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Returning 30 results for 'conflicted way relieved'.
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Backgrounds
Guildmasters’ Guide to Ravnica
;ll make something happen.
3
Nothing is ever simple, and if it seems simple, I’ll find a way to make it complicated.
4
I tend to ignore sleep for days when I’m conducting
me with conflicted feelings.
5
I helped a minor Gruul chieftain acquire an Izzet weapon.
6
Roll an additional Izzet contact; you can decide if the contact is an ally or a rival.
7
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
relieved of their other roles and taken to the lair’s whelping pens, where they are tended to by Luthic’s followers.
Orcs don’t take mates, and no pair-bonding occurs in a tribe
fraught with tests of strength, fierce competition and nothing in the way of maternal or paternal love. From the time a child can wield a stick or a crude knife, it asserts itself and defends itself
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the first chimeras.
Gifted with demonic cruelty, a chimera serves as a grim reminder of what happens when demon princes find their way to the Material Plane. A typical specimen has the hindquarters
sky and engulfing prey with its fiery breath before landing.
Conflicted Creature. A chimera combines the worst aspects of its three parts. Its dragon head drives it to raid, plunder, and accumulate
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the first chimeras.
Gifted with demonic cruelty, a chimera serves as a grim reminder of what happens when demon princes find their way to the Material Plane. A typical specimen has the hindquarters
sky and engulfing prey with its fiery breath before landing.
Conflicted Creature. A chimera combines the worst aspects of its three parts. Its dragon head drives it to raid, plunder, and accumulate
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Champions of Heliod are typically either exemplars of light, law, and truth or conflicted heroes motivated by revenge and sworn vows. Most can’t imagine serving those they consider lesser gods. Heliod’s
increase your piety score to Heliod when you expand the god’s influence in the world in a concrete way through acts such as these: Carrying out punishment on a fugitive from justice Exacting vengeance for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in any way, replace the Persuasion check with a DC 20 Charisma (Deception) check. On a failed check, the dragon is not swayed by the characters’ words but still keeps the gift. With each successful
check, the dragon becomes visibly more conflicted as moonlight magically flickers across his scales, making them appear more solid and less translucent. A character who sees this magical moonlight can
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Champions of Heliod are typically either exemplars of light, law, and truth or conflicted heroes motivated by revenge and sworn vows. Most can’t imagine serving those they consider lesser gods. Heliod’s
increase your piety score to Heliod when you expand the god’s influence in the world in a concrete way through acts such as these: Carrying out punishment on a fugitive from justice Exacting vengeance for
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
winning the favor of Ilvara and advancing his position within the outpost, which shows in his swagger and the way he lords it over every other male in Velkynvelve, particularly Jorlan. Still insecure
into a way to ingratiate himself with his female superiors. He quickly made himself useful to Ilvara Mizzrym as both the field commander of the Velkynvelve garrison and as her lover, enjoying all the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
winning the favor of Ilvara and advancing his position within the outpost, which shows in his swagger and the way he lords it over every other male in Velkynvelve, particularly Jorlan. Still insecure
into a way to ingratiate himself with his female superiors. He quickly made himself useful to Ilvara Mizzrym as both the field commander of the Velkynvelve garrison and as her lover, enjoying all the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in any way, replace the Persuasion check with a DC 20 Charisma (Deception) check. On a failed check, the dragon is not swayed by the characters’ words but still keeps the gift. With each successful
check, the dragon becomes visibly more conflicted as moonlight magically flickers across his scales, making them appear more solid and less translucent. A character who sees this magical moonlight can
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Sylvira Savikas When the characters are ready, they can make their way toward the main keep, a towering edifice housing hundreds of monks and wizards, and thousands of books and scrolls. As they
meander through the keep, helpful monks stop to offer them directions. If Falaster Fisk is with the party, he already knows the way to Sylvira’s laboratory, located in one of Candlekeep’s spires. When the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Sylvira Savikas When the characters are ready, they can make their way toward the main keep, a towering edifice housing hundreds of monks and wizards, and thousands of books and scrolls. As they
meander through the keep, helpful monks stop to offer them directions. If Falaster Fisk is with the party, he already knows the way to Sylvira’s laboratory, located in one of Candlekeep’s spires. When the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
The Second Wind Krux hurriedly ushers the party toward the docks in hopes of making a quick getaway aboard his ship. As the characters make their way to the Rock of Bral’s docks with Krux at their
tiefling has turned to smuggling to make enough coin to buy her way out of an infernal contract she entered into many years ago. Fel Ardra Although Krux doesn’t approve of Fel’s line of business, the giff
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
The Second Wind Krux hurriedly ushers the party toward the docks in hopes of making a quick getaway aboard his ship. As the characters make their way to the Rock of Bral’s docks with Krux at their
tiefling has turned to smuggling to make enough coin to buy her way out of an infernal contract she entered into many years ago. Fel Ardra Although Krux doesn’t approve of Fel’s line of business, the giff
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the world). Females that are about to give birth are relieved of their other roles and taken to the lair’s whelping pens, where they are tended to by Luthic’s followers. Orcs don’t take mates, and no
fraught with tests of strength, fierce competition and nothing in the way of maternal or paternal love. From the time a child can wield a stick or a crude knife, it asserts itself and defends itself while
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the world). Females that are about to give birth are relieved of their other roles and taken to the lair’s whelping pens, where they are tended to by Luthic’s followers. Orcs don’t take mates, and no
fraught with tests of strength, fierce competition and nothing in the way of maternal or paternal love. From the time a child can wield a stick or a crude knife, it asserts itself and defends itself while
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
who’ve used all their spell slots. Local thieves pay them to look the other way when ordered to do so, which becomes important later in the episode. When the characters approach, Captain Truff steps
clearly relieved, though still not entirely friendly. The captain sighs. “Took you long enough,” she says. “So let’s get this done so we can get on with our lives.”
She pulls a scroll from a leather
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
who’ve used all their spell slots. Local thieves pay them to look the other way when ordered to do so, which becomes important later in the episode. When the characters approach, Captain Truff steps
clearly relieved, though still not entirely friendly. The captain sighs. “Took you long enough,” she says. “So let’s get this done so we can get on with our lives.”
She pulls a scroll from a leather
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
guards in areas 16, area 17, area 18, and area 24. Relieved guards return here to rest. When an alarm sounds, the sleeping giants awaken, grab their morningstars, and move to area 6. If there are no
points” to cause maximum pain. If an alarm sounds in another part of the castle, Sansuri ends the interrogation, frees the griffons from their cages in area 7, and makes her way to area 6. Unless he is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
make a DC 10 Intelligence (Investigation) check. On a successful check, the bridge becomes visible to that creature. Creatures that can’t see the bridge can still feel their way across, albeit
. Characters who force their way into Shalfey’s sanctum risk him destroying the Books of Prophecy. Each door to the greater library has Armor Class 15, 50 hit points, and immunity to poison and psychic
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
make a DC 10 Intelligence (Investigation) check. On a successful check, the bridge becomes visible to that creature. Creatures that can’t see the bridge can still feel their way across, albeit
. Characters who force their way into Shalfey’s sanctum risk him destroying the Books of Prophecy. Each door to the greater library has Armor Class 15, 50 hit points, and immunity to poison and psychic
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Maze of Mists The second floor of the pyramid is the Maze of Mists: a vast, confounding maze designed to defeat clever intruders who bypass the false tomb by way of the offering bowl in area P4. Amun
mists. Creatures feeling their way along the walls find their sense of touch numbed, so they’re never quite sure if they rounded a corner or continued straight. Because of these effects, don’t show
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to explore other locations throughout the North. Whether the characters travel over land or by sea, use the “Random Wilderness Encounters” section in chapter 3 to stage encounters along the way. Augrek
learn about the attack on Bryn Shander, he’s relieved to find out that his friend, Sir Baric, is alive and well. Characters who succeed on a DC 10 Wisdom (Insight) check notice that Sir Lanniver is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
guards in areas 16, area 17, area 18, and area 24. Relieved guards return here to rest. When an alarm sounds, the sleeping giants awaken, grab their morningstars, and move to area 6. If there are no
points” to cause maximum pain. If an alarm sounds in another part of the castle, Sansuri ends the interrogation, frees the griffons from their cages in area 7, and makes her way to area 6. Unless he is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to explore other locations throughout the North. Whether the characters travel over land or by sea, use the “Random Wilderness Encounters” section in chapter 3 to stage encounters along the way. Augrek
learn about the attack on Bryn Shander, he’s relieved to find out that his friend, Sir Baric, is alive and well. Characters who succeed on a DC 10 Wisdom (Insight) check notice that Sir Lanniver is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Maze of Mists The second floor of the pyramid is the Maze of Mists: a vast, confounding maze designed to defeat clever intruders who bypass the false tomb by way of the offering bowl in area P4. Amun
mists. Creatures feeling their way along the walls find their sense of touch numbed, so they’re never quite sure if they rounded a corner or continued straight. Because of these effects, don’t show
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
caster needs to see the rune. He also suspects the captain knew another way to deactivate it. If she survived on another segment, the characters could try to reach her to ask; if not, it might be
) check using thieves’ tools, or a character can wrest open the door with a successful DC 15 Strength (Athletics) check. Talking with Cirit. On seeing the characters, Cirit is relieved and immediately
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
caster needs to see the rune. He also suspects the captain knew another way to deactivate it. If she survived on another segment, the characters could try to reach her to ask; if not, it might be
) check using thieves’ tools, or a character can wrest open the door with a successful DC 15 Strength (Athletics) check. Talking with Cirit. On seeing the characters, Cirit is relieved and immediately
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
X12) but knows the rest of the lair well. If the characters are looking for a way to mess with Xanathar’s operation, Thorvin suggests they coerce Nar’l Xibrindas, the beholder’s advisor (see area X18
halfling spots the characters, a relieved smile crosses his face. “Finally!” he says excitedly. “I haven’t had a break in half a tenday. Make sure you stir the sauce once every five minutes.” He then
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
X12) but knows the rest of the lair well. If the characters are looking for a way to mess with Xanathar’s operation, Thorvin suggests they coerce Nar’l Xibrindas, the beholder’s advisor (see area X18
halfling spots the characters, a relieved smile crosses his face. “Finally!” he says excitedly. “I haven’t had a break in half a tenday. Make sure you stir the sauce once every five minutes.” He then