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Returning 35 results for 'conflicts rest glared to her respectively'.
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conflicted rest guard to her respectively
conflict rest guard to her respectively
conflicts rest guard to her respectively
conflicted rest glared to her respectively
conflict rest glared to her respectively
Species
Player’s Handbook
strongholds into mountainsides and under the earth. Their oldest legends tell of conflicts with the monsters of mountaintops and the Underdark, whether those monsters were towering giants or
of dwarves were built in hills or mountains, and the families who trace their ancestry to those settlements call themselves hill dwarves or mountain dwarves, respectively. The Greyhawk and Dragonlance
Species
Player’s Handbook
to rest. In that state, they remain aware of their surroundings while immersing themselves in memories and meditations.
An environment subtly transforms elves after they inhabit it for a millennium or
the Kagonesti and the Tairnadal are wood elves of the Dragonlance and Eberron settings, respectively.
Elf Traits
Creature Type: HumanoidSize: Medium (about 5–6 feet tall)Speed: 30 feet
Monsters
Out of the Abyss
, respectively.
Heavy Crossbow. Ranged Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Heavy Crossbow"} to hit, range 100/400 ft., one target. Hit: 5 (1d10);{"diceNotation":"1d10
","rollType":"damage","rollAction":"Heavy Crossbow","rollDamageType":"piercing"} piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, Horgar can utter a special command
Monsters
Mythic Odysseys of Theros
Short or Long Rest). The satyr fires an arrow that magically transforms into a flurry of missiles in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 17 (5d6
tactics and methods of ending conflicts as swiftly as possible. This often means turning the same skills that make them famed celebrants toward battle, be it captivating performances or the aim developed
Monsters
Mordenkainen Presents: Monsters of the Multiverse
proficiencies; it can’t cast spells; it can’t understand language; and if its Intelligence and Charisma scores are higher than 5, they become 5. Each time the target finishes a long rest
deeps.
For amphibious assaults or underwater conflicts, hydroloths have no equal among yugoloths. They sometimes hire themselves out to attack and scuttle ships and raid coastal settlements.Acid, PoisonCold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksFire
Monsters
The Wild Beyond the Witchlight
each of its turns, ending the effect on itself on a success.
Twin Sight (Recharges after a Short or Long Rest). In her mind’s eye, a Selenelion twin can see what the other twin sees for up to 1
.)
Gleam and Glister were born during such an event, and they are blessed with magical abilities tied to moonlight (Gleam) and sunlight (Glister), respectively. The twins are easily distinguished by
Monsters
Mordenkainen Presents: Monsters of the Multiverse
by feelings of goodwill. In this aspect, they defuse conflicts and alleviate suffering by using their magic to relieve any ailments that afflict the people who come to them for aid. They tolerate no
week.
Changeable Natures
Whenever one of the eladrin presented here finishes a long rest, they can associate themself with a different season, provided they aren’t incapacitated. When the
Graz'zt
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
frequent conflicts and coupling, mirroring the behavior that occurs during their mating seasons.
If a humanoid spends at least 1 hour within 1 mile of the lair, that creature must succeed on a DC 23
otherwise is intentionally misleading you.”
61–80
“I will not rest until I have made someone else mine, and doing so is more important to me than my own life—or the lives
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
and strongholds into mountainsides and under the earth. Their oldest legends tell of conflicts with the monsters of mountaintops and the Underdark, whether those monsters were towering giants or
dwarves were built in hills or mountains, and the families who trace their ancestry to those settlements call themselves hill dwarves or mountain dwarves, respectively. The Greyhawk and Dragonlance
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
and strongholds into mountainsides and under the earth. Their oldest legends tell of conflicts with the monsters of mountaintops and the Underdark, whether those monsters were towering giants or
dwarves were built in hills or mountains, and the families who trace their ancestry to those settlements call themselves hill dwarves or mountain dwarves, respectively. The Greyhawk and Dragonlance
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
strongholds into mountainsides and under the earth. Their oldest legends tell of conflicts with the monsters of mountaintops and the Underdark, whether those monsters were towering giants or subterranean
were built in hills or mountains, and the families who trace their ancestry to those settlements call themselves hill dwarves or mountain dwarves, respectively. The Greyhawk and Dragonlance settings have
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
strongholds into mountainsides and under the earth. Their oldest legends tell of conflicts with the monsters of mountaintops and the Underdark, whether those monsters were towering giants or subterranean
were built in hills or mountains, and the families who trace their ancestry to those settlements call themselves hill dwarves or mountain dwarves, respectively. The Greyhawk and Dragonlance settings have
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Robes, the Red Robes, and the Black Robes, respectively. As it unfolds, give the character the opportunity to choose any order they please. If the character makes a surprising choice, consider asking the
player how they reconcile their choice with their character’s values. If the character feels strongly about a choice that conflicts with their values or alignment, their player might use this as a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Robes, the Red Robes, and the Black Robes, respectively. As it unfolds, give the character the opportunity to choose any order they please. If the character makes a surprising choice, consider asking the
player how they reconcile their choice with their character’s values. If the character feels strongly about a choice that conflicts with their values or alignment, their player might use this as a
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the hatchery. If a particularly important or respected member of a tribe dies, the hatchery is closely monitored. The next egg laid is immediately separated from the rest and carefully protected. Once
behind from a kill, eating everything that’s edible and using the rest to make tools or adornments.
Kobolds shed teeth as they wear out and grow new ones their entire lives. Many wear their own
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Vallaki Isolated from the rest of Barovia, Vallaki appears at first as an oddly mirthful place, but this seeming joy is an illusion. The burgomaster, Baron Vargas Vallakovich, is convinced happiness
. Additionally, numerous factions are active within the town, including the Keepers of the Feather and the priests of Osybus (see “Travelers in the Mists” and “Other Groups,” respectively, later in this chapter).
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Vallaki Isolated from the rest of Barovia, Vallaki appears at first as an oddly mirthful place, but this seeming joy is an illusion. The burgomaster, Baron Vargas Vallakovich, is convinced happiness
. Additionally, numerous factions are active within the town, including the Keepers of the Feather and the priests of Osybus (see “Travelers in the Mists” and “Other Groups,” respectively, later in this chapter).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
all begin in the Free City of Greyhawk. Bastion Friendly There are ample places within the city and on the city’s outskirts where adventurers can build Bastions (see chapter 8). Key Conflicts Two of
the three central conflicts of the Greyhawk setting—the threats of Elemental Evil and Iuz—are the source of major tension and intrigue in the Free City of Greyhawk. The third conflict, involving evil
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
all begin in the Free City of Greyhawk. Bastion Friendly There are ample places within the city and on the city’s outskirts where adventurers can build Bastions (see chapter 8). Key Conflicts Two of
the three central conflicts of the Greyhawk setting—the threats of Elemental Evil and Iuz—are the source of major tension and intrigue in the Free City of Greyhawk. The third conflict, involving evil
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
home and convinced others to join her to settle the valley north of the cenote and the mountains now known as Citlali’s Rest. Citlali grew old, and the skeletal figure returned to take her, but the
and ended in a bloody series of conflicts called the Wars of Separation. In the aftermath, the folk of San Citlán held their first elections, finally looking forward to a time of peace. The wars have
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
home and convinced others to join her to settle the valley north of the cenote and the mountains now known as Citlali’s Rest. Citlali grew old, and the skeletal figure returned to take her, but the
and ended in a bloody series of conflicts called the Wars of Separation. In the aftermath, the folk of San Citlán held their first elections, finally looking forward to a time of peace. The wars have
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters enter the tavern, read the following: The pulquería’s walls are painted with murals that depict a series of armed conflicts, with locals celebrating victory at the end. A candlelit altar behind
characters who are hungry and has a spare room if anyone needs to rest. Characters who chat with Rufina learn the following: The mural was painted by Rufina and is an abstraction of San Citlán’s history
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters enter the tavern, read the following: The pulquería’s walls are painted with murals that depict a series of armed conflicts, with locals celebrating victory at the end. A candlelit altar behind
characters who are hungry and has a spare room if anyone needs to rest. Characters who chat with Rufina learn the following: The mural was painted by Rufina and is an abstraction of San Citlán’s history
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the front line back into Avernus. The process repeats itself time and time again. To the good fortune of the rest of the multiverse, almost all the battles in the Blood War take place in the Abyss and
unreliable. Despite the difficulty of escaping the Lower Planes, combatants on both sides find their way to the Material Plane and other realms from time to time. Although the conflicts on these
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Greyhawk Conflicts Although Greyhawk lends itself well to any D&D adventure you might want to run, the default setting features conflicts with three major villainous groups: chromatic dragons
, Elemental Evil cults, and Iuz and his followers. You can replace one or more of these conflicts with ones of your devising or with ones from the “Flavors of Fantasy” section earlier in this chapter. If you
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Factions Draconic factions and the conflicts between them can provide a useful framework to organize your entire campaign around. Characters might swear their allegiance to a dragon or trade
conflicts among overlords. If different characters owe allegiance to different dragons, they might cooperate smoothly for a while but then find themselves in conflict when tensions erupt between the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, including worlds in the Material Plane. Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they don’t sleep but instead enter a trance when they need to rest. In
Tairnadal are wood elves of the Dragonlance and Eberron settings, respectively. JEDD CHEVRIER A ship departs from a city built by high elves Elf Traits Creature Type: Humanoid
Size: Medium (about 5–6
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Factions Draconic factions and the conflicts between them can provide a useful framework to organize your entire campaign around. Characters might swear their allegiance to a dragon or trade
conflicts among overlords. If different characters owe allegiance to different dragons, they might cooperate smoothly for a while but then find themselves in conflict when tensions erupt between the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
goliaths look like stone giants, while others resemble fire giants. Whatever giants they count as kin, goliaths have forged their own path in the multiverse—unencumbered by the internecine conflicts that
times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest: Cloud’s Jaunt (Cloud Giant). As a Bonus Action, you magically teleport up to 30 feet to an unoccupied
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
conflicts that have ravaged giantkind for ages—and seek heights above those reached by their ancestors. Goliath Traits Creature Type: Humanoid
Size: Medium (about 7–8 feet tall)
Speed: 35 feet
As a
number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest: Cloud’s Jaunt (Cloud Giant). As a Bonus Action, you magically teleport up to 30 feet to an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
goliaths look like stone giants, while others resemble fire giants. Whatever giants they count as kin, goliaths have forged their own path in the multiverse—unencumbered by the internecine conflicts that
times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest: Cloud’s Jaunt (Cloud Giant). As a Bonus Action, you magically teleport up to 30 feet to an unoccupied
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
worlds in the Material Plane. Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they don’t sleep but instead enter a trance when they need to rest. In that state
wood elves of the Dragonlance and Eberron settings, respectively. Elf Traits Creature Type: Humanoid
Size: Medium (about 5–6 feet tall)
Speed: 30 feet
As an Elf, you have these special traits
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, including worlds in the Material Plane. Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they don’t sleep but instead enter a trance when they need to rest. In
Tairnadal are wood elves of the Dragonlance and Eberron settings, respectively. JEDD CHEVRIER A ship departs from a city built by high elves Elf Traits Creature Type: Humanoid
Size: Medium (about 5–6
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
worlds in the Material Plane. Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they don’t sleep but instead enter a trance when they need to rest. In that state
wood elves of the Dragonlance and Eberron settings, respectively. Elf Traits Creature Type: Humanoid
Size: Medium (about 5–6 feet tall)
Speed: 30 feet
As an Elf, you have these special traits
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the front line back into Avernus. The process repeats itself time and time again. To the good fortune of the rest of the multiverse, almost all the battles in the Blood War take place in the Abyss and
unreliable. Despite the difficulty of escaping the Lower Planes, combatants on both sides find their way to the Material Plane and other realms from time to time. Although the conflicts on these