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Returning 29 results for 'confines well reining'.
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Monsters
Waterdeep: Dungeon of the Mad Mage
Sensitivity. While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The dragon can use its Frightful Presence. It then
Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise
Monsters
Sleeping Dragon’s Wake
well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.Lhammaruntosz can take 3 legendary
guardians.A Bronze Dragon’s Lair
A bronze dragon lairs in coastal caves. It might salvage a wrecked ship, reconstruct it within the confines of its lair, and use it as a treasure vault or nest for
Adult Bronze Dragon
Legacy
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Monsters
Basic Rules (2014)
alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities
half its flying speed.A Bronze Dragon’s Lair
A bronze dragon lairs in coastal caves. It might salvage a wrecked ship, reconstruct it within the confines of its lair, and use it as a treasure
Ancient Bronze Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities
to half its flying speed.A Bronze Dragon’s Lair
A bronze dragon lairs in coastal caves. It might salvage a wrecked ship, reconstruct it within the confines of its lair, and use it as a treasure
Ranger
Legacy
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Classes
Basic Rules (2014)
defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beholden to Bavlorna, reside in Downfall. Bavlorna rarely leaves the confines of her cottage, which contains her preservation pond as well as her treasures and her chimeric taxidermy creations. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventures ought to be extraordinary. As adventurers reach the medium to high levels of your campaign, they find more cause to venture beyond the confines of the world they call home and explore the
magical abilities are put to the test, the characters might find their emotions, values, and spirits challenged as well.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Carrion Crawlers This raised dry area contains the following: Wooden Pen. A pen made of wooden slats confines four carrion crawlers to the northeast. Three carrion crawler eggs are inside the pen
carrion crawler eggs to the hydra in area 21a. The carrion crawlers are not treated well. If released, they are as likely to attack the bullywugs as they are the characters. Wood scraps gathered from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
crystal formations reflect and amplify nearby light. The crystals also amplify sound, allowing it to carry well beyond the cavern’s confines. The crystals otherwise have no properties or value.
can be heard throughout this complex and well into the surrounding forest. 4a. Eastern Gate A 15-foot-high iron portcullis is embedded in the stone wall at the mouth of a long tunnel. Rough-hewn
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of Ireena Kolyana can the characters put the tortured spirit to rest. The ghost must see Ireena in the flesh, and it can’t travel beyond the confines of the crumbled mansion. Ulrich’s ghost is neutral
. Garden The garden behind the ruined mansion has run wild. Hidden behind tall weeds and thorny vines are nude sculptures of handsome men and beautiful women, as well as carved stone benches. Four giant
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
that evidently confines some sort of horrid creature (its taloned and scaled hands grasp the bars of its small window). If the plaster and lath beneath this image is broken away, a normal, inward
, the wise will not need sacrifice aught but a loop of magical metal—you’re well along your march.
Two pits along the way will be found to lead to a fortuitous fall, so check the wall.
These keys and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
frog-like humanoids.
An invisible gray slaad paces inside the salt pentagram. Magical wards prevent the slaad from disturbing the salt or leaving the circle’s confines. If another creature attacks the
clay urn containing the skull and bones of a grung (Nangnang’s animal form; see appendix D), as well as a number of valuables (see “Treasure” below). A detect magic spell or similar effect reveals an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is reluctant to take on a well-armed band of adventurers, since the outcome is likely to conflict with its goals of survival and escape. If the characters are willing to free it from the confines of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. However, Muriel knows Barovia well enough to point out other nearby locations that might interest the adventurers, including the ruined mansion of Argynvostholt (see chapter 7) and the ancient burial
scrying sensors. The circle has another property that druid characters can’t sense but might discover when they use the Wild Shape feature within the circle’s confines. Any druid that uses the Wild
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
boxed text to help set the scene, embellishing it to reflect the season: Ahghairon’s Statue is a well-known landmark in the city’s parkland cemetery: a tall, marble sculpture of a bearded, robed wizard
scaring off their clientele, and characters might find themselves the targets of worse if they dare to leave the confines of the city.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, you gain proficiency with jeweler’s tools. Head office also grants you the use of jeweler’s tools (a small saw and hammer, files, pliers, and tweezers) and an account ledger, as well as up to 5 gp
long as it would fit into the confines of your satchel’s portable hole. Why Be a Hoardsperson? d8 Reason
1 You once tried to dive into a huge pool of gold coins. It hurt.
2 You’ve been
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
organization. All the guilds associated with the dragonmarked houses are well represented in Sharn; most have guildhalls in the Dragon Towers district of Middle Central. Aside from those groups, the city
) checks, as well as any ability checks involving arcane research. Membership in an arcane order grants prestige within Breland. Though this status provides no tangible benefit, it proves that you are a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tools used for flensing, as well as a scrimshaw goat small enough to fit in a character’s hand. The scrimshaw goat is worth 25 gp. L3. Caged Townsfolk A huge, slatted animal cage, with a locked gate
after them. Overcome by inconsolable rage, it pursues prey beyond the confines of the lodge but doesn’t go farther than 100 feet before turning back and rejoining its dead master. The adventurers who
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
mundane supplies looted from the countryside, as well as coinage totaling 4d6 sp and 1d4 gp. Development. No more dungeon denizens emerge from the dungeon during this time, and no more orcs leave for a week
(Perception) check can hear sounds of activity through the door; increase the DC to 15 for quieter sounds.
Light. Within the confines of Khundrukar, all areas are dark unless a room’s description says
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
vanish and reappear in the appropriate statue’s grasp. If the statue is destroyed, the weapon has nowhere to return to and disappears. The table shows which statue holds which weapon, as well as the
spells activate, causing four earth elementals to rise up from the floor — one in each quadrant of the room. They attack any other creatures they detect, but can’t leave the temple’s confines. They
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
pillars and buttresses that are sturdy yet seem on the verge of collapse. Beneath the palace is a labyrinth lined with cells and torture chambers, where Glasya confines and torments those who
red eyes, and flowing robes. He can also assume other forms and is seldom seen without his ruby-tipped scepter in hand. Asmodeus is the most cunning and well-mannered of archdevils. On the surface, he
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
member of the group, and their hatred extends to other living creatures as well. Tekeli-li. If Tekeli-li is hiding in area H12, the gnoll vampire (see appendix C) attacks the characters in its Large hyena
appendix C). They are hostile toward all trespassers but don’t pursue intruders beyond the confines of the three caves that comprise area H18. H19. Den of Death This thirty-foot-high cavern reeks of death
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
labyrinth lined with cells and torture chambers, where Glasya confines and torments those who displease her. Maladomini. The seventh layer, Maladomini, is ruin-covered wasteland. Dead cities form a
in hand. Asmodeus is the most cunning and well-mannered of archdevils. The ultimate evil he represents can be seen only when he wills it so, or if he forgets himself and flies into a rage.
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
as bats and crickets, as well as creatures from the Elemental Plane of Earth such as dao, pechs, xorn, and earth elementals. Characters who inspect the carvings and succeed on a DC 16 Intelligence
cavern is full of sizable mushrooms, but the air stings with an acrid scent. Slime in sickly yellow, green, and orange shades blankets most of the fungi, as well as the walls and ceiling.
Near the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
restore petrified characters. Carvings. The carvings on the walls depict cave-dwelling creatures such as bats and reptiles, as well as creatures from the Elemental Plane of Earth such as dao, pechs, xorn
shades blankets most of the fungi, as well as the walls and ceiling.
Near the back of the cave is a cranny mostly free of fungus. A black-cloaked figure, motionless, is wedged into the crack
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this
well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
Legendary Actions
The dragon can
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Acererak’s magic confines the statues to this room, but previous adventurers have told them about surrounding areas. The statues can share details about what’s in areas T16 and T18. Treasure. One of
effect of the room’s gravity well can make a DC 16 Intelligence (Arcana) check, recalling the following facts on a success: The spell Reverse Gravity is a transmutation spell. The school of