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Returning 35 results for 'confusion rejection groups to have remaining'.
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Monsters
Quests from the Infinite Staircase
incapacitated condition and must have at least one use of Communal Spellcasting remaining, which it must immediately expend to participate (no action required).
Stone Shape (3/Day). The pech casts Stone
Earth to shape stone to its will, but pechs are stronger together than alone. When in groups, pechs can combine their magic to conjure great curtains of stone and infuse creatures with the fortitude of elemental earth.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
thoughts, fear
1/day each: confusion, dominate person, mass suggestionGreen abishais are adept at discovering secrets and other sensitive information, while their diplomatic skills and their magic
responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed.
Abishais stand
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of its hit points remaining, the swarm casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13):
At will: command
, comprehend languages, detect thoughts
1/day each: confusion, dominate monsterMind flayers create cranium rat;cranium rats by bombarding rat;rats with psionic energy. Cranium rats are somewhat smarter than
Monsters
Mordenkainen Presents: Monsters of the Multiverse
first of them appeared in the aftermath of Vecna’s bid to conquer the world of Greyhawk, after the vampire Kas betrayed Vecna and took his eye and hand. In the confusion resulting from this turn
of events, Vecna’s warlords turned against each other, and his plans were dashed. In a rage, Vecna gathered up his generals and captains and bound them in groups of three, fusing them into
Monsters
Waterdeep: Dungeon of the Mad Mage
, shield, silent image
2nd level (3 slots): arcane lock, cloud of daggers, darkvision, knock
3rd level (3 slots): counterspell, dispel magic, fireball
4th level (3 slots): confusion, hallucinatory
groups of adventurers try to gain decisive control of just a small section of Undermountain’s halls, Halaster constantly alters the dungeon’s perils to thwart them.
Halaster’s true
Swarm of Cranium Rats
Legacy
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Monsters
Volo's Guide to Monsters
than half of its hit points remaining, the swarm can innately cast the following spells, requiring no components:
At will: command, comprehend languages, detect thoughts
1/day each: confusion
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
low profile and avoiding the wars and other depredations that keep the outside world in a state of flux. Halflings and gnomes are two groups that have survived by remaining largely unnoticed by the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
creature groans in agony, its one eye darting around in confusion. Vecna’s unholy symbol glows faintly from within the behemoth’s immense torso. Six spherical pests—each with a single eye and gaping
remaining, it has no remaining uses of its Legendary Resistance trait, and its flying speed is reduced to 20 feet until its hit points are fully restored. The eye mongers focus their attacks on the
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
pattern spell, the minions would make a total of seven saving throws against the spell: six for thirty minions divided into six groups of five, and one more save for the remaining group of four minions.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
would surely overthrow and take control of the North. However, groups of heroes recently assaulted Bloodgate Keep and its master, the lich Tarul Var. With the help of a renegade Red Wizard named
team that originally assembled the Bloodgate Nexus, and knew that remaining nodes allowed direct access to a secret Thayan training ground known as the Doomvault. This adventure takes place in the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, and the remaining eight guards patrol the grounds in two groups of four. Characters who spend a few minutes studying the guards’ movements gain advantage on Dexterity (Stealth) checks made to approach
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
entrance to the lair (area 5), the gnoll pack lord has split its remaining hunters into two groups, both of which are attempting to flush out the hook horrors to win the right to tear them apart. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Steading Giants live in larger groups when circumstances allow it. Such circumstances might include an abundant food supply, a charismatic or powerful leader who can unite multiple families, or a
dangerous environment where the giants benefit from greater numbers. In these situations, two or three family groups might dwell together in some kind of stronghold, often accompanied by companion
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
faiths or groups, to stir up as much conflict and confusion as possible. The Phenax’s Villains table suggests a variety of foes that might arise from among the god’s followers. Phenax’s Villains d8
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
How It Started Acquisitions Incorporated began as most adventuring groups do, with the wholesale removal of irksome kobolds, scouting ruined towers, delving into dwarven necropolis-cities, and
intern died on his second assignment with the company. But like all good leaders, Omin Dran understood that truisms cut two ways, and he led the remaining team on a legendary trek through the Nine Hells to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. “Heinrich” feigns confusion. If the characters ask him why he attacked, he claims that he was guarding the temple. If the arcanaloth loses more than half of its hit points, it teleports to the temple
of useful items with the following eight patches remaining: Bag of 100 gp Iron door Wooden ladder Riding horse Pit Rowboat Spell scroll (moonbeam) Mastiffs See the robe’s description in the Dungeon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
monster has remaining. Whether you choose to be secretive or not is up to you. What’s important is that every monster’s hit points be tracked individually. Tracking damage for one or two monsters isn’t
onerous, but it helps to have a system for larger groups of monsters. If you aren’t using miniatures or other visual aids, the easiest way to keep track of your monsters is to assign them unique
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
elves are born with or develop the qualities that mark them as potential adventurers, as other races define the term. Many traditional adventuring groups are happy to count an elf among their members, and
some elves take to this life enthusiastically. Elves have a reputation for remaining unruffled in the face of danger, a very good quality to have among folk who regularly find themselves in difficult
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Points a monster has remaining. It helps to have a system to track damage for groups of monsters. If you aren’t using miniatures or other visual aids, one way to track your monsters is to assign them
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hit the fighter. According to the table, for every three orcs that attack the fighter, one of them hits. There are enough orcs for two groups of three. The remaining two orcs fail to hit the fighter
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
27 and area 28 to protect the smuggled goods. The others break into two groups. Two bandits and a scout wait in area 21 to ambush intruders. The second hobgoblin keeps watch at area 30, but runs to
reinforce Sanbalet in area 27 if a fight breaks out there. The remaining members of the gang, two scouts and a bandit, try to ambush intruders. They make Dexterity (Stealth) checks to close in on the party. If two of them are slain, the survivor tries to flee back to area 21.
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
texture as varied as that of clay, earth, and stone. A pech can draw on the magic of the Elemental Plane of Earth to shape stone to its will, but pechs are stronger together than alone. When in groups
spell can’t have the incapacitated condition and must have at least one use of Communal Spellcasting remaining, which it must immediately expend to participate (no action required).
Stone Shape (3/Day
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
groups, pechs can combine their magic to conjure great curtains of stone and infuse creatures with the fortitude of elemental earth. Pech Small Elemental, Typically Neutral Good
Armor Class 17
involved in casting the spell can’t have the incapacitated condition and must have at least one use of Communal Spellcasting remaining, which it must immediately expend to participate (no action
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
save DC 13):
At will: command,* detect thoughts,* sending*
1/day each: confusion,* dominate monster*
*To cast this spell, the swarm must have more than half its hit points remaining.
Bonus
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
from larger groups (see “Random Encounters” earlier in this chapter) and captured by the troglodytes. Every couple of days, one of them is eaten by the tribe. The captives are filthy and weak; each has
four levels of exhaustion and 1 hit point remaining. Any of the captives can explain the nature of the conflict between H’slaat and S’slaar. If freed, the drow immediately flee into the Underdark, but
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Remaining groups can try to search for it again. The manticore has twenty-four tail spikes. When it runs out of spikes, it does nothing other than fly away from its pursuers on its turn. At the end
cliffs.
Hunting the Manticore The knights ride giant vultures and stay together as a group. Characters can join the knights’ group, form their own group, or split up into multiple groups. A character
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
his eye and hand. In the confusion resulting from this turn of events, Vecna’s warlords turned against each other, and the dark one’s plans were dashed. In a rage, Vecna gathered up his generals and
captains and bound them in groups of three, fusing them into undead abominations cursed to fight among themselves for all time. Since the first skull lords were exiled into shadow, others have joined
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. In the confusion resulting from this turn of events, Vecna’s warlords turned against each other, and his plans were dashed. In a rage, Vecna gathered up his generals and captains and bound them in
groups of three, fusing them into abominations cursed to fight among themselves for all time. Since the first skull lords were exiled into the shadows, others have arisen, typically created from other
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
githzerai and the githyanki, two factions that arose from the victorious gith, sent hunting parties to root out and slaughter the remaining mind flayers. To this day, isolated clutches of mind flayers remain
, command, comprehend languages, sanctuary
2nd level (3 slots): crown of madness, phantasmal force, see invisibility
3rd level (3 slots): clairvoyance, fear, meld into stone
4th level (3 slots): confusion, stone shape
5th level (2 slots): scrying, telekinesis
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
.
Spellcasting (Psionics). As long as it has more than half of its hit points remaining, the swarm casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting
ability (spell save DC 13):
At will: command, comprehend languages, detect thoughts
1/day each: confusion, dominate monster
Bonus Actions
Illumination. The swarm sheds dim light from its brains
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
13). As long as it has more than half of its hit points remaining, the swarm can innately cast the following spells, requiring no components:
At will: command, comprehend languages, detect thoughts
1/day each: confusion, dominate monster
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
one of the most powerful monsters, and you can include multiple copies of weaker monsters so they’re more likely to be encountered. Groups. A group is a collection of creatures that might be
encountered together. Identical creatures always form a group, but you can also form groups using other criteria. A group might be based on a shared creature type, such as Undead or Fiend, or might consist of
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
sidekicks, approach from the other direction. Velleen is a female Damaran master thief (see appendix A). As the combat begins, the two evil groups recognize each other, and also attack one another when
. When it’s clear that the characters have the upper hand, turn on the monster toward them. But when it is clear that the characters will be victorious, have the remaining enemies fall quickly to avoid a drawn-out and anticlimactic denouement.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is present, and the characters can engage their foe. After one prophet falls, the remaining three prophets retreat to lower levels, leaving their minions to defend the temple dungeons. The characters
characters might be able to rest without attracting attention.) Groups sent up from lower levels of the dungeon include the following: Air cult: Howling Hatred priest and four kenku Water cult: Crushing
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
tenday might pass before the next disappearance. These unexplained disappearances terrified the remaining miners. After all the survivors either disappeared or fled, other villagers began to vanish. The
villagers tried to protect themselves by sleeping with weapons and taking shifts on watch, but nothing changed. Traveling in groups didn’t help, since a companion might vanish while even briefly out of