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Returning 35 results for 'confusing result governs to have reflection'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
sight.
3–4: Confusing Gaze. The target suffers the effect of the confusion spell without making a saving throw. The effect lasts until the start of Demogorgon’s next turn. Demogorgon doesn
must use either Beguiling Gaze or Confusing Gaze.
Tail. +17;{"diceNotation":"1d20+17", "rollType":"to hit", "rollAction":"Tail"} to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9);{"diceNotation
Kenku
Legacy
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Species
Volo's Guide to Monsters
, allowing them to lurk in the highest levels and to keep watch on the city below.
Hopeless Plagiarists
As a result of their lack of creativity, kenku function comfortably as minions of a powerful master
kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what they mean. Be clear
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
deal that sounds too good to be true or is confusing, they’re likely to pause negotiations while they ask smarter devils for their opinions on the deal. The following ability checks can be made
character’s check result is higher than the devil’s, the character sees through the devil’s deception. Devils like to slip extra clauses into the fine print of a contract. When this happens, a character who can
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Cave Features The Cave of Shattered Reflection has the following features, as shown on map 11.5. Crystal Walls Most of the walls are made of a translucent, purple crystal that is immune to all damage
within 5 feet of the door. Brian Valeza The Cave of Shattered Reflection
is dotted with diamond doors With the exception of the door in area R2, each side of each diamond door is set with a large
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
governs the town of New Cyre by the sufferance of King Boranel, is planning a brazen act of secession, hoping to transform all of eastern Breland into a new Cyran realm, sources say. According to a group of
Boranel respond to this treachery? Will the nations come to the defense of the displaced prince? Will Oargev’s scheming result in all of eastern Breland being swathed in the same gray mist that consumed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, gold dwarves tend to be more optimistic than their shield dwarf cousins, but they’re still standoffish and prideful as only a dwarf can be. They believe their race’s stable history is the result of their
artisans toil over items for years, getting their etchings and fine details just right before being satisfied with their efforts. That deliberate, perfectionist approach is a reflection of gold dwarf
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
result is an entity that is capable of devising and enacting the most clever strategies, paranoid at all times about threats to his rule (which certainly exist in the chaos of the Abyss), and
thought that, by looking at it through a mirror, I might avoid its effects. If anything, viewing its reflection made its effect more potent and more subtle. It was Rary who saved me, and I thought he had
Compendium
- Sources->Dungeons & Dragons->Monster Manual
more unusual beings that had dire encounters with a basilisk. Roll on or choose a result from the Petrified Basilisk Victims table to inspire the statues that might appear in a basilisk’s hunting
.
Bonus Actions
Petrifying Gaze (Recharge 4–6). Constitution Saving Throw: DC 12, each creature in a 30-foot Cone. If the basilisk sees its reflection in the Cone, the basilisk must make this save. First
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Roll on or choose a result from the Medusa Fates table to inspire what led to a medusa’s creation.
Medusa Fates 1d6 The Medusa Was...
1 Born a medusa and lives unaware of whatever curse
13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
who confront them. Similarly, the spiraling Y sign of Demogorgon’s cult drives those who contemplate it for too long to delirium. As a result, all followers of the Prince of Demons break with reality
: Confusing Gaze. The target suffers the effect of the confusion spell without making a saving throw. The effect lasts until the start of Demogorgon’s next turn. Demogorgon doesn’t need to concentrate on the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and adventurers who enter are often unaware of the medusa’s presence until the creature is among them. A medusa is subject to its own curse. By looking vainly on its reflection, it turns to stone as
surely as any living mortal. As a result, a medusa destroys or removes any mirrors or reflective surfaces in its lair. Medusa
Medium monstrosity, lawful evil
Armor Class 15 (natural armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
alignment. Abyssal Corruption d10 Result 1–4 Treachery. The character gains the following flaw: “I can only achieve my goals by making sure that my companions don’t achieve theirs.” 5–7 Bloodlust
holds the Horned King’s enormous ziggurat palace. A confusing jumble of crooked hallways and myriad chambers, the palace is surrounded by a mile-wide moat concealing a maddening series of submerged stairs
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
creature enters the area, the trap’s emanation manifests as the creature’s distorted reflection in the mirror. If that creature is still in the area at the start of its next turn, it must succeed on a DC
affected creature, or when the statue is destroyed. The statue has AC 17, 15 hit points, and immunity to poison and psychic damage. This haunted trap manifests as the result of a fiendish influence
Equipment
reflection, and the feeling gnaws at the back of their minds forevermore.
45–46
The skin, flesh, and hair sloughs off all living humanoid creatures within a 30-foot-radius in a horrific
nearest unoccupied space in that direction equal to the result times five feet. (e.g. 35 feet for a result of 7 on 2d6).
53–54
Strange glowing fungus sprouts in a 20-foot radius around the
Equipment
simply a reflection, and the feeling gnaws at the back of their minds forevermore.
45–46
The skin, flesh, and hair sloughs off all living humanoid creatures within a 30-foot-radius in a
the nearest unoccupied space in that direction equal to the result times five feet. (e.g. 35 feet for a result of 7 on 2d6).
53–54
Strange glowing fungus sprouts in a 20-foot radius
Equipment
reflection, and the feeling gnaws at the back of their minds forevermore.
45–46
The skin, flesh, and hair sloughs off all living humanoid creatures within a 30-foot-radius in a horrific
the nearest unoccupied space in that direction equal to the result times five feet. (e.g. 35 feet for a result of 7 on 2d6).
53–54
Strange glowing fungus sprouts in a 20-foot radius around
Equipment
or simply a reflection, and the feeling gnaws at the back of their minds forevermore.
45–46
The skin, flesh, and hair sloughs off all living humanoid creatures within a 30-foot-radius in
teleported to the nearest unoccupied space in that direction equal to the result times five feet. (e.g. 35 feet for a result of 7 on 2d6).
53–54
Strange glowing fungus sprouts in a 20-foot
Equipment
a reflection, and the feeling gnaws at the back of their minds forevermore.
45–46
The skin, flesh, and hair sloughs off all living humanoid creatures within a 30-foot-radius in a horrific
the nearest unoccupied space in that direction equal to the result times five feet. (e.g. 35 feet for a result of 7 on 2d6).
53–54
Strange glowing fungus sprouts in a 20-foot radius around
Equipment
reflection, and the feeling gnaws at the back of their minds forevermore.
45–46
The skin, flesh, and hair sloughs off all living humanoid creatures within a 30-foot-radius in a horrific
nearest unoccupied space in that direction equal to the result times five feet. (e.g. 35 feet for a result of 7 on 2d6).
53–54
Strange glowing fungus sprouts in a 20-foot radius around the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to holding captives, these jail cells are used to hold Moonstalkers who become particularly feral during the full moon. As a result, the walls of these jail cells are lined with deep claw marks. A
Wanewort is scrying sees the same creature or location that she does. When not actively being used to scry, the pool’s surface shows a reflection of the moon in its current phase. 13: Armory The wereboar
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. After that, the beneficiary suddenly experiences the opposite of the intended effect of the ritual, which transforms the creature into the dark reflection of its initial desire. For example, those
takes effect immediately. Over the last ten years, the hags have cursed hundreds of victims, most of whom have perished as a result of their dark bargains. Magic Treatments The magical benefits that the
Magic Items
Infernal Machine Rebuild
on sight.
47
Creatures cannot gain advantage on attacks made against you as a result of another creature using the Help action.
You have disadvantage on Dexterity (Acrobatics) checks.
48
you takes on the illusory appearance of a beautiful forest glade.
The first time an ally you can see takes damage as a result of failing a saving throw, you take the damage instead of them.
55
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wise advisors or of a dictatorial tyrant who governs based on whim. Taxes might be funneled into the dragon’s hoard, but some dragons in this position regard the collective wealth of their empire as part
), and create tales and hymns to stoke their deities’ egos. But other Humanoids might also feel (or at least feign) religious devotion to a dragon, sometimes even manifesting magical power as a result
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cover this area and hang as freestanding walls inside it show a super-realistic reflection of everything in the room, including the other mirrors—quickly creating a confusing cascade of images. Any
they catch your reflection.
This chamber was once used by the priests of the temple for meditation, and its magic is still intact. Two-sided mirrors set along the outside walls of this area reflect
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
preserved Humanoid corpse 10 Humanoid skeleton wearing +2 leather armor. The crypt is empty if this result is rolled a second time. S4: Chemosh’s Shrine In the center of the crypt, a dais bears a statue of
mirror on the ceiling radiates an aura of necromancy. If the characters return Cithcillion’s bones to the slab, the reflection in the mirror is of him as he was in life. His reflected image opens its eyes
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. After hearing out the characters, Qarbo chooses one of the following options: If the party seems ready to join the cult, Qarbo explains that they must start with a period of self-denial and reflection
walls.
The monster in the western portion of the chamber is an umber hulk. The cultists partially blinded the creature and removed its natural claws, so the hulk no longer has its Confusing Gaze power
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
sovereign glue, and the mirror can’t be removed without destroying it. The mirror alters the reflection of any creature that gazes into it, rendering the reflection bereft of expression or emotion, except if
a creature smiles into the mirror. In that case, the creature’s reflection also smiles, and a secret door in the wall holding the mirror swings inward, revealing a hidden passage (area B9). Any
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
result, in recent weeks Distant Shores has suffered vandalism and the owners have received threatening letters. Eomane House The four Eomane siblings are notorious throughout the Upper City for the
idiosyncratically organized holdings can be confusing, so most people opt to pay one of the resident librarians to locate what they need. Finally, the ground floor of the High Hall’s easternmost wing contains
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
result, in recent weeks Distant Shores has suffered vandalism and the owners have received threatening letters. Eomane House The four Eomane siblings are notorious throughout the Upper City for the
idiosyncratically organized holdings can be confusing, so most people opt to pay one of the resident librarians to locate what they need. Finally, the ground floor of the High Hall’s easternmost wing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
floor. The room is blurry, as though seen underwater.
This room’s blurry appearance is the result of a permanent magical effect from when the mind flayers burst into this room and slaughtered the
to the brown mold growing on the other side of it. Statues. The six statues pushed into the corners are two dwarves, a drow, two quaggoths, and a basilisk that saw its own reflection. Each is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
it reads, “And may the gods themselves marvel at this humble reflection of her beauty.” 2. Terraces Untamed overgrowth can’t hide the fact that this garden is a haven for exotic plants that don’t grow
pouch containing 15 gp, and a folding boat. This discovery can only be made once. If this result comes up again, re-roll on the table. 3. Spirit Domes A bell-shaped dome of sculpted stone rises from the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
total to the Gem Shards table. A gem of the listed value falls to the floor. If the result indicates thunder damage, a terrible shrieking accompanies the cracking crystal. Each creature in the room must
objects and can’t be broken. Reflections. Reflections in this room take on a life of their own, taunting the creatures who cast them. A creature that converses with its own reflection must succeed on a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
accumulated their own followings among the Cults of the Dragon Below. A few have abandoned the path of aggression in favor of solitary philosophy and reflection. A beholder philosopher might manipulate events
this darkness. For example, a barbarian’s rage might be seen as a form of daelkyr-induced madness, or a sorcerer’s Sorcerous Origin could be the result of a daelkyr experiment.
When a character has
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
disappeared. Since then, Aurayaun’s worried wife Lupin, a chaotic good female human commoner, has been running the inn and loudly expressing her belief that the disappearance is the result of foul play
body — souvenirs left by those who refused to pay their bill. Beyond the combination lobby and common room, the Blushing Mermaid is a confusing maze of wings and oddly interconnected floors, hiding
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
disappeared. Since then, Aurayaun’s worried wife Lupin, a chaotic good female human commoner, has been running the inn and loudly expressing her belief that the disappearance is the result of foul play
body — souvenirs left by those who refused to pay their bill. Beyond the combination lobby and common room, the Blushing Mermaid is a confusing maze of wings and oddly interconnected floors, hiding