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Returning 35 results for 'confusing reminding giant to have removing'.
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Magic Items
Dungeon Master’s Guide
until 5 days have passed.
Figurine of Wondrous Power (Ebony Fly);Ebony Fly (Rare). This ebony statuette, carved in the likeness of a horsefly, can become a Giant Fly (see the accompanying stat block
) for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 2 days have passed.
Giant Fly
Large Beast, Unaligned
AC 11 Initiative +1 (11)
HP 19
Monsters
Curse of Strahd
or value to anyone.
Baba Lysaga built a hut atop the rotting stump of a giant tree that was felled long ago. It was only after she embedded a magic gemstone in the hut that the whole thing was imbued
perverted its magic, using it instead to animate her wooden hut.
Removing the gem from the hut renders the hut incapacitated. That task is easier said than done, however. The glowing green gem is
Backgrounds
Guildmasters’ Guide to Ravnica
: Choose one of Elvish, Giant, or Kraul
Equipment: A Golgari insignia, a poisoner’s kit, a pet beetle or spider, a set of common clothes, and a belt pouch containing 10 gp worth of mixed
animate dead, plant growth
4th
giant insect, grasping vine
5th
cloudkill, insect plague
Golgari magic is often accompanied by a sickly green glow and a rotting
Figurine of Wondrous Power
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
terror becomes a giant goat for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a lance, +1, and the other becomes a longsword, +2. Removing
horsefly. It can become a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed.
Figurine of Wondrous Power (Golden Lions);Golden
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clerks reminding you of expense accounts and budgets. Other times, they are fellow heavies and knee breakers who died in the line of duty, sarcastically calling out your mistakes in a misguided effort
creatures. Totem Animal Urban Replacements
Bear Otyugh, giant spider
Eagle Crow, flying snake
Wolf Giant rat, giant fire beetle
Path of the Zealot You might not be particularly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ceiling by iron chains is a 20-foot-long iron horn with etched Dwarvish runes coiling around it.
The giant horn weighs 2 tons. It dangles 20 feet above the floor on three thick, 5-foot-long iron chains
up to the horn or climb above it to read the message in its entirety, which is “If you blind us, shall we not revenge?” Removing one or more gemstones from the pillars causes the horn to magically
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
, and deal 3 (1d6) damage on a hit. The trap mechanism is under the crystal box and can’t be disabled without first removing the box. Oak. When the lid of the oak chest is opened, an animated giant skeleton (see appendix B) will be instantly teleported into the room, and it strikes with surprise.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the sconces illuminate the hall.
Giant Construct. In the middle of the room, lying on its back on the stone-tiled floor, is a 100-foot-tall figure made of molded iron, its feet pointing toward the
fire giant has 221 hit points and the innate magical ability to hurl fire at will (as the fire giant’s Rock attack option, except it deals fire damage). She stands on the construct’s chest, 20 feet
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
describes how the ruffians loiter around the Sleeping Giant tap house and have a base under Tresendar Manor, on the east edge of town. She then offers the characters 100 gp to capture the Redbrands
over the Redbrands herself. A successful DC 15 Wisdom (Insight) check indicates Halia has ulterior motives for removing the Redbrands’ leader. Further, in chapter 4, Halia smuggles Nezznar the Spider
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature’s statistics, except for the giant fly. The creature exists for a duration
used, it can’t be used again until 5 days have passed. Giant Fly
Large beast, unaligned
Armor Class 19 (3d10 + 3)
Hit Points 19
Speed 30 ft., fly 60 ft.
STR
14 (+2)
DEX
13
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature’s statistics, except for the giant fly. The creature exists for a duration
Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed. Giant Fly
Large
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
giant crane (use the pteranodon stat block) previously hidden by the fog emerges and takes flight. The giant crane poses no threat, but its sudden movement alerts a band of brigands lurking nearby. After
the giant crane flies off, read the following boxed text aloud: Sticky mud squelches beneath your feet. Tangled mangroves grow out of pools of rippling water, half hidden by the thick fog, and purple
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
.
Ebony Fly (Rare) This ebony statuette, carved in the likeness of a horsefly, can become a Giant Fly (see the accompanying stat block) for up to 12 hours and can be ridden as a mount. Once it has been
become a Lion for up to 1 hour. Once a lion has been used, it can’t be used again until 7 days have passed.
Giant Fly Large Beast, Unaligned
AC 11 Initiative +1 (11)
HP 19 (3d10 + 3)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
think or feel as others do, finding emotions messy and confusing.
3 In a brazen or desperate moment, you dared death to take you—and in a way, it has.
4 You sent a Returned back to the
, or disrespect the dead through acts such as these: Denying a dying person their final rites Removing wealth from a corpse or defiling a tomb Aiding those who seek to escape from the Underworld, or who
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and sometimes they regather and combine into a new troll amalgam. Troll Amalgam Gargantuan Giant, Typically Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 217 (14d20 + 70)
Speed 60 ft
; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 19
Languages Giant, Undercommon
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
removing the runestone and replacing it with this medallion. Other Shelters. The other shelters around the lake have similar features and lie in different states of disrepair, but none contain any items or
of the road is a broad-shouldered giant with dusky skin and flaming red hair. She wears intimidating armor made of jagged lava rock and wields a searing scepter.
“None shall pass,” the giant intones
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Their Weapons. Five of these statues grasp giant-sized weapons that can be removed. Thrym’s weapon is missing and can be found in area 7. Removing any of these weapons from the dungeon causes it to
largest of them is an 80-foot-tall robed giant, his arms outstretched and his face hidden beneath a stony cowl, facing a glowing archway in the east wall. Kneeling in rows to each side of this statue
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
frost giant jarl won’t allow Nilraun to accompany him on his whale-hunting expeditions. Nilraun spends his idle hours contemplating how to steal the ring while reminding the giants that the Zhentarim
lie strewn upon the tables as well as underneath them. In the center of the hall is the thawing carcass of a mammoth suspended on a giant wooden spit. Three large, empty ale barrels also stand about
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Ooze but denies knowing anything. Removing Halaster’s geas spell makes the mephit somewhat more helpful but doesn’t change its wicked disposition. In exchange for its newfound freedom, Urm shares the
strange-looking vessel and hid it in a giant cavern nearby (true). The ship is alive (false). A powerful demon is trapped in a statue to the north (false). Orb of Ooze The orb is immobile, though it can be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
other than Undercommon, Noolgaloop casts the tongues spell so they can converse. It demands that the characters help it complete the statue by retrieving the following items: The legs and fur of a giant
, any creature not immune to the stench of troglodytes must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. A gust of wind spell or similar magic can clear the air in the cave for 1 minute, while removing the troglodyte carcasses clears the air for good.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a Giant Fly (see the accompanying stat block) for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 2 days have passed.
Golden Lions (Rare) These gold
days have passed.
Giant Fly Large Beast, Unaligned
AC 11 Initiative +1 (11)
HP 19 (3d10 + 3)
Speed 30 ft., Fly 60 ft.
Ability Score Mod Save
STR 14 +2 +2
DEX 13 +1 +1
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of their regular goods, as well as common and uncommon magic items. House Baenre controls the flow of merchandise here, placing and removing chief negotiators as their efficiency wanes. Sirak Mazelor
). Standing in front of the double doors are two female drow elite warriors that do the same. Zilchyn Q’Leptin. Sitting on a zurkhwood bench under the giant zurkhwood mushroom is a male drow mage named
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
). He uses the assassin stat block with the following changes: He is neutral evil, and can speak and understand Common and Giant Owl. Andras has advantage on Wisdom (Perception) checks that rely on
button recognizable as one of the missing components of the Infernal Machine. Removing this component deactivates the controls and releases the restraints on the tables, freeing Francache, Big Gadai
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, and looks vaguely like a crouching stone giant with a lump on its neck where a second head is beginning to form. The statue is engraved with profane symbols, with the name “Dorhun” scribed in
successful DC 12 Intelligence (Arcana or Religion) check reveals that the second head is a conduit for the curse’s magic, and that removing it and returning it to Stonespeaker Hgraam in Cairngorm
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
sapphire (worth 5,000 gp) set into the top of the throne, in the middle of a sun-shaped marble fitting engraved with runes. A character can use an action to pry loose a gemstone. Removing the black
arcane lock spell. 3. Guest Room The furniture in this room is scaled for giant-sized guests and includes two soft beds, a handsomely carved wooden table, and an empty wooden chest. A spacious closet
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
succeeding on a DC 18 Strength (Athletics) check. The trapdoor leads down to the basement (area 6). A full-grown fire giant is too big to fit through the trapdoor. Bottle Time. A minute or two after any
it toward the fenced-off area above the library. Then, out from the shadows at the back of the loft space staggers Calor, a 6-foot-tall fire giant toddler. He reaches toward his mother, who snuggles
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
submerged beneath raging seas.
Giant Ooze. A gelatinous cube measuring 30 feet on a side is trapped in the room. The monster is situated in the northeast corner when the characters first arrive
itself. The skull now has the power to enlarge the gelatinous cube, and the skull’s glassy coating protects it from the cube’s digestive acid. Removing the skull from the gelatinous cube causes the cube
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
skittish, ill-bred, and unkempt male human in his thirties named Kavil Mereshanter. Kavil is a mage, with these changes: Kavil is neutral evil. He speaks Dwarvish, Common, Giant, and Undercommon. Kavil was
bland, edible food (hunks of bread and cheese, strips of meat, and dried nuts); an empty tin cup; and a glass carafe containing 1 gallon of water. The items disappear after 1 hour. Removing any of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
budget of 50 × 4, for a total of 200 XP. With that, you could build any of the following encounters: 1 Bugbear Warrior (200 XP) 2 Giant Wasps (100 XP each), for 200 XP total 6 Twig Blights (25 XP each
. This guideline is especially important for characters of level 1 or 2. Adjustments. A player’s absence might warrant removing creatures from an encounter to keep it at the intended difficulty. Also
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
gain a random form of short-term madness (see “Madness” in chapter 8 of the Dungeon Master’s Guide). Removing a crystal from the wall causes that crystal to stop glowing and become worthless. Removing
loyal merfolk slaves. C5. Giant Anemone This enormous orange, red, and purple anemone anchored to the side of a boulder is a trap from the time of Ogrorlo meant to guard the cove. When a creature starts
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(200 XP) 2 Giant Wasps (100 XP each), for 200 XP total 6 Twig Blights (25 XP each), for 150 XP total Example 2. A moderate-difficulty encounter for five level 3 characters has an XP budget of 225 × 5
absence might warrant removing creatures from an encounter to keep it at the intended difficulty. Also, die rolls and other factors can result in an encounter being easier or harder than intended. You can
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
behir’s legs, and freed himself from its clutches. The creature’s shrieks became the lightning of the storm, and its broken femur became the symbol of Bahgtru’s followers, reminding them that anything can
, posing as ordinary warriors. These agents single out the weakest members of the fighting force, because removing these weak links strengthens the rest of the group. Soon after being born, an orc must
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
.
A character who succeeds on a DC 12 Wisdom (Perception) check finds a stone out of place on the chimney above the fireplace. Removing the stone reveals a hidden compartment. Additionally, characters
tracks earlier, they can pick up the trail here with a successful DC 10 Intelligence (Investigation) or Wisdom (Survival) check. Four giant centipedes nest under the floor below the sink. They come and go
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Darkhafts. Members of the Deepking’s secret corps of psionic agents, the darkhafts often travel with duergar merchants as overseers and spies. Kavalrachni. The vicious kavalrachni ride giant tarantulas
against it with advantage. Any spell or effect that cures disease also cures grackle-lung, effectively removing all levels of exhaustion brought on by the affliction.
Clan Cairngorm The stone giants of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
damaged to be of much use or value to anyone. Baba Lysaga’s Creeping Hut Baba Lysaga built a hut atop the rotting stump of a giant tree that was felled long ago. It was only after she embedded a magic
finest wines. Baba Lysaga stole one of the gems and perverted its magic, using it instead to animate her wooden hut. Removing the gem from the hut renders the hut incapacitated. That task is easier said