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Returning 35 results for 'confusion ranging guard to have recently'.
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Monsters
Bigby Presents: Glory of the Giants
causes mighty storms or fierce maelstroms. A scion’s slumber is filled with dreams ranging from inspiring visions of Annam’s return to melancholy prophecies of inevitable decline, from
day to day, ranging from pleasantly sunny to brutal hailstorms.
If the scion dies, these effects end immediately.
Scions of Giants’ Gods
Giants are descended from the All-Father, Annam
Monsters
Dragonlance: Shadow of the Dragon Queen
. Sivaks can magically change their features to mimic the appearance of those they’ve slain. This allows these cunning soldiers to sow confusion and despair among their enemies. When sivaks are
combination of warped alchemy and the Dragon Queen’s foul magic. The Dragon Armies closely guard the secret of the draconians’ creation, allowing Krynn’s metallic dragons to continue to think their eggs are being held hostage so they don’t oppose the Dragon Queen’s conquests.
Monsters
Bigby Presents: Glory of the Giants
is filled with dreams ranging from inspiring visions of Annam’s return to melancholy prophecies of inevitable decline, from joyful glimpses of an idyllic past to horrific nightmares of torment
of the scion gain a +8 bonus to attack and damage rolls.
Extreme Weather. The weather within 1 mile of the scion dramatically shifts day to day, ranging from pleasantly sunny to brutal hailstorms
Species
Mythic Odysseys of Theros
The leonin guard the shining lands of Oreskos, a golden plain where even the gods rarely trespass.
Prides of these nomadic, lion-like humanoids rarely interact with other peoples, having all they
.
Noble and Fierce
Leonin tend to be tall compared to humans and move with a boldness that suggests their physical might. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from
Monsters
Fizban's Treasury of Dragons
blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The
trying to teach them military tactics.
3
A druid summoned galeb duhr to guard a young sapphire dragon;young sapphire dragon's hoard in exchange for the dragon controlling the giant spider
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce.
A typical colony consists of one large, open-roofed nest made of woven vines
lies on the slopes of the Star Mounts’ southernmost mountains. At the headwaters of the Unicorn Run, the Last Aerie is home to several dozen aarakocra. Recently, aarakocra elders detected
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Town Gates The town’s north and south gates have recently been repaired and are now manned at all hours by 5 guards and 1 veteran guard captain. Each night, the heavy wood gates are pulled shut
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
parchment in the southwest corner, facing the north door. Elan recently acquired a spell scroll of legend lore from Wormriddle the night hag and is carefully copying the spell from the scroll to his
-covered spellbook contains all the spells he has prepared plus the following: confusion, counterspell, fabricate, feather fall, glyph of warding, magic weapon, seeming, and water breathing. If his
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
F: Hobgoblin Lair Hobgoblins quartered in this cave recently suffered heavy losses, including their former captain. Only four hobgoblins remain. They’ve fortified their outpost and drafted a
voracious ooze to guard it. You can add monsters, such as allied Goblin Warriors, to the cave to make this scenario longer and more difficult, or you can remove some monsters to make it easier and shorter. One or two Hobgoblin Warriors might be out on a patrol elsewhere.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
one winged kobold. These creatures are in the upper part of the chamber. The lower area is where cultists conducted the rituals to create their guard drakes and then housed the creatures. The ledge is
ridiculous expressions painted on their faces. The lower area is heavily shadowed. Currently it holds three guard drakes that are near the end of their training. Being not quite fully developed, they have
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
one winged kobold. These creatures are in the upper part of the chamber. The lower area is where cultists conducted the rituals to create their guard drakes and then housed the creatures. The ledge is
ridiculous expressions painted on their faces. The lower area is heavily shadowed. Currently it holds three guard drakes (see appendix D) that are near the end of their training. Being not quite fully
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
below provides some ideas for how your character came to town. d6 Origin 1–2 You spent years shipwrecked on a deserted isle. Finally, you were recently picked up by a passing ship on its way to
isolated village in the Hool Marshes. Last year, lizardfolk fell upon your home. You escaped in the confusion, became lost, and ended up here. If anyone wants to go bash those scaly murderers, you’re
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Arrival When the characters arrive at the tower, read the following boxed text aloud: The House of Thalivar is a tall tower at the heart of the town. Recently rebuilt by soldiers, the structure now
company of fifteen guards inhabit the tower, led by the wizard Gallio Elibro and his guard captain Hazz Yarrum. Two halflings serve the household as cooks and porters. Refer to “Meeting Gallio Elibro” when the characters present themselves for their quest.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Masterpiece Imbroglio An Adventure for 5th-Level Characters A group of scholars and sages known as the Cognoscenti Esoterica recently purchased a painting of Constantori, a famous courtier rumored to
adventure, the characters must retrieve the portrait of Constantori from the Agile Hand’s guildhouse and return it to Adrisa Carimorte, a member of the Cognoscenti Esoterica. Two adventurers hide from a guard outside the guildhouse of the Agile Hand
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Bat Cave The drow and their quaggoths recently expanded into this cavern, which is home to hundreds of bats. 12a. Drow Sentinels Sloped Roof. The ceiling here is 50 feet high but slopes down to
30 feet high toward the southeast.
Drow. Natural shelves and narrow ledges line the walls, ranging in height from 10 to 30 feet. Hiding in the shadows atop 10-foot-high ledges are two male drow elite
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
hunters and giant beavers are wary of trespassers, and thanks to their alliance, the lakeside community has recently suffered fewer losses from the ongoing derro attacks. Curiously, the derro drag away the
corpses of hunters they kill in these raids. The hunters of Therno Lake don’t know it, but the derro have been animating these corpses as zombies to help guard their outpost.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Background Ironspine Keep has stood abandoned for many years. Representatives of the Lord’s Alliance, an organization of the strongest cities on the Sword Coast, recently funded an expedition to
reclaim the fortress. The fortress would allow the Lord’s Alliance to keep a closer watch over dangers in the region. The characters are initially hired to help guard Ironspine Keep, which is expected to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Folk Hero Saltmarsh has long relied on its local people to rise up and deal with threats to the village. Only recently has the king taken more than passing notice of the area. You are beloved by the
local sailors and fishers for your heroics, though the newcomers to the region (primarily members of the town guard and the dwarves working the mine) know little about you. Create an event that
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
stone shell with a precarious staircase winding up its interior wall. The tower recently became the base of a githyanki delegation: three githyanki warriors and their leader, Azima, a githyanki knight
(alternatively, Azima might be a githyanki gish from Mordenkainen Presents: Monsters of the Multiverse). One githyanki is always on guard, with another armed, armored, and awake nearby. One githyanki is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
50 percent chance that the knight has a squire — a guard mounted on an unarmored warhorse. Two sample knights (one with a squire, one without) are presented below. Lady Harriana Hawkwinter (LG female
Chondathan knight of Helm) is a Waterdhavian noble and a champion of the god of watchfulness. She and her squire recently rescued a couple of children trapped under the wreckage of a barn that had been
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Learn who’s organizing the local dinner parties before more epicureans die of autophagia.
2 Stop whatever is stealing the livers from the town’s guard.
3 Find out what is causing the
into giant blobs.
8 Cast out the fiends that have infiltrated a community by wearing the corpses of the recently dead.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Mirabarans passed through Beliard. A caravan guard in the Helm at Highsun (area 3) says the Mirabarans passed through Beliard. Endrith Vallivoe (area 22) recently came by a beautiful book in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
followed him, Phenax abandoned his past identity during his flight from the Underworld. Through ages, the god managed to recover parts of his history, but much remained a mystery to him. Recently
Underworld. Though it took him years, the oracle discovered what he sought. Keeping the information secret and smuggling it out of the Underworld proved challenging, though. To guard what he’d learned
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
protect them. Recently, your resolve has been shaken by corruption in the city guard and ruling aristocrats. Personal Goal: Rejuvenating Pilgrimage. Seeking to reinvigorate your resolve, you learned of a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Calishite inhabitants fiercely guard their home from the Guild and the rest of Baldur’s Gate. Little Calimshan is further detailed in "Little Calimshan". Norchapel. The quietest of the Outer City
to its river access. Sow’s Foot. Here, expatriates from dozens of far-flung nations mingle with races ranging from lizardfolk to svirfneblin among the scents of exotic food and the calls of strange
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and fight at Vizeran’s command. Between one and three suits guard each room and corridor of the tower. If Vizeran is threatened, he uses them to run interference, buying him time to escape or
counterattack. A character who pokes around the tower and succeeds on a DC 15 Wisdom (Perception) check notes signs that other humanoid creatures were recently present in Araj, including discarded clothing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Filthriddens Filthriddens was, until recently, a shanty town of Underdark exiles and refugees. The greatest threat to inhabitants — apart from food shortages — was the minotaurs that raided the
Yeenoghu and a pack of his frenzied followers tore through this part of the Labyrinth, catching the minotaurs off guard and slaughtering them. The sole witness to this carnage was Grisha, an escaped
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
that causes nature to flourish. Dangerous fauna and flora guard Claugiyliamatar’s treasure hoard, which includes several crystal balls and statues of powerful female humanoids. A cabal of evil human
druids revere Claugiyliamatar, calling themselves the Gnawbones. They live in the lair, caring for the cave’s guardians and doing anything else the dragon demands. The druids have been on edge recently
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Calishite inhabitants fiercely guard their home from the Guild and the rest of Baldur’s Gate. Little Calimshan is further detailed in "Little Calimshan". Norchapel. The quietest of the Outer City
to its river access. Sow’s Foot. Here, expatriates from dozens of far-flung nations mingle with races ranging from lizardfolk to svirfneblin among the scents of succulent cooked foods and the calls of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
air. Rows of benches face an altar at the end of a spacious worship hall. Above the altar is an enormous stained-glass window of a sunrise.
Until recently, the temple’s head priest was a human woman
named Ivlis, but she recently departed the keep on a long-anticipated pilgrimage.
Hazem Ameen Fazzir
Human Priest
Stat Block: Curate
This spiritual leader offers counsel and healing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
guard that nation. It formed in the wake of the Spellplague and helped to create Elturgard, centered on the city of Elturel, overlooking the River Chionthar. The Companions safeguard civilization
for travelers. The Order of the Gilded Eye safeguards the hold and serves the surrounding community, but their mission has a much broader focus: to guard the world from dangers originating on other
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
trouble until she can figure out what to do next. However, several mezzoloths recently launched an unsuccessful raid on the Mire of Doubt against Nellik’s orders. They hope she doesn’t find out they had to
hulk they recently freed from magical stasis. The mezzoloths are darkening the sand-colored umber hulk’s hide with charcoal so it more closely resembles their mottled black color. Against Nellik’s wishes
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
around Red Larch reveals the following rumors. The Mirabar delegation was last seen in the town of Beliard. This information comes from a caravan guard in the Helm at Highsun and an itinerant priest
from Endrith Vallivoe, a local shopkeeper drinking in the Swinging Sword, who bought one of the books from a merchant recently arrived from Womford. Four new graves — simple rock cairns, really — have
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
boxed text aloud: “Yvette here is a lousy guard. There was a break-in recently on her watch, and the burglar got away. I fear the culprit might attempt another break-in, and I’d like you to prevent the
usual guard! On a failed check, she flees before they can get a good look at her. Reward Quink pays the characters 20 GP for stopping the heist as promised. If they also reveal the thief’s identity
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
from the hanging guard tower across the rope bridge, visible through the locked gate. The cell has some sort of antimagic effect on it (see area 11 for details). Jorlan the drow warrior suffered
disfiguring injuries recently. Before then, he seemed more in Ilvara’s favor. Now Shoor seems to have displaced him. Jorlan used to have a wand that shot globs of sticky material able to trap targets. Now