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Returning 35 results for 'confusing reduced granting to have resist'.
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Magic Items
Tomb of Annihilation
This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits:
The armor improves your combat readiness, granting you a +5 bonus to
to resist the effects of extreme heat (see chapter 5 of the Dungeon Master’s Guide).
Curse. This armor is cursed. Whenever you don or doff it, you must make a DC 15 Constitution saving throw
Monsters
Mordenkainen Presents: Monsters of the Multiverse
maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
Gaze. Demogorgon turns his
sight.
3–4: Confusing Gaze. The target suffers the effect of the confusion spell without making a saving throw. The effect lasts until the start of Demogorgon’s next turn. Demogorgon doesn
Monsters
Bigby Presents: Glory of the Giants
, but it turns to dust if reduced to 0 hit points or when the giant dies. If the rune is destroyed, the giant can inscribe a frost rune on an object in its possession when it finishes a short or long
until the end of its next turn. On a successful save, the target’s speed is reduced by 10 feet until the end of its next turn.
Ice Wolves (Requires Frost Rune). The giant magically summons 1d4
Magic Items
Acquisitions Incorporated
reduced by half while you follow that route. If you succeed at the check by 5 or more, the map includes notes on the terrain, granting you advantage on the next ability check you make to travel
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
’s statistics don’t change. The veil keeper reverts to its true form if the veil keeper is reduced to 0 hit points or if the veil keeper uses an action to end the transformation
attack, the veil keeper surrounds the creature with illusory mist, granting the creature half cover until the start of the veil keeper’s next turn.Masters of their innate illusory powers, irda
Monsters
Fizban's Treasury of Dragons
Death Throes. When the draconian is reduced to 0 hit points, its magical essence lashes out as a ball of lightning at the closest creature within 30 feet of it before arcing out to up to two other
: dimension door, disguise self, sendingMagic Shield (3/Day). When the draconian is hit by an attack roll, it can create an invisible barrier of magical force around itself, granting it a +5 bonus to its
Monsters
Mordenkainen Presents: Monsters of the Multiverse
into a vast necropolis populated solely by Undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these
(Recharges after a Short or Long Rest). If this creature is reduced to 0 hit points, it immediately makes a DC 10 Constitution saving throw. If it succeeds, it is instead reduced to 1 hit point.
Aura
Monsters
Mythic Odysseys of Theros
Armor of Spiders (Mythic Trait; Recharges after a Short or Long Rest). If Arasta is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she regains 200 hit points. In
addition, Arasta’s children immediately swarm over her body to protect her, granting her 100 temporary hit points.
Legendary Resistance (3/Day). If Arasta fails a saving throw, she can choose to
Monsters
Fizban's Treasury of Dragons
cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire Dragon Ideals
d6
magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a
Magic Items
Tasha’s Cauldron of Everything
Dooms of the Malpheggi (emerald lizardfolk fang)
1 Lizard King/Queen;lizardfolk queen and 4 lizardfolk
You gain reptilian scales, granting you a +2 bonus to your AC. Additionally, when you finish a
reduced by 2d10. If this reduces your hit point maximum to 0, you die.
16
Daughters of Bel (green steel pit fiend fang)
1 pit fiend
You can use the tooth to cast dominate monster (DC 18). Once you
Monsters
Fizban's Treasury of Dragons
they do, they obviously cheated.
6
Any creature that can hold their own against me must teach me how—whether they want to or not.
7
I cannot resist a game of dragonchess—which
retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Duergar Mind Master
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
Duergar Resilience. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Sunlight Sensitivity While in sunlight, the
, or 1 piercing damage and 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Mind","rollDamageType":"psychic"} psychic damage while reduced.
Invisibility (Recharge 4–6);{"diceNotation
Equipment
essential organ, granting them advantage on death saving throws.
Relentless Toughness. The creature is infused with troll essence. If they are reduced to 0 hit points by damage other than acid or fire
damage, they are reduced to 1 hit point instead. Once this effect is triggered, the creature can’t benefit from this modification again until they finish a long rest.
Tentacle Arms. One or more of
Feats
Bigby Presents: Glory of the Giants
You’ve manifested the icy might emblematic of frost giants, granting you the following benefits:
Ability Score Increase. Increase your Strength, Constitution, or Wisdom score by 1, to a
). On a failed save, the creature takes cold damage equal to 1d8 + your proficiency bonus, and its speed is reduced to 0 until the end of its next turn. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
feats
You have articulated a few words of forbidden truth that resonate with—and fray—the fabric of creation, granting you the following benefits.
Eldritch Word. As a Bonus Action, you can
when you finish a Short or Long Rest. You can use it again before resting, but you take 1d6 Necrotic damage, which can’t be reduced or prevented in any way.
Shred Fate. Your dread secrets can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
improves your combat readiness, granting you a +5 bonus to initiative as long as you aren’t incapacitated. The armor doesn’t impose disadvantage on your Dexterity (Stealth) checks. The armor doesn’t impose
disadvantage on saving throws made to resist the effects of extreme heat (see chapter 5 of the Dungeon Master’s Guide). Curse. This armor is cursed. Whenever you don or doff it, you must make a DC 15
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
resist the lure of a beautiful sparkling treasure, the kenku plotted to steal the item and escape to the Material Plane.
Unfortunately for the kenku, their master discovered their plan before they could
kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what they mean. Be clear
Saving Throws
Legacy
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Rules
A saving throw — also called a save — represents an attempt to resist a spell, a trap, a poison, a disease, or a similar threat. You don’t normally decide to make a saving throw
detailed in the effect that allows the save. Usually, a successful save means that a creature suffers no harm, or reduced harm, from an effect.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
into the Abyss. Characters reduced to 0 hit points in the battle on the Astral Plane are catapulted back to their bodies on the Material Plane. Their rapport with Araumycos is broken, and they are
the Astral Plane, the awakened Araumycos remains conscious enough to resist Zuggtmoy with a final effort, sufficient to distract the Demon Queen of Fungi and thereby allowing Juiblex to overwhelm her
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom
: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage and 10 (3d6) psychic damage, or 1 piercing damage and 14 (4d6) psychic damage while reduced.
Invisibility (Recharge 4–6). The
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
. Visibility. Visibility on the Cargo Deck is reduced to 10 feet. Creatures and objects beyond that range are heavily obscured. Elemental Meddling The chamber containing the galley is the source of the
around their noses and mouths, giving them advantage on saving throws to resist the effect of smoke inhalation. If Wizpop is present, the traumatized autognome watches the scene unfold but takes no
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a translucent knight in shining armor, with the symbol of Tyr (a set of balanced scales) on his ghostly breastplate. The ghost is lawful good and speaks in Common. If the ghost is reduced to 0 hit
character who allows the possession forgoes the saving throw to resist the effect, and you can allow the player to continue running the character. While possessed, the character gains the following
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
DC 23 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit
point maximum is reduced to 0.
Gaze. Demogorgon turns his magical gaze toward one creature he can see within 120 feet of him. The target must succeed on a DC 23 Wisdom saving throw or suffer one of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
or animal form, they gain a devastating goring attack through which their curse is spread. A wereboar infects other creatures indiscriminately, relishing the fact that the more its victims resist the
prone.
Relentless (Recharges after a Short or Long Rest). If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
damage. The object regains all its hit points at the end of every turn, but it turns to dust if reduced to 0 hit points or when the giant dies. If the rune is destroyed, the giant can inscribe a frost rune
, the target has the restrained condition until the end of its next turn. On a successful save, the target’s speed is reduced by 10 feet until the end of its next turn.
Ice Wolves (Requires Frost Rune
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this way, even monsters that can’t be bribed or coerced can be useful to a beholder, making its lair a confusing zoo of hostile beasts. Although each use of the charm effect lasts only an hour
minion that it doesn’t want to destroy outright. Fear Ray A beholder uses its fear ray to psychologically torture and interrogate a prisoner until the creature loses the will to resist. Slowing Ray A
Magic Items
Infernal Machine Rebuild
wear and metal weapons you hold—reproducing the effect of the rust monster;s;rust monster's Rust Metal trait.
06
Your fingers sprout tiny clockwork picks, granting you advantage on ability
through difficult terrain, your speed is reduced by 10 feet until the end of your next turn.
66
You increase one ability score of your choice by 2. You can increase an ability score above 20
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
) Proficiency Bonus +3
Death Throes. When the draconian is reduced to 0 hit points, its magical essence lashes out as a ball of lightning at the closest creature within 30 feet of it before arcing out to
: dimension door, disguise self, sending
Reactions
Magic Shield (3/Day). When the draconian is hit by an attack roll, it can create an invisible barrier of magical force around itself, granting it a +5 bonus to its AC against that attack and potentially causing the attack to miss.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
once it leaves the sphere, which is generated by the mithral spindle. No saving throw is allowed to resist the shrinking effect, and nothing short of divine intervention can suppress the spindle’s magic
creature that is reduced to one-twelfth its normal size falls from the castle, it will travel over 600 relative feet before hitting the cavern floor due to the reducing effect around the castle, which
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
veterans. The arena matches are divided into three tiers, with victory in a tier granting access to the next one. Victory in a match goes to the side that reduces all combatants on the other side to 0
commentary during the combat, lauding the characters for their skill and mocking their failings. On being reduced to fewer than 25 hit points, Khai concedes the match, declaring the characters the victors. As
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
name is on the page is reduced to 0 hit points but not killed outright, the creature magically drops to 1 hit point instead. Once this magic is triggered, no creature can benefit from it until you
the summoned familiar with a measure of your eldritch power, granting the creature the following benefits: The familiar gains either a flying speed or a swimming speed (your choice) of 40 feet. As a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
you create the tentacle, you can make a melee spell attack against one creature within 10 feet of it. On a hit, the target takes 1d8 cold damage, and its speed is reduced by 10 feet until the start
the damage to that creature by 1d8. When you reach 10th level in this class, the damage reduced by the tentacle increases to 2d8. Grasping Tentacles 10th-level Fathomless feature You learn the spell
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
wearing or carrying isn’t transformed, and the seeker’s statistics don’t change. The seeker reverts to its true form if the seeker is reduced to 0 hit points or if the seeker uses an action to end the
keeper’s statistics don’t change. The veil keeper reverts to its true form if the veil keeper is reduced to 0 hit points or if the veil keeper uses an action to end the transformation.
Spellcasting
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
miniature size to spy on their targets. Duergar Mind Master
Medium humanoid (dwarf), lawful evil
Armor Class 14 (leather armor), 19 while reduced
Hit Points 39 (6d8 + 12)
Speed 25 ft.
STR
poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conjured dreamscape, characters can take psychic damage from hostile dream-creatures and other effects. A character reduced to 0 hit points by this psychic damage is unconscious but stable, and unable
previous dream. All damage dealt by the dream-devils converts to psychic damage. The devils let out dying screams and fall dead when reduced to 0 hit points. This dream ends when half of the spined devils