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Returning 35 results for 'confined rewards goblins to have required'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
by the spell and to succeed on the required saving throw.Multiattack. The hobgoblin makes two Quarterstaff or Devastating Bolt attacks.
Quarterstaff. Melee Weapon Attack: +3;{"diceNotation":"1d20+3
peoples—goblin;goblins, hobgoblin;hobgoblins, and bugbear;bugbears—first appeared in the Feywild millennia ago, and they resided there until the god Maglubiyet conquered them. They then
Orcus
Legacy
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Monsters
Out of the Abyss
multiverse transformed into a vast necropolis populated solely by undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power
disappear or until Orcus releases their grasp (no action required).
Regional Effects
The region containing Orcus’s lair is warped by the Orcus’s magic, creating one or more of the following
Monsters
Mordenkainen Presents: Monsters of the Multiverse
into a vast necropolis populated solely by Undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these
or until Orcus releases them (no action required).
Undead Servants. Orcus causes up to six corpses within the lair to rise as skeleton;skeletons, zombie;zombies, or ghoul;ghouls (all appear in the
Monsters
Quests from the Infinite Staircase
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
dust lasts until Nafas disperses it (no action required) or uses this lair action again, and it can’t be dispersed by wind.
Regional Effects
The region containing Nafas’s lair is warped
classes
Basic Rules (2014)
A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed from his
left behind. There are greater risks, perhaps, but also much greater rewards—few fighters in the city watch have the opportunity to discover a magic flame tongue sword, for example.
Creating a
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
crude paintings of grinning goblins with pointy hats. Scrawled above the art are the words, “hoppee birthday!”
The goblins painted the celebratory drawings. D2: Dead-End Tunnel This tunnel leads to
cave in search of a stolen family tapestry, but the goblins captured her. Vinx is Indifferent toward the characters and has the Restrained condition while bound. Vinx assures the characters that she’s
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
General Features The centuries have not been kind to Cragmaw Castle. The goblins have shored up the weakest areas beneath its falling towers with crude timbers, but it’s only a matter of time before
cloaks of the Redbrands and claim to be emissaries sent by Iarno “Glasstaff” Albrek, the Redbrand leader, to meet with King Grol. A good DM rewards this kind of clever thinking by giving the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Rewards” in chapter 7 of the Dungeon Master’s Guide). Additionally, the thirteen timmask mushrooms on the list of required components that Vizeran needs to create his dark heart talisman (see chapter
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Goblin Trail After the characters defeat the goblins, any inspection of the area reveals that the creatures have been using this place to stage ambushes for some time. A trail hidden behind thickets
on the north side of the road leads northwest. A character who succeeds on a DC 10 Wisdom (Survival) check recognizes that about a dozen goblins have come and gone along the trail, as well as signs of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Goblin Trail After the characters defeat the goblins, any inspection of the area reveals that the creatures have been using this place to stage ambushes for some time. On the north side of the road
, characters can easily find a trail behind the thickets that leads northwest. A character who succeeds on a DC 10 Wisdom (Survival) check recognizes that about a dozen goblins have come and gone along
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
death in the wilderness. In legends he often commands other nature deities, dealing out rewards and punishments to them as is fitting. Nature and its impartial fairness is central to the dogma of
Silvanus’s faith. His priests seek to know the total situation, to view the macrocosm; their viewpoint isn’t confined to one person’s or one nation’s idea of what is best. The loss of a farming community to
Compendium
- Sources->Dungeons & Dragons->Rrakkma
alchemy supplies, can readily tell the difference given 10 minutes and use of his supplies (no check required). The high priest used to hang from the bar by leather straps. There he'd sleep as the
winds of Pandemonium raged throughout his chamber. He was quite insane, as were all the clergy of this temple, before it collapsed into decay and ruin. Treasure & Rewards The characters find the following treasure. Silver aspergillum (500 gp) Two vials of holy water One vial of acid
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. The lowest check is the DC for the goblins’ Wisdom checks to notice the party. Developments If the goblins spot the characters (or if the characters approach openly), the goblins shoot arrows from
behind the arrow slits. However, they can’t fire directly at enemies at or past the broken gate. The goblins also shout loudly enough to alert their comrades in areas 4 and area 6 that the castle is under
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Character Advancement In a shared campaign, characters gain levels not by accumulating experience points but by reaching experience checkpoints. This system rewards every character (and player) for
checkpoints to do so. The required number of checkpoints is expended, and any remaining checkpoints are applied toward the next opportunity for advancement.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
) check. No ability check is required if the characters use a rope or climbing gear. A goblin clan driven from the Ardeep Forest by wood elves took refuge in the Dripping Caves a little over a month ago
. A week later, while scouring the hills for food, they befriended a mated pair of ogres and lured them to the caves for protection. The goblins and ogres captured the Nightstone refugees and have
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
participants isn’t required. The opposing team has an equal number of participants. Multiple teams may register for the tournament; the faculty choose two to compete in the Battle of Strixhaven. The
wants to see them participate. In addition to social rewards, the characters learn that participating in the Battle of Strixhaven earns them a permanent commendation on their student record, as well
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
15 to 30 feet. Due to the rubble, the ground around the pit counts as difficult terrain. Four Daask goblins guard this area and rely on darkvision to see. They hide in the pit when the characters
arrive then leap out to attack. A successful Wisdom (Perception) check contested by the goblins’ Dexterity (Stealth) check notices the goblins. Otherwise the goblins surprise the characters. The goblins
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
chained up just inside the opening. Each wolf’s chain leads to an iron rod driven into the base of a stalagmite.
Three wolves are confined here. They can’t reach targets standing on the steps, but all
three attack any creature except a goblin that moves into the room (see the “Developments” section). Goblins in nearby caves ignore the sounds of fighting wolves, since they constantly snap and snarl
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
in this chapter. Even so, completing more than the required number of quests can improve their standing in Ten-Towns (see “Reputation in Ten-Towns” below), and they still collect the other rewards for
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Idyllglen Features The town of Idyllglen has the following general features. Borders The characters are confined to the part of Idyllglen shown on map 4.2. Beyond the edges of the map, everything is
much damage on a successful one. Burning Trees Each tree depicted on map 4.2 is 1d6 + 10 feet tall and on fire. No ability check is required to climb a tree. However, a creature that starts its turn in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
might be able to creep past them. Have each character make a Dexterity (Stealth) check. The lowest check is the DC for the goblins’ Wisdom checks to notice the party. Development. If the goblins spot
the characters (or if the characters approach openly), the goblins shoot arrows through the arrow slits. However, they can’t fire directly at enemies who have reached or gone past the broken gate. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, stumbled upon a gang of bugbears and goblins. The goblinoids told Lob and Ogg about a large farm on the far side of the Dessarin River. It occurred to the hill giants that they should attack it. So, the
dispatched a horde of hill giants, ogres, bugbears, and goblins to pillage it. With Lob and Ogg leading the way, the horde got lost in the hills and blundered into a copper dragon’s territory. Many giants
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, but most of them recover and don’t learn anything from the experience. The rare exceptions are called mouths of Grolantor — giants that are confined and starved to the point of emaciation before being
amuse themselves with inane games that typically involve food or eating. One such game is called stuff-stuff, in which hill giants see how many halflings, gnomes, or goblins they can fit into their mouths
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
scimitar and a shield, as well as 23 sp and 4 gp in a belt pouch. 4. Tower Shell This circular area is cobbled with cracked granite, upon which sprawl the bodies of four goblins, apparently slain in
masonry reaches thirty feet into the air, but the intervening floors and stairs are gone, except for a couple of crumbled ledges.
Bodies. Investigation reveals that the four goblins have been dead for
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
encourages the characters to keep up the pressure on the Cragmaw goblins. He offers the party a 500 gp reward if they can locate Cragmaw Castle and defeat or drive off the band’s leader. Sildar suggests
Iarno’s fate, Sildar rewards the party with 200 gp for eliminating the Redbrand threat. Joining the Lords’ Alliance
If the party eliminates the threat from Cragmaw Castle or uncovers Iarno’s treachery
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
will help civilize the town. Sildar also encourages the characters to keep up the pressure on the Cragmaw goblins. He offers the party a 500 gp reward if they can locate Cragmaw Castle and defeat or
and transported to Neverwinter to face the judgment of a higher authority. Regardless of Iarno’s fate, Sildar rewards the party with 200 gp for eliminating the Redbrand threat. Joining the Lords
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
arrival to one of the available goblin clerks.
Visitors are required to carry identification papers at all times in Azrok’s Hold. The goblins behind the desks interview visitors, draw crude pictures
goblin hauling a bucket of garbage to area 17e 4 1d4 goblins with shovels, either digging through rubble or heading to a dig site 5 1d3 bugbears who sneer at visitors and make rude comments as they
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
be empty rooms. The rest are described below. 20a. Kitchen Odor. The smell of meat stew wafts from this building.
Servants and Guards. Inside, a manacled bugbear and three goblins shackled together
hung above a fire in the southwest corner.
Raelphar carries a key to the bugbear’s manacles, and Rizryn has a ring of keys that unlock the goblins’ shackles. Without these keys, a successful DC 15
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
scramble up the rocks. The distance is only 10 to 15 feet and no ability check is required, but the rocks are difficult terrain. Developments These raiders are distinctly different from the earlier
Cyanwrath), and that the raid on Greenest was to collect treasure for dragons. Rezmir outranks the other leaders. Rewards Award standard XP for defeated foes. The cultists have no treasure, but their
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The distance is only 10 to 15 feet and no ability check is required, but the rocks are difficult terrain. Developments These raiders are distinctly different from the earlier stragglers. All are dressed
the raid on Greenest was to collect treasure for dragons. Rezmir outranks the other leaders. Rewards Award standard XP for defeated foes. The cultists have no treasure, but their Cult of the Dragon outfits and weapons could be invaluable when characters try to get into the raiders’ camp.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
other creatures to make a saving throw, it can choose itself and any number of allies to be immune to the damage caused by the spell and to succeed on the required saving throw.
Actions
Multiattack
, fly, fog cloud, gust of wind, lightning bolt
GOBLINOIDS OF THE FEYWILD
The goblinoid peoples—goblins, hobgoblins, and bugbears—first appeared in the Feywild millennia ago, and they resided there
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
tenements, cobblestone plazas, and broken ruins where once-majestic buildings have crumbled to rubble. She imagines the teeming masses below her: humans, elves, vedalken, minotaurs, goblins, loxodons
chapter also includes a short starting adventure you can use to launch a Ravnica campaign. Chapter 5 includes magic items and other treasures for use as rewards in a Ravnica campaign. Many of these magic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
would rather complete the quest by themselves. If Ezria is rescued and reunited with his companions, Yrlakka rewards the characters with the wand in his possession (see “Treasure” below). If the
six-fingered gauntlet is required to activate the gate but don’t know where to find such an item. (The characters can locate one in area 14b. A character proficient with smith’s tools can also fashion
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to reclaim it before he died. Moog hasn’t noticed the chest, which is locked but in poor condition. A character can easily break or pick the lock (no ability check required). The chest holds 300 sp
lives and can lead the party to Grudd Haug (see chapter 5, “Den of the Hill Giants”). She also knows that Grudd Haug is full of orcs, goblins, hobgoblins, and ogres. Moog is more frightened of Chief Guh
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
privilege. Any creature that serves a cult of Elder Evil, including a star spawn, can be given one of these rewards — usually as compensation for faithful service, but sometimes as a chance for a creature
, until the cultist is incapacitated or dies, or until the cultist extinguishes the flame (no action required). While inflamed, the cultist has telepathy with a range of 30 feet, and it can teleport as