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Returning 35 results for 'confusion recover grows to have related'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
are tiny thieves who steal whatever they can lay their hands on to cause confusion and consternation. A faerie borrower stands less than six inches tall, with blue or blue-gray skin and wings resembling
. While often seen as foolish, ouphes are magically connected to the natural world and know more about the secret lives of trees, mushrooms, and moss than most mortals. While ouphes are related to Eldraine
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Temples In Aerenal, the temples of the Undying Court are step pyramids built from stone. In Khorvaire, shrines to the Court use imported Aereni densewood, a particularly tough lumber that grows only
on the island. Regardless of form, the walls are engraved with stories about the Undying Councilors that serve as the particular patrons of the temple, usually those related to the local priests. Oalian of the Towering Wood
Kobold
Legacy
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Species
Volo's Guide to Monsters
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
themselves, they must succeed on a DC 16 Charisma (Deception) check to convince Goldenbeard they were unable to retrieve the diadem. If Goldenbeard realizes they’re lying to him, he grows very serious. He
to recover the diadem, Goldenbeard is disappointed, but he reassures the characters there will be other opportunities to work together in the future.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
described in the “Mist Wanderers” section of chapter 3: Alanik Ray and Arthur Sedgwick. A mysterious third party hired these detectives to recover documents related to Loren Halvhrest’s business and
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Preserve of the Ancestors The Preserve of the Ancestors is a sprawling, domed wilderness cut into the heart of the Auroral Diamond. Lush vegetation grows directly out of the diamond, and the expanse
jewels and assemble into amalgamations known as Incarnates. Some are small collections of spirits, but the greatest—related to the citadel’s founding civilizations—are larger-than-life beings that embody the wisdom of ages (see the “Incarnates” section for details).
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Preserve of the Ancestors The Preserve of the Ancestors is a sprawling, domed wilderness cut into the heart of the Auroral Diamond. Lush vegetation grows directly out of the diamond, and the expanse
jewels and assemble into amalgamations known as Incarnates. Some are small collections of spirits, but the greatest—related to the citadel’s founding civilizations—are larger-than-life beings that embody the wisdom of ages (see the “Incarnates” section for details).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Exotic Fungi The fungi species described in this section have strange properties but no nutritional value. Nightlight A nightlight is a tall and tube-shaped bioluminescent mushroom that grows to a
moss that grows in warm and damp areas, ormu is particularly common near steam tunnels and vents. It sheds dim light in a 5-foot radius, and can be harvested, dried, and made into a phosphorescent powder
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Flesh Warping table. A spell that removes a curse ends all ichor-related warping effects on a creature. Ichor-Coated Weapons Demon ichor is sticky enough to adhere to most weapons. A creature in Avernus
head on the end of stalks.
11–15 The target’s hands grow claws, which can be used as daggers.
16–20 One of the target’s legs grows longer than the other, reducing its walking speed by 10
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
whisperings of Nezzarum through the Orcus statue have thrown Yondis into confusion. He can’t understand why Orcus would be ordering Xia to destroy the iconography of Orcus around the temple, and when
information Yondis can share about the cult). Secret Door. A secret door in the south wall (see “Temple Features”) pulls open to reveal the library beyond (area T6). Stolen Goods to Recover. Yondis’s broom is a stolen item (see “Stolen Goods”).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
treks themselves. Some are directly related to the elemental cults, and others are situations unconnected to the cults that demand immediate attention. These short adventures can provide a good change of
. Dark Dealings in Yartar. Criminals are auctioning off a devastation orb to the highest bidder, and the characters must recover it first. This adventure is designed for a 9th-level party. Rundreth
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Varrin Axebreaker, and I have a proposition for you. My clan has located wealth stolen from us many years ago, but it’s sealed in a vault that’s magically locked. If you can recover the key—whatever it
splits into sections, and he passes one fragment to each of you. The fragment grows warm in your hand, melts, then vanishes, leaving a warm, tingling sensation behind. “Think about the map of Revel’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
impression on D&D players, so too have tales of their dangers spread across the D&D multiverse. When the night grows long in Waterdeep, City of Splendors, and the fireplace in the taproom of the Yawning
dared adventurers to enter his lair and recover them. A one-eyed dwarf spins tales of a castle that fell into the earth, and whose ruins stand above a subterranean grove dominated by a tree that spawns
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Varrin Axebreaker, and I have a proposition for you. My clan has located wealth stolen from us many years ago, but it’s sealed in a vault that’s magically locked. If you can recover the key—whatever it
splits into sections, and he passes one fragment to each of you. The fragment grows warm in your hand, melts, then vanishes, leaving a warm, tingling sensation behind. “Think about the map of Revel’s
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. The Many Meanings of “Giant”
The word “giant” has multiple meanings in English and in the rules of D&D, opening the possibility of some confusion.
As a rule, when this book talks about “giants
throughout this book typically refer to “the Giant language” or “Giant runes,” so there should be no confusion between the language and the creature type.
Other Giants The other creatures of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Weapon Properties Many weapons have special properties related to their use, as shown in the Weapons table. Ammunition. You can use a weapon that has the ammunition property to make a ranged attack
the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
interested in everything the characters have to say about their adventures, especially if they’ve witnessed any events related to demonic influence in their visits to other parts of the Underdark. The
the warrens to free up living space for hard-working svirfneblin. He also wants to recover the House Center he believes is still in the wererats’ grasp (see area 28). Senni argues that the wererats
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Creatures in the area must succeed on a DC 14 Constitution saving throw or be poisoned. While poisoned in this way, a creature is under the effect of a confusion spell with a duration of 1 minute. When
the spell effect ends, the poisoned condition also ends. Trillimac A trillimac is a mushroom that grows to a height of 4 to 5 feet and has a broad, gray-green cap with a light gray stalk. The cap’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mind. Most of these adventurers are displaced Cyrans or are hired by such people, ranging from common folk hoping to retrieve family heirlooms to servants of Prince Oargev, who hopes to recover the lost
. House Orien wants to restore the lightning rail line that crosses the Mournland, which would reconnect the western and eastern halves of Khorvaire. House Cannith wants to recover trade secrets
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
The spirit naga Valsyx lurks here, composing abstruse riddles unless the characters encountered him elsewhere. He knows confusion rather than blight. Valsyx is at home in the mire and isn’t slowed
illusion-related challenge. The characters must choose one among them to look away while Charnyz creates illusory copies of a small water snake that slithers in her dell. The chosen contender must then
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Weapon Properties Many weapons have special properties related to their use, as shown in the Weapons table. Ammunition. You can use a weapon that has the ammunition property to make a ranged attack
the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to recover in the depths of Nessus, Asmodeus installed her on Avernus as his champion and new lord of that layer. A Fighting General When Zariel supplanted the pit fiend Bel as the ruler of Avernus
most prevalent theory holds that her confinement is related to the end of the long war between the dragons and giants, that she was sequestered here by means of a mighty curse levied by a forgotten
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
brine pool, where it grows into an elder brain over a few days. Extractor Staff. Each ulitharid carries a psionically enhanced staff made of black metal. When the ulitharid is ready to give up its body
will: detect thoughts, levitate
1/day each: confusion, dominate monster, eyebite, feeblemind, mass suggestion, plane shift (self only), project image, scrying, telekinesis
Actions
Tentacles
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
strongest taboos in illithid society is the idea of allowing a mature tadpole to survive without implanting it into a donor brain. Under normal circumstances, any tadpole that grows larger than a few
ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no components:
At will: levitate
1/day each: confusion, feeblemind, telekinesis
Magic Resistance. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
feet. If it could already fly, its flying speed becomes 10 feet. 3 Ever-Open Extra Eye. The demon gains advantage on Perception checks related to sight. 4 Bleeds Wasps. The first time in each combat
a radius of 60 feet. 20 Vestigial Demon. A miniature vestigial twin of the demon grows from its body. The demon can’t be blinded, deafened, or stunned.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
trees, mushrooms, and moss than most mortals. While ouphes are related to Eldraine’s faeries, the faeries treat them like distant (and somewhat embarrassing) cousins. Ouphes can be represented with
.
—Tales of the Fae
Faerie borrowers are tiny thieves who steal whatever they can lay their hands on to cause confusion and consternation. A faerie borrower stands less than six inches tall, with
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
good owlin Lorehold apprentice; see chapter 3) stands next to the fountain, tilting his head in confusion and ruffling his feathers while seemingly talking to himself. If the characters approach the
Sharpbeak, as mentioned in the “Mascot Hunting” section earlier. W12. Northern Clearing The wide wooden walkway here runs alongside a small clearing in the bog. A thick bed of mushrooms grows along
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters the following questions: “Who are you, and what are your ideals?” (Ideals related to running a business or earning a fortune appear to please the clockwork creatures.) “Who do you serve?” (The
the clockwork creatures sharing Lottie’s location.) “What would disappoint you the most right now?” (If a character mentions the need to recover the final orrery component, a clockwork creature
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
of the D&D game.
Schick related in the 2013 compilation Dungeons of Dread that he wrote the adventure as a way of persuading Gary Gygax to hire him as a game designer.
THE LEGEND OF KERAPTIS
wizard at work here, can he be thwarted before his power grows once more? What is his purpose in presenting this bizarre challenge to the world's heroes? There is only one way to find out.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
that of the corridor. No phosphorescent fungus grows in the rift. The corridor continues past the rift, though the opening of the rift has caused it to shift 10 feet to the west. A number of two-foot
, and a fire snake lurks inside one of these openings. It emerges if anyone pokes into or closely examines the holes. If the snake comes out, a character who reaches into the snake’s burrow can recover
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
your patron or their agents, your group makes ability checks made to research lore related to your patron’s interests and influence with advantage. Sanctuary. Your patron’s agents have safe houses or
your patron expects from you. Ancient Being Quests d6 Quest 1 Rescue. A wayward agent went missing while gathering information or materials. You must discover their fate and recover them and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
takes on the color of its caste as it grows to adulthood. Green grungs are the tribe’s warriors, hunters, and laborers, and blue grungs work as artisans and in other domestic roles. Supervising and
exhaustion at the end of that day. A grung can recover from this exhaustion only through magic or by immersing itself in water for at least 1 hour. Grung
Small humanoid (grung), lawful evil
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
after the table to determine related details and story hooks. Island Theme d6 Theme 1 Alien 2 Cursed 3 Hostile 4 Sanctum 5 Welcoming 6 Wild Alien Alien islands are inhabited by isolated creatures
Dungeon Master’s Guide) grows in 10-foot-tall hedges shaped like animals. 5 Rain on the island creates a beautiful melody. 6 All beasts on the island have truesight out to a range of 120 ft. Wild
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that grows in the middle of the keep. An ancient treant named Wander Root dwells in the keep and acts as an informal ambassador between the humans of Keoland and the wood elves and good-aligned fey of
alongside dwarf fighters from the Copperlocks clan. Travelers in need of shelter can rest on cots in the guard towers that surround the place, but only those with business related to the mine are
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
intent of making it linger in the area and perform an act related to its associated emotion. The effect lasts 24 hours. The following list notes some of the most common emotional echoes, where they tend to
Bathing in the spring grants a creature the benefits of the spider climb spell for 24 hours. 6 A creature that touches or drinks the water of this spring grows the tail of its favorite animal. The tail is