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Returning 35 results for 'confidence respecting given to have ranging'.
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Species
Mythic Odysseys of Theros
.
Noble and Fierce
Leonin tend to be tall compared to humans and move with a boldness that suggests their physical might. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from
-shaking roars, gives most leonin an air that readily shifts between regal and fearsome. Leonin often act with confidence, which can come off as imperiousness. While this can reassure their allies, it can
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
, while those of air or fire tend to be lighter. A given genasi might have some features reminiscent of the mortal parent (pointed ears from an elf, a stockier frame and thick hair from a dwarf, small
the households of their genie parents.
Wild and Confident
Genasi rarely lack confidence, seeing themselves as equal to almost any challenge in their path. This certainty might manifest as graceful
Storm of Vengeance
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
damage.
Round 3. You call six bolts of lightning from the cloud to strike six creatures or objects of your choice beneath the cloud. A given creature or object can't be struck by more than one bolt. A
, gusts of strong wind (ranging from 20 to 50 miles per hour) automatically disperse fog, mists, and similar phenomena in the area, whether mundane or magical.
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
colors of their dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust
to another dragonborn clan before seeking aid from other races—or even from the gods.
Dragonborn Names
Dragonborn have personal names given at birth, but they put their clan names first as a
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
six creatures or objects of your choice beneath the cloud. A given creature or object can’t be struck by more than one bolt. A struck creature must make a Dexterity saving throw. The creature takes
impossible. The wind and rain count as a severe distraction for the purposes of maintaining concentration on spells. Finally, gusts of strong wind (ranging from 20 to 50 miles per hour) automatically disperse fog, mists, and similar phenomena in the area, whether mundane or magical.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Attitudes Each dragon councilor has one of four attitudes in this chapter, ranging from unfriendly to cautious, neutral, and friendly. To secure the cooperation of the metallic dragons as a whole
adventurers to secure the metallic dragons’ allegiance. HAVE WE MET BEFORE?
The dragons on the council have lived for centuries. Given how quickly humanoids build up progeny, it is possible that one of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dance, ball games are a common pastime, ranging from ancient variations played with the hip to more contemporary kicking games. Wrestling evolved into its own form of theatrical entertainment: La
Lucha, where luchadores don colorful masks, adopt epic personas, and battle using acrobatic maneuvers. Faith and Festivals Worship is ingrained in city culture, and major religions have temples ranging
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
six creatures or objects of your choice beneath the cloud. A given creature or object can’t be struck by more than one bolt. A struck creature must make a Dexterity saving throw. The creature takes
impossible. The wind and rain count as a severe distraction for the purposes of maintaining concentration on spells. Finally, gusts of strong wind (ranging from 20 to 50 miles per hour) automatically disperse fog, mists, and similar phenomena in the area, whether mundane or magical.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
combat is a procedure by which wrongs can be redressed in the Soggy Court. It can also be invoked as a vote of no confidence in the current monarch. A trial always has two combatants: the accused and
someone if the characters don’t choose a champion. The champion and Morgort are each chained to the tree and given a club. The rest of the characters are kept at the edge of the proving grounds, held
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
character with low Wisdom might be absent-minded, foolhardy, or oblivious. A character with high Charisma exudes confidence, which is usually mixed with a graceful or intimidating presence. A character
this soft heart behind a gruff, snarling demeanor. He chooses the ideal of fairness from the list in his background, noting that Bruenor believes that no one is above the law.
Given his history
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
concoction of deep-fried meat or beans (the character’s choice), held together with sticky starches. Though the galley cook has never given his signature dish a name, most cadets have resorted to
letting down his fellow crewmates. He has been avoiding them to help him keep his focus.
Miken’s worst enemy is his own fear. The characters can boost his confidence and lift his spirits in one of the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
sharp as ice, and he sports a neatly trimmed beard. Falcon moves with the casual confidence of one who fears nothing, and he greets every concern with nonplussed indifference. He loves good wine and
now bears. Given the chance, he shares the following useful information with the characters: “I’ve seen more orcs in the woods of late. Ugly brutes.” “The orcs appear to be in league with the evil half
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
heights vary, ranging from as low as ten feet to as high as one hundred feet in the tallest towers. The Avowed use floating disks, each one large enough to hold three Medium creatures, to reach the
case they’re allowed a room and given strict instructions not to wander the halls without their assigned guides. The halls of Exaltation connect to its classrooms, kitchens, bakeries, dining halls
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
local museums, the character has thwarted threats ranging from ettins to glabrezus. 6 The character is in the service of a god and on a mission to protect the helpless. The work doesn’t pay well, but
Neverember’s villa. It’s up to you to decide why; perhaps a god’s or spellcaster’s intervention is involved. 4 The character defeated an evil leader and was given the pick of the spoils from the villain’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
vary from village to village, ranging from tests of knowledge to trials of physical prowess. In earlier days, villages that fought over resources were quickly wiped out, while those whose people
eagle effigy whose burning signifies the offerings given and whose light represents the blessings from the gods. Watchers of the Ashes The Watchers of the Ashes are a religious coalition dedicated to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and Fierce Leonin tend to be tall compared to humans and move with a boldness that suggests their physical might. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from gold
roars, gives most leonin an air that readily shifts between regal and fearsome. Leonin often act with confidence, which can come off as imperiousness. While this can reassure their allies, it can also
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
absent-minded, foolhardy, or oblivious.
A character with high Charisma exudes confidence, which is usually mixed with a graceful or intimidating presence. A character with a low Charisma might come
, snarling demeanor. He chooses the ideal of fairness from the list in his background, noting that Bruenor believes that no one is above the law.
Given his history, Bruenor’s bond is obvious: he
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
height and build, with skin hues ranging from tawny to fair. Their hair is usually brown or black, and their eye color varies widely, though brown is most common. Damaran Names: (Male) Bor, Fodel, Glar
. Shou surnames are usually presented before the given name. Shou Names: (Male) An, Chen, Chi, Fai, Jiang, Jun, Lian, Long, Meng, On, Shan, Shui, Wen; (female) Bai, Chao, Jia, Lei, Mei, Qiao, Shui, Tai
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
height and build, with skin hues ranging from tawny to fair. Their hair is usually brown or black, and their eye color varies widely, though brown is most common. Damaran Names: (Male) Bor, Fodel, Glar
. Shou surnames are usually presented before the given name. Shou Names: (Male) An, Chen, Chi, Fai, Jiang, Jun, Lian, Long, Meng, On, Shan, Shui, Wen; (female) Bai, Chao, Jia, Lei, Mei, Qiao, Shui, Tai
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
stamina; Intelligence is reasoning and memory; Wisdom is perceptiveness and mental fortitude, and Charisma is confidence, poise, and charm.
Each ability has a score from 1 to 20, although your
characters will have scores ranging from 8 (weaker than human average) to 16 or more (strong capability). Each of those scores has an ability modifier next to it. Whenever you make a D20 Test (a d20 roll
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
when I can get away with it.” Ideal. “Strength is the only thing worth respecting.” Bond. “Dwarves burned down my home and killed my daughter long ago, and I will hate all their kind forever.” Flaw. “I
inside of Morty’s collar. Personality Trait. “Sometimes I sing to myself when I am distracted. It is an old song of the fey, about a daughter betrayed by her father and given to the unseelie in a bargain
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
punish evildoers, you might increase each character’s renown within the order by 1. Conversely, if killing the dragon was a mission given to the adventurers by a senior member of the order, completing
respecting their taboos. A character loses piety for working against those gods, dishonoring them, defiling their temples, and foiling their aims. The gods bestow favors on those who prove their devotion
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
be the disciplined regiments of a nation’s standing army, a fleet of ships comprising a kingdom’s armada, or a devastating horde of warriors and magical beasts. A given kingdom’s military could be a
, Sage, Soldier Scout Hermit, Outlander, Sailor, Soldier, Urchin Provocateur Acolyte, Charlatan, Criminal, Entertainer, Noble Spy Any Military Quests The wide-ranging work of a military unit calls for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
call themselves “children of Uthgar.” Though the Uthgardt each belong to a given tribe, these are markers of identity, rather than coherent populations. In my experience, it is rare outside of
their adherence to the old Uthgardt ways. Ranging out from Raven Rock, their ancestral mound deep inside the mountains, they have been known to send raiding parties as far south as Silverymoon, but
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
castle fluctuates. They come and go as they please. On any given day, forty to fifty are camped outside the castle. Thirty-four more plus Pharblex live in the castle barracks (areas 1G and area 2G
hunting, fishing, and gathering to feed everyone at the castle. Fourth, they act as the castle’s far-ranging scouts and outlying guards, since they are far superior to any bullywug at actively patrolling
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
come and go as they please. On any given day, forty to fifty are camped outside the castle. Thirty-four more plus Pharblex live in the castle barracks (areas 1G and 2G). Another thirty to seventy are
to feed everyone at the castle. Fourth, they act as the castle’s far-ranging scouts and outlying guards, since they are far superior to any bullywug at actively patrolling, ambushing, and laying traps
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
griffon. Given the time commitment necessary, this activity is most likely to occur after the adventure concludes or during a lengthy period of downtime (see the “Griffon Taming” sidebar below
. Control of the griffon can be given to the goliath’s player at this time.
Modify the griffon stat block as follows to account for the young griffon’s development:
At birth, the griffon is Tiny and
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
vex other creatures. Their reasons for deception vary, ranging from harmless pranks to malicious infiltration. When a high fae impostor takes on the identity of another creature, the impostor magically
been given dominion over a small aspect of the natural world; there are dukes and duchesses for each of the seasons, and noble archivists track every promise made and broken within the borders of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
myself taken aback by this because I had thought my source and I had spoken in confidence. As you no doubt have noticed, I’ve avoided mentioning the name, gender, or physical description of my source
, for I swore an oath of secrecy. Besides my initial shock, my exchange with the seneschal was pleasant, and I was given a tour of some of the mighty castle. When I asked about the legends of Darkhold’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
honors the Lady of Joy with dances and balls throughout the city. Pink beverages, ranging from healthy juices to deadly strong intoxicants, are imbibed. The boom and crackle of smokepowder explosions go
martial skill, and stage mock battles. Those desiring to join their ranks are given a chance to demonstrate their prowess, usually with wooden practice weapons in contests against veteran soldiers
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
As horses and other beasts of burden aren’t allowed inside the city walls, the Outer City overflows with stables and hostlers, ranging from muddy pens to barns nicer than most inns. Of these, the
, and patriars and common folk alike vie for seats at the theater’s afternoon-only performances. Ticket prices are decided capriciously and on the spot by Goodnight, varying wildly between any given
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
” Lamouer in matching clients with mercenaries. They also hire members to teach classes in the building’s open-air atrium while other members lounge on the overlooking balconies. At any given time
charge along its length would be easy marks for the wall’s archers. Roughly a hundred Flaming Fist soldiers occupy the fortress at any given time, along with the residents of the Officers’ Tower. In the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
teach classes in the building’s open-air atrium while other members lounge on the overlooking balconies. At any given time, there’s usually multiple veteran mercenaries here swapping stories and waiting
gates or drawbridges, as any attackers foolish enough to charge along its length would be easy marks for the wall’s archers. Roughly a hundred Flaming Fist soldiers occupy the fortress at any given time
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
help solve local problems. Given the village’s proximity to the Evermoors, few villagers have cause to complain about Tamalin’s protection racket. She keeps them safe from orcs, trolls, and other
win them a powerful friend in Everlund if they show it to the half-orc innkeeper at Danivarr’s House (see the “Everlund” section), or it can be given to a member of the Hand of Yartar (Yartar’s thieves