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Returning 35 results for 'confident wandered read'.
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Mordenkainen Presents: Monsters of the Multiverse
Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Centuries later, that
to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
master took away their voices. Once the entity was satisfied that they had been sufficiently punished, the kenku were set loose on the Material Plane.
Since then, the kenku have wandered the world
. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
occult acumen. Once the characters have determined their connection to Dr. Dannell, read the following out loud to get this adventure started: No matter your business this morning, a grave halfling
overstated. I shall await you in a purple hooded robe.”
The note is signed, “Dr. Cassee Dannell.”
When you look up, the halfling has wandered off.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
occult acumen. Once the characters have determined their connection to Dr. Dannell, read the following out loud to get this adventure started: No matter your business this morning, a grave halfling
overstated. I shall await you in a purple hooded robe.”
The note is signed, “Dr. Cassee Dannell.”
When you look up, the halfling has wandered off.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Group Debriefing The meeting with Marshal Vendri takes place in a small meeting room. Read the following: Marshal Vendri has claimed a modest meeting room down the hall from the council chamber
isn’t confident the move is strategically sound, she thinks it’s a good idea for the characters to get out of Kalaman for a while to avoid the ire of its citizens. She asks the characters to leave
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Group Debriefing The meeting with Marshal Vendri takes place in a small meeting room. Read the following: Marshal Vendri has claimed a modest meeting room down the hall from the council chamber
isn’t confident the move is strategically sound, she thinks it’s a good idea for the characters to get out of Kalaman for a while to avoid the ire of its citizens. She asks the characters to leave
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Secret Agent Feel free to roleplay the interactions here as much or as little as you are comfortable. If the characters ask to get a read on the attitudes of the two captains, Stands in Tar is pretty much
as advertised: competent but foolhardy, experienced but overly confident. Kristoffen, on the other hand, is hiding something. With a successful DC 20 Wisdom (Insight) check, a character can sense
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Secret Agent Feel free to roleplay the interactions here as much or as little as you are comfortable. If the characters ask to get a read on the attitudes of the two captains, Stands in Tar is pretty much
as advertised: competent but foolhardy, experienced but overly confident. Kristoffen, on the other hand, is hiding something. With a successful DC 20 Wisdom (Insight) check, a character can sense
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Elk Tribe, who received a vision about the characters’ journey to the Reghed Glacier. Elk Tribe Escort Several hours before the party reaches the glacier, read: As you crest another ridge, you spot a
shoulders.” Tiger Tribe Ambush When the characters reach the glacial wall, read: The Reghed Glacier rises hundreds of feet into the sky. The foot of the glacier is still a half-mile away.
Suddenly, nearly
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Elk Tribe, who received a vision about the characters’ journey to the Reghed Glacier. Elk Tribe Escort Several hours before the party reaches the glacier, read: As you crest another ridge, you spot a
shoulders.” Tiger Tribe Ambush When the characters reach the glacial wall, read: The Reghed Glacier rises hundreds of feet into the sky. The foot of the glacier is still a half-mile away.
Suddenly, nearly
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Roleplaying Prisoner 13 The first time the characters encounter Prisoner 13, read the following: This tightly muscled dwarven woman keeps her red hair cut short. Her bronze skin is covered in tattoos
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Roleplaying Prisoner 13 The first time the characters encounter Prisoner 13, read the following: This tightly muscled dwarven woman keeps her red hair cut short. Her bronze skin is covered in tattoos
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
When Elves Attack The characters have time to take a short rest before trouble catches up to them and Captain Sartell presses them into service. At the end of the characters’ short rest, read: The
it looks like the characters are about to lose. The astral elves are confident they can conquer the Moondancer, but if two of the warriors fall, the third tries to retreat to the Dark Star. After
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
characters to gather around the training helm atop the platform. Once the characters are in position, read or paraphrase the following: Saerthe steps back from the platform, holds their palms outward, and
ago, the autognome’s creator was slain and his memories were lost. With no purpose to speak of, Mister Blip wandered aimlessly, and eventually encountered Boatswain Tarto in her travels. The hadozee
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characters walk through the flaps into the tent, read or paraphrase the following text: Warm light glows from a single lantern in this otherwise dark tent, illuminating canvas walls decorated with patchwork
!” the goblin says, beckoning you to sit.
This goblin is Oddlewin, a fortune teller. The ivory deck before him is a Deck of Many Things that he uses to read people’s fates. The symbols on the tent’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characters walk through the flaps into the tent, read or paraphrase the following text: Warm light glows from a single lantern in this otherwise dark tent, illuminating canvas walls decorated with patchwork
!” the goblin says, beckoning you to sit.
This goblin is Oddlewin, a fortune teller. The ivory deck before him is a Deck of Many Things that he uses to read people’s fates. The symbols on the tent’s
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
characters to gather around the training helm atop the platform. Once the characters are in position, read or paraphrase the following: Saerthe steps back from the platform, holds their palms outward, and
ago, the autognome’s creator was slain and his memories were lost. With no purpose to speak of, Mister Blip wandered aimlessly, and eventually encountered Boatswain Tarto in her travels. The hadozee
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
rules such as Bright Light.
Getting Started
To begin, read the following boxed text aloud:
You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
big rocks mark the edges of the ten-foot-wide path.
Boxed Text. Text that appears in a box like the one in this section is meant to be read aloud or paraphrased when the characters first arrive
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Roleplaying Prisoner 13 The first time the characters encounter Prisoner 13, read the following: This tightly muscled dwarven woman keeps her red hair cut short. Her bronze skin is covered in tattoos
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Roleplaying Prisoner 13 The first time the characters encounter Prisoner 13, read the following: This tightly muscled dwarven woman keeps her red hair cut short. Her bronze skin is covered in tattoos
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
When Elves Attack The characters have time to take a short rest before trouble catches up to them and Captain Sartell presses them into service. At the end of the characters’ short rest, read: The
it looks like the characters are about to lose. The astral elves are confident they can conquer the Moondancer, but if two of the warriors fall, the third tries to retreat to the Dark Star. After
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
rules such as Bright Light.
Getting Started
To begin, read the following boxed text aloud:
You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
big rocks mark the edges of the ten-foot-wide path.
Boxed Text. Text that appears in a box like the one in this section is meant to be read aloud or paraphrased when the characters first arrive
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
over to drop off their gear, four cadets march toward them. One of those cadets—a confident-looking moon elf—hurls her kit bag onto the bunk before the character can get there. “Change of plan, greenie
lost. With no purpose to speak of, Mister Blip wandered aimlessly, and eventually encountered Boatswain Tarto in her travels. The hadozee invited the autognome to Spelljammer Academy, and he’s been
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
over to drop off their gear, four cadets march toward them. One of those cadets—a confident-looking moon elf—hurls her kit bag onto the bunk before the character can get there. “Change of plan, greenie
lost. With no purpose to speak of, Mister Blip wandered aimlessly, and eventually encountered Boatswain Tarto in her travels. The hadozee invited the autognome to Spelljammer Academy, and he’s been
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
contained. 6 You were affected by teleportation magic. 7 You turned invisible for a time. 8 You identified an illusion for what it was. 9 You saw a creature being conjured by magic. 10 Your fortune was read
becomes indifferent at best, though they might eventually forgive you. 10 For a reason you were never told, you were exiled from your community. You then either wandered in the wilderness for a time or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
contained. 6 You were affected by teleportation magic. 7 You turned invisible for a time. 8 You identified an illusion for what it was. 9 You saw a creature being conjured by magic. 10 Your fortune was read
becomes indifferent at best, though they might eventually forgive you. 10 For a reason you were never told, you were exiled from your community. You then either wandered in the wilderness for a time or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
sudden appearance of giants — and not just hill giants but also stone, frost, fire, and cloud giants. Naxene is convinced that now is not the time for half-measures. She has read books about the ancient
conflict between dragons and giants, and she urges the characters to seek out a powerful good dragon, convince it to contact other good dragons, and use them to combat the giants. Naxene is confident
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
sudden appearance of giants — and not just hill giants but also stone, frost, fire, and cloud giants. Naxene is convinced that now is not the time for half-measures. She has read books about the ancient
conflict between dragons and giants, and she urges the characters to seek out a powerful good dragon, convince it to contact other good dragons, and use them to combat the giants. Naxene is confident
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of the armory. T8: Vault The door from the armory (area T7) is secured with a complex lock. If the characters examine it, read the following: This ancient vault door has three locks, each housed
characters might also enter this room through the collapse from area T4. Opening the locked door from the inside is straightforward. When the characters peer into the vault, read the following
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of the armory. T8: Vault The door from the armory (area T7) is secured with a complex lock. If the characters examine it, read the following: This ancient vault door has three locks, each housed
characters might also enter this room through the collapse from area T4. Opening the locked door from the inside is straightforward. When the characters peer into the vault, read the following
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
14 Wisdom (Perception) check. Once the door is spotted, read: Shrubs and tall grasses conceal a large, stout wooden door.
The door is unlocked. Simply opening the door, without making any other
. When the characters open the door, read: Warm air wafts gently through the doorway. At one end of the room is a large firepit in which a bed of coals is burning. Over it are multiple half-cooked
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a natural cavern under Oztocan. Torches light the tunnel at 10-foot intervals. When the characters reach the cavern, read the following: Dampness hangs in the air, and fungus clings to the walls of
the head of the table. Aminta is a human in her late thirties. She has brown skin and long dark hair streaked with gray. She is charming, confident, intelligent, and ruthless. In her pocket is a key
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a natural cavern under Oztocan. Torches light the tunnel at 10-foot intervals. When the characters reach the cavern, read the following: Dampness hangs in the air, and fungus clings to the walls of
the head of the table. Aminta is a human in her late thirties. She has brown skin and long dark hair streaked with gray. She is charming, confident, intelligent, and ruthless. In her pocket is a key
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
character who tries to rouse the warrior and succeeds at a DC 18 Charisma (Persuasion) check wakes the warrior, who identifies themself as Filch. Filch wandered in here shortly after the Day of
damage the character. Read or paraphrase the following to describe the vision: As if through the eyes of a soaring bird, you see a titanic stone statue standing amid a circle of glowing sigils. A dozen
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
character who tries to rouse the warrior and succeeds at a DC 18 Charisma (Persuasion) check wakes the warrior, who identifies themself as Filch. Filch wandered in here shortly after the Day of
damage the character. Read or paraphrase the following to describe the vision: As if through the eyes of a soaring bird, you see a titanic stone statue standing amid a circle of glowing sigils. A dozen