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Returning 35 results for 'conflict reflection grabbing to have requires'.
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Monsters
The Wild Beyond the Witchlight
minute, provided both twins are alive and on the same plane of existence. Maintaining this effect requires concentration (as if concentrating on a spell).Gleam and Glister are high elf twins, who
express themselves however they wish.”
Bond. “I love my twin, Glister, with all my heart. I feel incomplete without her.”
Flaw. “I avoid conflict. Even a simple argument
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, lightning bolt, sendingSpell Reflection. If the morkoth makes a successful saving throw against a spell or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it
;s petrified flesh came back to life as morkoths: tentacled monstrosities brimming with malice and greed.
Morkoths are driven by greed and selfishness mixed with a yearning for conflict. They hoard
backgrounds
objectives of the group you represent. You must be ready at a moment’s notice to travel to the next town, or to other parts of the world. Such travel requires not just social skills but also a
far-ranging projects, etc. However, many of your tasks are reactive: responding to a noble’s threats, securing defensive pacts in times of conflict, or bolstering border defenses. Everywhere you go, something is at stake.
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, where they join Gruumsh’s army and fight on his behalf in the endless war against the goblinoid followers of Maglubiyet. Gruumsh sees this conflict as a chance to pit his people against an eager
for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldn’t hesitate to take to the field
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Temple, Upper Menthis) 3 Five Lives. A bitter reflection on the tragedy of the Last War, as seen through the eyes of five soldiers. Written by up-and-coming playwright Luca Syara. (Diamond Theater
, Lower Menthis) 4 Galifar Triumphant. A beloved history based on the legendary king and the conflict that established the Kingdom of Galifar. (Classic Theater, Middle Menthis) 5 The Late Count. A comic
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
transformation. Every use of the ritual must be modified to suit the individual undergoing transformation, and requires rare herbs, exotic magical substances, snakes, and one or more humans to be sacrificed
of purebloods and slaves are thrown at opposing forces in the hope of allowing the malisons and abominations time to escape.
Survival First
Yuan-ti are likely to retreat or flee from conflict if
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Iroas stands for, so is Skophos the reflection of Akros. And Phoberos is the bloodstained battleground where the eternal conflict between the gods and their poleis is waged.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Meditation Rooms Shadowdusk family members use these rooms for silent reflection and contemplation. 23a. Outer Sanctum Soft cushions and woven mats adorn the floor of this fragrant room. Brass
crystal tablet is a legendary magic item that requires attunement by a creature that has proficiency in the Arcana skill. Any creature that attunes to the tablet must make a DC 20 Wisdom saving throw
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
locked in conflict, tried to use the souls and magic of her people to elevate herself to godly status, thus salvaging the fractured pantheon of the elves. Afterward, the legends suggest, she would attempt
magical energy grabbing hold of her, and she was powerless to stop it. In a panic, she reached out to the souls of the shadar-kai for more power, hoping to save herself, but the gravity of the spell had
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lords of Dust Campaign Themes The Lords of Dust have two basic goals. The first is to encourage activities that strengthen the influence of their overlords. Rak Tulkhesh embodies war and conflict
release an overlord, but they help to sustain it. To release an overlord, the Lords of Dust must ensure that the Prophecy unfolds along a specific path. Often, following this path requires specific
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the wild, centaurs avoid conflict but fight fiercely when pressed. They roam the vast wilderness, keeping far from borders, laws, and the company of other creatures. Wilderness Nomads. Centaur tribes
range across lands with mild to hot climates, where a centaur requires only light furs or oiled skins to deal with inclement weather. They are hunter-gatherers and rarely build shelters or even use
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
D) guard the captives for Overseer Issar, a type 3 yuan-ti malison wearing a red cloth headdress. Issar is more interested in gazing at his own reflection in a hand mirror than overseeing anyone
sleep. The captives are not chained. Presented with an opportunity to escape, most become paralyzed with indecision. Breaking their fugue requires strong words and a successful DC 17 Charisma
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
things right, lest they risk mutiny or worse. Each day a ship spends dealing with a crew conflict requires those aboard to make a group check. The check’s DC is randomly determined or chosen from the
of common hazards sailors might face on the sea. Group Checks To determine how a ship fares against these hazards, each threat requires the ship’s officers and crew to make a special group check (see
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Wave Weapon (Trident), Artifact (Requires Attunement) Held in the dungeon of White Plume Mountain, Wave is engraved with images of waves, shells, and sea creatures. You gain a +3 bonus to attack
telepathically with its wielder and speaks Aquan. Personality. Wave zealously encourages mortals to worship sea gods and has a habit of humming sea chanteys. Conflict arises if the wielder fails to further
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, the god split in two, and so did Mogis and Iroas come into existence, embodiments of the two aspects of war that are forever in conflict. Though no tales of either Mogis or Iroas’s faith speak of
with his own ferocity, remaking him as a reflection of Mogis’s wrath and an engine of destruction in combat. This warrior became the first minotaur, and many minotaurs still worship Mogis, as he is
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, or a mechanical entity such as Ctenmiir’s coffin or Gearbox. This process requires a successful DC 14 Wisdom (Medicine) check or Dexterity check with thieves’ tools or tinker’s tools. However, on a
as a brain host — either individual bodies for each brain, or a single body that houses all the brains at once. Doing so requires a suitable amount of time, access to materials, and a successful DC 16
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Tuning the Rod Regardless of which side, if any, the characters take in this conflict, the characters must pair the second piece of the Rod of Seven Parts to the working Docent in Ialos to continue
below). Docent Wondrous Item, Rare (Requires Attunement by a Warforged) A Docent is a 2-inch-diameter metal sphere studded with dragonshards. To attune to a Docent, you must embed the item somewhere
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Whelm Weapon (Warhammer), Artifact (Requires Attunement by a Dwarf or a Creature Attuned to a Belt of Dwarvenkind) Whelm is a powerful weapon forged by dwarves and lost in the dungeon of White Plume
be returned to that clan. Whelm’s purpose is to protect dwarves. Conflict arises if the wielder doesn’t share this goal. Destroying Whelm. Whelm can be dissolved in the acidic bile of a recently slain
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wave Weapon (trident), legendary (requires attunement by a creature that worships a god of the sea) Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with
worship of one or more sea gods, or else to consign the faithless to death. Conflict arises if the wielder fails to further the weapon’s objectives in the world. The trident has a nostalgic attachment to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the divine powers, but Corellon blithely took no heed of him. Perhaps it was this seeming hauteur that enabled Gruumsh to get close enough to wound Corellon, igniting the legendary conflict that cost
longer be trusted. The elf gods who sided with Corellon became the Seldarine, and those who fled along with Lolth became the Seldarine’s dark reflection. Save for those who had been named gods, Corellon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
fortitude. Living in the ever-turbulent churn of Limbo requires all githzerai to harness the power of thought to counteract and hold at bay the chaos-stuff of the plane. If they were not relentless
of those figures in their everyday lives. Menyar-Ag, the Great Githzerai Menyar-Ag led the githzerai into Limbo at the culmination of the conflict between Gith and Zerthimon. Thanks to unimaginable
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Ruinblade Weapon (greatsword), legendary (requires attunement) Ruinblade is a unique weapon possessed by Moghadam, the architect of the Tomb of Horrors. A symbol of his authority, Moghadam carries
objects every seven days, or a conflict arises between you and the weapon at the end of the seventh day. Sentience. Ruinblade is a sentient lawful evil weapon with an Intelligence of 15, a Wisdom of 8
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Whelm Weapon (warhammer), legendary (requires attunement by a dwarf) Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain. You gain a +3 bonus to attack and
, and Goblin. It shouts battle cries in Dwarvish when used in combat. Personality. Whelm’s purpose is to slaughter giants and goblinoids. It also seeks to protect dwarves against all enemies. Conflict
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Shield of the Hidden Lord Armor (shield), legendary (requires attunement) The Shield of the Hidden Lord is of celestial origin and serves as a prison for the pit fiend Gargauth, whose mortal
, Gargauth carefully steers the shield’s current owner toward committing acts of cruelty and domination, hoping to condemn the individual’s soul to the Nine Hells. Conflict occurs if the shield’s owner
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Blackrazor Weapon (greatsword), legendary (requires attunement by a creature of non-lawful alignment) Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled
sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to arrest everyone. Sneaking in or out of the villa without being seen or heard by neighbors and passersby requires each character to succeed on a DC 15 Dexterity (Stealth) check. A character who has
with the Gralhunds in the conflict, Lady Gralhund is inclined to overlook their trespass. Her demeanor sours, however, if they start asking too many questions. She vigorously denies accusations that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Blackrazor Weapon (Greatsword), Artifact (Requires Attunement) Conceptopolis Blackrazor Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars
with Whelm and finds Wave tedious. Blackrazor’s hunger for souls must be regularly fed. If the sword goes 3 days or more without consuming a soul, a conflict between it and its wielder occurs at the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
unfolds; it’s simply a reflection of Iymrith’s mood. Storm giants who stride boldly toward the amphitheater with weapons in hand draw fire from the trebuchets (see area 1). The characters can let the storm
dealing 10 damage or more to the ceiling with a single attack or spell effect. The collapse renders the passage impassable until the sand and stone are cleared away, which requires 250 hours of work
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Control. The greatest sign of a demon lord’s power is its ability to reshape an abyssal realm. A layer of the Abyss controlled by a demon lord becomes a twisted reflection of that fiend’s vile
Demons has two baleful baboon heads, both of them mad. It is only the conflict between the two halves of his dual nature that keeps the demon lord’s ambitions in check. Graz’zt The demon lord Graz’zt
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
darkest of which can end entire worlds. Braahg’s disdain for the conflict he oversees is counter to the gate-town’s warlike nature and tempers Rigus just enough to keep it in the Outlands. Luca Bancone
grown stale with their desiccation, General Nagaro remains as sharp and ruthless as ever. Final Procession A monument of reflection amid a hungry machine of death, the Final Procession is dedicated to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
eyespots. They try to fling enemies off the bridge using their Whirlwind action. A creature flung from atop the bridge must make a successful DC 10 Dexterity saving throw to stop its fall by grabbing hold
fine cloak hangs from a bronze hook high on one wall, near a shelf that holds a dozen books about dragons, warfare, and the history of the conflict between giants and dragons that led to the fall of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. The renown system requires the characters to become active participants in the horrors of Kalakeri, encouraging them to ally with evil beings or make uncomfortable concessions to win greater victories
, and grudges rarely last long. As a result, the characters might walk the razor’s edge of loyalty and betrayal in hopes of furthering their own goals. Continual Conflict. Kalakeri’s factions are locked
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
ruthlessness, their opponents fought with reckless abandon and self-sacrifice. How you manage this conflict in your game must be based on knowledge that only you can have. The upshot of this whole series
Snurre’s hall. Each valve is 29 feet tall, 10 feet wide, and no less than 3 feet thick. Normal human strength cannot even budge them; for Medium or smaller creatures to open them requires at least two
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
duergar reinforcements. They attacked the svirfneblin enclave and captured Yantha, triggering open conflict between the two enclaves. With the fragile truce in Mantol-Derith finally broken, the drow
immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons. It is also immune to any spell effect that requires a saving throw. While inside the gem, the demon lord can’t be
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos.
Shared Spellcasting. While
takes 3d10 psychic damage and is blinded for 24 hours.
A hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The