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Returning 35 results for 'conflict rejection groups to have refuse'.
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Monsters
Mythic Odysseys of Theros
they can to maximize the impending devastation.
Honor Among Fey. Hearkening back to some ages-old conflict, oreads refuse to knowingly destroy any land inhabited by another nymph. While they won't work
volcanoes, where they caper among the forces of dissolution and rebirth. During avalanches and volcanic eruptions, groups of oreads might race ahead of the destruction, dancing, singing, and doing what
Monsters
Icewind Dale: Rime of the Frostmaiden
Shelter and Wyrmdoom Crag are two mountain strongholds inhabited by goliaths. The former is home to the Skytower (Akannathi) clan, the latter to the Wyrmdoom (Thuunlakalaga) clan. The two groups refuse
Monsters
Icewind Dale: Rime of the Frostmaiden
mountain strongholds inhabited by goliaths. The former is home to the Skytower (Akannathi) clan, the latter to the Wyrmdoom (Thuunlakalaga) clan. The two groups refuse to get along, and competition between
Monsters
Journeys through the Radiant Citadel
.
Alone or in small groups, aurumvoraxes dig deep in search of precious metals. Such exploration often leads them into conflict with subterranean settlements. As defenders of such communities often
Monsters
Journeys through the Radiant Citadel
particular taste for gold. This diet lends aurumvorax fur its golden sheen.
Alone or in small groups, aurumvoraxes dig deep in search of precious metals. Such exploration often leads them into conflict with
Gith
Legacy
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Species
Mordenkainen’s Tome of Foes
servitude. But after they won their freedom, two factions among the gith disagreed on what kind of civilization they would forge. That disagreement quickly flared into open hostility, and the two groups
what the illithids did to them.
The githzerai believed that the path to an enlightened civilization lay in seclusion, not conflict. Their dedication to the principles of order is so strong that they
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
a working Docent in a ruined village called Ialos. They also learn that this Docent is central to a conflict between rival groups of Mournland scavengers: a band of veterans and a community of warforged pilgrims.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
low profile and avoiding the wars and other depredations that keep the outside world in a state of flux. Halflings and gnomes are two groups that have survived by remaining largely unnoticed by the
aggressive powers of the cosmos. Both races are exceptions in a multiverse wracked by conflict — peaceful folk who have found niches for themselves away from the battles and rivalries that fill the lives of the larger folk.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
their diets with metal, whether it’s worked or ore, and they have a particular taste for gold. This diet lends aurumvorax fur its golden sheen. Alone or in small groups, aurumvoraxes dig deep in search
of precious metals. Such exploration often leads them into conflict with subterranean settlements. As defenders of such communities often wear metal armor, aurumvoraxes prioritize attacking armored foes—whether that armor is metal or not.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
defeat, the bandits try to orchestrate a conflict between the adventurers and the goblinoids, which they hope will get rid of one or both groups.
other and take control of the gang. Harria is the likely winner of this conflict, because she recently acquired a flesh golem that wandered up from level 2. Struck by Harria’s resemblance to its creator
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Conflict without End Few others aside from the dwarves and the duergar understand or appreciate the true scope and intensity of the battles between these two races. Viewed on a grand scale, the
conflict is a great war of attrition — the combatants don’t often gain or lose territory as the result of battle. But on a personal scale, combat is brutal, with no quarter given or expected. The duergar
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
excuse for tyranny. Those who abuse power must be stripped of it, and soldiers have a responsibility to refuse immoral orders.
5 I strive to treat foes honorably, but not at the expense of
’ military technology, especially magic armaments and siege engines—the bigger, the better!
8 Conflict drives evolution. By sparking wars between nations, I contribute to the advancement of their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
use these conflicts, look for opportunities in your adventures to introduce creatures in service to the three villainous groups. Give goals to these villains that bring their operatives into conflict
Greyhawk Conflicts Although Greyhawk lends itself well to any D&D adventure you might want to run, the default setting features conflicts with three major villainous groups: chromatic dragons
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
two power groups that is on the verge of flaring into violence. The Zhentarim, a shadowy network of mercenaries, and Xanathar, the beholder crime lord of Waterdeep, are at odds, and when they clash
, the characters are pulled into the conflict. AHGHAIRON'S DRAGONWARD
Waterdeep is blanketed by an undispellable magical effect called Ahghairon’s dragonward. The effect originates from somewhere under
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
doesn’t come easily for these disparate groups. But even for orders and organizations that have been in conflict in the past, the “enemy of my enemy” is easily understood. To coordinate their efforts
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
doesn’t come easily for these disparate groups. But even for orders and organizations that have been in conflict in the past, the “enemy of my enemy” is easily understood. To coordinate their efforts
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
around the characters and in response to their actions. World-shaking events force conflict. They set new events and power groups in motion. Their outcomes change the world by altering the tone of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Investigating Rivergard Grimjaw and his gang work with smugglers to move stolen goods on the river. They stage attacks against river boats that refuse to pay protection money, and they actively
the characters to find out who they really are. Aggressive Approach Grimjaw and his cutthroats aren’t expecting an attack. Characters who sneak in are challenged by anyone they meet inside. It’s up to you whether fast-talking characters can stave off conflict at such a meeting.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
general hands-off attitude toward his champions means that groups of his followers could easily find themselves on opposite sides in a conflict, and in extreme cases Purphoros himself sends heroes to
conflict he’s certain Purphoros will win.
4 A gladiator of Purphoros partakes of the fumes at Mount Velus then goes on what seems to be a rampage that contributes to a mysterious design.
5
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
conspire to exacerbate their enmity. In the course of the adventure, the characters are drawn into their conflict. Lamai Tyenmo Lamai Tyenmo (lawful good, gnome commoner) has dark, wild hair and a wide
took care of all of us; now we must take care of him.” Flaw. “I refuse to back down from a fight if the honor of my family is on the line.” Kusa Xungoon Kusa Xungoon Kusa Xungoon (lawful good, kobold
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
hostility, and the two groups distanced themselves from one another to pursue their separate agendas. They remain bitter enemies today, each side willing to fight to the death whenever they cross
possible, as recompense for what the illithids did to them. The githzerai believed that the path to an enlightened civilization lay in seclusion, not conflict. Their dedication to the principles of order
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. The follower of a god serves as an agent of that god in the world. The agent seeks to further the ideals of that god and defeat its rivals. While some folk might refuse to honor the gods, none can
collapse. Conflict Shapes the World’s History. Powerful individuals strive to make their mark on the world, and factions of like-minded individuals can alter the course of history. Factions include
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
groups (or their leaders) to end the conflict that embroils them. As a complication, the characters might have enemies on one or both of the opposing sides, or some other group or individual might be
instigating the conflict to further its own ends. Protect an NPC or Object. The characters must act as bodyguards or protect some object in their custody. As a complication, the NPC under the party’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Tuning the Rod Regardless of which side, if any, the characters take in this conflict, the characters must pair the second piece of the Rod of Seven Parts to the working Docent in Ialos to continue
. Personality. A Docent is designed to advise and assist the warforged it’s attached to, including acting as a translator. The Docent’s properties are under its control, and if you have a bad relationship with your Docent, it might refuse to assist you.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
greatly in their physical forms, making conflict between them inevitable. Some beholders are protected by overlapping chitinous plates. Some have smooth hides. Some have eyestalks that writhe like
sometimes carves out a domain within or under a major city, commanding networks of agents that operate on their master’s behalf. Alien Lairs. Because they refuse to share territory with others, most
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
encounters allows you to combine these encounters into a larger obstacle or problem the adventurers must overcome. Make Peace The characters must convince two opposing groups (or their leaders) to end the
conflict that embroils them. As a complication, the characters might have enemies on one or both of the opposing sides, or some other group or individual might be instigating the conflict to further
Compendium
- Sources->Dungeons & Dragons->Monster Manual
groups alongside giant spiders and mundane spider swarms. Ettercaps frequently overhunt their environment. Left unchecked, ettercaps might fill whole woodlands with their webs and the cocooned
remains of past meals, which puts ettercaps in conflict with Fey. Spiteful ettercaps go out of their way to torment and feed on Fey; they prefer to menace those smaller than themselves, like pixies and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Jarad’s sister, Savra, took control of the guild before him. Various groups of people and monsters coexist within the swarm, their relative power waxing and waning with the years, and through it all
, the guild goes on. The three most important power groups within the Golgari are the Devkarin elves, the medusas (also called gorgons in Ravnica), and the insectile kraul. Jarad is an undead
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
faiths or groups, to stir up as much conflict and confusion as possible. The Phenax’s Villains table suggests a variety of foes that might arise from among the god’s followers. Phenax’s Villains d8
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, saying, “No closer, friends! This is a private matter, and we don’t wish to be disturbed.” Unferth presents himself with a false joviality, making light of the fact that two groups of upstanding
, and they intend to keep it. Ghald waits and watches to see if the adventurers can be scared away. When he decides conflict is likely, he attacks without warning. This act forces the others to join the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
from larger groups (see “Random Encounters” earlier in this chapter) and captured by the troglodytes. Every couple of days, one of them is eaten by the tribe. The captives are filthy and weak; each has
four levels of exhaustion and 1 hit point remaining. Any of the captives can explain the nature of the conflict between H’slaat and S’slaar. If freed, the drow immediately flee into the Underdark, but
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
years ago, the Kinslayer War divided the high elves of Ansalon into two groups, Silvanesti in the east and Qualinesti in the west. Through the intervening millennia, neither group has sought
intrude on the Kagonesti’s ancient forested lands, thousands of Silvanesti refugees have begun seeking their aid. While the Kagonesti welcome their cousins and seek to support them, they refuse to be
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
in direct conflict with the other two factions, but that doesn’t always inspire cooperation. For example, the Chromatic Circle might focus on self-aggrandizement, as each member of the faction tries
advancement of entire societies and civilizations. Some groups of characters might all affiliate with a single circle, while others might include members of different circles. Different affiliations don’t
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
are close to their ultimate triumph, persuading him to join the “winning side” in this cosmic conflict. As soon as Eleith notices a character use obvious divine magic—healing an ally or turning
destroy the Ogre Zombies. If the characters oblige, Melindra becomes Friendly toward them. If they refuse to help, she remains Indifferent. If the characters converse with Melindra while she is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
not downright alarmed — at the sight of an armed expeditionary force from the surface world at their gates. They likely refuse entry to the full party, allowing only a select few characters into the
number of foreigners have disappeared, and incoming trade to the city has slowed as outsiders depart or stay away. Conflict between the Keepers of the Flame and the Gray Ghosts thieves’ guild comes to a