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Returning 35 results for 'conflicts warrior ruined'.
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Species
Eberron: Rising from the Last War
. Kalashtar are often seen as wise, spiritual people with great compassion for others. But there is an unmistakable alien quality to the kalashtar, as they are haunted by the conflicts of their otherworldly
are strongly influenced by the emotions of those around you.
8
You prefer to find nonviolent solutions to problems whenever possible.
9
You are driven by a warrior spirit and will fight
Backgrounds
Guildmasters’ Guide to Ravnica
)
Feature: Rubblebelt Refuge
You are intimately familiar with areas of the city that most people shun: ruined neighborhoods where wurms rampaged, overgrown parks that no hand has tended in decades, and the
Contacts table.
Gruul Contacts
d8
Contact
1
One of my parents is a renowned warrior in my clan.
2
My sibling has the ear of the clan chief.
3
I have cousins in a
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
The map we found showed the entrance to the Priest King’s treasure cache right in the middle of the ruined section of the city. We approached our destination without issue, but as we arrived
. Flock leaders enforce discipline and minimize conflicts, but they fail at effective planning or crafting long-term schemes.
Although unable to speak in their own voices, kenku can perfectly mimic any
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
would be fruitless to fight every Fiend the characters come across in Avernus, since conflicts invariably escalate as infernal combatants join in against interlopers in the Nine Hells. To accomplish
. Long ago, Avernus was a tantalizing paradise created by the archdevil Asmodeus to tempt mortals. However, the incursion of the River Styx and hordes of demons ruined that paradise, leaving behind gore
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Arriving in Anauroch Created by fearsome magic, the ancient desert of Anauroch hides ruined cities under its sands. The most famous include the lost cities of Netheril, an empire of wizards doomed by
tribe. They are discussing what to do with the golem. Their curiosity about its potential value conflicts with their fear of disturbing items of Netherese origin. The golem sits motionless, its eyes
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Arriving in Anauroch Created by fearsome magic, the ancient desert of Anauroch hides ruined cities under its sands. The most famous include the lost cities of Netheril, an empire of wizards doomed by
tribe. They are discussing what to do with the golem. Their curiosity about its potential value conflicts with their fear of disturbing items of Netherese origin. The golem sits motionless, its eyes
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
would be fruitless to fight every Fiend the characters come across in Avernus, since conflicts invariably escalate as infernal combatants join in against interlopers in the Nine Hells. To accomplish
. Long ago, Avernus was a tantalizing paradise created by the archdevil Asmodeus to tempt mortals. However, the incursion of the River Styx and hordes of demons ruined that paradise, leaving behind gore
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, including piles of skulls and bones, strange maze patterns, spore clouds, and fetid pools of ooze. Conflicts are rapidly rising between the various “sects” that have formed. If Shuushar the Awakened (see
chapter 1) was not killed in a previous chapter of the adventure, the characters find him among Sloobludop’s survivors. He is the sole point of calm and reason in the ruined settlement, and the various
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, including piles of skulls and bones, strange maze patterns, spore clouds, and fetid pools of ooze. Conflicts are rapidly rising between the various “sects” that have formed. If Shuushar the Awakened (see
chapter 1) was not killed in a previous chapter of the adventure, the characters find him among Sloobludop’s survivors. He is the sole point of calm and reason in the ruined settlement, and the various
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
eventually, whether to smuggle goods, avoid taxes, or quietly resolve conflicts. Society lieutenants run gambling dens disguised as tea rooms along the pier, while samurai and scoundrels test their
of spiritual power. Cut deep into its island alongside residencies for the shrine’s warrior-priests and libraries holding relics from around the world, the shrine is central to Umizu’s many
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ruined colossi, the veterans’ camp, and Ialos (see map 4.1 and the sections below). Otherwise, the view from this hill is limited, offering a glimpse of only the nearest ruined colossus. Ruined Colossi
quick. For this reason, no maps of these ruined colossi are provided. You can simply narrate the characters’ foray into each colossus. It takes 1d4 hours for the characters to search a colossus’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ruined colossi, the veterans’ camp, and Ialos (see map 4.1 and the sections below). Otherwise, the view from this hill is limited, offering a glimpse of only the nearest ruined colossus. Ruined Colossi
quick. For this reason, no maps of these ruined colossi are provided. You can simply narrate the characters’ foray into each colossus. It takes 1d4 hours for the characters to search a colossus’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
eventually, whether to smuggle goods, avoid taxes, or quietly resolve conflicts. Society lieutenants run gambling dens disguised as tea rooms along the pier, while samurai and scoundrels test their
of spiritual power. Cut deep into its island alongside residencies for the shrine’s warrior-priests and libraries holding relics from around the world, the shrine is central to Umizu’s many
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Greyhawk Conflicts Although Greyhawk lends itself well to any D&D adventure you might want to run, the default setting features conflicts with three major villainous groups: chromatic dragons
, Elemental Evil cults, and Iuz and his followers. You can replace one or more of these conflicts with ones of your devising or with ones from the “Flavors of Fantasy” section earlier in this chapter. If you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Greyhawk Conflicts Although Greyhawk lends itself well to any D&D adventure you might want to run, the default setting features conflicts with three major villainous groups: chromatic dragons
, Elemental Evil cults, and Iuz and his followers. You can replace one or more of these conflicts with ones of your devising or with ones from the “Flavors of Fantasy” section earlier in this chapter. If you
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Sir Ursas The warrior Sir Ursas strikes an imposing figure—a massive, muscular warrior with one arm replaced with a grizzly bear’s paw grafted at the elbow. He grows his dark hair long and shaggy
honorable knight he presents himself as. He is secretly a warrior in the service of Bel, and has sworn vengeance against all those who would oppose Bel and the archdevil’s struggle to reclaim Avernus
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
with one foot in each mount’s stirrup, signifying the unpredictable nature of battle. In such visions, Tempus is always a powerfully built warrior dressed for battle in the style of those who
reputations, and professional behavior. This code, called Tempus’s Honor, has the purpose of making conflicts brief, decisive, and as safe as possible for those not directly involved. The rules in the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Sir Ursas The warrior Sir Ursas strikes an imposing figure—a massive, muscular warrior with one arm replaced with a grizzly bear’s paw grafted at the elbow. He grows his dark hair long and shaggy
honorable knight he presents himself as. He is secretly a warrior in the service of Bel, and has sworn vengeance against all those who would oppose Bel and the archdevil’s struggle to reclaim Avernus
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
with one foot in each mount’s stirrup, signifying the unpredictable nature of battle. In such visions, Tempus is always a powerfully built warrior dressed for battle in the style of those who
reputations, and professional behavior. This code, called Tempus’s Honor, has the purpose of making conflicts brief, decisive, and as safe as possible for those not directly involved. The rules in the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwarves remain in the sheltered undercity, and those few who have duties on the surface have taken over the buildings with the least damage, scavenging stones from ruined structures to reinforce those
region does what it can to recover from the recent conflicts. Sundabar’s losses in buildings and in population have done nothing to diminish the contents of its overflowing coffers, and despite its current
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwarves remain in the sheltered undercity, and those few who have duties on the surface have taken over the buildings with the least damage, scavenging stones from ruined structures to reinforce those
region does what it can to recover from the recent conflicts. Sundabar’s losses in buildings and in population have done nothing to diminish the contents of its overflowing coffers, and despite its current
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
expressed a desire to seek shelter there. As I tell them at such times, it is better to seek shelter inside an opened tomb in these lands, and crawl in to huddle among the warrior dead within, than to seek
Waterdeep and Baldur’s Gate once more attacked. This time, they defeated the devils, leaving the castle ruined and still cloaked in mists. At least one other time since then, the devils have punched back
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
expressed a desire to seek shelter there. As I tell them at such times, it is better to seek shelter inside an opened tomb in these lands, and crawl in to huddle among the warrior dead within, than to seek
Waterdeep and Baldur’s Gate once more attacked. This time, they defeated the devils, leaving the castle ruined and still cloaked in mists. At least one other time since then, the devils have punched back
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of the ruined city of Manivarsha, is popular among wealthy citizens and often crafted by the descendants of artisans from the Manivarshi diaspora. Manivarshi Diaspora The city-state of Manivarsha was
Ashwadhatu rarely engage in major conflicts—living in a land that constantly changes with the caprices of the riverines is precarious enough. The shadow of the lost city of Manivarsha hangs over the remaining
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The characters spot a band of five bipeds walking single file across a distant ridge. These are warforged pilgrims. Each uses the warforged warrior stat block (see appendix A). The pilgrims are
pilgrims’ goals. If the characters offer aid or helpful advice, Mercy talks about the pilgrims’ expeditions to ruined colossi. Mercy then tells the characters that the pilgrims have been extracting
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of the ruined city of Manivarsha, is popular among wealthy citizens and often crafted by the descendants of artisans from the Manivarshi diaspora. Manivarshi Diaspora The city-state of Manivarsha was
Ashwadhatu rarely engage in major conflicts—living in a land that constantly changes with the caprices of the riverines is precarious enough. The shadow of the lost city of Manivarsha hangs over the remaining
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The characters spot a band of five bipeds walking single file across a distant ridge. These are warforged pilgrims. Each uses the warforged warrior stat block (see appendix A). The pilgrims are
pilgrims’ goals. If the characters offer aid or helpful advice, Mercy talks about the pilgrims’ expeditions to ruined colossi. Mercy then tells the characters that the pilgrims have been extracting
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
refuting Wester’s “unsubstantiated claims.” The retired warrior also points out that Phandalin needs a leader who knows the dangers of the wilderness, even as its people need a mayor unburdened by scandal
and potential conflicts of interest. The characters can become involved in the mayoral debate if the players wish. If they don’t, wrap it up and let the characters interact with the townsfolk as they
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
refuting Wester’s “unsubstantiated claims.” The retired warrior also points out that Phandalin needs a leader who knows the dangers of the wilderness, even as its people need a mayor unburdened by scandal
and potential conflicts of interest. The characters can become involved in the mayoral debate if the players wish. If they don’t, wrap it up and let the characters interact with the townsfolk as they
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Some are buried in old tombs near town. One such tomb is the final resting place of a forgotten noble who was a warrior in his day. If the characters scout the area before entering the tomb passage
returns to its place in the coffin if no one remains in this room. Treasure The chest contains ruined cloth and the sodden remains of a book, but it also has a false wooden bottom. Someone who succeeds on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
18. Nangnang’s Shrine Monoliths adorned with prancing, frog-like figures rise from the swamp. Beyond, a ruined edifice shaped like an arrowhead squats in the muddy water. Bushes and trees grow from
to enter the Tomb of the Nine Gods. The water around the shrine is 2 feet deep. 18A. Shrine Entrance The shrine is home to a gold-skinned grung elite warrior named Chief Yorb. Four orange-skinned
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Some are buried in old tombs near town. One such tomb is the final resting place of a forgotten noble who was a warrior in his day. If the characters scout the area before entering the tomb passage
returns to its place in the coffin if no one remains in this room. Treasure The chest contains ruined cloth and the sodden remains of a book, but it also has a false wooden bottom. Someone who succeeds on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
18. Nangnang’s Shrine Monoliths adorned with prancing, frog-like figures rise from the swamp. Beyond, a ruined edifice shaped like an arrowhead squats in the muddy water. Bushes and trees grow from
to enter the Tomb of the Nine Gods. The water around the shrine is 2 feet deep. 18A. Shrine Entrance The shrine is home to a gold-skinned grung elite warrior named Chief Yorb. Four orange-skinned
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
former contents. These ruined, side-by-side cottages look as though they might have been the homes of prosperous shopkeepers or well-off farmers in their time. All that remains are collapsed walls and
effect on it early with a successful save.
4. Druid’s Watch When Reidoth visits Thundertree, this is where he makes camp. This small house appears to be in better condition than the ruined and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
former contents. These ruined, side-by-side cottages look as though they might have been the homes of prosperous shopkeepers or well-off farmers in their time. All that remains are collapsed walls and
effect on it early with a successful save.
4. Druid’s Watch When Reidoth visits Thundertree, this is where he makes camp. This small house appears to be in better condition than the ruined and