Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'confusion ready gives to have received'.
Other Suggestions:
confession reach gives to have receive
confusion read given to have receive
confusing read given to have received
confession realm gives to have receive
confession read gives to have receive
Monsters
Thieves’ Gallery
audacious criminal has left a trail of broken promises and false identities along the Sword Coast. He conceals flexible morals and a ready dagger behind his winning smile.
Forge enjoys the finer
takes the Dash, Disengage, or Hide action, or he gives himself advantage on the next attack roll he makes before the end of this turn.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
thoughts, fear
1/day each: confusion, dominate person, mass suggestionGreen abishais are adept at discovering secrets and other sensitive information, while their diplomatic skills and their magic
responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed.
Abishais stand
Monsters
The Wild Beyond the Witchlight
they take from an attack made against them, provided they can see the attacker.Molliver is a thief who gives most of what they steal to the destitute, keeping a few choice items for their own use. They
’re always ready to put themself in harm’s way to see justice triumph over tyranny and inequality.
Molliver invites trouble by not thinking through the ramifications of their actions
Monsters
Eberron: Rising from the Last War
missile, shield, sleep
2nd level (3 slots): blur, detect thoughts, mirror image
3rd level (3 slots): animate dead, counterspell, fireball, fly, lightning bolt
4th level (3 slots): blight, confusion
received a vision affirming that the bloodline of Vol was no more. To the world, the last survivor of that bloodline is known as Lady Illmarrow. But in truth, she is Erandis Vol, heir to the Mark of
Monsters
Waterdeep: Dungeon of the Mad Mage
Special Equipment. Halaster wears a robe of eyes that lets him see in all directions, gives him darkvision out to a range of 120 feet, grants advantage on Wisdom (Perception) checks that rely on
, shield, silent image
2nd level (3 slots): arcane lock, cloud of daggers, darkvision, knock
3rd level (3 slots): counterspell, dispel magic, fireball
4th level (3 slots): confusion, hallucinatory
Backgrounds
Sword Coast Adventurer's Guide
inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you
trouble, I’m always ready to lend help.
3
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find
Backgrounds
Sword Coast Adventurer's Guide
constables and police forces, and even smaller communities have sheriffs and bailiffs who stand ready to protect their community.
Skill Proficiencies: Athletics, InsightLanguages: Two of your
experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as
Nilbog
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
, Tasha's hideous laughter, vicious mockery
1/day: confusion
Nilbogism. Any creature that attempts to damage the nilbog must first succeed on a DC 12 Charisma saving throw or be charmed until the end
fearless of reprisal. It gives the goblin strange powers that drive others to do the opposite of what they desire. Attacking a goblin possessed by a nilbog is foolhardy, and killing the creature just
backgrounds
: Weaver's Tools
Equipment:Choose A or B: (A) Quarterstaff, Weaver's Tools, Basket (with dry reeds ready to weave), Book (druidic lore), Iron Pot, Traveler's Clothes, 19 GP; or (B) 50 GP
Building a
1
A crescent woven from wicker and laced with silver wire
2
A glass bauble that was the first payment you received for your hedge wisdom
3
A Tiny figure made of acorn caps from the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
isolated village in the Hool Marshes. Last year, lizardfolk fell upon your home. You escaped in the confusion, became lost, and ended up here. If anyone wants to go bash those scaly murderers, you’re
ready to leap into action. 5–6 You were part of a tribe in a distant land, when one day red-sailed ships appeared off shore. The sailors were friendly at first and shared their food and drink. You woke
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds
a master, following the more experienced bard until you were ready to strike out on your own? Or did you attend a college where you studied bardic lore and practiced your musical magic? Perhaps you
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
remained ensconced in their hidden strongholds, biding their time until they were ready to strike again. Today, with their numbers greatly depleted and their enemies much stronger than in ages past, the
get into places their normal forms couldn’t enter.
Their immunity to poison gives all yuan-ti a tactical advantage in dealing with other creatures. A pureblood serving as a food taster for a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
are ready to head to the lake, Fifel says the following: “My friends, here is where I take my leave. By my good lord’s orders, I shall remain at the Auberge Aurore and await your return.”
Fifel gives the characters a quick salute before skipping toward the tavern.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Beginning the Adventure When you’re ready to begin the adventure, read or paraphrase the following: A long voyage has brought you to Nightwater Cove. The town of Promise rises from the shore, its
believe they could rejuvenate the soil with the Awakening Song, whose ancient verses recount the history of the land and its people, but key verses have been lost.Several weeks ago, you received an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, Castle Laventz, as his own. Months later, the relentless knight Mara Silvra received word of her father’s defeat. Calling in debts and intimidating mercenaries, Mara forged a small army during her grueling
march home. Upon arriving, she expected to find her homeland’s nobility ready to rise to her cause, but they’d been cowed and terrified by reports of Dranzorg entombing captives and rivals in his
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
What Grinky Knows Adrisa gives the characters a chance to question Grinky. During this conversation, Grinky shares the following true information: Guildmaster Dusk. “Guildmaster Dusk leads the Agile
horseback or by mule-drawn cart. All supplies are received and inspected by Laris Drot, the stablemaster, at the livery stables.”
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters succeeding or failing on any one check to move the action in a specific direction. You must be ready to improvise and react to a changing situation. Relying on dice also gives the players the sense
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
corner. This Construct doesn’t have a control amulet and can’t be controlled like other shield guardians; it attacks any creature that enters the room without displaying a key card. It has the Confusion
brains in the brain room,” Bimbi burbles. “But I knocked over some jars there, and the brains came to life!” If the characters agree to clear the “brain monsters” out of area 21, the flumph gives them its key card.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
report. Omin Dran is there to meet with them when they do. If the characters were successful and dealt with Captain Truff in good faith, Omin gives them the promised reward of 400 gp for the group (500 gp
from a satchel and places it on the conference room’s oak table. “You know the town of Phandalin? Just off the Triboar Trail? A few months back, we awarded a group a franchise there. We received word
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Meeting in the Mists Once the players are ready to begin, explain that they’ve each chosen to follow the message’s directions. Then read the following boxed text: Following the directions in the
cryptic message you received, it doesn’t take long before they lead you from familiar roads onto a disused trail overgrown by weeds and the roots of spindly trees. A light drizzle begins to fall as you
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
below.) Another student is part of this scene—ideally a student the characters have interacted with, or you may choose another student from the “Fellow Students” section. When you’re ready to begin this
Festival is finally here! Everyone’s already practicing their performances!”
“The festival is all about improv. The drama guild gives out prompts, and anyone who wants can take the stage and deliver
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
sun reckonings. Gurau offers to wait for the characters and hold on to any equipment the characters don’t want to take underwater. When the characters are ready to descend, Gurau explains what to expect
lingering. She gives the characters three driftglobes and encourages them to dive into the water. She pushes in characters who tarry.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Military Contacts Your group’s primary contact within your hierarchy is generally your superior officer—the person who gives you orders and is responsible for your success or failure. The Commanding
haze of intoxication 3 A grim officer who expects the Last War to reignite at any moment and intends to be ready 4 A cheerful officer with a dark sense of humor who merrily sends you into grave danger 5
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creates an illusion 27–29 Suppresses magic items for a time 30–32 Enlarges or reduces characters 33–35 Magic mouth speaks a riddle 36–38 Confusion (targets all creatures within 10 ft.) 39–41 Gives
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Starting the Adventure Once the players are ready to begin, read or paraphrase the following introductory text: Life in the Tenth District is never dull. A hub of constant activity, it always offers
you’ll need a job that will help you prove your worth.
Today is your lucky day. This afternoon, you received a brief note from one of your contacts: “I heard today from someone who is looking for
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Chaos Unfurls Once Toryn learns the characters are adventurers, she tries to hire them. Read the following aloud: “I recently received a shipment of tempestuous magical scrolls. I need them
to a storeroom containing a pile of empty scroll cases and a warded chest that holds the scrolls. She instructs the characters to open the chest when they’re ready, then wishes them good luck and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, ready to be unleashed. Even after these concepts are mastered, new knowledge of magic remains elusive, and a wizard must progress steadily through deeper levels of understanding, breaking through
gives them extra time to practice, as lessons learned during study can be reinforced by recalling them during resting periods. The rigidity and studiousness required by wizardry would seem anathema to a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.
Enchantment The standing stone casts confusion on you (save DC 15). The spell lasts for 1 minute.
Evocation The standing stone casts magic missile, targeting you with five missiles.
Illusion An
the characters to seek out Mephistopheles and return with an answer to his puzzle. The barlgura then gives them directions to a magic mirror (the Mirror of Mephistar) that can be used to gaze into
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and loss, or as an antihero, a monstrous character gives a player a chance to take on an unusual challenge in the campaign. Before allowing monstrous characters in your campaign, consider the following
guise. A creative tie between a monstrous character and the rest of the party helps make for a memorable campaign. The Monstrous Origin table gives a number of ideas for adding a monstrous character
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
in return. When the characters are ready to hear what he has to say, read the following boxed text aloud to the players: “The refugee crisis,” says Captain Zodge, “has stoked fears that Baldur’s Gate
his offer. The Flaming Fist is empowered to draft adventurers in times of emergency. He can execute them on the spot for refusing to help, though he would rather they accept. He gives each character a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
slams the book closed as if to punctuate his question, regarding you for the first time.
Sleepy bullywug guards standing around their monarch snap to attention and ready their weapons.
King
it, but merely ensured its safekeeping. If the characters portray themselves as allies (perhaps by presenting the brooch they received from Duke Ickrind in area D4), Gullop explains that only members
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Watch Arrives Shortly after the characters find Renaer, a captain of the City Watch named Hyustus Staget (LG male Illuskan human veteran) leads a dozen veterans to the warehouse. Having received
long as Renaer is with them, but he gives them a folded sheet of parchment with the Code Legal written on it and encourages them to read it. (Give the players a copy of the Code Legal handout in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to your character, each of you has received a special nonplayer character with ties to the location where the adventure begins. Take a moment to review your NPC’s personality traits and statistics
special quest. A special quest is imparted even if the NPC didn’t participate in the battle. These special quests shouldn’t be revealed to the players until you’re ready to move on to the next part of
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
strange animals, banding together against a city that views them as outsiders. Stonyeyes. Just outside the Basilisk Gate that gives it its name, this neighborhood is full of stables and stockyards
overlooking the river, this perpetually foggy neighborhood hosts the Cliffside Cemetery. Twin Songs. Standing ready to welcome visitors as they cross the river, Twin Songs is renowned for its enormous
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Masters with a richly detailed city for their Xen’drik based campaigns, this supplement presents information on the movers and shakers of Stormreach, ready-to-use adversaries, adventure hooks, and
everything a player needs to create Eberron characters in the fourth edition of the Dungeons & Dragons Roleplaying Game. Explorer’s Handbook (3.5E): This book gives players everything they need to