Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'conflicts resting given to have reflecting'.
Other Suggestions:
conflict reading given to have reflection
conflict reading given to have reflections
conflict resting given to have reflection
conflict resting given to have reflections
conflicted reciting given to have reflections
Monsters
Mordenkainen Presents: Monsters of the Multiverse
around him. Given enough time in a single location, Graz’zt can twist it with his power.
Graz’zt’s lair is a den of ostentation and hedonism. It is adorned with finery and decorations
:
Agitated Beasts. Wild beasts within 6 miles of the lair break into frequent conflicts and coupling, mirroring the behavior that occurs during their mating seasons.
Beguiling Realm. Within 6 miles of
Graz'zt
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
Zelatar, found within his Abyssal domain of Azzatar. Graz’zt’s maddening influence radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location
frequent conflicts and coupling, mirroring the behavior that occurs during their mating seasons.
If a humanoid spends at least 1 hour within 1 mile of the lair, that creature must succeed on a DC 23
Species
Eberron: Rising from the Last War
designed.
Although they were manufactured, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other humanoids
individuality, the more likely it is to modify its body, seeking out an artificer to customize the look of its face, limbs, and plating.
Quirks
Warforged often display an odd personality trait or two, given
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Barracks Ten beds with pale white crystal frames are set along the walls. At any given time, ten githyanki warriors are resting in this area. If they have not been alerted, the githyanki are asleep when the characters arrive. They are hostile toward intruders and fight to the death.
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. Flock leaders enforce discipline and minimize conflicts, but they fail at effective planning or crafting long-term schemes.
Although unable to speak in their own voices, kenku can perfectly mimic any
might sound like fun, but it can prove distracting and could slow down the game.
Kenku Names
Given that kenku can duplicate any sound, their names are drawn from a staggering variety of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
furnishings. At any given time, ten dragonwings (see appendix D for statistics) are resting here. Half of them are sound asleep, while the other half are awake but doing nothing overly strenuous. They do not
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
furnishings. At any given time, ten dragonwings (see appendix D for statistics) are resting here. Half of them are sound asleep, while the other half are awake but doing nothing overly strenuous. They do not
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
mounds of debris and the scattered bones of the quaggoths’ past meals. These servants of the drow use the den only to sleep and eat, with 1d4 quaggoths resting here at any given time. The quaggoths attack
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
her armies. The highlords all report to Takhisis’s champion, Duulket Ariakas, but there is no shortage of treachery between—and within—the Dragon Armies. The Dragon Queen encourages these conflicts
Verminaard, but he has temporarily given control of many of its troops to his acolyte, Dragon Highmaster Kansaldi Fire-Eyes, tasking her with spearheading a daring attack on Solamnia. Meanwhile
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
launched an assault on the sea elf city of Myth Nantar! Outrageous!
During these conflicts, each of you have assisted the Turmish in driving these foul undead creatures away, and in this endeavor you
strangeness remains unknown. The Turmish and Thayans are too busy with their conflicts to notice, and so it is up to you brave heroes to travel into the darkening and discover what evil has come to reside so
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Sapphire Dragon Treasures Sapphire dragons covet items of martial significance above other treasure. Weapons and armor from epic conflicts are usually the centerpieces of a sapphire dragon’s hoard
were used against, armor ordered by the ancestry of its last wearer, and so forth). Regardless of the system, a sapphire dragon takes pride in knowing exactly where any given item is and can recite a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
furniture, including zurkhwood chairs and small tables around which they sit. One off-duty drow elite warrior rests in one of the chambers here at any given time. There is a 50 percent chance that one
on the odds. Treasure The equipment of the resting drow warrior is stowed beneath his pallet: a shortsword, a hand crossbow with a case of 20 bolts, a chain shirt, and a 100-foot coil of silk rope
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, resting 3–4 Asha and 1d4 drow are engaged in worship 5–6 The shrine is empty The back half of the chamber, behind the altar, is piled with a semicircle of pillows and cushions. Resting among these
on checks to detect the possessor of the stones. The curse lasts until all the stones are given into the safekeeping of a drow worshiper of Lolth or the gems are subject to a remove curse spell.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Dungeons & Dragons campaign to explore. A vast, sprawling city that covers the whole of the known world, Ravnica teems with intrigue and adventure, driven by the conflicts among the ten powerful guilds that
offers new race and class options, reflecting the unique character of Ravnica as a Magic setting, and the creatures and characters seen on Magic cards. You can also use this material in any other D&D
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
the intervening time resting and recovering until play again commences. Since there are no monsters to be randomly encountered within the tomb, the party might be able to encamp close to the entrance
is in managing to cope, and those players who do so with even moderate success will appreciate your refereeing properly and allowing them to “live or die” on their own. The starting information given
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Most folk in Godsbreath go by a single name—often a nickname picked up in their youth instead of their given name—preceded by an honorific reflecting their age, profession, or standing in the community
examples of common given names in Godsbreath: Feminine. Aba, Bilah, Diya, Emilene, Essie, Sukie Masculine. Cato, Ellis, Kumber, Mobe, Saffran, Sogo Gender-Neutral. Deland, Holston, June, Madel, Winter Surnames. Godskith, Grayshore, Hilltop, Longkin, Riveridge
Compendium
- Sources->Dungeons & Dragons->Monster Manual
are typically constructed of steel, stone, and wood in the shape of watchful soldiers. More fanciful designs exist, reflecting the tastes of their creators. Given their resilience, it’s common for
60 ft.; Passive Perception 10
Languages Understands commands given in any language but can’t speak
CR 7 (XP 2,900; PB +3)
Traits
Bound. The guardian is magically bound to an amulet. While the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Greyhawk Conflicts Although Greyhawk lends itself well to any D&D adventure you might want to run, the default setting features conflicts with three major villainous groups: chromatic dragons
, Elemental Evil cults, and Iuz and his followers. You can replace one or more of these conflicts with ones of your devising or with ones from the “Flavors of Fantasy” section earlier in this chapter. If you
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
noted in the text. Prison Guards. The prison has a garrison of 75 guards (use the veteran stat block) who work eight-hour shifts. Two-thirds of the garrison is off duty and resting in area R19 at any
given time. While on duty, each guard wears a tunic that bears the Lords’ Alliance emblem: a gold crown on a red field. Prisoners. All prisoners in Revel’s End are identified by a number. This simple
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
characters are resting. You can influence the pace and tension of your adventure by determining where and when the characters can rest. If the characters are exploring a vast dungeon, consider scattering a
few small rooms with only one door, where the characters can bar the door and reasonably expect to spend an hour or even a night resting in safety. On the flip side, cautious characters might try to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
in a tangible ripple, warping reality around him. Given enough time in a single location, Graz’zt can twist it with his madness. Graz’zt’s lair is a den of ostentation and hedonism. It is adorned with
conflicts and coupling, mirroring the behavior that occurs during their mating seasons. If a humanoid spends at least 1 hour within 1 mile of the lair, that creature must succeed on a DC 23 Wisdom
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
questions: Why does my campaign need the race to be playable? What does the race look like? Where do the members of this race live? Are there interesting conflicts built into the race’s history that make
subraces in the Player’s Handbook include an ability score increase, a weapon training feature, and two or three additional traits. Given the story of the eladrin and their magical nature, an increase to an
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reputations, and professional behavior. This code, called Tempus’s Honor, has the purpose of making conflicts brief, decisive, and as safe as possible for those not directly involved. The rules in the
. Priests of Tempus teach that war conducted properly is fair in that it oppresses all sides equally, and that in any given battle, a mortal might be slain or might become a great leader among his or her
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in a tangible ripple, warping reality around him. Given enough time in a single location, Graz’zt can twist it with his madness. Graz’zt’s lair is a den of ostentation and hedonism. It is adorned with
frequent conflicts and coupling, mirroring the behavior that occurs during their mating seasons. If a humanoid spends at least 1 hour within 1 mile of the lair, that creature must succeed on a DC 23 Wisdom
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in one corner, and flickering lanterns resting here and there. Five performers occupy the room. Two of them pace nervously while the others weep.
The actors here perform their roles reluctantly and
Lyn or Bitter End, snares them in her traps. Given a chance, one or more of the actors also share the following information: “Even if Creeping Lyn hates you, it’s still possible to win her favor by
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Prison Guards. The prison has a garrison of 75 guards (use the veteran stat block) who work eight-hour shifts. Two-thirds of the garrison is off duty and resting in area R19 at any given time. While on
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of the tallest chambers, reflecting sunlight by day or a continual flame spell on cloudy days or at nights. Modrons. Candlekeep is a haven for thirteen rogue modrons (monodrones) that escaped from
case they’re allowed a room and given strict instructions not to wander the halls without their assigned guides. The halls of Exaltation connect to its classrooms, kitchens, bakeries, dining halls
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the gifts given to the newly acclaimed king by various dwarf families in attendance. The duergar smashed the glass cases atop the pedestals and stole all the items on display. The items here were gifts
given to King Melair during his coronation — the same gifts represented in the frescoes. Characters who examine the frescoes can ascertain what was stolen: a gem-studded cloak, an onyx smoking pipe, a
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. Prison Guards. The prison has a garrison of 75 guards (use the veteran stat block) who work eight-hour shifts. Two-thirds of the garrison is off duty and resting in area R19 at any given time. While on
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
on. Even a stupid or physically weak kobold is given a role in the tribe, whether something as simple as picking mushrooms for food or watching over hatchlings, and they all understand that their
resources or territory. Such conflicts aren’t common, because two tribes will always prefer to expand in different directions if they come into contact, but they do happen.
For example, two
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
conflicts flare but are resolved through hard work, patient negotiations, and compromises by all sides. Overall, the people of Atagua embrace the idea that they form a complicated, diverse culture—and that
given names, insightful nicknames from a person’s childhood often linger into adulthood. The following are examples of such names: Feminine. Cruz, Tibísay, Yamaira, Zulibeth Masculine. Estwaldo
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ashwadhatu rarely engage in major conflicts—living in a land that constantly changes with the caprices of the riverines is precarious enough. The shadow of the lost city of Manivarsha hangs over the remaining
can afford them. Shankha motifs decorate all riverine temples and adorn weaving, white-clay body art, jewelry, children’s toys, pastries, and more. Names The given names of people in Shankhabhumi tend
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M5. Dressing Room Resting against the walls of this circular chamber are three dressing tables, each one with a mirror atop it. The mirrors are bordered by tiny balls of bright golden light. An
Village No More, but he has given up trying to remember his lines. Hurly used to work at the Witchlight Carnival, but his short temper and blustery nature made him unpopular. One of Endelyn’s spies lured
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and manipulated by those of sufficient will. A powerful soul might be able to dominate demons, retrieve weapons of the Blood War to use in mortal conflicts, or discover spells known only in the Abyss
determined at any given time is which lord holds sway over which parts of the Abyss, and which areas are being contested by two or more lords. And as soon as such a fact becomes known, it might already
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
patrolling guard’s location, this adventure represents the guards moving about the vault by having you roll to determine whether a guard is present in any given room. In areas specified as part of the guard
” section, roll a d6 instead of a d4, reflecting their increased ability to avoid the guards. If the characters spend more than 10 minutes in any room that’s part of the guard rotation, a guard