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Returning 35 results for 'conflicts return gnomes to have reflections'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
recounted in dockside taverns tell of people lost to the sea—but not merely drowned and gone. Some unfortunates taken by the ocean live on as sea spawn, haunting the waves like tortured reflections
by a kraken (see the Monster Manual) named Slarkrethel. The experience transforms the children into fanatics dedicated to the kraken. They return from the sea as humans, but when they reach old age
Monsters
Icewind Dale: Rime of the Frostmaiden
gnolls. Their noses can’t stand the scent of perfumes, and their ears can’t abide words spoken aloud in Celestial. They don’t cast reflections in mirrors unless they want to.
Unlike
normal vampires, gnoll vampires don’t have coffins where they rest, and they have no such places to return to when their corporeal bodies are destroyed. They are undeterred by running water, and
Monsters
Fizban's Treasury of Dragons
visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I notice taking from the sea’s bounty without offering something in return.
6
I think
.
5
A clan of gnomes pays a young dragon turtle to serve as a mobile refueling platform for their fleet of steamboats.
6
A young dragon turtle likes to feast on giant crocodile;giant crocodiles' eggs.
Fire
Kobold
Legacy
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Species
Volo's Guide to Monsters
all life except for kobolds. He especially hates Garl Glittergold, gnomes, and fey creatures that enjoy playing pranks. He taught the first kobolds how to mine, tunnel, hide, and ambush. He is
abandon this careful approach. First, because of their hatred of gnomes, city kobolds often go out of their way to target gnomes’ houses and shops. Even in such cases, the kobolds’ fear of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
all manner of strange and deadly creatures. Duergar and drow — dark reflections of dwarves and elves — live in these sunless lands, as do the svirfneblin, or deep gnomes. Most surface-dwelling folk
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Blingdenstone If the adventurers encountered the Pudding King and uncovered evidence of Juiblex’s presence near Blingdenstone, they might want to return there to confirm that the svirfneblin
settlement remains safe from the demon lord’s influence. Alternatively, if the characters didn’t previously visit Blingdenstone, news of the challenges faced by the deep gnomes can reach them while they
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
if Garl and his gang don’t know, it can’t be known.
— Griballix, gnome of Sigil
It shouldn’t be surprising that gnomes, inveterate inventors that they are, have an incredible number of legends
personal concerns to embark on a grand excursion or to work together toward a common goal. And according to the gnomes, it is proven that their gods can accomplish the impossible when they band together
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
knights and nobles. Calder Moore Fortresses on the backs of dragon turtles rise from
the depths, heralding the return of a long-lost dynasty Epic Fantasy Conflicts. Conflicts like these highlight the
rulebooks. Heroic Fantasy Conflicts. Heroic fantasy campaigns often revolve around delving into ancient dungeons in search of treasure or to destroy monsters or villains. Consider conflicts like these
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Camp Reconnaissance When the characters or other scouts return to Vogler, they’re directed to report to Mayor Raven, who has been at the Brass Crab with Becklin and other concerned villagers all
declare Vogler’s neutrality in all conflicts, ask the mysterious army’s intentions, and welcome them to meet with the mayor. But before the mayor can develop a plan further, Cudgel returns. Cudgel’s
Compendium
- Sources->Dungeons & Dragons->Divine Contention
incapacitated the undead here, but the life force of the adventurers brings them back. They immediately return to their mission: kill everything in the area and recover the Gnomengarde grenade for their master
Ularan Mortus. GNOME REINFORCEMENTS
If the party needs assistance, ten gnomes from Gnomengarde arrive at the gulch. They intervene if the characters are in trouble, providing healing or drawing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
instructions to bring back information and new ideas for the community. Most of these folk return to the burrow at the appointed time or even sooner, their curiosity having been satisfied. But a few
giant machine of wonderful complexity — a banquet for a curious gnomish mind. Many renowned astronomers, wizards, and extraplanar travelers are gnomes, having undertaken those disciplines in the hope
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Achieving Victory If the adventurers succeed, they achieve a great victory with two demon lords banished back to the Abyss. The creatures under the demon lords’ influence eventually return to normal
creatures to revert to their normal state. If the Pudding King survived this long, he retreats to Blingdenstone, but it’s a far easier matter for the deep gnomes to deal with him and his oozing minions without Juiblex around.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the town council. The council members are unable to provide context beyond what is written on the board. When the characters return to the fishery after completing a quest, the council pays the reward
cults, one of which has an ancient dragon in its employ. The gnomes of Gnomengarde have offered to supply a magical weapon to drive off this beast should it trouble the town. Meet the gnomes at
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the characters’ allies: Clystran. Clystran has seen more than enough of the city and is eager to return to Heart’s Hollow with his dragonnels. He invites the characters to visit the next time they’re in
Solamnia. Marshal Vendri. Ever pragmatic, Marshal Vendri is wary the Dragon Army might soon return, and she seeks ways to reinforce the city’s defenses. She also plans to send agents to Maelgoth and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
” encounter), the gnomes promise to reward the characters and divulge what they know of the Lost Caverns. On the characters’ triumphant return, the gnomes pay the characters half the ingots’ worth in gems
a story in return. If the characters camp with the soldiers, the soldiers keep watch so they don’t have to. Dragon Flight Berythrach, a young blue dragon, recently made her lair in a rugged valley
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, kobolds are bitterly hateful toward gnomes. Although they usually don’t seek out gnomes to do them violence, if hostile kobolds encounter a mixed group of gnomes and other humanoids, the kobolds
instinctively attack the gnomes. Kobolds in battle with gnomes are much less likely to run away because their hatred overrules their sense of self-preservation. A kobold’s cautious nature doesn’t mean it
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
others who seek wealth and a return to pre-Cataclysm glories. Each Dragon Army is supported by chromatic dragons and their smaller kin, such as dragonnels and wyverns. These winged terrors provide a
her armies. The highlords all report to Takhisis’s champion, Duulket Ariakas, but there is no shortage of treachery between—and within—the Dragon Armies. The Dragon Queen encourages these conflicts
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Since the return of the svirfneblin to Blingdenstone, the deep gnomes have studiously avoided sections of the old city that Ogrémoch’s Bane and Neheedra inhabit, blocking it off from the rest of the
malevolent entity didn’t have to wait long, as the drow sent teams of scavengers to loot the treasures the deep gnomes left behind, bringing their own elemental creatures with them.
Map 6.4: Rockblight
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
their troubles, the deep gnomes’ attitude toward the characters is hostile if they ever return to Blingdenstone.
disappears through a wall if they attack. (Word quickly gets around the settlement of the adventurers’ rudeness, negatively shifting the gnomes’ attitude toward the characters.) Jadger speaks candidly
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
22. Steadfast Stone Once a temple of Callarduran Smoothhands, the deep gnomes’ god of stone and mining, this cavern was named after its long-lost galeb duhr protectors — the dharum suhn (the “Hearts
return to notify him of their success in the temple. He can sense whether or not the temple has been restored to its former glory, so if the characters fail to cleanse the temple but tell him they
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
ancestors might offer further connections to be developed. If one of the brains in jars belongs to one of those relatives and is provided with a new body (see below), it might return to civilization
with the characters. The Cartophile will be keen to meet this ancestor, perhaps leading to a new family business. Or considering that they’re both gnomes, perhaps Kwalish is the ancestor the Cartophile sought all along!
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
complaints receive similar treatment. If the characters ask him about a quest, Harbin sets them on the right track, offering payment upon their return. When the time comes to pay up, he slips the
here, and have been working an archaeological dig seeking treasure and relics. They need to be warned that a white dragon has moved into the area. Take the warning to them, then return to Townmaster
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Greyhawk Conflicts Although Greyhawk lends itself well to any D&D adventure you might want to run, the default setting features conflicts with three major villainous groups: chromatic dragons
, Elemental Evil cults, and Iuz and his followers. You can replace one or more of these conflicts with ones of your devising or with ones from the “Flavors of Fantasy” section earlier in this chapter. If you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventures you’re thinking about running to your prospective players. Note the in-world conflicts that might arise, the setting’s overall tone, and the themes you’d like to explore. (The “Every DM Is Unique
before play begins. Being clear about your expectations and making sure you understand your players’ expectations in return can help ensure a smooth game. Take your players’ opinions and desires
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Reflections of Lolth From the time they’re old enough to understand, drow are taught that they’re superior to all other creatures, for they remain steadfast in their devotion to Lolth despite the
Lolth’s offer of mortality in return for destiny, but then they turned against her in a pathetic effort to win back Corellon’s favor. Drow view the elves of the surface world as cowardly children who
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Return to Phandalin Before the characters travel to any dungeons, they should return to Phandalin from Zorzula’s Rest. If they don’t immediately seek her out, the dwarven sage Gwyn Oresong invites
Crossing is near the temple, but it’s much deeper underground. It was a trading hub that grew where wide tunnels met. They say that deep gnomes, drow, and duergar once worked together there.
“They’re
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Halflings Folk think of elves as aloof and graceful, dwarves as fierce and hardy, and of gnomes — if they think of them at all — as clever and shy. Halflings, in contrast, have the reputation of
travelers as a rule, with tongues and hearts as nimble as their feet. Whereas if strongheart halflings are on the move, it always seems driven by a desire to return to home or find and settle in a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Darklords Are Prisoners. Darklords cannot leave their domains. If a Darklord enters the Mists or uses another method to attempt an escape, the Dark Powers return them to their domain. Even death rarely
brood over their failures, but nevertheless they relentlessly strive to achieve their ambitions. Their desperate struggles fuel their conflicts with characters. Liberally use Darklords in your
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
severe pressure and he can’t spare anyone to guide them. Moreover, the gnomes don’t allow strangers to buy or borrow their maps. Both Dorbo and Senni become evasive and angry if the characters press the
for the growing number of oozes in Blingdenstone. If the characters return with information about the Pudding Court and the threat lurking therein, the Diggermattocks pay them with an empty spell gem of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
adventures you’re thinking about running to your prospective players. Note the in-world conflicts that might arise, the setting’s overall tone, and the themes you’d like to explore. (The “Every DM Is Unique
clear about your expectations and making sure you understand your players’ expectations in return can help ensure a smooth game. Take your players’ opinions and desires seriously, and make sure they
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creatures, they traveled in Corellon’s shadow, sparkling like the reflections from a finely cut gem. When Corellon came to notice these glorious echoes, the god tarried with them in the place that became
example of Corellon’s wild, ever-shifting ways. As these primal reflections of Corellon changed their nature and defined themselves, they came to see Corellon and Lolth in new lights. They now viewed
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Planeswalkers, he spends extended periods of time away from Ravnica. During his absences, Ravnica has to fend for itself, and that means that the guilds return to their old habits of fighting with each other
over the smallest scraps of influence that could tilt the balance of power in their favor. These conflicts erupt in a variety of forms. Sometimes guilds clash violently in the streets: Boros forces try
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
peoples and monsters that inhabit the worlds on the Material Plane originated. After the First World was shattered by a great cataclysm, the many worlds were formed like reflections or (in some cases
constructed feature: a lonely tower or castle, a bustling tavern, or even a city. Normally, visitors to these places return to the same world they came from when they depart, but it’s also possible to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
storerooms (area F4). The kagu-svirfneblin announce their purpose here is complete, and they’re about to return to the Underdark, sealing off their tunnel to protect themselves from dragons and other
horrors, dead or alive, in areas F6 and area F7. If any treasure is missing, the deep gnomes shrug and continue on their way. After setting the machines in the workshop (area F8) to overload, the kagu
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
anything in return. Lunitari Lunitari, the god of neutral magic and illusions, is patron of the Mages of High Sorcery’s Order of the Red Robes and other neutral mages. With her cousins Solinari and
illusions to fool gods and heroes alike. Reorx Reorx is the god of creation, inspiration, and artisanship, credited with creating the gnomes, dwarves, kender, and even Krynn itself. He invents new things that