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Returning 5 results for 'conflict changelings'.
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conflicts changelings
conflict changeling
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Tyrants No criminal guild in Sharn is more shrouded in mystery than the Tyrants. This organization of changelings deals in secrets and lies, selling forgeries, running long cons, and treating
Tyrants have a long-standing truce with the Boromar Clan and don’t take a side in the halfling family’s conflict with Daask.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Tyrants … include members of all races, but primarily changelings and doppelgangers. … specialize in information, forgery, blackmail, and fraud. … remain neutral in the Boromar-Daask conflict
. The Tyrants are forgers and grifters, specialists in deception and the acquisition of information. The majority of the Tyrants are changelings, who use their shapeshifting abilities to fool marks and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
drama about the founder of the Church of the Silver Flame. (Grand Stage, Upper Menthis) 2 Facade. A comedy of errors about a family of changelings, involving a tangled web of mistaken identities. (Art
, Lower Menthis) 4 Galifar Triumphant. A beloved history based on the legendary king and the conflict that established the Kingdom of Galifar. (Classic Theater, Middle Menthis) 5 The Late Count. A comic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
as a separate city within the city. He has a reputation for stirring up conflict and setting the other councilors against one another. 8 Kilk (changeling) represents the merchants of Lower Tavick’s
Landing. Whispered rumors suggest that the changeling has ties to the mysterious Tyrants. Some insist that Kilk is actually an identity shared by a group of changelings. 9 Hruitt (owl) is a giant owl
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
older human reads the Korranberg Chronicle, loudly proclaiming outrage at every story. 97–98 Roll again; the travelers are one or more changelings appearing to be whatever the second roll indicates
. 99–00 Roll twice more; the two travelers indicated are about to come to a very obvious conflict of some kind (verbal or physical).






