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Returning 21 results for 'conflicts wander reluctant'.
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Kenku
Legacy
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Species
Volo's Guide to Monsters
Treasure Hunter
Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society. Kenku suffer from a sinister
. Flock leaders enforce discipline and minimize conflicts, but they fail at effective planning or crafting long-term schemes.
Although unable to speak in their own voices, kenku can perfectly mimic any
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
signs of transformation as well. Some people have an unsettling tendency to babble in Deep Speech about “the coming ascendance” when their minds wander. Others have sprouted eyes in strange places or
eye has opened on her neck, and she’s reluctant to be around anyone other than her sister and the characters. She has little advice for the characters other than to end the threat as soon as possible
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
signs of transformation as well. Some people have an unsettling tendency to babble in Deep Speech about “the coming ascendance” when their minds wander. Others have sprouted eyes in strange places or
eye has opened on her neck, and she’s reluctant to be around anyone other than her sister and the characters. She has little advice for the characters other than to end the threat as soon as possible
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wise in the hidden ways of the Underdark. Topsy and Turvy can navigate to Blingdenstone, but they’re reluctant to do so. As such, they are likely to support any suggestion that will not take them to
escape with the party can navigate in the Underdark — or none that the characters are willing to heed at any rate — the adventurers will be forced to wander. The party remains lost until the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Finding the Way Escaping the Underdark is no simple matter. Characters who try to find their own way out might wander for years without stumbling upon the right series of passages to take them to the
to other Underdark races, relying more on trade flowing through Mantol-Derith (see chapter 9). The paranoid duergar are reluctant to share known routes to the surface world, so the adventurers need to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wise in the hidden ways of the Underdark. Topsy and Turvy can navigate to Blingdenstone, but they’re reluctant to do so. As such, they are likely to support any suggestion that will not take them to
escape with the party can navigate in the Underdark — or none that the characters are willing to heed at any rate — the adventurers will be forced to wander. The party remains lost until the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Finding the Way Escaping the Underdark is no simple matter. Characters who try to find their own way out might wander for years without stumbling upon the right series of passages to take them to the
to other Underdark races, relying more on trade flowing through Mantol-Derith (see chapter 9). The paranoid duergar are reluctant to share known routes to the surface world, so the adventurers need to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
repeatedly rewritten the laws of reality. The Time of Troubles In 1358 DR, the gods were cast out of their otherworldly domain and made to wander the land incarnated as mortals. In seeking to recover
had been touched by the gods and granted strange powers. Some of these so-called Chosen were at the root of the conflicts that grip the land. Some seemed driven by divine purpose, while others claimed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
repeatedly rewritten the laws of reality. The Time of Troubles In 1358 DR, the gods were cast out of their otherworldly domain and made to wander the land incarnated as mortals. In seeking to recover
had been touched by the gods and granted strange powers. Some of these so-called Chosen were at the root of the conflicts that grip the land. Some seemed driven by divine purpose, while others claimed
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
crimes, seeking their fates in the future, not the past. While the inhabitants of Akros and other reaches near Phoberos, the homeland of most minotaur herds, have engaged in endless conflicts with
bloodthirsty minotaurs, they know there are those who forsake Mogis’s depravities. The people of Meletis, Setessa, and lands beyond are also generally open-minded and curious about minotaurs who wander
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
crimes, seeking their fates in the future, not the past. While the inhabitants of Akros and other reaches near Phoberos, the homeland of most minotaur herds, have engaged in endless conflicts with
bloodthirsty minotaurs, they know there are those who forsake Mogis’s depravities. The people of Meletis, Setessa, and lands beyond are also generally open-minded and curious about minotaurs who wander
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
as far as the dryad’s grove (area H36) before taking refuge in this cave. The nothics use their Weird Insight to glean secrets from the characters. They are reluctant to provoke a well-armed group of
floating human skull. Giant floating hands made of magical force wander around in the city. Ythryn’s mythallar won’t function properly as long as the Spindle—a powerful artifact dating back 40,000 years
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
as far as the dryad’s grove (area H36) before taking refuge in this cave. The nothics use their Weird Insight to glean secrets from the characters. They are reluctant to provoke a well-armed group of
floating human skull. Giant floating hands made of magical force wander around in the city. Ythryn’s mythallar won’t function properly as long as the Spindle—a powerful artifact dating back 40,000 years
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. (Visitors need to register again only if they lose their papers.) If the characters wander the streets on their own, use the Random Encounters in Azrok’s Hold table as needed. Random Encounters in
emanating from within. Sleeping in a pile to the north are twelve goblins. Their weapons and shields lie in a heap to the south. The goblins are reluctant combatants, easily intimidated by shows of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. (Visitors need to register again only if they lose their papers.) If the characters wander the streets on their own, use the Random Encounters in Azrok’s Hold table as needed. Random Encounters in
emanating from within. Sleeping in a pile to the north are twelve goblins. Their weapons and shields lie in a heap to the south. The goblins are reluctant combatants, easily intimidated by shows of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
would be a godsend. Trouble in Red Larch. Harburk has heard tales of banditry on the Cairn Road south of town, and he knows of several potential hideouts. He doesn’t have the time to wander around the
reluctant to share her concerns with strangers. Trouble in Red Larch. When orders for her stone are backed up, Mellikho usually has her stonecutters work a night shift by torchlight. Over the last month or
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
death cries and the ruptured wall. Though Varakkta was reluctant to leave her valued greatsword behind, she elected for discretion and retreated to rejoin her followers. Greatsword. The greatsword is
might wander even farther within the Briny Maze. B13: Past Feeding Shreds of flesh and broken bones are scattered around this room. An enormous double door made of the same spongy material as the rest
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
death cries and the ruptured wall. Though Varakkta was reluctant to leave her valued greatsword behind, she elected for discretion and retreated to rejoin her followers. Greatsword. The greatsword is
might wander even farther within the Briny Maze. B13: Past Feeding Shreds of flesh and broken bones are scattered around this room. An enormous double door made of the same spongy material as the rest
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
would be a godsend. Trouble in Red Larch. Harburk has heard tales of banditry on the Cairn Road south of town, and he knows of several potential hideouts. He doesn’t have the time to wander around the
reluctant to share her concerns with strangers. Trouble in Red Larch. When orders for her stone are backed up, Mellikho usually has her stonecutters work a night shift by torchlight. Over the last month or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the itinerary with all members of the group (see the Wedding Itinerary table) and makes sure everyone understands that they are not free to wander the enclave at will. If asked about the construct
characters to explore their NPCs’ personalities and backstories as things get heated. By focusing on the humor of potential conflicts, you can avoid having the guards rush in as a first response. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the itinerary with all members of the group (see the Wedding Itinerary table) and makes sure everyone understands that they are not free to wander the enclave at will. If asked about the construct
characters to explore their NPCs’ personalities and backstories as things get heated. By focusing on the humor of potential conflicts, you can avoid having the guards rush in as a first response. The