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Returning 35 results for 'confusing run gods to have recently'.
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Centaur
Legacy
This doesn't reflect the latest rules and lore.
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Species
Guildmasters’ Guide to Ravnica
freedom to travel. As much as they can, centaurs run — in wide plazas, spacious parks, and expanses of rubble and ruin. They race the wind, hooves thundering and tails streaming behind them
Centaurs’ given names are passed down through family lines. The name bestowed on a new foal is typically the name of the most recently deceased family member of the same gender, keeping alive the
Backgrounds
Sword Coast Adventurer's Guide
byzantine laws, or you could be a pilgrim who seeks the shrines of the gods of magic.
Kara-Tur. The continent of Kara-Tur, far to the east of Faerûn, is home to people whose customs are unfamiliar
pilgrimage to understand the gods that others worship, so that you might better appreciate your own deities.
The Underdark. Though your home is physically closer to the Sword Coast than the other
Backgrounds
Baldur’s Gate: Descent into Avernus
Baldur’s Gate has a modest academic community centered around the libraries of the High Hall and the various temples dedicated to gods of learning and innovation. Lecturers, researchers, and
back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3
Backgrounds
Sword Coast Adventurer's Guide
Though you might have only recently arrived in civilized lands, you are no stranger to the values of cooperation and group effort when striving for supremacy. You learned these principles, and much
nomadic elves, the Harpers, and the priesthoods devoted to the gods of the First Circle.
Suggested Characteristics
Use the tables for the outlander background below as the basis for your
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
lies on the slopes of the Star Mounts’ southernmost mountains. At the headwaters of the Unicorn Run, the Last Aerie is home to several dozen aarakocra. Recently, aarakocra elders detected
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
After the Horror It’s always a good idea to check in with players at the end of a session, but this rings especially true for adventures where tensions run high and the stories can elicit strong
following questions: What unsolved mysteries do you want answers to? Did you find anything confusing or off-putting? What are you looking forward to in the next session? These answers can help you
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Klothys’s Influence Klothys is the embodiment and enforcer of destiny. Largely forgotten after ages spent in the Underworld, Klothys has only recently emerged, brimming with silent frustration at the
defiant, and the exploitative, then Klothys will have restored the natural order and ensured the world’s survival. Divine Relationships Klothys views many of the gods with disdain, considering them to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reacting to ignorant invasion of my own. 2 I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting. 3 I have a strong
careful, for I have no way of telling friend from foe here. (Any) Bonds d6 Bond 1 So long as I have this token from my homeland, I can face any adversity in this strange land. 2 The gods of my
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Level 16: Crystal Labyrinth Githyanki recently turned the Crystal Labyrinth into an outpost of their interplanar empire. It houses a gate to Stardock, a hollowed-out asteroid in orbit around the
information that will help you roleplay githyanki effectively. Additional information about githyanki society can be found in Mordenkainen’s Tome of Foes, although that resource is not required to run the Crystal Labyrinth.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
flayers who also once lived there. Only recently have the goblins ventured beyond the outpost and ransacked nearby areas. This effort is helmed by a goblin named Ruxithid the Chosen, who receives orders
telepathically using a special crystal from his “mighty gods”—actually the group of mind flayers at the heart of this adventure. (See the “Indigo Sanctum” section for more.) Ruxithid incorrectly
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
peevishness brings the worst of the sun god’s qualities into focus. As a campaign villain, Heliod is most likely driven by his desire to assert his rulership over the other gods of the pantheon and his
. From there, it’s a small step to suppressing the open worship of other gods, then trying to spread both policies to other cities. If the characters are champions of other gods, they might find
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the distant past happened “many, many years ago.” In Theros, history transforms into myth more quickly than it does in other worlds, becoming generalized, vague, and moralistic. And because the gods
the gods—from the primordial titans to the modern pantheon now worshiped in Theros—are described in chapter 2. The world’s myths also fill this book, stories that still resonate in the dreams and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
2. Gallery of Tricksters Alcoves run the length of a narrow tunnel, each one featuring a bestial statue standing or squatting above a basin of oil.
The statues depict the nine trickster gods, with
each facing pair of alcoves dedicated to two trickster gods who oppose each other. Moving down the hall from west to east, the opposing statues depict Moa (jaculi) and Wongo (su-monster), I’jin
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
opened there a few months earlier but has recently gone dark. After overcoming hazards on the road, the characters enter the town. There, they learn that the franchise had signed an agreement to
purchase the oft-ruined Tresendar Manor, a small estate on the outskirts of town. However, something catastrophic occurred at the manor recently, and no one in town has seen any of the occupants since
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Silence” heralds the gods’ return and provides participating characters with a better understanding of their relationship to the gods. “Eye in the Sky” sets participating characters on the path to
more to run that are relevant to characters in your group. The Prelude Overview table notes what types of characters are likely to be interested in which encounters. Prelude Overview Encounter Focal
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
above the main entrance. Hopene’er is run by Emil Trantor, a prematurely old female human physician with a worried brow and ashen-gray skin. Trantor and her staff of four are hard-pressed to control
the more than four hundred residents and prisoners housed in the asylum. Consequently, the less troubled residents are called upon to help run the place. Everyone in the asylum, workers and residents
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
language and trace the patterns of Nyx in the written word. (Linguist)
The gods smile on me, but I dread the day when they withdraw their favor and my luck runs out. (Lucky)
As a child, I used to run
Supernatural Gifts Most heroes of Theros have some kind of supernatural aid to help them achieve their goals. Often this aid comes from the gods, but some heroes might find their support from other
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
run their adventures, all within the relatively mundane realm of the Material Plane. Beyond that plane are domains of raw elemental matter and energy, realms of pure thought and ethos, the homes of
demons and angels, and the dominions of the gods. Many spells and magic items can draw energy from these planes, summon the creatures that dwell there, communicate with their denizens, and allow
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
screams inside the house, followed by terrible howls coming from the basement. Recently, a group of robed adults (priests of Osybus) arrived and entered the house without a word. If calmed with a
the party explore the house separately. This way, you can focus on the characters without having to run Sarusanda alongside them. The characters will have several opportunities to run into Sarusanda
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Forms of Worship The average person worships different gods in different contexts. Most vocations have a patron deity: farmers make offerings to Chauntea for the prosperity of their crops, clerks
symbol, or some other personal keepsake. In addition, people regularly venerate gods based on their needs and circumstances: a farmer whose favored deity is Chauntea would pray to Amaunator for a few
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to experience their first other-life memory earlier than they otherwise might. Regardless of how soon or how often elves experience such memories, most consider them a blessing from the gods. The
experiences of other lives that are revisited during trance can be examined for lessons to be applied during one’s waking life, signs from the gods, or ways to open an elf’s perspective to other points of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Something Old This event can occur if the characters don’t or can’t raise the burgomaster’s son, Ilya, from the dead. If alive, the Abbot learns that Ilya died recently and, in his human guise
wants to raise their son from the dead. He claims that the “gods of light” want the Krezkov bloodline restored. The characters can try to interfere in the raising of Ilya Krezkov. Otherwise, the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and fight at Vizeran’s command. Between one and three suits guard each room and corridor of the tower. If Vizeran is threatened, he uses them to run interference, buying him time to escape or
counterattack. A character who pokes around the tower and succeeds on a DC 15 Wisdom (Perception) check notes signs that other humanoid creatures were recently present in Araj, including discarded clothing
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
progresses, run the following encounters, using the Dread in the Streets table to set the mood as the characters venture across the city. Dread in the Streets d6 Event 1 A makeshift aid camp has taken
over an alley, providing help to refugees recently arrived in the city. 2 A baker stands outside their bakery, handing out free bread to all passersby. 3 A lost child calls for their parents on a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Library The githyanki keep a modest library of books and maps on shelves carved into the asteroid’s rock walls. These shelves run from the floor to the 15-foot-high ceiling of each chamber. Most
for 1 hour and succeeds on a DC 15 Intelligence (Investigation) check discovers a recently updated map of Stardock, though none of the asteroid’s rooms are labeled. 18c. Reading Room Two cushioned
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
provisions from Neverwinter to Phandalin. They’re a half-day’s march from Phandalin when they run into trouble with goblin raiders from the Cragmaw band. Read the following text to get the adventure
arrive early to “take care of business.”
You’ve spent the last few days following the High Road south from Neverwinter, and you’ve just recently veered east along the Triboar Trail. You’ve had no
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the whims of their gods. “Old Snarl” knows that the civilizations of the North won’t abide the giants’ depredations for long. The dragon fully expects adventurers to mobilize and take the fight to the
giant lords. Not surprisingly, Klauth has been keeping an eye on Harshnag and, more recently, the player characters. Klauth has brought members of the Cult of the Dragon to his vale. (For more
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
near volcanoes. They don’t usually attack settlements. The earthquake the town recently suffered is the fourth this month. Earthquakes aren’t uncommon, but this is far more than usual. A fire giant
named Xocopol roams the territory around Etizalan and its volcano, and the folk of the city know to avoid him. When the characters are ready to depart, Ameyali provides a map of the region outlining the path to Twin Gods Observatory.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
without question; whether she delivers on her vows depends on her whims. The Spider Queen often allies with other gods or powerful demon lords, though she does so only for personal gain. At the first
sign of any inconvenience, Lolth abandons her allies. Despite that fact, some believe her patronage is valuable. Most recently, Lolth allied with Vecna. The archlich promised Lolth a place at his side
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
characters toward Omu as quickly as possible. Once they arrive, run the adventure as you normally would. Characters at this level will still be challenged by chapters 3 and 4, particularly if you play
the yuan-ti as intelligent adversaries. Hold off on XP awards and level advancement until the characters enter the Tomb of the Nine Gods in chapter 5.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
planes of existence. It encompasses every world where Dungeon Masters run their adventures, all within the relatively mundane realm of the Material Plane. Beyond that plane are domains of raw
elemental matter and energy, realms of pure thought and ethos, the homes of demons and angels, and the dominions of the gods. Many spells and magic items can draw energy from these planes, summon the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
mind flayers eventually left, but the goblins remained, sequestered from the rest of the world until recently when the mind flayer fanatics called on them. Some of these goblins’ descendants possess
group of mind flayer fanatics that draw power from the Far Realm planted it for him to find. The gemstone lets Ruxithid telepathically communicate with the mind flayers, who he believes are gods. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
topped with a single slab of cut stone. The skulls and bones of dead Omuans fill niches along the walls of each staircase. Staircases run 25 feet between each level of the tomb. Tracks Explorers have
broken into the tomb recently, and Withers and his tomb dwarves make frequent patrols. Their trails crisscross back and forth, making other creatures in the tomb difficult to track. The freshest tracks
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
-designed and well-run world seems to flow around the adventurers, so that they feel part of something, instead of apart from it. Consistency is a key to a believable fictional world. When the adventurers
game you want to run, and helps you nail down a few important details about your world and its overarching conflicts. Chapter 2 helps you put your world in the greater context of the multiverse
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
disease. Recently, Sawplee leader Ruxithid entered this sanctum. When he did, he came to the attention of a group of Far Realm–worshiping mind flayers, who were studying the region in search of a
goblin leader heard the mind flayer fanatics’ psychic voices in his mind and believed he was communing with gods. They instructed Ruxithid to find the lost pieces of the shattered Netherese obelisk