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Returning 20 results for 'confusing read guiding to have robbery'.
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Monsters
Strixhaven: A Curriculum of Chaos
Enigmatic Mind. The archaic’s mind can’t be read, creatures can communicate telepathically with the archaic only if it allows, and magic can’t determine whether the archaic is lying
to warp the fabric of the world around them. Sages who seek out archaics for their knowledge receive confusing and often contradictory answers to questions. If a supplicant successfully unwinds the
Kenku
Legacy
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Species
Volo's Guide to Monsters
city, alerting their allies to the approach of a guard patrol or signaling a prime opportunity for a robbery.
Since kenku can precisely reproduce any sound, the messages they carry rarely suffer
kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what they mean. Be clear
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Obelisk An unknown man with unknown purpose. Assist him at your peril, lest he drag you into madness. — The Cartographer When the characters arrive at this location, read or paraphrase the following
ate him). If the characters approach, the “wizard” greets them eagerly and is keen to divulge details of his studies, but his conversation often trails off on confusing tangents. The following
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
deal that sounds too good to be true or is confusing, they’re likely to pause negotiations while they ask smarter devils for their opinions on the deal. The following ability checks can be made
read Infernal can make an Intelligence (Investigation) check opposed by the devil’s Charisma (Deception) check. If the character’s check result is higher than the devil’s, the character detects the extra clauses in the fine print and can have them removed before the contract is signed.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
captain, the deva Inda Malayuri, was an arcanist and emissary tasked with guiding the lost and bringing peace to tumultuous worlds. During a voyage, Inda uncovered a piece of the Rod of Seven Parts. Using
ship’s capabilities; the Lambent Zenith was ripped asunder, and its prow plunged into Havock’s heart. When the characters approach Havock and the wreckage (shown on map 3.1), read or paraphrase the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. If Geeraugh and Mougra hear the alarm, they sneak up to watch the tomb and ambush anyone who emerges. They prefer robbery to a fight. When the characters enter, read the following: Inside the door
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Flight of the Dragonnels As Clystran and the characters fly above the battlefield, read the following text: The clash between the Dragon Army and Kalaman’s defenders rages below. The city’s walls
had been following, rushing the characters toward the base of the flying citadel. Read the following text as the characters approach: As you near the flying citadel, two shapes emerge from the dark
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the giant crane flies off, read the following boxed text aloud: Sticky mud squelches beneath your feet. Tangled mangroves grow out of pools of rippling water, half hidden by the thick fog, and purple
singing with a wave of her hand. She introduces herself as Jebbek, and she says to the characters, “This is a robbery. If you resist, we’ll beat you black and blue.” Jebbek has no interest in treasure
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the fabric of the world around them. Sages who seek out archaics for their knowledge receive confusing and often contradictory answers to questions. If a supplicant successfully unwinds the tangle
mind can’t be read, creatures can communicate telepathically with the archaic only if it allows, and magic can’t determine whether the archaic is lying.
Legendary Resistance (3/Day). If the archaic
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
rules such as Bright Light.
Getting Started
To begin, read the following boxed text aloud:
You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
big rocks mark the edges of the ten-foot-wide path.
Boxed Text. Text that appears in a box like the one in this section is meant to be read aloud or paraphrased when the characters first arrive
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
portal key (such as a bag of golden tea leaves or the tooth of a planar beast), a manifesto of your guiding philosophy, a set of common clothes in your faction’s style, and a pouch containing 10 gp
the Trinkets table in the Player’s Handbook, for your starting trinket. Planar Philosopher Trinkets d6 Trinket 1 Locket with a picture of my mentor and an inscription I can’t read 2 Bleached
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fortune before sending young centaurs on their way, guiding the first steps of their journey. While most centaurs return to the band eventually, some find their calling elsewhere. When the Lagonna tell
your choice: Animal Handling, Medicine, Nature, or Survival. Languages. You can speak, read, and write Common and Sylvan. (Wisnu Tan)
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
have the listed spells prepared.
Celestial Spells Warlock Level Spells
3 Aid, Cure Wounds, Guiding Bolt, Lesser Restoration, Light, Sacred Flame
5 Daylight, Revivify
7 Guardian
and choose an ability, the target also has Disadvantage on saving throws of the chosen ability for the duration of the spell. Level 10: Thought Shield Your thoughts can’t be read by telepathy or other
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
read her thoughts, as well as any divination spell that she refuses. Wisdom (Insight) checks made to ascertain her intentions or sincerity have disadvantage.
Legendary Resistance (3/Day). If Isperia
following cleric spells prepared:
Cantrips (at will): fire bolt, light, sacred flame, spare the dying
1st level (4 slots): guiding bolt, healing word, heroism, shield of faith
2nd level (3 slots
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cover this area and hang as freestanding walls inside it show a super-realistic reflection of everything in the room, including the other mirrors—quickly creating a confusing cascade of images. Any
. See “Treasure” below for more information on Okuzor’s canopic jar. Sarcophagus. Whenever the characters are in a position to see down into the pit, read: At the bottom of the pit is a dais
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the 60 Families
If you’ve read more than two issues of the Sharn Inquisitive, you’ve seen at least two stories about the ir’Tain family. King Boranel might rule Breland, and the Lord Mayor might be
could embrace a swashbuckling life as a pirate king. If the truth ever comes out, you can be sure you’ll read about it here!
Matriarch Lady Celyria ir’Tain is the queen of high society in Sharn. Her
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Monastery Locations M1. Passage of Stone When the characters arrive at the Sacred Stone Monastery, read the following text: A trail leads into an ever-narrowing defile between bluffs of wind-sculpted
present and the party knocks, tries the door, or converses loudly, read the following: A small panel in the monastery’s front door slides open, and someone wearing a golden mask peers out. The mask is
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
— teaching many of them to read in the process — and then selling the notes directly. Today, Needle prints his broadsheets by the cartload, aided by mechanical scribes purchased from the Hall of Wonders and
body — souvenirs left by those who refused to pay their bill. Beyond the combination lobby and common room, the Blushing Mermaid is a confusing maze of wings and oddly interconnected floors, hiding
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
— teaching many of them to read in the process — and then selling the notes directly. Today, Needle prints his broadsheets by the cartload, aided by mechanical scribes purchased from the Hall of Wonders and
body — souvenirs left by those who refused to pay their bill. Beyond the combination lobby and common room, the Blushing Mermaid is a confusing maze of wings and oddly interconnected floors, hiding
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. Those who know the Draconic language can read the runes as “Ashardalon.” Secret Door. A trapped secret door leads to area 5. Finding the door requires a successful DC 20 Wisdom (Perception) check. The
message in Draconic. Someone who can read the language understands it as “A dragonpriest entombed alive for transgressions of the Law still retains the honor of his position.” Secret Door. A secret