Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'confidence willing regards'.
Other Suggestions:
confidence walking regains
confidence willing regains
confidence willing reward
confidence willing regard
confidence wielding regains
Monsters
Waterdeep: Dungeon of the Mad Mage
Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one willing creature, or a creature that is grappled by Zorak, incapacitated
saving throw against this magic or be charmed by Zorak. The charmed target regards Zorak as a trusted friend to be heeded and protected. Although the target isn't under Zorak's control, it takes
Monsters
Waterdeep: Dungeon of the Mad Mage
. (Bat or Vampire Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one willing creature, or a creature that is grappled by Keresta
succeed on a DC 17 Wisdom saving throw against this magic or be charmed by Keresta. The charmed target regards Keresta as a trusted friend to be heeded and protected. Although the target isn't under
Monsters
Curse of Strahd
Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one willing creature, or a creature that is grappled by Strahd, incapacitated, or restrained. Hit: 7
against this magic or be charmed. The charmed target regards Strahd as a trusted friend to be heeded and protected. The target isn’t under Strahd’s control, but it takes Strahd’s requests
Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
target (escape DC 18).
Bite (Bat or Vampire Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one willing creature, or a creature
target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded
Vampire
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
":"Bite"} to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction
vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn’t under the vampire’s control, it takes the vampire’s requests
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
).
Bite. (Bat or Vampire Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one willing creature, or a creature that is grappled by
vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn. Rakish Audacity Starting at 3rd level, your confidence propels you
you and the target are more than 60 feet apart. If you succeed on the check and the creature isn’t hostile to you, it is charmed by you for 1 minute. While charmed, it regards you as a friendly
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier. You also gain an additional way to use your Sneak Attack
charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it. Elegant Maneuver Starting at 13th level, you can use a bonus action
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn. Rakish Audacity Starting at 3rd level, your confidence propels you
you and the target are more than 60 feet apart. If you succeed on the check and the creature isn’t hostile to you, it is charmed by you for 1 minute. While charmed, it regards you as a friendly
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier. You also gain an additional way to use your Sneak Attack
charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it. Elegant Maneuver Starting at 13th level, you can use a bonus action
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the locations of ancient Ostorian way-markers that point the way to long-lost treasures. Sansuri regards any such claims with great suspicion, and ability checks made to deceive her have disadvantage
circumstances, is willing to relinquish her conch of teleportation (see area 33). She also gives up the conch to protect the lives of her children (see areas 22–area 23). If the characters are defeated
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the locations of ancient Ostorian way-markers that point the way to long-lost treasures. Sansuri regards any such claims with great suspicion, and ability checks made to deceive her have disadvantage
circumstances, is willing to relinquish her conch of teleportation (see area 33). She also gives up the conch to protect the lives of her children (see areas 22–area 23). If the characters are defeated
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Clans As a collection of disparate clans, the Gruul have no single leader and no headquarters. But the Gruul respect strength and are willing to follow a strong individual who points them
diverse, with branches in several districts of Ravnica. The fear and awe inspired by Borborygmos unifies its diverse membership. The Ravnican populace regards the symbol of the Burning Tree clan as the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Clans As a collection of disparate clans, the Gruul have no single leader and no headquarters. But the Gruul respect strength and are willing to follow a strong individual who points them
diverse, with branches in several districts of Ravnica. The fear and awe inspired by Borborygmos unifies its diverse membership. The Ravnican populace regards the symbol of the Burning Tree clan as the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
character’s place in the D&D world. Your DM might offer additional backgrounds beyond the ones included in the Personality and Background section, and might be willing to work with you to craft a background
absent-minded, foolhardy, or oblivious.
A character with high Charisma exudes confidence, which is usually mixed with a graceful or intimidating presence. A character with a low Charisma might come
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
character’s place in the D&D world. Your DM might offer additional backgrounds beyond the ones included in the Personality and Background section, and might be willing to work with you to craft a background
absent-minded, foolhardy, or oblivious.
A character with high Charisma exudes confidence, which is usually mixed with a graceful or intimidating presence. A character with a low Charisma might come
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. It’s a daunting task, but the party has their allies’ full confidence. Resources Before being ferried from to a landing point near the sahuagin fortress, the Saltmarsh council provides the characters
forces. The characters are ferried back to Saltmarsh, all the while being hailed as heroes willing to sacrifice everything for the cause. Alternatively, if the characters confront Baron Kepmak, they
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. It’s a daunting task, but the party has their allies’ full confidence. Resources Before being ferried from to a landing point near the sahuagin fortress, the Saltmarsh council provides the characters
forces. The characters are ferried back to Saltmarsh, all the while being hailed as heroes willing to sacrifice everything for the cause. Alternatively, if the characters confront Baron Kepmak, they
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Luiren, adherents of the Hin Fist turn their people’s natural confidence into a spiritual path for mastering themselves and their potential. A few Hin Fist masters have established monasteries in lands
outside Luiren, where the teachings available only to halflings have been opened to students of other races who are willing to follow the path laid out by Yondalla. Hin Fist monks generally follow the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Luiren, adherents of the Hin Fist turn their people’s natural confidence into a spiritual path for mastering themselves and their potential. A few Hin Fist masters have established monasteries in lands
outside Luiren, where the teachings available only to halflings have been opened to students of other races who are willing to follow the path laid out by Yondalla. Hin Fist monks generally follow the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
things, your franchise needs to be willing to abase itself for coin. Play to your strengths by having law-abiding franchisees stop crimes, while the more chaotic ones commit them.
— K’thriss Drow’b
the characters thereafter. As the battle continues, you can decide how the rest of the combat goes with regards to additional help. If the characters are winning handily, a few loyalists might escape
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
things, your franchise needs to be willing to abase itself for coin. Play to your strengths by having law-abiding franchisees stop crimes, while the more chaotic ones commit them.
— K’thriss Drow’b
the characters thereafter. As the battle continues, you can decide how the rest of the combat goes with regards to additional help. If the characters are winning handily, a few loyalists might escape
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
holds authority and confidence. Stolen Steel. A group of trolls recently stole a crate of steel ingots from the gnomes. If the characters retrieve the ingots from the trolls (see the “Troll Cave
who want to raise the hatchlings as mounts or guardians (and who are willing to brave the dangers of training them). Each egg fetches up to 500 gp from an interested buyer.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
holds authority and confidence. Stolen Steel. A group of trolls recently stole a crate of steel ingots from the gnomes. If the characters retrieve the ingots from the trolls (see the “Troll Cave
who want to raise the hatchlings as mounts or guardians (and who are willing to brave the dangers of training them). Each egg fetches up to 500 gp from an interested buyer.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
capitalists but as mercenaries willing to serve others instead of forcing them to serve. In the years that followed, the transformation served the Zhentarim well. They earned a reputation for sterling
pragmatic, willing to do whatever necessary to achieve their ends. But they have no need to terrorize the folk of Darkhold Vale, for one simple reason: they already control them. In years past, these folk
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
capitalists but as mercenaries willing to serve others instead of forcing them to serve. In the years that followed, the transformation served the Zhentarim well. They earned a reputation for sterling
pragmatic, willing to do whatever necessary to achieve their ends. But they have no need to terrorize the folk of Darkhold Vale, for one simple reason: they already control them. In years past, these folk
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by Strahd, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic
regards Strahd as a trusted friend to be heeded and protected. The target isn’t under Strahd’s control, but it takes Strahd’s requests and actions in the most favorable way and lets Strahd bite it
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by Strahd, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic
regards Strahd as a trusted friend to be heeded and protected. The target isn’t under Strahd’s control, but it takes Strahd’s requests and actions in the most favorable way and lets Strahd bite it
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Appendix: Roleplaying Cards Agdon Longscarf the Harengon
CHAPTER 2: HITHER
This harengon brigand is an insufferable braggart and a daring thief who’s willing to put himself in seemingly
generosity.”
Flaw. “My confidence is bound up in my scarf’s powers. I’m quite the coward without it.”
Amidor the Dandelion
CHAPTER 4: YON
This 3-foot-tall talking dandelion finds poetry in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
it safely returned to her, but he doesn’t protest if the characters insist on keeping it. Miros Xelbrin’s Quest Miros suggests that the characters travel to Amphail and “give his regards” to Arleosa
ending the giant threat, and he’s willing to risk their lives to test his theory. Treasure. If the characters agree to seek out Old Gnawbone, Chazlauth plucks a handful of potions from a shelf in his
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
it safely returned to her, but he doesn’t protest if the characters insist on keeping it. Miros Xelbrin’s Quest Miros suggests that the characters travel to Amphail and “give his regards” to Arleosa
ending the giant threat, and he’s willing to risk their lives to test his theory. Treasure. If the characters agree to seek out Old Gnawbone, Chazlauth plucks a handful of potions from a shelf in his
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Appendix D: Roleplaying Cards Agdon Longscarf the Harengon
CHAPTER 2: HITHER
This harengon brigand is an insufferable braggart and a daring thief who’s willing to put himself in seemingly
generosity.”
Flaw. “My confidence is bound up in my scarf’s powers. I’m quite the coward without it.”
Amidor the Dandelion
CHAPTER 4: YON
This 3-foot-tall talking dandelion finds poetry
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Appendix D: Roleplaying Cards Agdon Longscarf the Harengon
CHAPTER 2: HITHER
This harengon brigand is an insufferable braggart and a daring thief who’s willing to put himself in seemingly
generosity.”
Flaw. “My confidence is bound up in my scarf’s powers. I’m quite the coward without it.”
Amidor the Dandelion
CHAPTER 4: YON
This 3-foot-tall talking dandelion finds poetry
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Appendix: Roleplaying Cards Agdon Longscarf the Harengon
CHAPTER 2: HITHER
This harengon brigand is an insufferable braggart and a daring thief who’s willing to put himself in seemingly
generosity.”
Flaw. “My confidence is bound up in my scarf’s powers. I’m quite the coward without it.”
Amidor the Dandelion
CHAPTER 4: YON
This 3-foot-tall talking dandelion finds poetry in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
nonmagical. Even if his claim is proven false, Xinipax still regards the wineskin as a worthy gift. Xinipax doesn’t know what turned him to stone or how long he was petrified. After bestowing his gift
“Crown Locks” earlier in the chapter). Envy is willing to let the characters take the crown from it temporarily, but it wants something in exchange each time it relinquishes the crown: a lei made from