prizes that can be found only
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
blood oath to protect its secret location. Any ship that sails within visual distance of the anchorage is attacked and chased, if necessary. The Brazen Pegasus (see “Harbor Ward") has a good chance to
over lost revenues and spilled blood. He’d rather seek lost treasures and magic items, but not by digging into ruins and tombs; instead, he’ll happily pursue adventurers across jungles and oceans to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dhakaan for sale! Recovered from the ruins below!" 16–18 A man dressed in the livery of House Vadalis descends a tower wall mounted on the back of a giant spider. He shouts, "Need a ride? No faster way
-dressed half-elf glares at the sky and snaps his fingers. The rain immediately stops. 12 A member of the Sharn Watch stops you. "Can I help you? Are you sure you're in the right ward?"
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
blood oath to protect its secret location. Any ship that sails within visual distance of the anchorage is attacked and chased, if necessary. The Brazen Pegasus (see “Harbor Ward") has a good chance to
over lost revenues and spilled blood. He’d rather seek lost treasures and magic items, but not by digging into ruins and tombs; instead, he’ll happily pursue adventurers across jungles and oceans to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
stay. Only this door leads deeper into the inner ward; the other towers have entrances onto the Court of Air, but don’t have points of egress into the inner ward and thus the rest of the library. These
precious currency of Candlekeep: knowledge. I know of many companies who have been shown lore concerning lost ruins, then asked to brave some dangerous place and return with prizes that can be found only
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. These towers were once occupied by mages and contained laboratories, libraries, and living quarters. Now they lie in ruins. Map 2.10 gives you an idea of how the interior of each spire is laid out. Y3
ward (abjuration), mage hand (conjuration), true strike (divination), friends (enchantment), dancing lights (evocation), minor illusion (illusion), chill touch (necromancy), and prestidigitation
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. These towers were once occupied by mages and contained laboratories, libraries, and living quarters. Now they lie in ruins. Map 2.10 gives you an idea of how the interior of each spire is laid out. Y3
ward (abjuration), mage hand (conjuration), true strike (divination), friends (enchantment), dancing lights (evocation), minor illusion (illusion), chill touch (necromancy), and prestidigitation