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Returning 35 results for 'conflict wagon read'.
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Magic Items
Baldur’s Gate: Descent into Avernus
Intelligence of 22, a Wisdom of 18, and a Charisma of 24, as well as hearing and truesight out to a range of 120 feet.
The shield can speak, read, and understand Common and Infernal, and it can communicate
toward committing acts of cruelty and domination, hoping to condemn the individual’s soul to the Nine Hells. Conflict occurs if the shield’s owner does anything that would make it more
Wave
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. It can also speak
from sea chanteys to sacred hymns of the sea gods.
Wave zealously desires to convert mortals to the worship of one or more sea gods, or else to consign the faithless to death. Conflict arises if the
Whelm
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
. It has hearing and darkvision out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Dwarvish, Giant, and Goblin. It shouts battle
cries in Dwarvish when used in combat.
Personality
Whelm’s purpose is to slaughter giants and goblinoids. It also seeks to protect dwarves against all enemies. Conflict arises if the wielder fails
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, where they join Gruumsh’s army and fight on his behalf in the endless war against the goblinoid followers of Maglubiyet. Gruumsh sees this conflict as a chance to pit his people against an eager
for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldn’t hesitate to take to the field
Blackrazor
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
feet.
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands
together in combat, even though it violently disagrees with Whelm and finds Wave tedious.
Blackrazor’s hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.
Magic Items
Infernal Machine Rebuild
spell or similar magic, you are unwilling to part with the weapon.
The weapon must take direct part in the destruction of 1,000 gp worth of materials and objects every seven days, or a conflict
darkvision out to a range of 120 feet.
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is a rough, ruined echo. While you are attuned
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
gate nod at them as they exit the keep and head down the trail. When the characters come across the wagon, read the following boxed text aloud: You find the wagon standing in the middle of the trail with
Quest: Dangerous Stowaway As the characters browse Oleira’s wares, she offers them each 1 GP to unload a wagon while her sons are off watching soldiers train elsewhere in the keep. The delivery is
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
gate nod at them as they exit the keep and head down the trail. When the characters come across the wagon, read the following boxed text aloud: You find the wagon standing in the middle of the trail with
Quest: Dangerous Stowaway As the characters browse Oleira’s wares, she offers them each 1 GP to unload a wagon while her sons are off watching soldiers train elsewhere in the keep. The delivery is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
V1. Ezmerelda’s Magic Wagon Ezmerelda’s wagon is parked in front of the tower. If the characters investigate the wagon, read: Under layers of mud, this wagon sports a fresh coat of purple paint, and
cheap wooden sign that reads, “Keep out!” The wagon radiates an aura of conjuration magic if it is scrutinized with a detect magic spell. A character who casts an identify spell on the wagon learns the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
V1. Ezmerelda’s Magic Wagon Ezmerelda’s wagon is parked in front of the tower. If the characters investigate the wagon, read: Under layers of mud, this wagon sports a fresh coat of purple paint, and
cheap wooden sign that reads, “Keep out!” The wagon radiates an aura of conjuration magic if it is scrutinized with a detect magic spell. A character who casts an identify spell on the wagon learns the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
characters into shrines or dungeons. Queen’s Decree If the characters look under the wagon, read: A moss-covered stone disk lies half-buried in the mud underneath the wagon. Concentric rings of inscriptions
11. Chwinga Wagon An overturned wagon lies on the street ahead. Rotting flower petals litter the ground around it, and bees nest in its broken wheels. A freshly cut garland of jungle flowers hangs
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Uncle Longteeth’s Wagon If the characters head a mile spireward out of town or follow Sincerity’s sunflies, they find Uncle Longteeth’s wagon. Read or paraphrase the following when they arrive: An
enclosed wagon sits in a soggy dell outside Excelsior. It appears to be made more of mold and moss than timbers. Instead of wheels, the wagon rests atop what appears to be six giant, rolled-up pill bugs
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Smoke on the Horizon This encounter occurs early in the day. As the party travels, they spot smoke. Read the following text: The trail emerges from a dry gulch. A column of thick, black smoke rises
at a slight angle over the trees. It looks like something is burning just over the next ridge.
The burning farm is within five minutes’ travel. Once the characters approach within sight, read the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
characters into shrines or dungeons. Queen’s Decree If the characters look under the wagon, read: A moss-covered stone disk lies half-buried in the mud underneath the wagon. Concentric rings of inscriptions
11. Chwinga Wagon An overturned wagon lies on the street ahead. Rotting flower petals litter the ground around it, and bees nest in its broken wheels. A freshly cut garland of jungle flowers hangs
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, they encounter a caravan being raided. Read or paraphrase the following description: The road weaves through a stretch of rain forest that flanks a deep valley, drawing near the town of Etizalan. Past a
bend, smoke rises through the trees and shouts ring out. An overturned wagon lies in the road, and through the smoke you can see people being attacked by serpentine creatures wreathed in flame.
Two
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, they encounter a caravan being raided. Read or paraphrase the following description: The road weaves through a stretch of rain forest that flanks a deep valley, drawing near the town of Etizalan. Past a
bend, smoke rises through the trees and shouts ring out. An overturned wagon lies in the road, and through the smoke you can see people being attacked by serpentine creatures wreathed in flame.
Two
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Smoke on the Horizon This encounter occurs early in the day. As the party travels, they spot smoke. Read the following text: The trail emerges from a dry gulch. A column of thick, black smoke rises
at a slight angle over the trees. It looks like something is burning just over the next ridge.
The burning farm is within five minutes’ travel. Once the characters approach within sight, read the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Uncle Longteeth’s Wagon If the characters head a mile spireward out of town or follow Sincerity’s sunflies, they find Uncle Longteeth’s wagon. Read or paraphrase the following when they arrive: An
enclosed wagon sits in a soggy dell outside Excelsior. It appears to be made more of mold and moss than timbers. Instead of wheels, the wagon rests atop what appears to be six giant, rolled-up pill bugs
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Part 1: Goblin Arrows The adventure begins as the player characters are escorting a wagon full of provisions and supplies from Neverwinter to Phandalin. The journey takes them south along the High
Road to the Triboar Trail, which heads east (as shown on the overland map). When they’re a half-day’s march from Phandalin, they run into trouble with goblin raiders from the Cragmaw tribe. Read the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
“Blizzards”). Oobok’s Remains When the characters arrive at the location where the dwarves were forced to abandon their sled, read: You crest a snow-covered ridge and see a frozen, dismembered corpse
them for a half-hour catch up to the goblins, who are hindered by the sled they’re hauling. Goblins When the characters find the goblins, read: The creatures you’ve been following appear to be goblins
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
“Blizzards”). Oobok’s Remains When the characters arrive at the location where the dwarves were forced to abandon their sled, read: You crest a snow-covered ridge and see a frozen, dismembered corpse
them for a half-hour catch up to the goblins, who are hindered by the sled they’re hauling. Goblins When the characters find the goblins, read: The creatures you’ve been following appear to be goblins
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Storm’s Moving In After the drama (or comedy) of the town meeting has played out, and the party has decided on a course of action, the first threat comes to them in the form of a wagon full of
characters, add one dark tide knight. As enemy approaches, use the following read-aloud text to describe the situation: Strange knights bearing a symbol with three lightning bolts striking ride
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Storm’s Moving In After the drama (or comedy) of the town meeting has played out, and the party has decided on a course of action, the first threat comes to them in the form of a wagon full of
characters, add one dark tide knight. As enemy approaches, use the following read-aloud text to describe the situation: Strange knights bearing a symbol with three lightning bolts striking ride
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Rictavio (see area N2 and appendix D) paid Gunther and Yelena a generous amount of gold to watch his carnival wagon, no questions asked. If the characters approach the wagon, read: The wagon suddenly
the south end of the stockyard is a sturdy carnival wagon, its colorful paint peeling off. Faded lettering on its sides spells out the words “Rictavio’s Carnival of Wonders.” A heavy padlock secures
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Rictavio (see area N2 and appendix D) paid Gunther and Yelena a generous amount of gold to watch his carnival wagon, no questions asked. If the characters approach the wagon, read: The wagon suddenly
the south end of the stockyard is a sturdy carnival wagon, its colorful paint peeling off. Faded lettering on its sides spells out the words “Rictavio’s Carnival of Wonders.” A heavy padlock secures
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bears and Bows Constable Harburk (Red Larch, area 11) has heard rumors of a bandit lair south of town. If the characters investigate this lead, read the following: In a brush-choked dell a short
distance from the Cairn Road is a makeshift camp in front of a cave entrance. Four surly humans sharpen their blades around the fire. Nearby is a wagon with a wooden cage atop it. Inside the cage, a black
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Part 1: Goblin Arrows The adventure begins as the player characters are escorting a wagon full of provisions and supplies from Neverwinter to Phandalin. The journey takes them south along the High
Road to the Triboar Trail, which heads east (as shown on the overland map). When they’re a half-day’s march from Phandalin, they run into trouble with goblin raiders from the Cragmaw tribe. Read the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bears and Bows Constable Harburk (Red Larch, area 11) has heard rumors of a bandit lair south of town. If the characters investigate this lead, read the following: In a brush-choked dell a short
distance from the Cairn Road is a makeshift camp in front of a cave entrance. Four surly humans sharpen their blades around the fire. Nearby is a wagon with a wooden cage atop it. Inside the cage, a black
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Knights of the Shield The following encounter occurs only if the characters have the Shield of the Hidden Lord. Otherwise, skip ahead to the “Tale of the Hellriders” section. Read the following to
. Candlekeep lies some one hundred and fifty miles south and west — a five-day journey.
Coming up the road toward you is a human farmer riding on the front of a hay-filled wagon pulled by two draft horses
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Knights of the Shield The following encounter occurs only if the characters have the Shield of the Hidden Lord. Otherwise, skip ahead to the “Tale of the Hellriders” section. Read the following to
. Candlekeep lies some one hundred and fifty miles south and west — a five-day journey.
Coming up the road toward you is a human farmer riding on the front of a hay-filled wagon pulled by two draft horses
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. This is called a D20 Test. An ability check is one type of D20 Test. Here’s how to run the ability check in the “Looted Wagon” encounter:
Describe the Scene. Read the boxed text to paint a mental
rules such as Bright Light.
Getting Started
To begin, read the following boxed text aloud:
You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. This is called a D20 Test. An ability check is one type of D20 Test. Here’s how to run the ability check in the “Looted Wagon” encounter:
Describe the Scene. Read the boxed text to paint a mental
rules such as Bright Light.
Getting Started
To begin, read the following boxed text aloud:
You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hill on the eastern perimeter of the camp, read the following text: Standing quietly in front of this house, bathed in the warm light of its lanterns, are three sullen, gray-cloaked figures, their
watch the homes, the dusk elves are out searching for Arabelle.) N9c. Vistani Tent Piled outside the wagon are several empty casks of wine. From inside the tent comes the crack of a whip followed by the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hill on the eastern perimeter of the camp, read the following text: Standing quietly in front of this house, bathed in the warm light of its lanterns, are three sullen, gray-cloaked figures, their
watch the homes, the dusk elves are out searching for Arabelle.) N9c. Vistani Tent Piled outside the wagon are several empty casks of wine. From inside the tent comes the crack of a whip followed by the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
The Road to Phandalin The adventure assumes you’re using the “Meet Me in Phandalin” adventure hook (see this book’s introduction) for all your characters. The heroes are escorting a wagon full of
provisions from Neverwinter to Phandalin. They’re a half-day’s march from Phandalin when they run into trouble with goblin raiders from the Cragmaw band. Read the following text to get the adventure