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Returning 6 results for 'confidence warding regions'.
Other Suggestions:
confidence wearing regains
confidence walking regains
confidence warning region
confidence warning religions
confidence warping region
Monsters
Acquisitions Incorporated
, warding bond, zone of truthMultiattack. Donaar makes two attacks with his greatsword or his whip.
Greatsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction
failed save, or half as much damage on a successful one.The hulking dragonborn decisionist of the “C” Team, Donaar Blit'zen is an icon of brash confidence and warrior chill. He is known for his furious
Genasi
Legacy
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Species
Elemental Evil Player's Companion
the households of their genie parents.
Wild and Confident
Genasi rarely lack confidence, seeing themselves as equal to almost any challenge in their path. This certainty might manifest as graceful
self-assurance in one genasi and as arrogance in another. Such self- confidence can sometimes blind genasi to risk, and their great plans often get them and others into trouble.
Too much failure can
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Donaar Blit’zen Everybody cooooool out! The hulking dragonborn decisionist of the “C” Team, Donaar Blit’zen is an icon of brash confidence and warrior chill. He is known for his furious skill in
slots): aid, branding smite, lesser restoration, warding bond, zone of truth
Actions
Multiattack. Donaar makes two attacks with his greatsword or his whip.
Greatsword. Melee Weapon Attack: +5 to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Donaar Blit’zen Everybody cooooool out! The hulking dragonborn decisionist of the “C” Team, Donaar Blit’zen is an icon of brash confidence and warrior chill. He is known for his furious skill in
slots): aid, branding smite, lesser restoration, warding bond, zone of truth
Actions
Multiattack. Donaar makes two attacks with his greatsword or his whip.
Greatsword. Melee Weapon Attack: +5 to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Frupy, a glyph of warding inside is triggered, producing a fireball spell centered on the chest (save DC 15). The strongbox itself holds nothing of value, but it has a trick panel in the side, which
fellow adventurer, a kindred soul, who has been deprived of equipment) to gain the characters’ confidence before it attacks. Inside are four beds, a table and two chairs, two stools, and other furnishings
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Frupy, a glyph of warding inside is triggered, producing a fireball spell centered on the chest (save DC 15). The strongbox itself holds nothing of value, but it has a trick panel in the side, which
fellow adventurer, a kindred soul, who has been deprived of equipment) to gain the characters’ confidence before it attacks. Inside are four beds, a table and two chairs, two stools, and other furnishings